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- /* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
- /* This Source Code Form is subject to the terms of the Mozilla Public
- * License, v. 2.0. If a copy of the MPL was not distributed with this
- * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
- #include "WebGLContext.h"
- #include "GLContext.h"
- #include "WebGLBuffer.h"
- #include "WebGLVertexArray.h"
- #include "WebGLVertexAttribData.h"
- namespace mozilla {
- void
- WebGLContext::BindVertexArray(WebGLVertexArray* array)
- {
- if (IsContextLost())
- return;
- if (array && !ValidateObject("bindVertexArrayObject", *array))
- return;
- InvalidateBufferFetching();
- MakeContextCurrent();
- if (mBoundVertexArray) {
- mBoundVertexArray->AddBufferBindCounts(-1);
- }
- if (array == nullptr) {
- array = mDefaultVertexArray;
- }
- array->BindVertexArray();
- MOZ_ASSERT(mBoundVertexArray == array);
- if (mBoundVertexArray) {
- mBoundVertexArray->AddBufferBindCounts(+1);
- }
- }
- already_AddRefed<WebGLVertexArray>
- WebGLContext::CreateVertexArray()
- {
- if (IsContextLost())
- return nullptr;
- RefPtr<WebGLVertexArray> globj = CreateVertexArrayImpl();
- MakeContextCurrent();
- globj->GenVertexArray();
- return globj.forget();
- }
- WebGLVertexArray*
- WebGLContext::CreateVertexArrayImpl()
- {
- return WebGLVertexArray::Create(this);
- }
- void
- WebGLContext::DeleteVertexArray(WebGLVertexArray* array)
- {
- if (!ValidateDeleteObject("deleteVertexArray", array))
- return;
- if (mBoundVertexArray == array)
- BindVertexArray(static_cast<WebGLVertexArray*>(nullptr));
- array->RequestDelete();
- }
- bool
- WebGLContext::IsVertexArray(const WebGLVertexArray* array)
- {
- if (!ValidateIsObject("isVertexArray", array))
- return false;
- MakeContextCurrent();
- return array->IsVertexArray();
- }
- } // namespace mozilla
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