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- /* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
- /* This Source Code Form is subject to the terms of the Mozilla Public
- * License, v. 2.0. If a copy of the MPL was not distributed with this
- * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
- #include "GLContext.h"
- #include "WebGL2Context.h"
- #include "WebGLContextUtils.h"
- #include "WebGLTexture.h"
- namespace mozilla {
- void
- WebGL2Context::TexStorage(const char* funcName, uint8_t funcDims, GLenum rawTarget,
- GLsizei levels, GLenum internalFormat, GLsizei width,
- GLsizei height, GLsizei depth)
- {
- TexTarget target;
- WebGLTexture* tex;
- if (!ValidateTexTarget(this, funcName, funcDims, rawTarget, &target, &tex))
- return;
- tex->TexStorage(funcName, target, levels, internalFormat, width, height, depth);
- }
- ////////////////////
- /*virtual*/ bool
- WebGL2Context::IsTexParamValid(GLenum pname) const
- {
- switch (pname) {
- case LOCAL_GL_TEXTURE_BASE_LEVEL:
- case LOCAL_GL_TEXTURE_COMPARE_FUNC:
- case LOCAL_GL_TEXTURE_COMPARE_MODE:
- case LOCAL_GL_TEXTURE_IMMUTABLE_FORMAT:
- case LOCAL_GL_TEXTURE_IMMUTABLE_LEVELS:
- case LOCAL_GL_TEXTURE_MAX_LEVEL:
- case LOCAL_GL_TEXTURE_WRAP_R:
- case LOCAL_GL_TEXTURE_MAX_LOD:
- case LOCAL_GL_TEXTURE_MIN_LOD:
- return true;
- default:
- return WebGLContext::IsTexParamValid(pname);
- }
- }
- } // namespace mozilla
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