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- /* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
- /* This Source Code Form is subject to the terms of the Mozilla Public
- * License, v. 2.0. If a copy of the MPL was not distributed with this
- * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
- #include "WebGL2Context.h"
- #include "GLContext.h"
- #include "WebGLProgram.h"
- namespace mozilla {
- // -------------------------------------------------------------------------
- // Programs and shaders
- GLint
- WebGL2Context::GetFragDataLocation(const WebGLProgram& prog, const nsAString& name)
- {
- if (IsContextLost())
- return -1;
- if (!ValidateObject("getFragDataLocation: program", prog))
- return -1;
- return prog.GetFragDataLocation(name);
- }
- } // namespace mozilla
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