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- <!-- Any copyright is dedicated to the Public Domain.
- http://creativecommons.org/publicdomain/zero/1.0/ -->
- <!doctype html>
- <html>
- <head>
- <meta charset="utf-8"/>
- <title>WebGL editor test page</title>
- <script id="shader-vs" type="x-shader/x-vertex">
- precision lowp float;
- void main(void) {
- gl_Position = vec4(0, 0, 0, 1); // I'm a vertex shader!
- }
- </script>
- <script id="shader-fs" type="x-shader/x-fragment">
- precision lowp float;
- varying vec3 vFragmentColor;
- void main(void) {
- gl_FragColor = vec4(1, 0, 0, 1); // I'm a fragment shader!
- }
- </script>
- </head>
- <body>
- <canvas width="512" height="512"></canvas>
- <script type="text/javascript;version=1.8">
- "use strict";
- let canvas, gl;
- window.onload = function() {
- canvas = document.querySelector("canvas");
- gl = canvas.getContext("webgl", { preserveDrawingBuffer: true });
- let shaderProgram = gl.createProgram();
- let vertexShader, fragmentShader;
- // Compile and attach the shaders in a random order. The test will
- // ensure that the correct vertex and fragment source is retrieved
- // regardless of this crazyness.
- if (Math.random() > 0.5) {
- vertexShader = getShader(gl, "shader-vs");
- fragmentShader = getShader(gl, "shader-fs");
- } else {
- fragmentShader = getShader(gl, "shader-fs");
- vertexShader = getShader(gl, "shader-vs");
- }
- if (Math.random() > 0.5) {
- gl.attachShader(shaderProgram, vertexShader);
- gl.attachShader(shaderProgram, fragmentShader);
- } else {
- gl.attachShader(shaderProgram, fragmentShader);
- gl.attachShader(shaderProgram, vertexShader);
- }
- gl.linkProgram(shaderProgram);
- }
- function getShader(gl, id) {
- let script = document.getElementById(id);
- let source = script.textContent;
- let shader;
- if (script.type == "x-shader/x-fragment") {
- shader = gl.createShader(gl.FRAGMENT_SHADER);
- } else if (script.type == "x-shader/x-vertex") {
- shader = gl.createShader(gl.VERTEX_SHADER);
- }
- gl.shaderSource(shader, source);
- gl.compileShader(shader);
- return shader;
- }
- </script>
- </body>
- </html>
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