browser_webgl-actor-test-13.js 3.5 KB

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  1. /* Any copyright is dedicated to the Public Domain.
  2. http://creativecommons.org/publicdomain/zero/1.0/ */
  3. /**
  4. * Tests if multiple WebGL contexts are correctly handled.
  5. */
  6. function* ifWebGLSupported() {
  7. let { target, front } = yield initBackend(MULTIPLE_CONTEXTS_URL);
  8. front.setup({ reload: true });
  9. let [firstProgramActor, secondProgramActor] = yield getPrograms(front, 2);
  10. isnot(firstProgramActor, secondProgramActor,
  11. "Two distinct program actors were recevide from two separate contexts.");
  12. let firstVertexShader = yield firstProgramActor.getVertexShader();
  13. let firstFragmentShader = yield firstProgramActor.getFragmentShader();
  14. let secondVertexShader = yield secondProgramActor.getVertexShader();
  15. let secondFragmentShader = yield secondProgramActor.getFragmentShader();
  16. isnot(firstVertexShader, secondVertexShader,
  17. "The two programs should have distinct vertex shaders.");
  18. isnot(firstFragmentShader, secondFragmentShader,
  19. "The two programs should have distinct fragment shaders.");
  20. let firstVertSource = yield firstVertexShader.getText();
  21. let firstFragSource = yield firstFragmentShader.getText();
  22. let secondVertSource = yield secondVertexShader.getText();
  23. let secondFragSource = yield secondFragmentShader.getText();
  24. is(firstVertSource, secondVertSource,
  25. "The vertex shaders should have identical sources.");
  26. is(firstFragSource, secondFragSource,
  27. "The vertex shaders should have identical sources.");
  28. yield ensurePixelIs(front, { x: 0, y: 0 }, { r: 255, g: 255, b: 0, a: 255 }, true, "#canvas1");
  29. yield ensurePixelIs(front, { x: 0, y: 0 }, { r: 0, g: 255, b: 255, a: 255 }, true, "#canvas2");
  30. yield ensurePixelIs(front, { x: 127, y: 127 }, { r: 255, g: 255, b: 0, a: 255 }, true, "#canvas1");
  31. yield ensurePixelIs(front, { x: 127, y: 127 }, { r: 0, g: 255, b: 255, a: 255 }, true, "#canvas2");
  32. ok(true, "The two canvases are correctly drawn.");
  33. yield firstProgramActor.highlight([1, 0, 0, 1]);
  34. yield ensurePixelIs(front, { x: 0, y: 0 }, { r: 255, g: 0, b: 0, a: 255 }, true, "#canvas1");
  35. yield ensurePixelIs(front, { x: 0, y: 0 }, { r: 0, g: 255, b: 255, a: 255 }, true, "#canvas2");
  36. yield ensurePixelIs(front, { x: 127, y: 127 }, { r: 255, g: 0, b: 0, a: 255 }, true, "#canvas1");
  37. yield ensurePixelIs(front, { x: 127, y: 127 }, { r: 0, g: 255, b: 255, a: 255 }, true, "#canvas2");
  38. ok(true, "The first canvas was correctly filled after highlighting.");
  39. yield secondProgramActor.highlight([0, 1, 0, 1]);
  40. yield ensurePixelIs(front, { x: 0, y: 0 }, { r: 255, g: 0, b: 0, a: 255 }, true, "#canvas1");
  41. yield ensurePixelIs(front, { x: 0, y: 0 }, { r: 0, g: 255, b: 0, a: 255 }, true, "#canvas2");
  42. yield ensurePixelIs(front, { x: 127, y: 127 }, { r: 255, g: 0, b: 0, a: 255 }, true, "#canvas1");
  43. yield ensurePixelIs(front, { x: 127, y: 127 }, { r: 0, g: 255, b: 0, a: 255 }, true, "#canvas2");
  44. ok(true, "The second canvas was correctly filled after highlighting.");
  45. yield firstProgramActor.unhighlight();
  46. yield secondProgramActor.unhighlight();
  47. yield ensurePixelIs(front, { x: 0, y: 0 }, { r: 255, g: 255, b: 0, a: 255 }, true, "#canvas1");
  48. yield ensurePixelIs(front, { x: 0, y: 0 }, { r: 0, g: 255, b: 255, a: 255 }, true, "#canvas2");
  49. yield ensurePixelIs(front, { x: 127, y: 127 }, { r: 255, g: 255, b: 0, a: 255 }, true, "#canvas1");
  50. yield ensurePixelIs(front, { x: 127, y: 127 }, { r: 0, g: 255, b: 255, a: 255 }, true, "#canvas2");
  51. ok(true, "The two canvases were correctly filled after unhighlighting.");
  52. yield removeTab(target.tab);
  53. finish();
  54. }