1234567891011121314151617181920212223242526272829303132333435363738 |
- /* Any copyright is dedicated to the Public Domain.
- http://creativecommons.org/publicdomain/zero/1.0/ */
- /**
- * Tests that the rendering is updated when a varying variable is
- * changed in one shader.
- */
- function* ifWebGLSupported() {
- let { target, front } = yield initBackend(SIMPLE_CANVAS_URL);
- front.setup({ reload: true });
- let programActor = yield once(front, "program-linked");
- let vertexShader = yield programActor.getVertexShader();
- let fragmentShader = yield programActor.getFragmentShader();
- let oldVertSource = yield vertexShader.getText();
- let newVertSource = oldVertSource.replace("= aVertexColor", "= vec3(0, 0, 1)");
- let status = yield vertexShader.compile(newVertSource);
- ok(!status,
- "The new vertex shader source was compiled without errors.");
- yield front.waitForFrame();
- yield ensurePixelIs(front, { x: 0, y: 0 }, { r: 0, g: 0, b: 255, a: 255 }, true);
- yield ensurePixelIs(front, { x: 128, y: 128 }, { r: 0, g: 0, b: 255, a: 255 }, true);
- yield ensurePixelIs(front, { x: 511, y: 511 }, { r: 0, g: 0, b: 255, a: 255 }, true);
- let vertSource = yield vertexShader.getText();
- let fragSource = yield fragmentShader.getText();
- ok(vertSource.includes("vFragmentColor = vec3(0, 0, 1);"),
- "The vertex shader source is correct after changing it.");
- ok(fragSource.includes("gl_FragColor = vec4(vFragmentColor, 1.0);"),
- "The fragment shader source is correct after changing the vertex shader.");
- yield removeTab(target.tab);
- finish();
- }
|