browser_webgl-actor-test-08.js 1.5 KB

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  1. /* Any copyright is dedicated to the Public Domain.
  2. http://creativecommons.org/publicdomain/zero/1.0/ */
  3. /**
  4. * Tests that the rendering is updated when a varying variable is
  5. * changed in one shader.
  6. */
  7. function* ifWebGLSupported() {
  8. let { target, front } = yield initBackend(SIMPLE_CANVAS_URL);
  9. front.setup({ reload: true });
  10. let programActor = yield once(front, "program-linked");
  11. let vertexShader = yield programActor.getVertexShader();
  12. let fragmentShader = yield programActor.getFragmentShader();
  13. let oldVertSource = yield vertexShader.getText();
  14. let newVertSource = oldVertSource.replace("= aVertexColor", "= vec3(0, 0, 1)");
  15. let status = yield vertexShader.compile(newVertSource);
  16. ok(!status,
  17. "The new vertex shader source was compiled without errors.");
  18. yield front.waitForFrame();
  19. yield ensurePixelIs(front, { x: 0, y: 0 }, { r: 0, g: 0, b: 255, a: 255 }, true);
  20. yield ensurePixelIs(front, { x: 128, y: 128 }, { r: 0, g: 0, b: 255, a: 255 }, true);
  21. yield ensurePixelIs(front, { x: 511, y: 511 }, { r: 0, g: 0, b: 255, a: 255 }, true);
  22. let vertSource = yield vertexShader.getText();
  23. let fragSource = yield fragmentShader.getText();
  24. ok(vertSource.includes("vFragmentColor = vec3(0, 0, 1);"),
  25. "The vertex shader source is correct after changing it.");
  26. ok(fragSource.includes("gl_FragColor = vec4(vFragmentColor, 1.0);"),
  27. "The fragment shader source is correct after changing the vertex shader.");
  28. yield removeTab(target.tab);
  29. finish();
  30. }