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- /* Any copyright is dedicated to the Public Domain.
- http://creativecommons.org/publicdomain/zero/1.0/ */
- /**
- * Tests that the highlight/unhighlight and blackbox/unblackbox operations on
- * program actors work as expected.
- */
- function* ifWebGLSupported() {
- let { target, front } = yield initBackend(SIMPLE_CANVAS_URL);
- front.setup({ reload: true });
- let programActor = yield once(front, "program-linked");
- let vertexShader = yield programActor.getVertexShader();
- let fragmentShader = yield programActor.getFragmentShader();
- yield ensurePixelIs(front, { x: 0, y: 0 }, { r: 255, g: 0, b: 0, a: 255 }, true);
- yield ensurePixelIs(front, { x: 511, y: 511 }, { r: 0, g: 255, b: 0, a: 255 }, true);
- yield checkShaderSource("The shader sources are correct before highlighting.");
- ok(true, "The corner pixel colors are correct before highlighting.");
- yield programActor.highlight([0, 1, 0, 1]);
- yield ensurePixelIs(front, { x: 0, y: 0 }, { r: 0, g: 0, b: 0, a: 255 }, true);
- yield ensurePixelIs(front, { x: 511, y: 511 }, { r: 0, g: 255, b: 0, a: 255 }, true);
- yield checkShaderSource("The shader sources are preserved after highlighting.");
- ok(true, "The corner pixel colors are correct after highlighting.");
- yield programActor.unhighlight();
- yield ensurePixelIs(front, { x: 0, y: 0 }, { r: 255, g: 0, b: 0, a: 255 }, true);
- yield ensurePixelIs(front, { x: 511, y: 511 }, { r: 0, g: 255, b: 0, a: 255 }, true);
- yield checkShaderSource("The shader sources are correct after unhighlighting.");
- ok(true, "The corner pixel colors are correct after unhighlighting.");
- yield programActor.blackbox();
- yield ensurePixelIs(front, { x: 0, y: 0 }, { r: 0, g: 0, b: 0, a: 255 }, true);
- yield ensurePixelIs(front, { x: 511, y: 511 }, { r: 0, g: 0, b: 0, a: 255 }, true);
- yield checkShaderSource("The shader sources are preserved after blackboxing.");
- ok(true, "The corner pixel colors are correct after blackboxing.");
- yield programActor.unblackbox();
- yield ensurePixelIs(front, { x: 0, y: 0 }, { r: 255, g: 0, b: 0, a: 255 }, true);
- yield ensurePixelIs(front, { x: 511, y: 511 }, { r: 0, g: 255, b: 0, a: 255 }, true);
- yield checkShaderSource("The shader sources are correct after unblackboxing.");
- ok(true, "The corner pixel colors are correct after unblackboxing.");
- function checkShaderSource(aMessage) {
- return Task.spawn(function* () {
- let newVertexShader = yield programActor.getVertexShader();
- let newFragmentShader = yield programActor.getFragmentShader();
- is(vertexShader, newVertexShader,
- "The same vertex shader actor was retrieved.");
- is(fragmentShader, newFragmentShader,
- "The same fragment shader actor was retrieved.");
- let vertSource = yield newVertexShader.getText();
- let fragSource = yield newFragmentShader.getText();
- ok(vertSource.includes("I'm special!") &&
- fragSource.includes("I'm also special!"), aMessage);
- });
- }
- yield removeTab(target.tab);
- finish();
- }
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