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- /* Any copyright is dedicated to the Public Domain.
- http://creativecommons.org/publicdomain/zero/1.0/ */
- /**
- * Tests if editing a vertex and a fragment shader works properly.
- */
- function* ifWebGLSupported() {
- let { target, panel } = yield initShaderEditor(SIMPLE_CANVAS_URL);
- let { gFront, $, EVENTS, ShadersEditorsView } = panel.panelWin;
- reload(target);
- yield promise.all([
- once(gFront, "program-linked"),
- once(panel.panelWin, EVENTS.SOURCES_SHOWN)
- ]);
- let vsEditor = yield ShadersEditorsView._getEditor("vs");
- let fsEditor = yield ShadersEditorsView._getEditor("fs");
- is(vsEditor.getText().indexOf("gl_Position"), 170,
- "The vertex shader editor contains the correct text.");
- is(fsEditor.getText().indexOf("gl_FragColor"), 97,
- "The fragment shader editor contains the correct text.");
- is($("#vs-editor-label").hasAttribute("selected"), false,
- "The vertex shader editor shouldn't be initially selected.");
- is($("#fs-editor-label").hasAttribute("selected"), false,
- "The vertex shader editor shouldn't be initially selected.");
- yield ensurePixelIs(gFront, { x: 0, y: 0 }, { r: 255, g: 0, b: 0, a: 255 }, true);
- yield ensurePixelIs(gFront, { x: 128, y: 128 }, { r: 191, g: 64, b: 0, a: 255 }, true);
- yield ensurePixelIs(gFront, { x: 511, y: 511 }, { r: 0, g: 255, b: 0, a: 255 }, true);
- vsEditor.focus();
- is($("#vs-editor-label").hasAttribute("selected"), true,
- "The vertex shader editor should now be selected.");
- is($("#fs-editor-label").hasAttribute("selected"), false,
- "The vertex shader editor shouldn't still not be selected.");
- vsEditor.replaceText("2.0", { line: 7, ch: 44 }, { line: 7, ch: 47 });
- yield once(panel.panelWin, EVENTS.SHADER_COMPILED);
- ok(true, "Vertex shader was changed.");
- yield ensurePixelIs(gFront, { x: 0, y: 0 }, { r: 0, g: 0, b: 0, a: 255 }, true);
- yield ensurePixelIs(gFront, { x: 128, y: 128 }, { r: 255, g: 0, b: 0, a: 255 }, true);
- yield ensurePixelIs(gFront, { x: 511, y: 511 }, { r: 0, g: 0, b: 0, a: 255 }, true);
- ok(true, "The vertex shader was recompiled successfully.");
- fsEditor.focus();
- is($("#vs-editor-label").hasAttribute("selected"), false,
- "The vertex shader editor should now be deselected.");
- is($("#fs-editor-label").hasAttribute("selected"), true,
- "The vertex shader editor should now be selected.");
- fsEditor.replaceText("0.5", { line: 5, ch: 44 }, { line: 5, ch: 47 });
- yield once(panel.panelWin, EVENTS.SHADER_COMPILED);
- ok(true, "Fragment shader was changed.");
- yield ensurePixelIs(gFront, { x: 0, y: 0 }, { r: 0, g: 0, b: 0, a: 255 }, true);
- yield ensurePixelIs(gFront, { x: 128, y: 128 }, { r: 255, g: 0, b: 0, a: 127 }, true);
- yield ensurePixelIs(gFront, { x: 511, y: 511 }, { r: 0, g: 0, b: 0, a: 255 }, true);
- ok(true, "The fragment shader was recompiled successfully.");
- yield teardown(panel);
- finish();
- }
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