123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172 |
- /* Any copyright is dedicated to the Public Domain.
- http://creativecommons.org/publicdomain/zero/1.0/ */
- /**
- * Tests target navigations are handled correctly in the UI.
- */
- function* ifWebGLSupported() {
- let { target, panel } = yield initShaderEditor(SIMPLE_CANVAS_URL);
- let { gFront, $, EVENTS, ShadersListView, ShadersEditorsView } = panel.panelWin;
- reload(target);
- yield promise.all([
- once(gFront, "program-linked"),
- once(panel.panelWin, EVENTS.SOURCES_SHOWN)
- ]);
- is($("#reload-notice").hidden, true,
- "The 'reload this page' notice should be hidden after linking.");
- is($("#waiting-notice").hidden, true,
- "The 'waiting for a WebGL context' notice should be visible after linking.");
- is($("#content").hidden, false,
- "The tool's content should not be hidden anymore.");
- is(ShadersListView.itemCount, 1,
- "The shaders list contains one entry.");
- is(ShadersListView.selectedItem, ShadersListView.items[0],
- "The shaders list has a correct item selected.");
- is(ShadersListView.selectedIndex, 0,
- "The shaders list has a correct index selected.");
- let vsEditor = yield ShadersEditorsView._getEditor("vs");
- let fsEditor = yield ShadersEditorsView._getEditor("fs");
- is(vsEditor.getText().indexOf("gl_Position"), 170,
- "The vertex shader editor contains the correct text.");
- is(fsEditor.getText().indexOf("gl_FragColor"), 97,
- "The fragment shader editor contains the correct text.");
- let navigating = once(target, "will-navigate");
- let navigated = once(target, "will-navigate");
- navigate(target, "about:blank");
- yield promise.all([navigating, once(panel.panelWin, EVENTS.UI_RESET) ]);
- is($("#reload-notice").hidden, true,
- "The 'reload this page' notice should be hidden while navigating.");
- is($("#waiting-notice").hidden, false,
- "The 'waiting for a WebGL context' notice should be visible while navigating.");
- is($("#content").hidden, true,
- "The tool's content should be hidden now that there's no WebGL content.");
- is(ShadersListView.itemCount, 0,
- "The shaders list should be empty.");
- is(ShadersListView.selectedItem, null,
- "The shaders list has no correct item.");
- is(ShadersListView.selectedIndex, -1,
- "The shaders list has a negative index.");
- yield navigated;
- is($("#reload-notice").hidden, true,
- "The 'reload this page' notice should still be hidden after navigating.");
- is($("#waiting-notice").hidden, false,
- "The 'waiting for a WebGL context' notice should still be visible after navigating.");
- is($("#content").hidden, true,
- "The tool's content should be still hidden since there's no WebGL content.");
- yield teardown(panel);
- finish();
- }
|