performance.properties 6.6 KB

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  1. # This Source Code Form is subject to the terms of the Mozilla Public
  2. # License, v. 2.0. If a copy of the MPL was not distributed with this
  3. # file, You can obtain one at http://mozilla.org/MPL/2.0/.
  4. # LOCALIZATION NOTE These strings are used inside the Performance Tools
  5. # which is available from the Web Developer sub-menu -> 'Performance'.
  6. # The correct localization of this file might be to keep it in
  7. # English, or another language commonly spoken among web developers.
  8. # You want to make that choice consistent across the developer tools.
  9. # A good criteria is the language in which you'd find the best
  10. # documentation on web development on the web.
  11. # LOCALIZATION NOTE (noRecordingsText): The text to display in the
  12. # recordings menu when there are no recorded profiles yet.
  13. noRecordingsText=There are no profiles yet.
  14. # LOCALIZATION NOTE (recordingsList.itemLabel):
  15. # This string is displayed in the recordings list of the Performance Tools,
  16. # identifying a set of function calls. %S represents the number of recording,
  17. # iterating for every new recording, resulting in "Recording #1", "Recording #2", etc.
  18. recordingsList.itemLabel=Recording #%S
  19. # LOCALIZATION NOTE (recordingsList.recordingLabel):
  20. # This string is displayed in the recordings list of the Performance Tools,
  21. # for an item that has not finished recording.
  22. recordingsList.recordingLabel=In progress…
  23. # LOCALIZATION NOTE (recordingsList.loadingLabel):
  24. # This string is displayed in the recordings list of the Performance Tools,
  25. # for an item that is finished and is loading.
  26. recordingsList.loadingLabel=Loading…
  27. # LOCALIZATION NOTE (recordingsList.durationLabel):
  28. # This string is displayed in the recordings list of the Performance Tools,
  29. # for an item that has finished recording.
  30. recordingsList.durationLabel=%S ms
  31. # LOCALIZATION NOTE (recordingsList.saveLabel):
  32. # This string is displayed in the recordings list of the Performance Tools,
  33. # for saving an item to disk.
  34. recordingsList.saveLabel=Save
  35. # LOCALIZATION NOTE (graphs.fps):
  36. # This string is displayed in the framerate graph of the Performance Tools,
  37. # as the unit used to measure frames per second. This label should be kept
  38. # AS SHORT AS POSSIBLE so it doesn't obstruct important parts of the graph.
  39. graphs.fps=fps
  40. # LOCALIZATION NOTE (graphs.ms):
  41. # This string is displayed in the flamegraph of the Performance Tools,
  42. # as the unit used to measure time (in milliseconds). This label should be kept
  43. # AS SHORT AS POSSIBLE so it doesn't obstruct important parts of the graph.
  44. graphs.ms=ms
  45. # LOCALIZATION NOTE (graphs.memory):
  46. # This string is displayed in the memory graph of the Performance tool,
  47. # as the unit used to memory consumption. This label should be kept
  48. # AS SHORT AS POSSIBLE so it doesn't obstruct important parts of the graph.
  49. graphs.memory=MB
  50. # LOCALIZATION NOTE (category.*):
  51. # These strings are displayed in the categories graph of the Performance Tools,
  52. # as the legend for each block in every bar. These labels should be kept
  53. # AS SHORT AS POSSIBLE so they don't obstruct important parts of the graph.
  54. category.other=Goanna
  55. category.css=Styles
  56. category.js=JIT
  57. category.gc=GC
  58. category.network=Network
  59. category.graphics=Graphics
  60. category.storage=Storage
  61. category.events=Input & Events
  62. category.tools=Tools
  63. # LOCALIZATION NOTE (table.bytes):
  64. # This string is displayed in the call tree after bytesize units.
  65. # %S represents the value in bytes.
  66. table.bytes=%S B
  67. # LOCALIZATION NOTE (table.ms2):
  68. # This string is displayed in the call tree after units of time in milliseconds.
  69. # %S represents the value in milliseconds.
  70. table.ms2=%S ms
  71. # LOCALIZATION NOTE (table.percentage3):
  72. # This string is displayed in the call tree after units representing percentages.
  73. # %S represents the value in percentage with two decimal points, localized.
  74. # there are two "%" after %S to escape and display "%"
  75. table.percentage3=%S%%
  76. # LOCALIZATION NOTE (table.root):
  77. # This string is displayed in the call tree for the root node.
  78. table.root=(root)
  79. # LOCALIZATION NOTE (table.idle):
  80. # This string is displayed in the call tree for the idle blocks.
  81. table.idle=(idle)
  82. # LOCALIZATION NOTE (table.url.tooltiptext):
  83. # This string is displayed in the call tree as the tooltip text for the url
  84. # labels which, when clicked, jump to the debugger.
  85. table.url.tooltiptext=View source in Debugger
  86. # LOCALIZATION NOTE (table.view-optimizations.tooltiptext2):
  87. # This string is displayed in the icon displayed next to frames that
  88. # have optimization data
  89. table.view-optimizations.tooltiptext2=Frame contains JIT optimization data
  90. # LOCALIZATION NOTE (recordingsList.importDialogTitle):
  91. # This string is displayed as a title for importing a recoring from disk.
  92. recordingsList.importDialogTitle=Import recording…
  93. # LOCALIZATION NOTE (recordingsList.saveDialogTitle):
  94. # This string is displayed as a title for saving a recording to disk.
  95. recordingsList.saveDialogTitle=Save recording…
  96. # LOCALIZATION NOTE (recordingsList.saveDialogJSONFilter):
  97. # This string is displayed as a filter for saving a recording to disk.
  98. recordingsList.saveDialogJSONFilter=JSON Files
  99. # LOCALIZATION NOTE (recordingsList.saveDialogAllFilter):
  100. # This string is displayed as a filter for saving a recording to disk.
  101. recordingsList.saveDialogAllFilter=All Files
  102. # LOCALIZATION NOTE (timeline.tick):
  103. # This string is displayed in the timeline overview, for delimiting ticks
  104. # by time, in milliseconds.
  105. timeline.tick=%S ms
  106. # LOCALIZATION NOTE (timeline.records):
  107. # This string is displayed in the timeline waterfall, as a title for the menu.
  108. timeline.records=RECORDS
  109. # LOCALIZATION NOTE (profiler.bufferFull):
  110. # This string is displayed when recording, indicating how much of the
  111. # buffer is currently be used.
  112. # %S is the percentage of the buffer used -- there are two "%"s after to escape
  113. # the % that is actually displayed.
  114. # Example: "Buffer 54% full"
  115. profiler.bufferFull=Buffer %S%% full
  116. # LOCALIZATION NOTE (recordings.start):
  117. # The label shown on the main recording buttons to start recording.
  118. recordings.start=Start Recording Performance
  119. # LOCALIZATION NOTE (recordings.stop):
  120. # The label shown on the main recording buttons to stop recording.
  121. recordings.stop=Stop Recording Performance
  122. # LOCALIZATION NOTE (recordings.start.tooltip):
  123. # This string is displayed as a tooltip on a button that starts a new profile.
  124. recordings.start.tooltip=Toggle the recording state of a performance recording.
  125. # LOCALIZATION NOTE (recordings.import.tooltip):
  126. # This string is displayed on a button that opens a dialog to import a saved profile data file.
  127. recordings.import.tooltip=Import…
  128. # LOCALIZATION NOTE (recordings.clear.tooltip):
  129. # This string is displayed on a button that removes all the recordings.
  130. recordings.clear.tooltip=Clear