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- /* Any copyright is dedicated to the Public Domain.
- http://creativecommons.org/publicdomain/zero/1.0/ */
- /**
- * Tests if functions inside a single animation frame are recorded and stored
- * for a canvas context profiling.
- */
- function* ifTestingSupported() {
- let currentTime = window.performance.now();
- info("Start to estimate WebGL drawArrays function.");
- var { target, front } = yield initCanvasDebuggerBackend(WEBGL_DRAW_ARRAYS);
- let navigated = once(target, "navigate");
- yield front.setup({ reload: true });
- ok(true, "The front was setup up successfully.");
- yield navigated;
- ok(true, "Target automatically navigated when the front was set up.");
- let snapshotActor = yield front.recordAnimationFrame();
- ok(snapshotActor,
- "A snapshot actor was sent after recording.");
- let animationOverview = yield snapshotActor.getOverview();
- ok(animationOverview,
- "An animation overview could be retrieved after recording.");
- let functionCalls = animationOverview.calls;
- ok(functionCalls,
- "An array of function call actors was sent after recording.");
- testFunctionCallTimestamp(functionCalls, currentTime);
- info("Check triangle and vertex counts in drawArrays()");
- is(animationOverview.primitive.tris, 5, "The count of triangles is correct.");
- is(animationOverview.primitive.vertices, 26, "The count of vertices is correct.");
- is(animationOverview.primitive.points, 4, "The count of points is correct.");
- is(animationOverview.primitive.lines, 8, "The count of lines is correct.");
- yield removeTab(target.tab);
- info("Start to estimate WebGL drawElements function.");
- var { target, front } = yield initCanvasDebuggerBackend(WEBGL_DRAW_ELEMENTS);
- navigated = once(target, "navigate");
- yield front.setup({ reload: true });
- ok(true, "The front was setup up successfully.");
- yield navigated;
- ok(true, "Target automatically navigated when the front was set up.");
- snapshotActor = yield front.recordAnimationFrame();
- ok(snapshotActor,
- "A snapshot actor was sent after recording.");
-
- animationOverview = yield snapshotActor.getOverview();
- ok(animationOverview,
- "An animation overview could be retrieved after recording.");
-
- functionCalls = animationOverview.calls;
- ok(functionCalls,
- "An array of function call actors was sent after recording.");
-
- testFunctionCallTimestamp(functionCalls, currentTime);
-
- info("Check triangle and vertex counts in drawElements()");
- is(animationOverview.primitive.tris, 5, "The count of triangles is correct.");
- is(animationOverview.primitive.vertices, 26, "The count of vertices is correct.");
- is(animationOverview.primitive.points, 4, "The count of points is correct.");
- is(animationOverview.primitive.lines, 8, "The count of lines is correct.");
-
- yield removeTab(target.tab);
- finish();
- }
- function testFunctionCallTimestamp(functionCalls, currentTime) {
- info("Check the timestamps of function calls");
- for ( let i = 0; i < functionCalls.length-1; i += 2 ) {
- ok( functionCalls[i].timestamp > 0, "The timestamp of the called function is larger than 0." );
- ok( functionCalls[i].timestamp < currentTime, "The timestamp has been minus the frame start time." );
- ok( functionCalls[i+1].timestamp > functionCalls[i].timestamp, "The timestamp of the called function is correct." );
- }
- yield removeTab(target.tab);
- finish();
- }
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