123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263 |
- Libretro fork of bsnes. As close to upstream as possible.
- bsnes is a Super Nintendo emulator that began development on 2004-10-14. It
- focuses on accuracy and clean code above all else. It never uses speed or
- compatibilty hacks. As a result, the minimum system requirements are greater
- than with other emulators. bsnes comes in three different profiles (accuracy,
- balance and performance) which contain minor differences in the PPU (graphics)
- emulation.
- bsnes requires the following BIOS image files under the system directory for
- operation:
- * dsp1.data.rom (DSP1 DATA) (CRC: c8347cbd)
- * dsp1.program.rom (DSP1 PROGRAM) (CRC: db9a4c92)
- * dsp1b.data.rom (DSP1B DATA) (CRC: 37a252c6)
- * dsp1b.program.rom (DSP1B PROGRAM)) (CRC: 66a73998)
- * dsp2.data.rom (DSP2 DATA) (CRC: b3893c70)
- * dsp2.program.rom (DSP2 PROGRAM) (CRC: 0c1cf838)
- * dsp3.data.rom (DSP3 DATA) (CRC: 8b41a2bd)
- * dsp3.program.rom (DSP3 PROGRAM) (CRC: f29be51c)
- * dsp4.data.rom (DSP4 DATA) (CRC: efa8b9b2)
- * dsp4.program.rom (DSP4 PROGRAM) (CRC: 14b77ae3)
- * cx4.data.rom (Cx4 DATA) (CRC: b6e76a6a)
- * st010.data.rom (ST-0010 DATA) (CRC: 216081b2)
- * st010.program.rom (ST-0010 PROGRAM) (CRC: 691cbb4f)
- * st011.data.rom (ST-0011 DATA) (CRC: 803256a7)
- * st011.program.rom (ST-0011 PROGRAM) (CRC: a741e9fb)
- * st018.data.rom (ST-0018 DATA) (CRC: b5255459)
- * st018.program.rom (ST-0018 PROGRAM) (CRC: f73d5e10)
- * sgb.boot.rom (SGB BOOT PROGRAM) (CRC: ec8a83b9 [1])
- [1] This is the boot rom only, you need the correct cart image to load SGB
- games.
- =====
- Super Gameboy is supported via the subsystem API. In RetroArch the API is
- already implemented but only available via CLI. For SGB support you need both
- sgb.boot.rom and the SGB rom. To launch SGB games launch RetroArch like this:
- retroarch -L {path to bsnes core} {path to snes rom} \
- --subsystem sgb {path to gb rom}
- Tested snes roms [2]:
- * Super Game Boy (Japan, USA) (Rev 1).sfc (CRC: 27a03c98)[3]
- * Super Game Boy (World) (Rev 2).sfc (CRC: 8a4a174f)
- * Super Game Boy 2 (Japan).sfc (CRC: cb176e45)
- [2] Savestates are broken in this implementation.
- [3] Some games don't work with this rom, try version SGB v2 for best results.
- =====
- By default, this SlackBuild will build the bsnes accuracy core.
- To build the balanced or performance cores, choose any desired cores:
- CORE="accuracy balanced performance" ./bsnes-libretro.SlackBuild
- Or to build all three cores, "all" can be used:
- CORE="all" ./bsnes-libretro.SlackBuild
- To build the debugging symbols use:
- DEBUG=1 ./bsnes-libretro.SlackBuild
|