PCSX2 is an open source Playstation 2 emulator. Its purpose is to mimic
the PS2 hardware, using a combination of MIPS CPU Interpreters, Recompilers
and a Virtual Machine which manages hardware states and PS2 system memory.
portaudio is an optional dependency.
NOTE: This is buildable only on x86 32bit platforms and will require a PS2 bios
dump to play games. For x86_64 64bit platforms multilib support will be needed
including compat32 versions of SDL2, wxGTK3, soundtouch and optionally portaudio.
PCSX2 offers experimental support for the EGL api instead of GLX. This can be
used by building PCSX2 with:
EGL_API=yes ./pcsx2.SlackBuild
To build debugging symbols for PCSX2 use:
DEBUG=yes ./pcsx2.SlackBuild
Alternatively a devel build can be used:
DEVEL=yes ./pcsx2.SlackBuild
If a debug or devel build is used, asan support can also be built:
ASAN=yes ./pcsx2.SlackBuild
The following environment variable will be required to use asan:
ASAN_OPTIONS=allow_user_segv_handler=1:abort_on_error=1