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- The goal of dhewm 3 is bring DOOM 3 with the help of SDL to all suitable
- platforms.
- Compared to the original DOOM 3, the changes of dhewm 3 worth mentioning
- are:
- * 64bit port
- * SDL for low level OS support, OpenGL and input handling
- * OpenAL for audio output, all OS specific audio backends are gone
- * OpenAL EFX for EAX reverb effects (read: EAX-like sound effects on all
- platforms/hardware)
- * Better support for widescreen (and arbitrary display resolutions)
- * A portable build system based on CMake
- This engine will only work with the original Doom 3 and Resurrection of
- Evil expansion pack and not the newer Doom 3 BFG.
- To build the dedicated server or to disable building the base game code,
- the core or d3xp game code, use:
- BASE="no" CORE="no" D3XP="no" SERVER="yes" ./dhewm3.SlackBuild
- Doom 3 and the Resurrection of Evil expansion pack data are not included
- with dhewm 3 and are still covered by the original EULA. They must be
- acquired separately such as from the retail DVDs or with SteamCMD. The
- data pak00*.pk4 files need to be placed in the Doom 3 data directory
- (/usr/share/games/dhewm3/base) and for RoE (/usr/share/games/dhewm3/d3xp),
- symbolic links to the data directories will work.
- For those using the CDs/DVD to obtain the game data, the official 1.3.1
- patch for Linux will also be needed. For example:
- sh /path/to/doom3-linux-1.3.1.1304.x86.run \
- --tar xvf --wildcards base/pak* d3xp/pak*
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