orbea 9d0c04bab0 multiple: Update e-mail. 6 years ago
..
README 31bdfb81e4 games/libretro/pcsx-rearmed: Upgraded to 2017.01.29_731139f 8 years ago
pcsx-rearmed.SlackBuild 0d0c8d368a multiple: 80-col limit. 6 years ago
pcsx-rearmed.info 9d0c04bab0 multiple: Update e-mail. 6 years ago
slack-desc d6fa3b1e09 games/libretro: Switch to https 7 years ago

README

PCSX ReARMed is yet another PCSX fork based on the PCSX-Reloaded project,
which itself contains code from PCSX, PCSX-df and PCSX-Revolution. This
version is ARM architecture oriented and features MIPS->ARM recompiler by
Ari64, NEON GTE code and more performance improvements. It was created for
Pandora handheld, but should be usable on other devices after some code
adjustments (N900, GPH Wiz/Caanoo, PlayBook versions are also available).

PCSX ReARMed features ARM NEON GPU by Exophase, that in many cases produces
pixel perfect graphics at very high performance. There is also Una-i's GPU
plugin from PCSX4ALL project, and traditional P.E.Op.S. one.

PCSX ReARMed looks for the following BIOS image files inside the
frontend's 'System Directory'.

* scph5500.bin (MD5 sum: 8dd7d5296a650fac7319bce665a6a53c)
* scph5501.bin (MD5 sum: 490f666e1afb15b7362b406ed1cea246)
* scph5502.bin (MD5 sum: 32736f17079d0b2b7024407c39bd3050)

In case it can find no BIOS files named like this inside the 'System
Directory', it will default to a High-Level Emulation BIOS. This decreases the
level of compatibility of the emulator, so it is recommended that you always
supply valid BIOS images inside the system directory.

To build the debugging symbols use:
DEBUG=1 ./pcsx-rearmed.SlackBuild