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README 85a97d4b6f games/pcsx2: Upgraded to 1.6.0. %!s(int64=4) %!d(string=hai) anos
doinst.sh 52672585a6 games/pcsx2: Upgraded to 2018.12.11_0e43803. %!s(int64=6) %!d(string=hai) anos
pcsx2.SlackBuild 846972f239 multiple: Add CMAKE_SKIP_RPATH everywhere. %!s(int64=4) %!d(string=hai) anos
pcsx2.info 85a97d4b6f games/pcsx2: Upgraded to 1.6.0. %!s(int64=4) %!d(string=hai) anos
portaudio.patch 85a97d4b6f games/pcsx2: Upgraded to 1.6.0. %!s(int64=4) %!d(string=hai) anos
slack-desc 933bfeaf3e games/pcsx2: Upgraded to 2017.08.09_8c37418e4 %!s(int64=7) %!d(string=hai) anos

README

PCSX2 is an open source Playstation 2 emulator. Its purpose is to mimic
the PS2 hardware, using a combination of MIPS CPU Interpreters, Recompilers
and a Virtual Machine which manages hardware states and PS2 system memory.

portaudio is an optional dependency.

NOTE: This is buildable only on x86 32bit platforms and will require a PS2 bios
dump to play games. For x86_64 64bit platforms multilib support will be needed
including compat32 versions of SDL2, wxGTK3, soundtouch and optionally portaudio.

PCSX2 offers experimental support for the EGL api instead of GLX. This can be
used by building PCSX2 with:
EGL_API=yes ./pcsx2.SlackBuild

To build debugging symbols for PCSX2 use:
DEBUG=yes ./pcsx2.SlackBuild

Alternatively a devel build can be used:
DEVEL=yes ./pcsx2.SlackBuild

If a debug or devel build is used, asan support can also be built:
ASAN=yes ./pcsx2.SlackBuild

The following environment variable will be required to use asan:
ASAN_OPTIONS=allow_user_segv_handler=1:abort_on_error=1