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- # THIS IS A SOURCE CODE FILE FROM I'M NOT EVEN HUMAN THE GAME.
- # IT COULD BE USED IN A DIFFERENT PIECE OF SOFTWARE ( LIKE A
- # DIFFERENT GAME ), BUT IT WAS ORIGINALLY WRITTEN FOR I'M NOT
- # EVEN HUMAN THE GAME.
- # THE DEVELOPERS OF THE GAME ARE : (C) J.Y.AMIHUD, AYYZEE AND
- # OTHER CONTRIBUTORS. THIS AND OTHER FILES IN THIS GAME,
- # UNLESS SPECIFICALLY NOTED, COULD BE USED UNDER THE TERMS OF
- # GNU GENERAL PUBLIC LICENSE VERSION 3 OR ANY LATER VERSION.
- import os
- import json
- # GTK module ( Graphical interface
- import gi
- gi.require_version('Gtk', '3.0')
- from gi.repository import Gtk
- import cairo
- from modules import ui
- from modules import world
- def layer(game):
-
- # Setting up a cairo layer
- surface = cairo.ImageSurface(cairo.FORMAT_ARGB32,
- game.current['w'],
- game.current['h'])
- layer = cairo.Context(surface)
- layer.set_antialias(cairo.ANTIALIAS_NONE) # Disable AA to prevent blured pixels
-
- # Prepare the layer for gameplay and do not draw the editor grid.
- world.draw(game, layer, 0, 0,
- game.current["w"],
- game.current["h"], grid=False)
- # Moving 79th around the map
- col = game.current["state"]["4211D79"]["colision"]
-
-
- # LEFT
- if 65361 in game.current["keys"]:
- if col and col[0] > game.current["state"]["4211D79"]["xyz"][0]\
- or not col:
- game.current["state"]["4211D79"]["xyz"][0] -= 3
- # RIGHT
- if 65363 in game.current["keys"]:
- if col and col[0] < game.current["state"]["4211D79"]["xyz"][0]\
- or not col:
- game.current["state"]["4211D79"]["xyz"][0] += 3
- # UP
- if 65362 in game.current["keys"]:
- if col and col[1] > game.current["state"]["4211D79"]["xyz"][1]\
- or not col:
- game.current["state"]["4211D79"]["xyz"][1] -= 2
- # DOWN
- if 65364 in game.current["keys"]:
- if col and col[1] < game.current["state"]["4211D79"]["xyz"][1]\
- or not col:
- game.current["state"]["4211D79"]["xyz"][1] += 2
- # Camera binding
- game.current["camera"][0] = 0 - game.previous["state"]["4211D79"]["xyz"][0] + (game.current["w"] / 2)
- game.current["camera"][1] = 0 - game.previous["state"]["4211D79"]["xyz"][1] + (game.current["h"] / 2)
-
- return surface
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