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- # THIS FILE IS A PART OF VCStudio
- # PYTHON 3
- import os
- import datetime
- import json
- # This is for the export. We need a window for it. Maybe I will make my own.
- import gi
- gi.require_version('Gtk', '3.0')
- from gi.repository import Gtk
- import zipfile
- import re
- from settings import talk
- from studio import checklist
- #import checklist
- def get_legacy(project_location):
-
- # This function will read the .bos (Blender-Organizer Story) files. Primarily
- # to convert them to .vcss (VCStudio Story) files.
- # The concept is similar. But in order to work with them outside of reading
- # and writting the file directly. I want to make a dictionary format with in
- # the python. (Similarly to how I did with checklists and analytics)
-
- # In the .bos file there was what I thought was clever at the time but
- # ultimatly a dumb idea to make EVENTS and not scenes. The idea was that in
- # a single event could be multiple scenes. But in reality it very rearly used
- # and creating scenes with in events created a potential user error situation.
-
- # So I want to get rid of all the EVENTS and read Scenes directly. Unless
- # the event is empty of scenes. In which case to create a scene with the
- # text of that event.
-
- data = {
- "fraction": 0.0, # Percentage of the Scenes finished.
- "camera" : [0,0], # The position of where the user left
- "selected": [], # List of selected items in the story editor
- "active": None, # Active item.
- "scenes" : {}, # List of scenes.
- "arrows" : [], # List of connections. (A LIST. NOT DICT.)
- "links" : [], # List of links to files or assets.
- "markers": {}, # List of markers.
- "events" : {} # List of frame like containers. (It will have similar)
- } # function as events. But will have no text data with in
- # it. It will be more like Blender's node editor's Frame.
-
- # Even tho I want to change radically the idea of events. We still need to
- # think in the events terms. Because we are parsing and old file. Funny how
- # I will need to write this thing twice. For both file-types.
-
- # I can't read it the way I read most other files. Because it's not line-
- # based. But more something like HTML file. So it's going to be a little
- # issue.
-
- bos = open(project_location+"/pln/main.bos")
- bos = bos.read()
-
- cx, cy = 1, 1
-
- if "</camera>" in bos:
- camera = bos[bos.find("<camera>")+8:]
- camera = camera[:camera.find("</camera>")]
- camera = camera.split(",")
-
- for num, val in enumerate(camera):
- try:
- camera[num] = float(val)
- except:
- camera[num] = 0.0
-
- try:
- cx = float(camera[2])
- cy = float(camera[3])
- except:
- pass
- print (cy, cx)
-
- # Some stupid me made decision early in a story editor's life to use
- # per-pixel X coordinates and per line Y coordinates. Which is something
- # like 100 times the difference. Okay 50 ish is a default value for Y.
-
- # I'm not going to do anything about it right now. Maximum a bit later.
-
- camera = [camera[0], camera[1]] # I don't want scale to exist here.
-
- data["camera"] = camera
-
-
- # Events. They are very important. Now in the Blender-Organizer I used an
- # HTML like format to mark shots and assets with in the text. But it's not
- # a very efficient way of doing it. Because it requiered constant parsing
- # of the text in real time. Which caused quite a noticable lag. And also
- # every time I needed to read a part of it. I had to do parsing of the text.
-
- # So I guess the VCSS file format will be designed to deal with this kind of
- # thing. I'm actually more toward putting the text into separate files. Simple
- # text documents. And making the VCSS a linking system.
-
- if "</event>" in bos:
- for event in bos.split("</event>")[:-1]:
- event = event[event.find("<event>")+8:]
-
- # Now we have text of the event. Let's parse out of it folowing
- # stuff. We will need it if there are multiple scenes. Or when
- # there are no scenes at all.
-
- eventname = event[event.find('"')+1:event.replace('"'," ",1).find('"')]
-
- # Let's parse the coordinates.
-
- c = event[event.find('[')+1:event.find(']')]
- c = c.split(",")
-
- eventpositon = [float(c[0])*cx,float(c[2])*cy]
- eventsize = [float(c[1])*cx,60.0]
-
- # Now since we know the name of the event and the sizes. We can
- # start parsing the scenes from the text with in the event.
-
- eventtext = event[event.find(']')+2:-1]
-
- # Now basically have to do the same exact thing with <scene> and
- # later with <shot>, <item> to make all work.
-
- # But first let's record a scene if it has no scene in it.
-
-
-
- if not "<scene>" in eventtext:
-
- if eventname in data["scenes"]:
- eventname = eventname + "_copy"
-
- data["scenes"][eventname] = {
- "fraction":0.0, # Percentage
- "position":eventpositon,
- "size":eventsize,
- "parent":"", # For when it's in a Frame (Event)
- "shots":[[
- "text_block",[["text", eventtext]]
- ]]
- }
-
- else:
-
- # If there are more then 1 scene per event. We want to create
- # an event, frame thing for them.
-
- aos = eventtext.count("<scene>")
-
- parent = "" #This will be it's name
-
- if aos > 1:
- parent = eventname
-
- data["events"][eventname] = {
- "position":eventpositon,
- "size":[0,0]
- }
-
- # Now let's continue parsing the scenes.
-
- for num, scene in enumerate(eventtext.split("</scene>")[:-1]):
-
- scenename = scene[scene.find('"')+1:scene.replace('"'," ",1).find('"')]
- scenename = scenename.replace(" ", "_")
- scenetext = scene[scene.replace('"', " ", 1).find('"')+1:-1]
-
-
- scenesize = [eventsize[0] / aos , eventsize[1]]
- sceneposition = [eventpositon[0] + scenesize[0]*num,
- eventpositon[1]]
-
-
- data["scenes"][scenename] = {
- "fraction":0.0, # Percentage
- "position":sceneposition,
- "size":scenesize,
- "parent":parent, # For when it's in a Frame (Event)
- "shots":[[
- "text_block",[["text", scenetext]]
- ]]
- }
-
- # Parsing the text inside the scenes... OMG. Finding the SHOTS.
-
- for scenename in data["scenes"]:
-
- scenetext = data["scenes"][scenename]["shots"][0][1][0][1]
-
- # Okay so we have both scene name and scene text. So it's
- # time so send this data into the main data thingy, right?
- # Wrong. Now we need to parse pointers to the shots, assets
- # and other stuff. This file format gonna take a while.
-
- # If you look into the history of this file on NotABug there
- # Will be a version with a novel-long article here in the
- # comments. I was toying with ideas of how to make stuff
- # work. I will not change the whole system a bit from what
- # I though there. (Using text pointers) and make it more like
- # list of shot_block or text_block. Which both are just text.
- # But one has a bit more metadata then the other. And inside
- # which you can specify links, frases, images and simple text...
-
- # So first of all we need to break the text up into shots.
-
- shots = []
-
- sa = scenetext.count("<shot>") # Shots amount
- ts = scenetext # Copy of the scene text to butcher
-
- for s in range(sa):
-
- # If the first part of the scene is not a shot.
-
- if not ts.startswith("<shot>"):
- shots.append([
- "text_block", [["text",ts[:ts.find("<shot>")]]]
- ])
-
- # Now we need to erase the part from the ts.
-
- ts = ts[ts.find("<shot>")+6:]
-
- # Now we can parse the shot itself. We need the name.
-
- if ts.count('"') > 1:
- shotname = ts[ts.find('"')+1:ts.replace('"', " ", 1).find('"')]
- ts = ts[ts.replace('"', " ", 1).find('"')+1:]
- else:
- shotname = "Unnamed"
-
-
-
- # Put it also into the list.
-
- shots.append([
- "shot_block", shotname, [["text",ts[:ts.find("</shot>")]]]
- ])
-
- # And erase it.
-
- ts = ts[ts.find("</shot>")+7:]
-
- shots.append([
- "text_block", [["text",ts]]
- ])
-
-
-
- # Now I want to get a fraction from a scene.
-
- shotsfractions = []
-
- for shot in shots:
- if shot[0] == "shot_block":
-
- # Let's see if it has a checklist.
-
- if os.path.exists(project_location\
- +"/rnd/"+scenename+"/"+shot[1]+"/shot.progress"):
-
- check = checklist.get_list(project_location\
- +"/rnd/"+scenename+"/"+shot[1]+"/shot.progress")
- shotsfractions.append(check["fraction"])
- else:
-
- folder = project_location\
- +"/rnd/"+scenename+"/"+shot[1]
-
- try:
-
- if len(os.listdir(folder+"/rendered")) > 0:
- shotsfractions.append(1.0)
-
- elif len(os.listdir(folder+"/test_rnd")) > 0:
- shotsfractions.append(0.8)
-
- elif len(os.listdir(folder+"/opengl")) > 0:
- shotsfractions.append(0.6)
-
- elif len(os.listdir(folder+"/storyboard")) > 0:
- shotsfractions.append(0.4)
-
- elif len(os.listdir(folder+"/extra")) > 0:
- shotsfractions.append(0.2)
- except:
- shotsfractions.append(0.0)
-
- # Writting parsed verions of the scenes. With all the shots
-
- data["scenes"][scenename]["shots"] = shots
-
- # Now that we have SHOTS Fractions we need a scene fraction.
-
- try:
- data["scenes"][scenename]["fraction"] = \
- sum(shotsfractions) / len(shotsfractions)
- except:
- data["scenes"][scenename]["fraction"] = 0.0
-
- # Now since we have shots and we have their factors. I'd like to do
- # parsing of the text parts inside shots and texts between shots to
- # find all the images, links and phrases.
-
- for scenename in data["scenes"]:
- for shotnum, shot in enumerate(data["scenes"][scenename]["shots"]):
-
- # Our shot data could be either text_block ot shot_block
- # and they are formatted a little bit differently.
-
- if shot[0] == "shot_block":
- text = shot[2][0][1]
- else:
- text = shot[1][0][1]
-
- # Now keep in mind that similar stuff has to be done again
- # when we saving the parsed text back
-
- textblock = []
-
- # This requires some extreme cleverness. Since I already hate
- # this file format. WHY IS IT SO COMPLICATED?!
-
- part = ""
- skip = 0
-
- for num, letter in enumerate(text):
-
- if num >= skip:
-
- if part.endswith("<item>"):
-
- # putting the normal text in
- if part[skip:].replace("<item>", ""):
- textblock.append([
- "text", part[skip:].replace("<item>", "")
- ])
-
- # parsing the item
- itempart = text[num:text[num:].find("</item>")+num]
- link = itempart[itempart.find('"')+1:
- itempart.replace('"', " ", 1).find('"')]
-
- if link.startswith("/dev"):
- link = link[4:]
-
- itemtext = itempart[itempart.replace('"', " ", 1).find('"')+1:]
-
- # puttin the link into the list
- textblock.append([
- "link", link, itemtext
- ])
-
- # skiping to after the item
- skip = text[num:].find("</item>")+6
- part = ""
-
- # Images. With the <>
-
- elif part.endswith("<image>"):
-
- # putting the normal text in
- if part[skip:].replace("<image>", ""):
- textblock.append([
- "text", part[skip:].replace("<image>", "")
- ])
-
- # parsing the item
- link = text[num:text[num:].find("</image>")+num]
-
- textblock.append([
- "image", link
- ])
-
- # skiping to after the item
- skip = text[num:].find("</image>")+7
- part = ""
-
- # Images. With the [] (a little older version but still
- # should be supported by default)
-
- elif part.endswith("[image]"):
-
- # putting the normal text in
- if part[skip:].replace("[image]", ""):
- textblock.append([
- "text", part[skip:].replace("[image]", "")
- ])
-
- # parsing the item
- link = text[num:text[num:].find("[/image]")+num]
-
- textblock.append([
- "image", link
- ])
-
- # skiping to after the item
- skip = text[num:].find("[/image]")+7
- part = ""
-
- # Now let's figure out the frases. Because it has a
- # text based thing in the beginning. Or maybe it's going
- # to be anything that was before it? Hmm...
- elif part.endswith(" - ["):
-
- # putting the normal text in
- if part[skip:].replace(" - [", ""):
- textblock.append([
- "text", part[skip:].replace(" - [", "")
- ])
-
- # I designed the - [ thing to type conversation
- # easier. Example:
-
- # John - [Hello, World.]
-
- # This would be John saying the words "Hello, World."
- # but with the inclusion of <item> it became quite a
- # problem. Because I would like John to be a link.
-
- # It ended up looking something like:
-
- #<itme>"/dev/chr/John"John</item> - [Hello, World.]
-
- # This is a bit of a problem. Because any link that
- # marked as <item> is already in a textblock list.
-
- character = []
-
- # If it's a link
-
- if textblock[-1][0] == "link":
- character = textblock[-1]
- del textblock[-1]
-
- # If it's just a text
-
- elif textblock[-1][0] == "text":
- character = textblock[-1][1]
- character = character[character.rfind("\n")+1:]
-
- if character:
- textblock[-1][1] = textblock[-1][1].replace(character, "")
- character = ["text", character]
-
- # Now let's get the frase
- frase = text[num:text[num:].find("]")+num]
-
- # If any character. Put it into a textblock
-
- if character:
- textblock.append([
- "frase", character, frase
- ])
-
-
- # skiping to after the item
- skip = text[num:].find("]")
- part = ""
-
- else:
- part = part + letter
-
- # LAST PART (WHY DIDN'T I THINK ABOUT ERLIER OMG)
- textblock.append([
- "text", part[skip:]
- ])
-
- if shot[0] == "shot_block":
- data["scenes"][scenename]["shots"][shotnum][2] = textblock
- else:
- data["scenes"][scenename]["shots"][shotnum][1] = textblock
-
- # Okay this was event. LOL. This is a large function to parse them all.
- # Crazy complex bastards. Anyway. It's over. And we have to only do the
- # easy rest of it. Untill we will get to calculating the project. Because
- # we need to filter out all scenes that are not in the main chain.
-
- # Let's start with hard thing first. So to feel good when having to do the
- # easy stuff in the end. ARROWS. (connections between scenes)
-
-
-
- # To make it work. We need to fisrt of all earase all the stuff before
- # the first arrow. Because <arrow> could be mentioned in the script it
- # self. Similarly <image> is too. So it's good to complitelly clear bos
- # out of anything that came before.
-
- bos = bos[bos.rfind("</event>"):]
-
- # From here everything is PER LINE BASED... YEAH!!!!
-
- bos = bos.split("\n")
-
- for line in bos:
-
- # This is arrows...
-
- if line.startswith("<arrow>"):
-
- arrow = line[line.find("<")+7:line.rfind("</")].split(" --> ")
- newarrow = []
- for i in arrow:
- i = i.split(",")
- if i[0] != "-1":
- newarrow.append([
- "scene", i[1][1:-1]
- ])
- else:
- newarrow.append(
- i[1][1:-1]
- )
- data["arrows"].append(newarrow)
-
- # And this is links. Formerly known as Images. Initially the idea was to
- # just store images. But later. I started adding assets like this as well.
-
- elif line.startswith("<image>"):
- stuff = line.split(",")
- link = stuff[3][1:-1]
- coordinates = []
- try:
- coordinates.append(float(stuff[0].replace("<image>", ""))*cx)
- except:
- coordinates.append(0.0)
-
- try:
- coordinates.append(float(stuff[1])*cy)
- except:
- coordinates.append(0.0)
-
- # Lately the primary reason to use <image> was linking assets directly
- # into story editor's space. But it was a hack. Basically I was
- # linking a preview image. Preview.png or Preview.jpg from the
- # renders of the asset. And the drawer of the images in the story-
- # editor already knew to redirect the clicks to a different function.
- # But for VCStudio I want to link to asset or a file.
-
- linktype = "file"
-
- if "/renders/Preview." in link:
- linktype = "asset"
- link = link[:link.rfind("/renders/Preview.")].replace("/dev", "")
-
- data["links"].append([
- linktype, link, coordinates, ""
- ])
-
- # Markers. I nearly forgot about the markers. In the Story-Editor of
- # Blender-Orgaznier they were something like markers in VSE in Blender.
- # Vertical lines visible on every altitude.
-
- elif line.startswith("<marker>"):
- marker = line.replace("<marker>", "").replace("</marker>", "").split(",")
-
- try:
- markloc = float(marker[0])
- except:
- markloc = 0.0
-
- markstring = marker[1].replace('"', "")
-
- # I do want to do something quite interesting with markers in the
- # VCStudio tho. I want them to be like little nodes with text while
- # in the frame. And be like directional guides. Sticking to the
- # edges of the screen when outside the screen. Something like items
- # that are outside of the map in the videogames. So you can see
- # which direction are they. For this markers will need to have
- # both X and Y coordinates.
-
- data["markers"][markstring] = [markloc, 0.0, ""]
-
- # For now the Y is 0. Because we are reading from the old version.
-
-
- # Okay we've got the Arrows data. Pretty much all the data. Now we just
- # need to calculate the scenes fraction. For that we need to recreate the
- # train of scenes. From START till END.
-
- fractions = []
- lastarrow = 'start'
-
-
- for i in data["arrows"]:
- if lastarrow == "end":
- break
- for arrow in data["arrows"]:
- if arrow[0] == lastarrow:
- lastarrow = arrow[1]
- if arrow[1] != "end":
- fractions.append(
- data["scenes"][arrow[1][1]]["fraction"]
- )
- else:
- break
-
- # FINAL STUFF...
-
- try:
- data["fraction"] = sum(fractions) / len(fractions)
- except:
- data["fraction"] = 0.0
-
- #save(project_location, data)
- #data = load(project_location)
-
- return data
-
- def get_asset_data(win, name, force=False):
-
- # This function will return a data of about the asset.
-
- if name not in win.assets or force:
-
- data = {
- "fraction":0.0
- }
-
- try:
- # Now let's get a fraction of the asset
- if os.path.exists(win.project+"/ast/"+name+".blend"):
- data["fraction"] = 1.0
- else:
- check = checklist.get_list(win.project+"/dev/"+name+"/asset.progress")
- data["fraction"] = check["fraction"]
- except:
- pass
-
- win.assets[name] = data
-
- return win.assets[name]
-
- def save(project, story):
-
- # This is a save of the new VCStudio. Which is using a standard file format.
- # so people could parse the data themselves. ( Or because I'm lazy )
-
- try:
- os.mkdir(project+'/pln/')
- except:
- pass
-
- with open(project+'/pln/story.vcss', 'w') as fp:
- json.dump(story, fp, sort_keys=True, indent=4)
- def load(project):
-
- # This is a convertion back from JSON data to out beloved python dict
- try:
- with open(project+'/pln/story.vcss') as json_file:
- data = json.load(json_file)
- except:
-
- # If there is no file.
- data = {
- "fraction": 0.0, # Percentage of the Scenes finished.
- "camera" : [0,0], # The position of where the user left
- "selected": [], # List of selected items in the story editor
- "active": None, # Active item.
- "scenes" : {}, # List of scenes.
- "arrows" : [], # List of connections. (A LIST. NOT DICT.)
- "links" : [], # List of links to files or assets.
- "markers": {}, # List of markers.
- "events" : {} # List of frame like containers. (It will have similar)
- } # function as events. But will have no text data with in
- # it. It will be more like Blender's node editor's Frame.
-
-
- # I forgot to update the scenes analytics lol.
-
- for scenename in data["scenes"]:
-
- shotsfractions = []
- shotslengths = []
- textlength = 0
- prevtextpos = 0
- for shot in data["scenes"][scenename]["shots"]:
- for t in shot[-1]:
- textlength = textlength + len(t[-1])
- if shot[0] == "shot_block":
-
- # Let's see if it has a checklist.
-
- if os.path.exists(project\
- +"/rnd/"+scenename+"/"+shot[1]+"/shot.progress"):
-
- check = checklist.get_list(project\
- +"/rnd/"+scenename+"/"+shot[1]+"/shot.progress")
- shotsfractions.append(check["fraction"])
- else:
-
- folder = project\
- +"/rnd/"+scenename+"/"+shot[1]
-
- try:
-
- if len(os.listdir(folder+"/rendered")) > 0:
- shotsfractions.append(1.0)
-
- elif len(os.listdir(folder+"/test_rnd")) > 0:
- shotsfractions.append(0.8)
-
- elif len(os.listdir(folder+"/opengl")) > 0:
- shotsfractions.append(0.6)
-
- elif len(os.listdir(folder+"/storyboard")) > 0:
- shotsfractions.append(0.4)
-
- elif len(os.listdir(folder+"/extra")) > 0:
- shotsfractions.append(0.2)
- except:
- shotsfractions.append(0.0)
-
- shotslengths.append( textlength - prevtextpos )
- prevtextpos = textlength
- # Adjusting fractions based on the length of the text marked.
- lastlen = 0
- for t in data["scenes"][scenename]["shots"][-1][-1]:
- lastlen = lastlen + len(t[-1])
-
-
- try:
- avgtxtlng = sum(shotslengths) / len(shotslengths)
- except:
- avgtxtlng = 1
- avgtxtlng = min(1, avgtxtlng)
-
- sf = []
- for n, i in enumerate(shotsfractions):
- try:
- l = shotslengths[n]
- except:
- l = 0
- nf = l / (textlength - lastlen) * i
- sf.append(nf)
-
- # If the last block isn't shot_block. It's safe to assume that
- # not all of the shots are yet marked in the text. Therefor we
- # want to estimate how much is marked.
- multiply_by = 1
- if not data["scenes"][scenename].get("no_more_shots") and data["scenes"][scenename]["shots"][-1][0] == "text_block":
-
- try:
- multiply_by = (textlength - lastlen) / textlength
- except:
- multiply_by = 1
-
- try:
- data["scenes"][scenename]["fraction"] = \
- ( sum(sf) ) * multiply_by
- except:
- data["scenes"][scenename]["fraction"] = 0.0
-
-
-
-
- fractions = []
- lastarrow = 'start'
-
-
- for i in data["arrows"]:
- if lastarrow == "end":
- break
- for arrow in data["arrows"]:
- if arrow[0] == lastarrow:
- lastarrow = arrow[1]
- if arrow[1] != "end":
- fractions.append(
- data["scenes"][arrow[1][1]]["fraction"]
- )
- else:
- break
-
- # FINAL STUFF...
-
- try:
- data["fraction"] = sum(fractions) / len(fractions)
- except:
- data["fraction"] = 0.0
-
-
- return data
-
- def undo_record(win):
-
- # This function will record undo of the story. The undo will be basically
- # copies of the script JSON file as a whole. The /pln/story.vcss
-
- # This function will not read the files. It's not nessesary. But it will
- # make a copy of the whole thing. So I guess we need to implement some kind
- # of limiter.
- try:
- limit = int(win.settings["Undo_Limit"])
-
- # Now let's advance the undo history 1 forward.
- win.undo_index = min(len(win.undo_history)+1, limit)
-
- # Let's read our file. Which might not exist.
- f = open(win.project+'/pln/story.vcss')
-
- win.undo_history.append(f.read())
-
- # And now let's limit our selves
-
- win.undo_history = win.undo_history[0-limit:]
- except:
- pass
- # Following 2 functions are a big buggy at the moment. I will aprecieate if
- # someone going to look at them. Maybe it's to do with studio/studio_storyLayer.py
- # where I was testing them. But they work. Just not every time.
- def undo(win):
- # This function will do the undo. Tho this function will not nessesarily
- # sens the Ctrl - Z by it self. It should be activated from any place
- # in the UI.
-
- # Let's move our index back 1 way.
- win.undo_index = max(0, win.undo_index-1)
-
-
- # Now let's read our data
- d = win.undo_history[win.undo_index]
-
- # And let's save the data back to the file
- f = open(win.project+'/pln/story.vcss', "w")
- f.write(d)
- f.close()
-
- # And let's refresh story
- win.story = load(win.project)
- def redo(win):
- # This function will do the redo. Tho this function will not nessesarily
- # sens the Ctrl - Y by it self. It should be activated from any place
- # in the UI.
-
- # Let's move our index back 1 way.
- win.undo_index = min(len(win.undo_history)-1, win.undo_index+1)
-
-
- # Now let's read our data
- d = win.undo_history[win.undo_index]
-
- # And let's save the data back to the file
- f = open(win.project+'/pln/story.vcss', "w")
- f.write(d)
- f.close()
-
- # And let's refresh story
- win.story = load(win.project)
-
- def export_to_odt(win):
-
- # This function will export the story to the ODT format. The ODT format is
- # basically a zip file. With images and other stuff. And a context.xml file
- # where you have all the styles and the text with task of style. This is
- # very handy since we need to only make a simple text document with a folder
- # of images.
-
- # First let's call a file save dialog. I'm going to use the standard Gtk
- # one. Maybe will make my own.
-
- folderchooser = Gtk.FileChooserDialog(talk.text("export_tooltip"),
- None,
- Gtk.FileChooserAction.SAVE,
- (Gtk.STOCK_CANCEL, Gtk.ResponseType.CANCEL,
- Gtk.STOCK_SAVE, Gtk.ResponseType.OK))
- folderchooser.set_default_response(Gtk.ResponseType.OK)
- response = folderchooser.run()
- if response == Gtk.ResponseType.OK:
- savefilename = folderchooser.get_filename()
- else:
- folderchooser.destroy()
- return
- folderchooser.destroy()
-
-
- # We are going to start the folder for this converion. For this in the
- # new_file directory we have an example ODT file. It's basically a zip
- # file that we want to use. Let's unzip it.
-
- referencefile = "/new_file/reference.odt"
-
- # Let's clear the folder from previouw parsing if such exists.
-
- try:
- os.system("rm -rf /tmp/odt_export")
- except:
- pass
-
- # And make the folder again.
- os.makedirs("/tmp/odt_export")
-
- # Now let's unzip our contents into there.
-
- ref = zipfile.ZipFile(os.getcwd()+referencefile, "r")
- ref.extractall("/tmp/odt_export")
- ref.close()
-
- # Now there will be the Pictures directory that contains the test image
- # of Moria standing in front of the window and looking at the racetrack.
- # we don't need it. But we need the folder it self.
-
- try:
- os.remove("/tmp/odt_export/Pictures/1000020100000780000004380D1DEC99F7A147C7.png")
- except:
- pass
-
- # By the way. If you want to look at this image. Just into the reference.odt
- # you will see it there in the text.
-
-
- # Now we going to start writing to the context.xml file. So let's open it.
-
- save = open("/tmp/odt_export/content.xml", "w")
-
- # First stuff that we are going to write are the headers. So LibreOffice
- # will not start going nutz. And saying how corrupter the file is.
-
- save.write('''<?xml version="1.0" encoding="UTF-8"?><office:document-content xmlns:officeooo="http://openoffice.org/2009/office" xmlns:css3t="http://www.w3.org/TR/css3-text/" xmlns:grddl="http://www.w3.org/2003/g/data-view#" xmlns:xhtml="http://www.w3.org/1999/xhtml" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xmlns:chart="urn:oasis:names:tc:opendocument:xmlns:chart:1.0" xmlns:svg="urn:oasis:names:tc:opendocument:xmlns:svg-compatible:1.0" xmlns:draw="urn:oasis:names:tc:opendocument:xmlns:drawing:1.0" xmlns:rpt="http://openoffice.org/2005/report" xmlns:text="urn:oasis:names:tc:opendocument:xmlns:text:1.0" xmlns:style="urn:oasis:names:tc:opendocument:xmlns:style:1.0" xmlns:meta="urn:oasis:names:tc:opendocument:xmlns:meta:1.0" xmlns:xlink="http://www.w3.org/1999/xlink" xmlns:fo="urn:oasis:names:tc:opendocument:xmlns:xsl-fo-compatible:1.0" xmlns:of="urn:oasis:names:tc:opendocument:xmlns:of:1.2" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:ooo="http://openoffice.org/2004/office" xmlns:dr3d="urn:oasis:names:tc:opendocument:xmlns:dr3d:1.0" xmlns:formx="urn:openoffice:names:experimental:ooxml-odf-interop:xmlns:form:1.0" xmlns:calcext="urn:org:documentfoundation:names:experimental:calc:xmlns:calcext:1.0" xmlns:drawooo="http://openoffice.org/2010/draw" xmlns:field="urn:openoffice:names:experimental:ooo-ms-interop:xmlns:field:1.0" xmlns:office="urn:oasis:names:tc:opendocument:xmlns:office:1.0" xmlns:table="urn:oasis:names:tc:opendocument:xmlns:table:1.0" xmlns:number="urn:oasis:names:tc:opendocument:xmlns:datastyle:1.0" xmlns:ooow="http://openoffice.org/2004/writer" xmlns:oooc="http://openoffice.org/2004/calc" xmlns:tableooo="http://openoffice.org/2009/table" xmlns:loext="urn:org:documentfoundation:names:experimental:office:xmlns:loext:1.0" xmlns:math="http://www.w3.org/1998/Math/MathML" xmlns:form="urn:oasis:names:tc:opendocument:xmlns:form:1.0" xmlns:script="urn:oasis:names:tc:opendocument:xmlns:script:1.0" xmlns:dom="http://www.w3.org/2001/xml-events" xmlns:xforms="http://www.w3.org/2002/xforms" xmlns:xsd="http://www.w3.org/2001/XMLSchema" office:version="1.2"><office:scripts/><office:font-face-decls><style:font-face style:name="Lohit Devanagari1" svg:font-family="'Lohit Devanagari'"/><style:font-face style:name="Mitra Mono" svg:font-family="'Mitra Mono'" style:font-pitch="fixed"/><style:font-face style:name="Nimbus Mono PS" svg:font-family="'Nimbus Mono PS'" style:font-pitch="fixed"/><style:font-face style:name="Liberation Serif" svg:font-family="'Liberation Serif'" style:font-family-generic="roman" style:font-pitch="variable"/><style:font-face style:name="Liberation Sans" svg:font-family="'Liberation Sans'" style:font-family-generic="swiss" style:font-pitch="variable"/><style:font-face style:name="Lohit Devanagari" svg:font-family="'Lohit Devanagari'" style:font-family-generic="system" style:font-pitch="variable"/><style:font-face style:name="Noto Sans CJK SC" svg:font-family="'Noto Sans CJK SC'" style:font-family-generic="system" style:font-pitch="variable"/><style:font-face style:name="Noto Serif CJK SC" svg:font-family="'Noto Serif CJK SC'" style:font-family-generic="system" style:font-pitch="variable"/></office:font-face-decls><office:automatic-styles><style:style style:name="P1" style:family="paragraph" style:parent-style-name="Footer"><style:text-properties officeooo:paragraph-rsid="0028a095"/></style:style><style:style style:name="P2" style:family="paragraph" style:parent-style-name="Standard"><style:text-properties style:font-name="Nimbus Mono PS" officeooo:rsid="0017b0ac" officeooo:paragraph-rsid="0017b0ac"/></style:style><style:style style:name="frase_name" style:family="paragraph" style:parent-style-name="Standard"><style:paragraph-properties fo:text-align="center" style:justify-single-word="false"/><style:text-properties style:font-name="Nimbus Mono PS" fo:font-weight="bold" officeooo:rsid="0017b0ac" officeooo:paragraph-rsid="0017b0ac" style:font-weight-asian="bold" style:font-weight-complex="bold"/></style:style><style:style style:name="P4" style:family="paragraph" style:parent-style-name="Standard"><style:paragraph-properties fo:text-align="center" style:justify-single-word="false"/><style:text-properties style:font-name="Nimbus Mono PS" fo:font-size="22pt" fo:font-weight="bold" officeooo:rsid="0017b0ac" officeooo:paragraph-rsid="0017b0ac" style:font-size-asian="19.25pt" style:font-weight-asian="bold" style:font-size-complex="22pt" style:font-weight-complex="bold"/></style:style><style:style style:name="P5" style:family="paragraph" style:parent-style-name="Standard"><style:paragraph-properties fo:text-align="center" style:justify-single-word="false"/><style:text-properties style:font-name="Nimbus Mono PS" fo:font-size="22pt" fo:font-weight="bold" officeooo:rsid="001af4f2" officeooo:paragraph-rsid="001af4f2" style:font-size-asian="19.25pt" style:font-weight-asian="bold" style:font-size-complex="22pt" style:font-weight-complex="bold"/></style:style><style:style style:name="P6" style:family="paragraph" style:parent-style-name="Standard"><style:paragraph-properties fo:text-align="center" style:justify-single-word="false"/><style:text-properties style:font-name="Nimbus Mono PS" fo:font-size="18pt" fo:font-weight="bold" officeooo:rsid="001af4f2" officeooo:paragraph-rsid="001af4f2" style:font-size-asian="15.75pt" style:font-weight-asian="bold" style:font-size-complex="18pt" style:font-weight-complex="bold"/></style:style><style:style style:name="P7" style:family="paragraph" style:parent-style-name="Standard"><style:paragraph-properties fo:text-align="center" style:justify-single-word="false"/><style:text-properties style:font-name="Nimbus Mono PS" fo:font-size="14pt" fo:font-weight="bold" officeooo:rsid="001af4f2" officeooo:paragraph-rsid="001af4f2" style:font-size-asian="12.25pt" style:font-weight-asian="bold" style:font-size-complex="14pt" style:font-weight-complex="bold"/></style:style><style:style style:name="P8" style:family="paragraph" style:parent-style-name="Standard"><style:text-properties officeooo:paragraph-rsid="0017b0ac"/></style:style><style:style style:name="P9" style:family="paragraph" style:parent-style-name="Standard"><style:text-properties fo:color="#666666" style:font-name="Nimbus Mono PS" fo:font-size="10.5pt" fo:font-style="italic" officeooo:rsid="0017b0ac" officeooo:paragraph-rsid="0017b0ac" style:font-size-asian="10.5pt" style:font-style-asian="italic" style:font-size-complex="10.5pt" style:font-style-complex="italic"/></style:style><style:style style:name="frase" style:family="paragraph" style:parent-style-name="Standard" style:master-page-name=""><loext:graphic-properties draw:fill="none"/><style:paragraph-properties fo:margin-left="1in" fo:margin-right="1in" fo:text-align="justify" style:justify-single-word="false" fo:text-indent="0in" style:auto-text-indent="false" style:page-number="auto" fo:background-color="transparent"/><style:text-properties style:font-name="Nimbus Mono PS" officeooo:rsid="0017b0ac" officeooo:paragraph-rsid="0017b0ac"/></style:style><style:style style:name="P11" style:family="paragraph" style:parent-style-name="Standard"><loext:graphic-properties draw:fill="none"/><style:paragraph-properties fo:margin-left="1in" fo:margin-right="1in" fo:text-align="justify" style:justify-single-word="false" fo:text-indent="0in" style:auto-text-indent="false" fo:background-color="transparent"/><style:text-properties style:font-name="Nimbus Mono PS" officeooo:rsid="0017b0ac" officeooo:paragraph-rsid="0017b0ac"/></style:style><style:style style:name="scene_name" style:family="paragraph" style:parent-style-name="Standard"><style:paragraph-properties fo:text-align="start" style:justify-single-word="false" fo:break-before="page"/><style:text-properties style:font-name="Nimbus Mono PS" fo:font-weight="bold" officeooo:rsid="0017b0ac" officeooo:paragraph-rsid="0017b0ac" style:font-weight-asian="bold" style:font-weight-complex="bold"/></style:style><style:style style:name="P13" style:family="paragraph" style:parent-style-name="Standard"><loext:graphic-properties draw:fill="none"/><style:paragraph-properties fo:margin-left="0in" fo:margin-right="1in" fo:text-align="justify" style:justify-single-word="false" fo:text-indent="0in" style:auto-text-indent="false" fo:background-color="transparent"/><style:text-properties style:font-name="Nimbus Mono PS" officeooo:rsid="0017b0ac" officeooo:paragraph-rsid="0024426e"/></style:style><style:style style:name="image_style" style:family="paragraph" style:parent-style-name="Standard" style:master-page-name=""><loext:graphic-properties draw:fill="none"/><style:paragraph-properties fo:margin-left="0in" fo:margin-right="0in" fo:text-align="justify" style:justify-single-word="false" fo:text-indent="0in" style:auto-text-indent="false" style:page-number="auto" fo:background-color="transparent"/><style:text-properties style:font-name="Nimbus Mono PS" officeooo:rsid="0017b0ac" officeooo:paragraph-rsid="0028a095"/></style:style><style:style style:name="P15" style:family="paragraph" style:parent-style-name="Standard"><loext:graphic-properties draw:fill="none"/><style:paragraph-properties fo:margin-left="0in" fo:margin-right="0in" fo:text-align="justify" style:justify-single-word="false" fo:text-indent="0in" style:auto-text-indent="false" fo:background-color="transparent"/><style:text-properties style:font-name="Nimbus Mono PS" officeooo:rsid="0017b0ac" officeooo:paragraph-rsid="0028a095"/></style:style><style:style style:name="P16" style:family="paragraph" style:parent-style-name="Standard"><loext:graphic-properties draw:fill="none"/><style:paragraph-properties fo:margin-left="0in" fo:margin-right="0in" fo:text-align="justify" style:justify-single-word="false" fo:text-indent="0in" style:auto-text-indent="false" fo:background-color="transparent"/><style:text-properties style:font-name="Nimbus Mono PS" officeooo:rsid="0028a095" officeooo:paragraph-rsid="0028a095"/></style:style><style:style style:name="P17" style:family="paragraph" style:parent-style-name="Standard"><loext:graphic-properties draw:fill="none"/><style:paragraph-properties fo:margin-left="0in" fo:margin-right="0in" fo:text-align="center" style:justify-single-word="false" fo:text-indent="0in" style:auto-text-indent="false" fo:background-color="transparent"/><style:text-properties style:font-name="Nimbus Mono PS" officeooo:rsid="0028a095" officeooo:paragraph-rsid="0028a095" fo:background-color="#808080"/></style:style><style:style style:name="T1" style:family="text"><style:text-properties fo:font-weight="bold" fo:background-color="transparent" loext:char-shading-value="0" style:font-weight-asian="bold" style:font-weight-complex="bold"/></style:style><style:style style:name="T2" style:family="text"><style:text-properties fo:font-weight="bold" fo:background-color="#ffffff" loext:char-shading-value="0" style:font-weight-asian="bold" style:font-weight-complex="bold"/></style:style><style:style style:name="T3" style:family="text"><style:text-properties style:font-name="Nimbus Mono PS" officeooo:rsid="0017b0ac"/></style:style><style:style style:name="T4" style:family="text"><style:text-properties style:font-name="Nimbus Mono PS" officeooo:rsid="0017cba4"/></style:style><style:style style:name="shot_1" style:family="text"><style:text-properties style:font-name="Nimbus Mono PS" officeooo:rsid="0017b0ac" fo:background-color="#ffb66c" loext:char-shading-value="0"/></style:style><style:style style:name="shot_2" style:family="text"><style:text-properties style:font-name="Nimbus Mono PS" officeooo:rsid="0017b0ac" fo:background-color="#ffe994" loext:char-shading-value="0"/></style:style><style:style style:name="shot_3" style:family="text"><style:text-properties style:font-name="Nimbus Mono PS" officeooo:rsid="0017b0ac" fo:background-color="#e0c2cd" loext:char-shading-value="0"/></style:style><style:style style:name="shot_4" style:family="text"><style:text-properties style:font-name="Nimbus Mono PS" officeooo:rsid="0017b0ac" fo:background-color="#b4c7dc" loext:char-shading-value="0"/></style:style><style:style style:name="shot_5" style:family="text"><style:text-properties style:font-name="Nimbus Mono PS" officeooo:rsid="0017b0ac" fo:background-color="#afd095" loext:char-shading-value="0"/></style:style><style:style style:name="T10" style:family="text"><style:text-properties style:font-name="Nimbus Mono PS" officeooo:rsid="0028a095"/></style:style><style:style style:name="T11" style:family="text"><style:text-properties style:font-name="Nimbus Mono PS" fo:font-weight="bold" officeooo:rsid="0028a095" fo:background-color="#ffffff" loext:char-shading-value="0" style:font-weight-asian="bold" style:font-weight-complex="bold"/></style:style><style:style style:name="T12" style:family="text"><style:text-properties style:font-name="Nimbus Mono PS" fo:font-weight="normal" officeooo:rsid="0028a095" fo:background-color="#ffffff" loext:char-shading-value="0" style:font-weight-asian="normal" style:font-weight-complex="normal"/></style:style><style:style style:name="T13" style:family="text"><style:text-properties officeooo:rsid="0028a095"/></style:style><style:style style:name="T14" style:family="text"><style:text-properties fo:background-color="transparent" loext:char-shading-value="0"/></style:style><style:style style:name="T15" style:family="text"><style:text-properties fo:background-color="transparent" loext:char-shading-value="0"/></style:style><style:style style:name="fr1" style:family="graphic" style:parent-style-name="Graphics"><style:graphic-properties style:mirror="none" fo:clip="rect(0in, 0in, 0in, 0in)" draw:luminance="0%" draw:contrast="0%" draw:red="0%" draw:green="0%" draw:blue="0%" draw:gamma="100%" draw:color-inversion="false" draw:image-opacity="100%" draw:color-mode="standard"/></style:style></office:automatic-styles><office:body><office:text text:use-soft-page-breaks="true"><office:forms form:automatic-focus="false" form:apply-design-mode="false"/><text:sequence-decls><text:sequence-decl text:display-outline-level="0" text:name="Illustration"/><text:sequence-decl text:display-outline-level="0" text:name="Table"/><text:sequence-decl text:display-outline-level="0" text:name="Text"/><text:sequence-decl text:display-outline-level="0" text:name="Drawing"/><text:sequence-decl text:display-outline-level="0" text:name="Figure"/></text:sequence-decls><text:p text:style-name="P4"/><text:p text:style-name="P4"/><text:p text:style-name="P4"/><text:p text:style-name="P4"/><text:p text:style-name="P4"/><text:p text:style-name="P4"/><text:p text:style-name="P4"/><text:p text:style-name="P4"/><text:p text:style-name="P4"/><text:p text:style-name="P4"/><text:p text:style-name="P4"/>''')
-
- # Now let's write the name of the project
-
- save.write('<text:p text:style-name="P5">'+win.analytics["name"]+'</text:p>')
-
- # Now let's write the director's name
-
- save.write('<text:p text:style-name="P6">'+win.analytics["director"]+'</text:p>')
-
- # Now let's write the comment
-
- save.write('<text:p text:style-name="P7">'+win.analytics["status"]+'</text:p>')
-
- # Now let's write scenes them selves. We don't want all scene but only
- # ones in the main chain. So we are ignoring the scenes that are meant for
- # tests and such.
-
-
- lastarrow = 'start'
- for i in win.story["arrows"]:
- if lastarrow == "end":
- break
- for arrow in win.story["arrows"]:
- if arrow[0] == lastarrow:
- lastarrow = arrow[1]
- if arrow[1] != "end":
-
- # Here is our scene name.
- save.write('<text:p text:style-name="scene_name">'+arrow[1][1]+'</text:p>')
- save.write('<text:p text:style-name="P2"/>')
-
- # We need to get all the assets of the scene and write them
- # net under the scene name.
-
- assets = get_assets(win, arrow[1][1])
-
- for cur in ["chr", "veh", "loc", "obj"]:
- t = talk.text(cur)+": "
- for a in assets:
-
- if cur in a:
- t = t +a[a.rfind("/")+1:]+", "
- t = t[:-2]
-
- if t != talk.text(cur):
- save.write('<text:p text:style-name="P9">'+t+'</text:p>')
-
- # Now let's actually write the text of the scene in there.
- scene = win.story["scenes"][arrow[1][1]]["shots"]
-
- save.write('<text:p text:style-name="P2"/>')
- save.write('<text:p text:style-name="P8">')
-
- for block in scene:
-
-
- # For just text parts.
- if block[0] == "text_block":
- style = "T3"
- else:
-
- # If It's a shot. I want the shot color marking
-
- shotis = block[1]
-
- rcolors = [
- "shot_1",
- "shot_2",
- "shot_3",
- "shot_4",
- "shot_5"
- ]
-
- # Getting the color. It's not always works.
-
- if "shot_colors" not in win.story:
- win.story["shot_colors"] = {}
-
- surl = "/"+arrow[1][1]+"/"+shotis
-
- if surl not in win.story["shot_colors"]:
-
- win.story["shot_colors"][surl] = rcolors[len(win.story["shot_colors"]) % len(rcolors)]
-
- style = win.story["shot_colors"][surl]
-
- # Now let's itterate over the text in the block.
-
- for text in block[-1]:
-
- # For just regular parts we have our regular text
-
- if text[0] == "text" or text[0] == "link":
-
- for line in re.split("(\n)",text[-1]):
-
- if line == "\n":
- save.write('</text:p>')
- save.write('<text:p text:style-name="P8">')
-
- else:
- save.write('<text:span text:style-name="'+style+'">'+line+'</text:span>')
-
- # For frases it's a bit different
-
- elif text[0] == "frase":
-
- # We gonna close the simle text part.
- save.write('</text:p>')
-
- # We gonna make a new line
- save.write('<text:p text:style-name="P2"/>')
-
- # We gonna write the name of the speaker
- save.write('<text:p text:style-name="frase_name">'+text[1][-1]+'</text:p>')
-
- # Then we open the text type
- save.write('<text:p text:style-name="frase">')
-
- # Then we write the frase
-
- for line in re.split("(\n)",text[-1]):
- if line == "\n":
- save.write('</text:p>')
- save.write('<text:p text:style-name="frase">')
-
- else:
- save.write('<text:span text:style-name="'+style+'">'+line+'</text:span>')
-
- # Then we close the frase
- save.write('</text:p>')
-
- # And open back the other one
- save.write('<text:p text:style-name="P8">')
-
-
- # Now let's make images work. Okay. So there is our
- # images folder. We need to copy our image to there
- # first.
-
- elif text[0] == "image":
-
- # The image could be relative or absolute.
-
- tmpurl = text[-1].replace("/", "_")
-
- if os.path.exists(win.project+text[-1]):
- f = open(win.project+text[-1], "rb")
- else:
- f = open(text[-1], "rb")
-
- s = open("/tmp/odt_export/Pictures/"+tmpurl, "wb")
- s.write(f.read())
- f.close()
- s.close()
-
- # Now we have a copy of the image in the
- # file. We need to draw it.
-
- save.write('</text:p>')
- save.write('<text:p text:style-name="P13"/><text:p text:style-name="image_style"><draw:frame draw:style-name="fr1" draw:name="Image1" text:anchor-type="char" svg:width="6.6929in" svg:height="3.7646in" draw:z-index="0">')
- save.write('<draw:image xlink:href="Pictures/'+tmpurl+'" xlink:type="simple" xlink:show="embed" xlink:actuate="onLoad" loext:mime-type="image/png"/>')
- save.write('</draw:frame></text:p>')
- save.write('<text:p text:style-name="P8">')
-
- # There is a problem tho. We need to write
- # the existance of this file into another
- # place. if we don't do that. LibreOffice will
- # think that the ODT is broken. So it will fix
- # it and all gonna be great. Still not the best
- # experience for the users. Please somebody
- # figure it out.
-
-
-
- save.write('</text:p>')
-
- # After every scene is want a little line in the bottom
- save.write('<text:p text:style-name="P2"/>')
- save.write('<text:p text:style-name="P2"/>')
- save.write('<text:p text:style-name="P17"><text:s text:c="66"/></text:p>')
-
-
- else:
- break
-
-
-
-
-
-
-
-
-
- # Now let's close the file
-
- save.write('</office:text></office:body></office:document-content>')
- save.close()
-
-
-
- # And now let's make the odt file in the given savefilename place
-
- def zip_odt(src, dst):
- zf = zipfile.ZipFile("%s.odt" % (dst), "w", zipfile.ZIP_DEFLATED) #changed file extension
- abs_src = os.path.abspath(src)
- for dirname, subdirs, files in os.walk(src):
- for filename in files:
- absname = os.path.abspath(os.path.join(dirname, filename))
- arcname = absname[len(abs_src) + 1:]
- zf.write(absname, arcname)
- zf.close()
-
- zip_odt("/tmp/odt_export", savefilename)
-
- def get_assets(win, scene):
-
- # This funtion will get the assets from any given scene.
-
- assets = []
-
-
-
- # Now let's read through the scene.
-
- for shot in win.story["scenes"][scene]["shots"]:
-
-
- # Let's read the shot
- for asset in shot[-1]:
- # Ignore text
- if asset[0] == "text":
- continue
-
- # It's it's a staight up link. Just add it.
- if asset[0] == "link" and asset[1] not in assets:
- assets.append(asset[1])
-
- # It's a link in a frase.
- if asset[0] == "frase" and asset[1][0] == "link" and asset[1][1] not in assets:
- assets.append(asset[1][1])
-
-
- return assets
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