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- # THIS FILE IS A PART OF VCStudio
- # PYTHON 3
- # BPY ( WITH IN BLENDER )
- #################################################################
- # This file is running with in Blender to link get data from blend
- # files about their contents.
- # NOTE: It's using BPY module which is not available outside of
- # blender. So in order to test any changes to it. You have to
- # run it with in Blender. Or Using blender -P <your_script>.
- # See blender --help for details.
- #################################################################
- import bpy
- # Basically I want to have 3 types of data.
- # 0. What collections does the blend file has.
- # 1. What objects does the blend file has. And in what collection are they.
- # 2. Whether those objects are armatures. Or in other words what types are
- # these objects.
- # It's not going to work on pre 2.80 blenders. So there is this try.
- try:
-
- # Now let's look through all the collections that the blend file has.
-
- for n, i in enumerate(bpy.data.collections):
-
- # Then I want to know whether in this collection are any objects.
- foundobj = False
-
- # So let's try itterating through the object os the collection.
-
- for nn, b in enumerate(i.objects):
-
- # If we found enything there is this.
- foundobj = True
- print( ">>>", i.name, "<==" ,b.name, "<==" ,b.data)
-
- # Now some scenes have terribly huge amount of
- # stuff in there. This is why I break early.
- # Now this value probably should be done using a
- # setting in the UI somewhere. I'm not sure how
- # to do it yet. So yeah.
-
- if nn > 200:
- print("BROKEN AFTER", b.name)
- break
-
- if not foundobj:
- print( ">>>", i.name)
-
- #if n > 300:
- # break
-
- print ("VERSION = SUCCESS")
- except:
- print("ERROR")
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