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- // Copyright (c) ZeniMax Media Inc.
- // Licensed under the GNU General Public License 2.0.
- /*
- ==============================================================================
- mutant
- ==============================================================================
- */
- #include "g_local.h"
- #include "m_mutant.h"
- constexpr spawnflags_t SPAWNFLAG_MUTANT_NOJUMPING = 8_spawnflag;
- static cached_soundindex sound_swing;
- static cached_soundindex sound_hit;
- static cached_soundindex sound_hit2;
- static cached_soundindex sound_death;
- static cached_soundindex sound_idle;
- static cached_soundindex sound_pain1;
- static cached_soundindex sound_pain2;
- static cached_soundindex sound_sight;
- static cached_soundindex sound_search;
- static cached_soundindex sound_step1;
- static cached_soundindex sound_step2;
- static cached_soundindex sound_step3;
- static cached_soundindex sound_thud;
- //
- // SOUNDS
- //
- void mutant_step(edict_t *self)
- {
- int n = irandom(3);
- if (n == 0)
- gi.sound(self, CHAN_BODY, sound_step1, 1, ATTN_NORM, 0);
- else if (n == 1)
- gi.sound(self, CHAN_BODY, sound_step2, 1, ATTN_NORM, 0);
- else
- gi.sound(self, CHAN_BODY, sound_step3, 1, ATTN_NORM, 0);
- }
- MONSTERINFO_SIGHT(mutant_sight) (edict_t *self, edict_t *other) -> void
- {
- gi.sound(self, CHAN_VOICE, sound_sight, 1, ATTN_NORM, 0);
- }
- MONSTERINFO_SEARCH(mutant_search) (edict_t *self) -> void
- {
- gi.sound(self, CHAN_VOICE, sound_search, 1, ATTN_NORM, 0);
- }
- void mutant_swing(edict_t *self)
- {
- gi.sound(self, CHAN_VOICE, sound_swing, 1, ATTN_NORM, 0);
- }
- //
- // STAND
- //
- mframe_t mutant_frames_stand[] = {
- { ai_stand },
- { ai_stand },
- { ai_stand },
- { ai_stand },
- { ai_stand },
- { ai_stand },
- { ai_stand },
- { ai_stand },
- { ai_stand },
- { ai_stand }, // 10
- { ai_stand },
- { ai_stand },
- { ai_stand },
- { ai_stand },
- { ai_stand },
- { ai_stand },
- { ai_stand },
- { ai_stand },
- { ai_stand },
- { ai_stand }, // 20
- { ai_stand },
- { ai_stand },
- { ai_stand },
- { ai_stand },
- { ai_stand },
- { ai_stand },
- { ai_stand },
- { ai_stand },
- { ai_stand },
- { ai_stand }, // 30
- { ai_stand },
- { ai_stand },
- { ai_stand },
- { ai_stand },
- { ai_stand },
- { ai_stand },
- { ai_stand },
- { ai_stand },
- { ai_stand },
- { ai_stand }, // 40
- { ai_stand },
- { ai_stand },
- { ai_stand },
- { ai_stand },
- { ai_stand },
- { ai_stand },
- { ai_stand },
- { ai_stand },
- { ai_stand },
- { ai_stand }, // 50
- { ai_stand }
- };
- MMOVE_T(mutant_move_stand) = { FRAME_stand101, FRAME_stand151, mutant_frames_stand, nullptr };
- MONSTERINFO_STAND(mutant_stand) (edict_t *self) -> void
- {
- M_SetAnimation(self, &mutant_move_stand);
- }
- //
- // IDLE
- //
- void mutant_idle_loop(edict_t *self)
- {
- if (frandom() < 0.75f)
- self->monsterinfo.nextframe = FRAME_stand155;
- }
- mframe_t mutant_frames_idle[] = {
- { ai_stand },
- { ai_stand },
- { ai_stand },
- { ai_stand }, // scratch loop start
- { ai_stand },
- { ai_stand },
- { ai_stand, 0, mutant_idle_loop }, // scratch loop end
- { ai_stand },
- { ai_stand },
- { ai_stand },
- { ai_stand },
- { ai_stand },
- { ai_stand }
- };
- MMOVE_T(mutant_move_idle) = { FRAME_stand152, FRAME_stand164, mutant_frames_idle, mutant_stand };
- MONSTERINFO_IDLE(mutant_idle) (edict_t *self) -> void
- {
- M_SetAnimation(self, &mutant_move_idle);
- gi.sound(self, CHAN_VOICE, sound_idle, 1, ATTN_IDLE, 0);
- }
- //
- // WALK
- //
- mframe_t mutant_frames_walk[] = {
- { ai_walk, 3 },
- { ai_walk, 1 },
- { ai_walk, 5 },
- { ai_walk, 10 },
- { ai_walk, 13 },
- { ai_walk, 10 },
- { ai_walk },
- { ai_walk, 5 },
- { ai_walk, 6 },
- { ai_walk, 16 },
- { ai_walk, 15 },
- { ai_walk, 6 }
- };
- MMOVE_T(mutant_move_walk) = { FRAME_walk05, FRAME_walk16, mutant_frames_walk, nullptr };
- void mutant_walk_loop(edict_t *self)
- {
- M_SetAnimation(self, &mutant_move_walk);
- }
- mframe_t mutant_frames_start_walk[] = {
- { ai_walk, 5 },
- { ai_walk, 5 },
- { ai_walk, -2 },
- { ai_walk, 1 }
- };
- MMOVE_T(mutant_move_start_walk) = { FRAME_walk01, FRAME_walk04, mutant_frames_start_walk, mutant_walk_loop };
- MONSTERINFO_WALK(mutant_walk) (edict_t *self) -> void
- {
- M_SetAnimation(self, &mutant_move_start_walk);
- }
- //
- // RUN
- //
- mframe_t mutant_frames_run[] = {
- { ai_run, 40 },
- { ai_run, 40, mutant_step },
- { ai_run, 24 },
- { ai_run, 5, mutant_step },
- { ai_run, 17 },
- { ai_run, 10 }
- };
- MMOVE_T(mutant_move_run) = { FRAME_run03, FRAME_run08, mutant_frames_run, nullptr };
- MONSTERINFO_RUN(mutant_run) (edict_t *self) -> void
- {
- if (self->monsterinfo.aiflags & AI_STAND_GROUND)
- M_SetAnimation(self, &mutant_move_stand);
- else
- M_SetAnimation(self, &mutant_move_run);
- }
- //
- // MELEE
- //
- void mutant_hit_left(edict_t *self)
- {
- vec3_t aim = { MELEE_DISTANCE, self->mins[0], 8 };
- if (fire_hit(self, aim, irandom(5, 15), 100))
- gi.sound(self, CHAN_WEAPON, sound_hit, 1, ATTN_NORM, 0);
- else
- {
- gi.sound(self, CHAN_WEAPON, sound_swing, 1, ATTN_NORM, 0);
- self->monsterinfo.melee_debounce_time = level.time + 1.5_sec;
- }
- }
- void mutant_hit_right(edict_t *self)
- {
- vec3_t aim = { MELEE_DISTANCE, self->maxs[0], 8 };
- if (fire_hit(self, aim, irandom(5, 15), 100))
- gi.sound(self, CHAN_WEAPON, sound_hit2, 1, ATTN_NORM, 0);
- else
- {
- gi.sound(self, CHAN_WEAPON, sound_swing, 1, ATTN_NORM, 0);
- self->monsterinfo.melee_debounce_time = level.time + 1.5_sec;
- }
- }
- void mutant_check_refire(edict_t *self)
- {
- if (!self->enemy || !self->enemy->inuse || self->enemy->health <= 0)
- return;
- if ((self->monsterinfo.melee_debounce_time <= level.time) && ((frandom() < 0.5f) || (range_to(self, self->enemy) <= RANGE_MELEE)))
- self->monsterinfo.nextframe = FRAME_attack09;
- }
- mframe_t mutant_frames_attack[] = {
- { ai_charge },
- { ai_charge },
- { ai_charge, 0, mutant_hit_left },
- { ai_charge },
- { ai_charge },
- { ai_charge, 0, mutant_hit_right },
- { ai_charge, 0, mutant_check_refire }
- };
- MMOVE_T(mutant_move_attack) = { FRAME_attack09, FRAME_attack15, mutant_frames_attack, mutant_run };
- MONSTERINFO_MELEE(mutant_melee) (edict_t *self) -> void
- {
- M_SetAnimation(self, &mutant_move_attack);
- }
- //
- // ATTACK
- //
- TOUCH(mutant_jump_touch) (edict_t *self, edict_t *other, const trace_t &tr, bool other_touching_self) -> void
- {
- if (self->health <= 0)
- {
- self->touch = nullptr;
- return;
- }
- if (self->style == 1 && other->takedamage)
- {
- // [Paril-KEX] only if we're actually moving fast enough to hurt
- if (self->velocity.length() > 30)
- {
- vec3_t point;
- vec3_t normal;
- int damage;
- normal = self->velocity;
- normal.normalize();
- point = self->s.origin + (normal * self->maxs[0]);
- damage = (int) frandom(40, 50);
- T_Damage(other, self, self, self->velocity, point, normal, damage, damage, DAMAGE_NONE, MOD_UNKNOWN);
- self->style = 0;
- }
- }
- if (!M_CheckBottom(self))
- {
- if (self->groundentity)
- {
- self->monsterinfo.nextframe = FRAME_attack02;
- self->touch = nullptr;
- }
- return;
- }
- self->touch = nullptr;
- }
- void mutant_jump_takeoff(edict_t *self)
- {
- vec3_t forward;
- gi.sound(self, CHAN_VOICE, sound_sight, 1, ATTN_NORM, 0);
- AngleVectors(self->s.angles, forward, nullptr, nullptr);
- self->s.origin[2] += 1;
- self->velocity = forward * 425;
- self->velocity[2] = 160;
- self->groundentity = nullptr;
- self->monsterinfo.aiflags |= AI_DUCKED;
- self->monsterinfo.attack_finished = level.time + 3_sec;
- self->style = 1;
- self->touch = mutant_jump_touch;
- }
- void mutant_check_landing(edict_t *self)
- {
- monster_jump_finished(self);
- if (self->groundentity)
- {
- gi.sound(self, CHAN_WEAPON, sound_thud, 1, ATTN_NORM, 0);
- self->monsterinfo.attack_finished = level.time + random_time(500_ms, 1.5_sec);
- if (self->monsterinfo.unduck)
- self->monsterinfo.unduck(self);
- if (range_to(self, self->enemy) <= RANGE_MELEE * 2.f)
- self->monsterinfo.melee(self);
- return;
- }
- if (level.time > self->monsterinfo.attack_finished)
- self->monsterinfo.nextframe = FRAME_attack02;
- else
- self->monsterinfo.nextframe = FRAME_attack05;
- }
- mframe_t mutant_frames_jump[] = {
- { ai_charge },
- { ai_charge, 17 },
- { ai_charge, 15, mutant_jump_takeoff },
- { ai_charge, 15 },
- { ai_charge, 15, mutant_check_landing },
- { ai_charge },
- { ai_charge, 3 },
- { ai_charge }
- };
- MMOVE_T(mutant_move_jump) = { FRAME_attack01, FRAME_attack08, mutant_frames_jump, mutant_run };
- MONSTERINFO_ATTACK(mutant_jump) (edict_t *self) -> void
- {
- M_SetAnimation(self, &mutant_move_jump);
- }
- //
- // CHECKATTACK
- //
- bool mutant_check_melee(edict_t *self)
- {
- return range_to(self, self->enemy) <= RANGE_MELEE && self->monsterinfo.melee_debounce_time <= level.time;
- }
- bool mutant_check_jump(edict_t *self)
- {
- vec3_t v;
- float distance;
- // Paril: no harm in letting them jump down if you're below them
- // if (self->absmin[2] > (self->enemy->absmin[2] + 0.75 * self->enemy->size[2]))
- // return false;
- // don't jump if there's no way we can reach standing height
- if (self->absmin[2] + 125 < self->enemy->absmin[2])
- return false;
- v[0] = self->s.origin[0] - self->enemy->s.origin[0];
- v[1] = self->s.origin[1] - self->enemy->s.origin[1];
- v[2] = 0;
- distance = v.length();
- // if we're not trying to avoid a melee, then don't jump
- if (distance < 100 && self->monsterinfo.melee_debounce_time <= level.time)
- return false;
- // only use it to close distance gaps
- if (distance > 265)
- return false;
- return self->monsterinfo.attack_finished < level.time && brandom();
- }
- MONSTERINFO_CHECKATTACK(mutant_checkattack) (edict_t *self) -> bool
- {
- if (!self->enemy || self->enemy->health <= 0)
- return false;
- if (mutant_check_melee(self))
- {
- self->monsterinfo.attack_state = AS_MELEE;
- return true;
- }
- if (!self->spawnflags.has(SPAWNFLAG_MUTANT_NOJUMPING) && mutant_check_jump(self))
- {
- self->monsterinfo.attack_state = AS_MISSILE;
- return true;
- }
- return false;
- }
- //
- // PAIN
- //
- mframe_t mutant_frames_pain1[] = {
- { ai_move, 4 },
- { ai_move, -3 },
- { ai_move, -8 },
- { ai_move, 2 },
- { ai_move, 5 }
- };
- MMOVE_T(mutant_move_pain1) = { FRAME_pain101, FRAME_pain105, mutant_frames_pain1, mutant_run };
- mframe_t mutant_frames_pain2[] = {
- { ai_move, -24 },
- { ai_move, 11 },
- { ai_move, 5 },
- { ai_move, -2 },
- { ai_move, 6 },
- { ai_move, 4 }
- };
- MMOVE_T(mutant_move_pain2) = { FRAME_pain201, FRAME_pain206, mutant_frames_pain2, mutant_run };
- mframe_t mutant_frames_pain3[] = {
- { ai_move, -22 },
- { ai_move, 3 },
- { ai_move, 3 },
- { ai_move, 2 },
- { ai_move, 1 },
- { ai_move, 1 },
- { ai_move, 6 },
- { ai_move, 3 },
- { ai_move, 2 },
- { ai_move },
- { ai_move, 1 }
- };
- MMOVE_T(mutant_move_pain3) = { FRAME_pain301, FRAME_pain311, mutant_frames_pain3, mutant_run };
- PAIN(mutant_pain) (edict_t *self, edict_t *other, float kick, int damage, const mod_t &mod) -> void
- {
- float r;
- if (level.time < self->pain_debounce_time)
- return;
- self->pain_debounce_time = level.time + 3_sec;
- r = frandom();
- if (r < 0.33f)
- gi.sound(self, CHAN_VOICE, sound_pain1, 1, ATTN_NORM, 0);
- else if (r < 0.66f)
- gi.sound(self, CHAN_VOICE, sound_pain2, 1, ATTN_NORM, 0);
- else
- gi.sound(self, CHAN_VOICE, sound_pain1, 1, ATTN_NORM, 0);
-
- if (!M_ShouldReactToPain(self, mod))
- return; // no pain anims in nightmare
- if (r < 0.33f)
- M_SetAnimation(self, &mutant_move_pain1);
- else if (r < 0.66f)
- M_SetAnimation(self, &mutant_move_pain2);
- else
- M_SetAnimation(self, &mutant_move_pain3);
- }
- MONSTERINFO_SETSKIN(mutant_setskin) (edict_t *self) -> void
- {
- if (self->health < (self->max_health / 2))
- self->s.skinnum = 1;
- else
- self->s.skinnum = 0;
- }
- //
- // DEATH
- //
- void mutant_shrink(edict_t *self)
- {
- self->maxs[2] = 0;
- self->svflags |= SVF_DEADMONSTER;
- gi.linkentity(self);
- }
- // [Paril-KEX]
- static void ai_move_slide_right(edict_t *self, float dist)
- {
- M_walkmove(self, self->s.angles[YAW] + 90, dist);
- }
- static void ai_move_slide_left(edict_t *self, float dist)
- {
- M_walkmove(self, self->s.angles[YAW] - 90, dist);
- }
- mframe_t mutant_frames_death1[] = {
- { ai_move_slide_right },
- { ai_move_slide_right },
- { ai_move_slide_right },
- { ai_move_slide_right, 2 },
- { ai_move_slide_right, 5 },
- { ai_move_slide_right, 7, mutant_shrink },
- { ai_move_slide_right, 6 },
- { ai_move_slide_right, 2 },
- { ai_move_slide_right }
- };
- MMOVE_T(mutant_move_death1) = { FRAME_death101, FRAME_death109, mutant_frames_death1, monster_dead };
- mframe_t mutant_frames_death2[] = {
- { ai_move_slide_left },
- { ai_move_slide_left },
- { ai_move_slide_left },
- { ai_move_slide_left, 1 },
- { ai_move_slide_left, 3, mutant_shrink },
- { ai_move_slide_left, 6 },
- { ai_move_slide_left, 8 },
- { ai_move_slide_left, 5 },
- { ai_move_slide_left, 2 },
- { ai_move_slide_left }
- };
- MMOVE_T(mutant_move_death2) = { FRAME_death201, FRAME_death210, mutant_frames_death2, monster_dead };
- DIE(mutant_die) (edict_t *self, edict_t *inflictor, edict_t *attacker, int damage, const vec3_t &point, const mod_t &mod) -> void
- {
- if (M_CheckGib(self, mod))
- {
- gi.sound(self, CHAN_VOICE, gi.soundindex("misc/udeath.wav"), 1, ATTN_NORM, 0);
- self->s.skinnum /= 2;
- ThrowGibs(self, damage, {
- { 2, "models/objects/gibs/bone/tris.md2" },
- { 4, "models/objects/gibs/sm_meat/tris.md2" },
- { 2, "models/monsters/mutant/gibs/hand.md2", GIB_SKINNED | GIB_UPRIGHT },
- { 2, "models/monsters/mutant/gibs/foot.md2", GIB_SKINNED },
- { "models/monsters/mutant/gibs/chest.md2", GIB_SKINNED },
- { "models/monsters/mutant/gibs/head.md2", GIB_SKINNED | GIB_HEAD }
- });
- self->deadflag = true;
- return;
- }
- if (self->deadflag)
- return;
- gi.sound(self, CHAN_VOICE, sound_death, 1, ATTN_NORM, 0);
- self->deadflag = true;
- self->takedamage = true;
- if (frandom() < 0.5f)
- M_SetAnimation(self, &mutant_move_death1);
- else
- M_SetAnimation(self, &mutant_move_death2);
- }
- //================
- // ROGUE
- void mutant_jump_down(edict_t *self)
- {
- vec3_t forward, up;
- AngleVectors(self->s.angles, forward, nullptr, up);
- self->velocity += (forward * 100);
- self->velocity += (up * 300);
- }
- void mutant_jump_up(edict_t *self)
- {
- vec3_t forward, up;
- AngleVectors(self->s.angles, forward, nullptr, up);
- self->velocity += (forward * 200);
- self->velocity += (up * 450);
- }
- void mutant_jump_wait_land(edict_t *self)
- {
- if (!monster_jump_finished(self) && self->groundentity == nullptr)
- self->monsterinfo.nextframe = self->s.frame;
- else
- self->monsterinfo.nextframe = self->s.frame + 1;
- }
- mframe_t mutant_frames_jump_up[] = {
- { ai_move, -8 },
- { ai_move, -8, mutant_jump_up },
- { ai_move, 0, mutant_jump_wait_land },
- { ai_move },
- { ai_move }
- };
- MMOVE_T(mutant_move_jump_up) = { FRAME_jump01, FRAME_jump05, mutant_frames_jump_up, mutant_run };
- mframe_t mutant_frames_jump_down[] = {
- { ai_move },
- { ai_move, 0, mutant_jump_down },
- { ai_move, 0, mutant_jump_wait_land },
- { ai_move },
- { ai_move }
- };
- MMOVE_T(mutant_move_jump_down) = { FRAME_jump01, FRAME_jump05, mutant_frames_jump_down, mutant_run };
- void mutant_jump_updown(edict_t *self, blocked_jump_result_t result)
- {
- if (!self->enemy)
- return;
- if (result == blocked_jump_result_t::JUMP_JUMP_UP)
- M_SetAnimation(self, &mutant_move_jump_up);
- else
- M_SetAnimation(self, &mutant_move_jump_down);
- }
- /*
- ===
- Blocked
- ===
- */
- MONSTERINFO_BLOCKED(mutant_blocked) (edict_t *self, float dist) -> bool
- {
- if (auto result = blocked_checkjump(self, dist); result != blocked_jump_result_t::NO_JUMP)
- {
- if (result != blocked_jump_result_t::JUMP_TURN)
- mutant_jump_updown(self, result);
- return true;
- }
- if (blocked_checkplat(self, dist))
- return true;
- return false;
- }
- // ROGUE
- //================
- //
- // SPAWN
- //
- /*QUAKED monster_mutant (1 .5 0) (-32 -32 -24) (32 32 32) Ambush Trigger_Spawn Sight NoJumping
- model="models/monsters/mutant/tris.md2"
- */
- void SP_monster_mutant(edict_t *self)
- {
- if ( !M_AllowSpawn( self ) ) {
- G_FreeEdict( self );
- return;
- }
- sound_swing.assign("mutant/mutatck1.wav");
- sound_hit.assign("mutant/mutatck2.wav");
- sound_hit2.assign("mutant/mutatck3.wav");
- sound_death.assign("mutant/mutdeth1.wav");
- sound_idle.assign("mutant/mutidle1.wav");
- sound_pain1.assign("mutant/mutpain1.wav");
- sound_pain2.assign("mutant/mutpain2.wav");
- sound_sight.assign("mutant/mutsght1.wav");
- sound_search.assign("mutant/mutsrch1.wav");
- sound_step1.assign("mutant/step1.wav");
- sound_step2.assign("mutant/step2.wav");
- sound_step3.assign("mutant/step3.wav");
- sound_thud.assign("mutant/thud1.wav");
- self->monsterinfo.aiflags |= AI_STINKY;
- self->movetype = MOVETYPE_STEP;
- self->solid = SOLID_BBOX;
- self->s.modelindex = gi.modelindex("models/monsters/mutant/tris.md2");
-
- gi.modelindex("models/monsters/mutant/gibs/head.md2");
- gi.modelindex("models/monsters/mutant/gibs/chest.md2");
- gi.modelindex("models/monsters/mutant/gibs/hand.md2");
- gi.modelindex("models/monsters/mutant/gibs/foot.md2");
- self->mins = { -18, -18, -24 };
- self->maxs = { 18, 18, 30 };
- self->health = 300 * st.health_multiplier;
- self->gib_health = -120;
- self->mass = 300;
- self->pain = mutant_pain;
- self->die = mutant_die;
- self->monsterinfo.stand = mutant_stand;
- self->monsterinfo.walk = mutant_walk;
- self->monsterinfo.run = mutant_run;
- self->monsterinfo.dodge = nullptr;
- self->monsterinfo.attack = mutant_jump;
- self->monsterinfo.melee = mutant_melee;
- self->monsterinfo.sight = mutant_sight;
- self->monsterinfo.search = mutant_search;
- self->monsterinfo.idle = mutant_idle;
- self->monsterinfo.checkattack = mutant_checkattack;
- self->monsterinfo.blocked = mutant_blocked; // PGM
- self->monsterinfo.setskin = mutant_setskin;
- gi.linkentity(self);
- M_SetAnimation(self, &mutant_move_stand);
- self->monsterinfo.combat_style = COMBAT_MELEE;
- self->monsterinfo.scale = MODEL_SCALE;
- self->monsterinfo.can_jump = !(self->spawnflags & SPAWNFLAG_MUTANT_NOJUMPING);
- self->monsterinfo.drop_height = 256;
- self->monsterinfo.jump_height = 68;
- walkmonster_start(self);
- }
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