m_medic.h 3.8 KB

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  1. // Copyright (c) ZeniMax Media Inc.
  2. // Licensed under the GNU General Public License 2.0.
  3. // G:\quake2\baseq2\models/monsters/medic
  4. // This file generated by ModelGen - Do NOT Modify
  5. enum
  6. {
  7. FRAME_walk1,
  8. FRAME_walk2,
  9. FRAME_walk3,
  10. FRAME_walk4,
  11. FRAME_walk5,
  12. FRAME_walk6,
  13. FRAME_walk7,
  14. FRAME_walk8,
  15. FRAME_walk9,
  16. FRAME_walk10,
  17. FRAME_walk11,
  18. FRAME_walk12,
  19. FRAME_wait1,
  20. FRAME_wait2,
  21. FRAME_wait3,
  22. FRAME_wait4,
  23. FRAME_wait5,
  24. FRAME_wait6,
  25. FRAME_wait7,
  26. FRAME_wait8,
  27. FRAME_wait9,
  28. FRAME_wait10,
  29. FRAME_wait11,
  30. FRAME_wait12,
  31. FRAME_wait13,
  32. FRAME_wait14,
  33. FRAME_wait15,
  34. FRAME_wait16,
  35. FRAME_wait17,
  36. FRAME_wait18,
  37. FRAME_wait19,
  38. FRAME_wait20,
  39. FRAME_wait21,
  40. FRAME_wait22,
  41. FRAME_wait23,
  42. FRAME_wait24,
  43. FRAME_wait25,
  44. FRAME_wait26,
  45. FRAME_wait27,
  46. FRAME_wait28,
  47. FRAME_wait29,
  48. FRAME_wait30,
  49. FRAME_wait31,
  50. FRAME_wait32,
  51. FRAME_wait33,
  52. FRAME_wait34,
  53. FRAME_wait35,
  54. FRAME_wait36,
  55. FRAME_wait37,
  56. FRAME_wait38,
  57. FRAME_wait39,
  58. FRAME_wait40,
  59. FRAME_wait41,
  60. FRAME_wait42,
  61. FRAME_wait43,
  62. FRAME_wait44,
  63. FRAME_wait45,
  64. FRAME_wait46,
  65. FRAME_wait47,
  66. FRAME_wait48,
  67. FRAME_wait49,
  68. FRAME_wait50,
  69. FRAME_wait51,
  70. FRAME_wait52,
  71. FRAME_wait53,
  72. FRAME_wait54,
  73. FRAME_wait55,
  74. FRAME_wait56,
  75. FRAME_wait57,
  76. FRAME_wait58,
  77. FRAME_wait59,
  78. FRAME_wait60,
  79. FRAME_wait61,
  80. FRAME_wait62,
  81. FRAME_wait63,
  82. FRAME_wait64,
  83. FRAME_wait65,
  84. FRAME_wait66,
  85. FRAME_wait67,
  86. FRAME_wait68,
  87. FRAME_wait69,
  88. FRAME_wait70,
  89. FRAME_wait71,
  90. FRAME_wait72,
  91. FRAME_wait73,
  92. FRAME_wait74,
  93. FRAME_wait75,
  94. FRAME_wait76,
  95. FRAME_wait77,
  96. FRAME_wait78,
  97. FRAME_wait79,
  98. FRAME_wait80,
  99. FRAME_wait81,
  100. FRAME_wait82,
  101. FRAME_wait83,
  102. FRAME_wait84,
  103. FRAME_wait85,
  104. FRAME_wait86,
  105. FRAME_wait87,
  106. FRAME_wait88,
  107. FRAME_wait89,
  108. FRAME_wait90,
  109. FRAME_run1,
  110. FRAME_run2,
  111. FRAME_run3,
  112. FRAME_run4,
  113. FRAME_run5,
  114. FRAME_run6,
  115. FRAME_paina1,
  116. FRAME_paina2,
  117. FRAME_paina3,
  118. FRAME_paina4,
  119. FRAME_paina5,
  120. FRAME_paina6,
  121. FRAME_paina7,
  122. FRAME_paina8,
  123. FRAME_painb1,
  124. FRAME_painb2,
  125. FRAME_painb3,
  126. FRAME_painb4,
  127. FRAME_painb5,
  128. FRAME_painb6,
  129. FRAME_painb7,
  130. FRAME_painb8,
  131. FRAME_painb9,
  132. FRAME_painb10,
  133. FRAME_painb11,
  134. FRAME_painb12,
  135. FRAME_painb13,
  136. FRAME_painb14,
  137. FRAME_painb15,
  138. FRAME_duck1,
  139. FRAME_duck2,
  140. FRAME_duck3,
  141. FRAME_duck4,
  142. FRAME_duck5,
  143. FRAME_duck6,
  144. FRAME_duck7,
  145. FRAME_duck8,
  146. FRAME_duck9,
  147. FRAME_duck10,
  148. FRAME_duck11,
  149. FRAME_duck12,
  150. FRAME_duck13,
  151. FRAME_duck14,
  152. FRAME_duck15,
  153. FRAME_duck16,
  154. FRAME_death1,
  155. FRAME_death2,
  156. FRAME_death3,
  157. FRAME_death4,
  158. FRAME_death5,
  159. FRAME_death6,
  160. FRAME_death7,
  161. FRAME_death8,
  162. FRAME_death9,
  163. FRAME_death10,
  164. FRAME_death11,
  165. FRAME_death12,
  166. FRAME_death13,
  167. FRAME_death14,
  168. FRAME_death15,
  169. FRAME_death16,
  170. FRAME_death17,
  171. FRAME_death18,
  172. FRAME_death19,
  173. FRAME_death20,
  174. FRAME_death21,
  175. FRAME_death22,
  176. FRAME_death23,
  177. FRAME_death24,
  178. FRAME_death25,
  179. FRAME_death26,
  180. FRAME_death27,
  181. FRAME_death28,
  182. FRAME_death29,
  183. FRAME_death30,
  184. FRAME_attack1,
  185. FRAME_attack2,
  186. FRAME_attack3,
  187. FRAME_attack4,
  188. FRAME_attack5,
  189. FRAME_attack6,
  190. FRAME_attack7,
  191. FRAME_attack8,
  192. FRAME_attack9,
  193. FRAME_attack10,
  194. FRAME_attack11,
  195. FRAME_attack12,
  196. FRAME_attack13,
  197. FRAME_attack14,
  198. FRAME_attack15,
  199. FRAME_attack16,
  200. FRAME_attack17,
  201. FRAME_attack18,
  202. FRAME_attack19,
  203. FRAME_attack20,
  204. FRAME_attack21,
  205. FRAME_attack22,
  206. FRAME_attack23,
  207. FRAME_attack24,
  208. FRAME_attack25,
  209. FRAME_attack26,
  210. FRAME_attack27,
  211. FRAME_attack28,
  212. FRAME_attack29,
  213. FRAME_attack30,
  214. FRAME_attack31,
  215. FRAME_attack32,
  216. FRAME_attack33,
  217. FRAME_attack34,
  218. FRAME_attack35,
  219. FRAME_attack36,
  220. FRAME_attack37,
  221. FRAME_attack38,
  222. FRAME_attack39,
  223. FRAME_attack40,
  224. FRAME_attack41,
  225. FRAME_attack42,
  226. FRAME_attack43,
  227. FRAME_attack44,
  228. FRAME_attack45,
  229. FRAME_attack46,
  230. FRAME_attack47,
  231. FRAME_attack48,
  232. FRAME_attack49,
  233. FRAME_attack50,
  234. FRAME_attack51,
  235. FRAME_attack52,
  236. FRAME_attack53,
  237. FRAME_attack54,
  238. FRAME_attack55,
  239. FRAME_attack56,
  240. FRAME_attack57,
  241. FRAME_attack58,
  242. FRAME_attack59,
  243. FRAME_attack60
  244. };
  245. constexpr float MODEL_SCALE = 1.000000f;