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- // Copyright (c) ZeniMax Media Inc.
- // Licensed under the GNU General Public License 2.0.
- #include <sstream>
- #include "g_local.h"
- #include <float.h>
- #ifdef __clang__
- #pragma clang diagnostic push
- #pragma GCC diagnostic ignored "-Weverything"
- #endif
- #include "json/json.h"
- #include "json/config.h"
- #ifdef __clang__
- #pragma clang diagnostic pop
- #endif
- // new save format;
- // - simple JSON format
- // - work via 'type' definitions which declare the type
- // that is at the specified offset of a struct
- // - backwards & forwards compatible with this same format
- // - I wrote this initially when the codebase was in C, so it
- // does have some C-isms in here.
- constexpr size_t SAVE_FORMAT_VERSION = 1;
- #include <unordered_map>
- // Professor Daniel J. Bernstein; https://www.partow.net/programming/hashfunctions/#APHashFunction MIT
- struct cstring_hash
- {
- inline std::size_t operator()(const char *str) const
- {
- size_t len = strlen(str);
- uint32_t hash = 5381;
- uint32_t i = 0;
- for (i = 0; i < len; ++str, ++i)
- hash = ((hash << 5) + hash) + (*str);
- return hash;
- }
- };
- struct cstring_equal
- {
- inline bool operator()(const char *a, const char *b) const
- {
- return strcmp(a, b) == 0;
- }
- };
- struct ptr_tag_hash
- {
- inline std::size_t operator()(const std::tuple<const void *, save_data_tag_t> &v) const
- {
- return (std::hash<const void *>()(std::get<0>(v)) * 8747) + std::get<1>(v);
- }
- };
- static bool save_data_initialized = false;
- static const save_data_list_t *list_head = nullptr;
- static std::unordered_map<const void *, const save_data_list_t *> list_hash;
- static std::unordered_map<const char *, const save_data_list_t *, cstring_hash, cstring_equal> list_str_hash;
- static std::unordered_map<std::tuple<const void *, save_data_tag_t>, const save_data_list_t *, ptr_tag_hash> list_from_ptr_hash;
- #include <cassert>
- void InitSave()
- {
- if (save_data_initialized)
- return;
- for (const save_data_list_t *link = list_head; link; link = link->next)
- {
- const void *link_ptr = link;
- if (list_hash.find(link_ptr) != list_hash.end())
- {
- auto existing = *list_hash.find(link_ptr);
- // [0] is just to silence warning
- assert(false || "invalid save pointer; break here to find which pointer it is"[0]);
- if (g_strict_saves->integer)
- gi.Com_ErrorFmt("link pointer {} already linked as {}; fatal error", link_ptr, existing.second->name);
- else
- gi.Com_PrintFmt("link pointer {} already linked as {}; fatal error", link_ptr, existing.second->name);
- }
- if (list_str_hash.find(link->name) != list_str_hash.end())
- {
- auto existing = *list_str_hash.find(link->name);
- // [0] is just to silence warning
- assert(false || "invalid save pointer; break here to find which pointer it is"[0]);
- if (g_strict_saves->integer)
- gi.Com_ErrorFmt("link pointer {} already linked as {}; fatal error", link_ptr, existing.second->name);
- else
- gi.Com_PrintFmt("link pointer {} already linked as {}; fatal error", link_ptr, existing.second->name);
- }
- list_hash.emplace(link_ptr, link);
- list_str_hash.emplace(link->name, link);
- list_from_ptr_hash.emplace(std::make_tuple(link->ptr, link->tag), link);
- }
- save_data_initialized = true;
- }
- // initializer for save data
- save_data_list_t::save_data_list_t(const char *name_in, save_data_tag_t tag_in, const void *ptr_in) :
- name(name_in),
- tag(tag_in),
- ptr(ptr_in)
- {
- if (save_data_initialized)
- gi.Com_Error("attempted to create save_data_list at runtime");
- next = list_head;
- list_head = this;
- }
- const save_data_list_t *save_data_list_t::fetch(const void *ptr, save_data_tag_t tag)
- {
- auto link = list_from_ptr_hash.find(std::make_tuple(ptr, tag));
- if (link != list_from_ptr_hash.end() && link->second->tag == tag)
- return link->second;
- // [0] is just to silence warning
- assert(false || "invalid save pointer; break here to find which pointer it is"[0]);
-
- if (g_strict_saves->integer)
- gi.Com_ErrorFmt("value pointer {} was not linked to save tag {}", ptr, (int32_t) tag);
- else
- gi.Com_PrintFmt("value pointer {} was not linked to save tag {}", ptr, (int32_t) tag);
- return nullptr;
- }
- std::string json_error_stack;
- void json_push_stack(const std::string &stack)
- {
- json_error_stack += "::" + stack;
- }
- void json_pop_stack()
- {
- size_t o = json_error_stack.find_last_of("::");
- if (o != std::string::npos)
- json_error_stack.resize(o - 1);
- }
- void json_print_error(const char *field, const char *message, bool fatal)
- {
- if (fatal || g_strict_saves->integer)
- gi.Com_ErrorFmt("Error loading JSON\n{}.{}: {}", json_error_stack, field, message);
- gi.Com_PrintFmt("Warning loading JSON\n{}.{}: {}\n", json_error_stack, field, message);
- }
- using save_void_t = save_data_t<void, UINT_MAX>;
- enum save_type_id_t
- {
- // never valid
- ST_INVALID,
- // integral types
- ST_BOOL,
- ST_INT8,
- ST_INT16,
- ST_INT32,
- ST_INT64,
- ST_UINT8,
- ST_UINT16,
- ST_UINT32,
- ST_UINT64,
- ST_ENUM, // "count" = sizeof(enum_type)
- // floating point
- ST_FLOAT,
- ST_DOUBLE,
- ST_STRING, // "tag" = memory tag, "count" = fixed length if specified, otherwise dynamic
- ST_FIXED_STRING, // "count" = length
- ST_FIXED_ARRAY,
- // for simple types (ones that don't require extra info), "tag" = type and "count" = N
- // otherwise, "type_resolver" for nested arrays, structures, string/function arrays, etc
- ST_STRUCT, // "count" = sizeof(struct), "structure" = ptr to save_struct_t to save
- ST_BITSET, // bitset; "count" = N bits
- // special Quake types
- ST_ENTITY, // serialized as s.number
- ST_ITEM_POINTER, // serialized as classname
- ST_ITEM_INDEX, // serialized as classname
- ST_TIME, // serialized as milliseconds
- ST_DATA, // serialized as name of data ptr from global list; `tag` = list tag
- ST_INVENTORY, // serialized as classname => number key/value pairs
- ST_REINFORCEMENTS, // serialized as array of data
- ST_SAVABLE_DYNAMIC // serialized similar to ST_FIXED_ARRAY but includes count
- };
- struct save_struct_t;
- struct save_type_t
- {
- save_type_id_t id;
- int32_t tag = 0;
- size_t count = 0;
- save_type_t (*type_resolver)() = nullptr;
- const save_struct_t *structure = nullptr;
- bool never_empty = false; // this should be persisted even if all empty
- bool (*is_empty)(const void *data) = nullptr; // override default check
- void (*read)(void *data, const Json::Value &json, const char *field) = nullptr; // for custom reading
- bool (*write)(const void *data, bool null_for_empty, Json::Value &output) = nullptr; // for custom writing
- };
- struct save_field_t
- {
- const char *name;
- size_t offset;
- save_type_t type;
- // for easily chaining with FIELD_AUTO
- constexpr save_field_t &set_is_empty(decltype(save_type_t::is_empty) empty)
- {
- type.is_empty = empty;
- return *this;
- }
- };
- struct save_struct_t
- {
- const char *name;
- const std::initializer_list<save_field_t> fields; // field list
- std::string debug() const
- {
- std::stringstream s;
- for (auto &field : fields)
- s << field.name << " " << field.offset << " " << field.type.id << " " << field.type.tag << " "
- << field.type.count << '\n';
- return s.str();
- }
- };
- // field header macro
- #define SAVE_FIELD(n, f) #f, offsetof(n, f)
- // save struct header macro
- #define INTERNAL_SAVE_STRUCT_START2(struct_name) static const save_struct_t struct_name##_savestruct = { #struct_name, {
- #define INTERNAL_SAVE_STRUCT_START1(struct_name) INTERNAL_SAVE_STRUCT_START2(struct_name)
- #define SAVE_STRUCT_START INTERNAL_SAVE_STRUCT_START1(DECLARE_SAVE_STRUCT)
- #define SAVE_STRUCT_END \
- } \
- };
- // field header macro for current struct
- #define FIELD(f) SAVE_FIELD(DECLARE_SAVE_STRUCT, f)
- template<typename T, typename T2 = void>
- struct save_type_deducer
- {
- static constexpr save_field_t get_save_type(const char *name, size_t offset)
- {
- static_assert(
- !std::is_same_v<T2, void>,
- "Can't automatically deduce type for save; implement save_type_deducer or use an explicit FIELD_ macro.");
- return {};
- }
- };
- // bool
- template<>
- struct save_type_deducer<bool>
- {
- static constexpr save_field_t get_save_type(const char *name, size_t offset)
- {
- return { name, offset, { ST_BOOL } };
- }
- };
- // integral
- template<>
- struct save_type_deducer<int8_t>
- {
- static constexpr save_field_t get_save_type(const char *name, size_t offset)
- {
- return { name, offset, { ST_INT8 } };
- }
- };
- template<>
- struct save_type_deducer<int16_t>
- {
- static constexpr save_field_t get_save_type(const char *name, size_t offset)
- {
- return { name, offset, { ST_INT16 } };
- }
- };
- template<>
- struct save_type_deducer<int32_t>
- {
- static constexpr save_field_t get_save_type(const char *name, size_t offset)
- {
- return { name, offset, { ST_INT32 } };
- }
- };
- template<>
- struct save_type_deducer<int64_t>
- {
- static constexpr save_field_t get_save_type(const char *name, size_t offset)
- {
- return { name, offset, { ST_INT64 } };
- }
- };
- template<>
- struct save_type_deducer<uint8_t>
- {
- static constexpr save_field_t get_save_type(const char *name, size_t offset)
- {
- return { name, offset, { ST_UINT8 } };
- }
- };
- template<>
- struct save_type_deducer<uint16_t>
- {
- static constexpr save_field_t get_save_type(const char *name, size_t offset)
- {
- return { name, offset, { ST_UINT16 } };
- }
- };
- template<>
- struct save_type_deducer<uint32_t>
- {
- static constexpr save_field_t get_save_type(const char *name, size_t offset)
- {
- return { name, offset, { ST_UINT32 } };
- }
- };
- template<>
- struct save_type_deducer<uint64_t>
- {
- static constexpr save_field_t get_save_type(const char *name, size_t offset)
- {
- return { name, offset, { ST_UINT64 } };
- }
- };
- // floating point
- template<>
- struct save_type_deducer<float>
- {
- static constexpr save_field_t get_save_type(const char *name, size_t offset)
- {
- return { name, offset, { ST_FLOAT } };
- }
- };
- template<>
- struct save_type_deducer<double>
- {
- static constexpr save_field_t get_save_type(const char *name, size_t offset)
- {
- return { name, offset, { ST_DOUBLE } };
- }
- };
- // special types
- template<>
- struct save_type_deducer<edict_t *>
- {
- static constexpr save_field_t get_save_type(const char *name, size_t offset)
- {
- return { name, offset, { ST_ENTITY } };
- }
- };
- template<>
- struct save_type_deducer<gitem_t *>
- {
- static constexpr save_field_t get_save_type(const char *name, size_t offset)
- {
- return { name, offset, { ST_ITEM_POINTER } };
- }
- };
- template<>
- struct save_type_deducer<item_id_t>
- {
- static constexpr save_field_t get_save_type(const char *name, size_t offset)
- {
- return { name, offset, { ST_ITEM_INDEX } };
- }
- };
- template<>
- struct save_type_deducer<gtime_t>
- {
- static constexpr save_field_t get_save_type(const char *name, size_t offset)
- {
- return { name, offset, { ST_TIME } };
- }
- };
- template<>
- struct save_type_deducer<spawnflags_t>
- {
- static constexpr save_field_t get_save_type(const char *name, size_t offset)
- {
- return { name, offset, { ST_UINT32 } };
- }
- };
- // static strings
- template<size_t N>
- struct save_type_deducer<char[N]>
- {
- static constexpr save_field_t get_save_type(const char *name, size_t offset)
- {
- return { name, offset, { ST_FIXED_STRING, 0, N } };
- }
- };
- // enums
- template<typename T>
- struct save_type_deducer<T, typename std::enable_if_t<std::is_enum_v<T>>>
- {
- static constexpr save_field_t get_save_type(const char *name, size_t offset)
- {
- return { name,
- offset,
- { ST_ENUM, 0,
- std::is_same_v<std::underlying_type_t<T>, uint64_t> ? 8
- : std::is_same_v<std::underlying_type_t<T>, uint32_t> ? 4
- : std::is_same_v<std::underlying_type_t<T>, uint16_t> ? 2
- : std::is_same_v<std::underlying_type_t<T>, uint8_t> ? 1
- : std::is_same_v<std::underlying_type_t<T>, int64_t> ? 8
- : std::is_same_v<std::underlying_type_t<T>, int32_t> ? 4
- : std::is_same_v<std::underlying_type_t<T>, int16_t> ? 2
- : std::is_same_v<std::underlying_type_t<T>, int8_t> ? 1
- : 0 } };
- }
- };
- // vector
- template<>
- struct save_type_deducer<vec3_t>
- {
- static constexpr save_field_t get_save_type(const char *name, size_t offset)
- {
- return { name, offset, { ST_FIXED_ARRAY, ST_FLOAT, 3 } };
- }
- };
- // fixed-size arrays
- template<typename T, size_t N>
- struct save_type_deducer<T[N], typename std::enable_if_t<!std::is_same_v<T, char>>>
- {
- static constexpr save_field_t get_save_type(const char *name, size_t offset)
- {
- auto type = save_type_deducer<std::remove_extent_t<T>>::get_save_type(nullptr, 0).type;
- if (type.id <= ST_BOOL || type.id >= ST_DOUBLE)
- return { name, offset, { ST_FIXED_ARRAY, ST_INVALID, 0, []() { return save_type_deducer<std::remove_extent_t<T>>::get_save_type(nullptr, 0).type; } } };
- return { name,
- offset,
- { ST_FIXED_ARRAY, type.id, N } };
- }
- };
- // std::array
- template<typename T, size_t N>
- struct save_type_deducer<std::array<T, N>>
- {
- static constexpr save_field_t get_save_type(const char *name, size_t offset)
- {
- auto type = save_type_deducer<std::remove_extent_t<T>>::get_save_type(nullptr, 0).type;
- if (type.id <= ST_BOOL || type.id >= ST_DOUBLE)
- return { name, offset, { ST_FIXED_ARRAY, ST_INVALID, N, []() { return save_type_deducer<std::remove_extent_t<T>>::get_save_type(nullptr, 0).type; } } };
- return { name, offset, { ST_FIXED_ARRAY, type.id, N } };
- }
- };
- // savable_allocated_memory_t
- template<typename T, int32_t Tag>
- struct save_type_deducer<savable_allocated_memory_t<T, Tag>>
- {
- static constexpr save_field_t get_save_type(const char *name, size_t offset)
- {
- auto type = save_type_deducer<std::remove_extent_t<T>>::get_save_type(nullptr, 0).type;
- if (type.id <= ST_BOOL || type.id >= ST_DOUBLE)
- return { name, offset, { ST_SAVABLE_DYNAMIC, ST_INVALID, Tag, []() { return save_type_deducer<std::remove_extent_t<T>>::get_save_type(nullptr, 0).type; } } };
- return { name, offset, { ST_SAVABLE_DYNAMIC, type.id, Tag } };
- }
- };
- // save_data_ref<T>
- template<typename T, size_t Tag>
- struct save_type_deducer<save_data_t<T, Tag>>
- {
- static constexpr save_field_t get_save_type(const char *name, size_t offset)
- {
- return { name, offset, { ST_DATA, Tag, 0, nullptr, nullptr, false, nullptr } };
- }
- };
- // std::bitset<N>
- template<size_t N>
- struct save_type_deducer<std::bitset<N>>
- {
- static constexpr save_field_t get_save_type(const char *name, size_t offset)
- {
- return { name, offset, { ST_BITSET, 0, N, nullptr, nullptr, false, nullptr,
- [](void *data, const Json::Value &json, const char *field) {
- std::bitset<N> &as_bitset = *(std::bitset<N> *) data;
- as_bitset.reset();
- if (!json.isString())
- json_print_error(field, "expected string", false);
- else if (strlen(json.asCString()) > N)
- json_print_error(field, "bitset length overflow", false);
- else
- {
- const char *str = json.asCString();
- size_t len = strlen(str);
- for (size_t i = 0; i < len; i++)
- {
- if (str[i] == '0')
- continue;
- else if (str[i] == '1')
- as_bitset[i] = true;
- else
- json_print_error(field, "bad bitset value", false);
- }
- }
- },
- [](const void *data, bool null_for_empty, Json::Value &output) -> bool {
- const std::bitset<N> &as_bitset = *(std::bitset<N> *) data;
- if (as_bitset.none())
- {
- if (null_for_empty)
- return false;
- output = "";
- return true;
- }
- int32_t num_needed;
- for (num_needed = N - 1; num_needed >= 0; num_needed--)
- if (as_bitset[num_needed])
- break;
- // 00100000, num_needed = 2
- // num_needed always >= 0 since none() check done above
- num_needed++;
- std::string result(num_needed, '0');
- for (size_t n = 0; n < num_needed; n++)
- if (as_bitset[n])
- result[n] = '1';
- output = result;
- return true;
- }
- }
- };
- }
- };
- // deduce type via template deduction; use this generally
- // since it prevents user error and allows seamless type upgrades.
- #define FIELD_AUTO(f) save_type_deducer<decltype(DECLARE_SAVE_STRUCT::f)>::get_save_type(FIELD(f))
- // simple macro for a `char*` of TAG_LEVEL allocation
- #define FIELD_LEVEL_STRING(f) \
- { \
- FIELD(f), \
- { \
- ST_STRING, TAG_LEVEL \
- } \
- }
- // simple macro for a `char*` of TAG_GAME allocation
- #define FIELD_GAME_STRING(f) \
- { \
- FIELD(f), \
- { \
- ST_STRING, TAG_GAME \
- } \
- }
- // simple macro for a struct type
- #define FIELD_STRUCT(f, t) \
- { \
- FIELD(f), \
- { \
- ST_STRUCT, 0, sizeof(t), nullptr, &t##_savestruct \
- } \
- }
- // simple macro for a simple field with no parameters
- #define FIELD_SIMPLE(f, t) \
- { \
- FIELD(f), \
- { \
- t \
- } \
- }
- // macro for creating save type deducer for
- // specified struct type
- #define MAKE_STRUCT_SAVE_DEDUCER(t) \
- template<> \
- struct save_type_deducer<t> \
- { \
- static constexpr save_field_t get_save_type(const char *name, size_t offset) \
- { \
- return { name, offset, { ST_STRUCT, 0, sizeof(t), nullptr, &t##_savestruct } }; \
- } \
- };
- #define DECLARE_SAVE_STRUCT level_entry_t
- SAVE_STRUCT_START
- FIELD_AUTO(map_name),
- FIELD_AUTO(pretty_name),
- FIELD_AUTO(total_secrets),
- FIELD_AUTO(found_secrets),
- FIELD_AUTO(total_monsters),
- FIELD_AUTO(killed_monsters),
- FIELD_AUTO(time),
- FIELD_AUTO(visit_order)
- SAVE_STRUCT_END
- #undef DECLARE_SAVE_STRUCT
- MAKE_STRUCT_SAVE_DEDUCER(level_entry_t);
- // clang-format off
- #define DECLARE_SAVE_STRUCT game_locals_t
- SAVE_STRUCT_START
- FIELD_AUTO(helpmessage1),
- FIELD_AUTO(helpmessage2),
- FIELD_AUTO(help1changed),
- FIELD_AUTO(help2changed),
- // clients is set by load/init only
- FIELD_AUTO(spawnpoint),
- FIELD_AUTO(maxclients),
- FIELD_AUTO(maxentities),
- FIELD_AUTO(cross_level_flags),
- FIELD_AUTO(cross_unit_flags),
- FIELD_AUTO(autosaved),
- FIELD_AUTO(level_entries)
- SAVE_STRUCT_END
- #undef DECLARE_SAVE_STRUCT
- #define DECLARE_SAVE_STRUCT level_locals_t
- SAVE_STRUCT_START
- FIELD_AUTO(time),
- FIELD_AUTO(level_name),
- FIELD_AUTO(mapname),
- FIELD_AUTO(nextmap),
- FIELD_AUTO(intermissiontime),
- FIELD_LEVEL_STRING(changemap),
- FIELD_LEVEL_STRING(achievement),
- FIELD_AUTO(exitintermission),
- FIELD_AUTO(intermission_clear),
- FIELD_AUTO(intermission_origin),
- FIELD_AUTO(intermission_angle),
- // pic_health is set by worldspawn
- // pic_ping is set by worldspawn
-
- FIELD_AUTO(total_secrets),
- FIELD_AUTO(found_secrets),
-
- FIELD_AUTO(total_goals),
- FIELD_AUTO(found_goals),
-
- FIELD_AUTO(total_monsters),
- FIELD_AUTO(monsters_registered),
- FIELD_AUTO(killed_monsters),
- // current_entity not necessary to save
-
- FIELD_AUTO(body_que),
- FIELD_AUTO(power_cubes),
-
- // ROGUE
- FIELD_AUTO(disguise_violator),
- FIELD_AUTO(disguise_violation_time),
- // ROGUE
- FIELD_AUTO(coop_level_restart_time),
- FIELD_LEVEL_STRING(goals),
- FIELD_AUTO(goal_num),
- FIELD_AUTO(vwep_offset),
- FIELD_AUTO(valid_poi),
- FIELD_AUTO(current_poi),
- FIELD_AUTO(current_poi_stage),
- FIELD_AUTO(current_poi_image),
- FIELD_AUTO(current_dynamic_poi),
- FIELD_LEVEL_STRING(start_items),
- FIELD_AUTO(no_grapple),
- FIELD_AUTO(gravity),
- FIELD_AUTO(hub_map),
- FIELD_AUTO(health_bar_entities),
- FIELD_AUTO(intermission_server_frame),
- FIELD_AUTO(story_active),
- FIELD_AUTO(next_auto_save)
- SAVE_STRUCT_END
- #undef DECLARE_SAVE_STRUCT
- #define DECLARE_SAVE_STRUCT pmove_state_t
- SAVE_STRUCT_START
- FIELD_AUTO(pm_type),
- FIELD_AUTO(origin),
- FIELD_AUTO(velocity),
- FIELD_AUTO(pm_flags),
- FIELD_AUTO(pm_time),
- FIELD_AUTO(gravity),
- FIELD_AUTO(delta_angles),
- FIELD_AUTO(viewheight)
- SAVE_STRUCT_END
- #undef DECLARE_SAVE_STRUCT
- #define DECLARE_SAVE_STRUCT player_state_t
- SAVE_STRUCT_START
- FIELD_STRUCT(pmove, pmove_state_t),
- FIELD_AUTO(viewangles),
- FIELD_AUTO(viewoffset),
- // kick_angles only last 1 frame
-
- FIELD_AUTO(gunangles),
- FIELD_AUTO(gunoffset),
- FIELD_AUTO(gunindex),
- FIELD_AUTO(gunframe),
- FIELD_AUTO(gunskin),
- // blend is calculated by ClientEndServerFrame
- FIELD_AUTO(fov),
- // rdflags are generated by ClientEndServerFrame
- FIELD_AUTO(stats)
- SAVE_STRUCT_END
- #undef DECLARE_SAVE_STRUCT
- #define DECLARE_SAVE_STRUCT height_fog_t
- SAVE_STRUCT_START
- FIELD_AUTO(start),
- FIELD_AUTO(end),
- FIELD_AUTO(falloff),
- FIELD_AUTO(density)
- SAVE_STRUCT_END
- #undef DECLARE_SAVE_STRUCT
- #define DECLARE_SAVE_STRUCT client_persistant_t
- SAVE_STRUCT_START
- FIELD_AUTO(userinfo),
- FIELD_AUTO(social_id),
- FIELD_AUTO(netname),
- FIELD_AUTO(hand),
- FIELD_AUTO(health),
- FIELD_AUTO(max_health),
- FIELD_AUTO(savedFlags),
- FIELD_AUTO(selected_item),
- FIELD_SIMPLE(inventory, ST_INVENTORY),
- FIELD_AUTO(max_ammo),
-
- FIELD_AUTO(weapon),
- FIELD_AUTO(lastweapon),
-
- FIELD_AUTO(power_cubes),
- FIELD_AUTO(score),
-
- FIELD_AUTO(game_help1changed),
- FIELD_AUTO(game_help2changed),
- FIELD_AUTO(helpchanged),
- FIELD_AUTO(help_time),
-
- FIELD_AUTO(spectator),
- // save the wanted fog, but not the current fog
- // or transition time so it sends immediately
- FIELD_AUTO(wanted_fog),
- FIELD_STRUCT(wanted_heightfog, height_fog_t),
- FIELD_AUTO(megahealth_time),
- FIELD_AUTO(lives),
- FIELD_AUTO(n64_crouch_warn_times),
- FIELD_AUTO(n64_crouch_warning)
- SAVE_STRUCT_END
- #undef DECLARE_SAVE_STRUCT
- #define DECLARE_SAVE_STRUCT gclient_t
- SAVE_STRUCT_START
- FIELD_STRUCT(ps, player_state_t),
- // ping... duh
- FIELD_STRUCT(pers, client_persistant_t),
- FIELD_STRUCT(resp.coop_respawn, client_persistant_t),
- FIELD_AUTO(resp.entertime),
- FIELD_AUTO(resp.score),
- FIELD_AUTO(resp.cmd_angles),
- FIELD_AUTO(resp.spectator),
- // old_pmove is not necessary to persist
- // showscores, showinventory, showhelp not necessary
- // buttons, oldbuttons, latched_buttons not necessary
- // weapon_thunk not necessary
-
- FIELD_AUTO(newweapon),
- // damage_ members are calculated on damage
- FIELD_AUTO(killer_yaw),
-
- FIELD_AUTO(weaponstate),
- FIELD_AUTO(kick.angles),
- FIELD_AUTO(kick.origin),
- FIELD_AUTO(kick.total),
- FIELD_AUTO(kick.time),
- FIELD_AUTO(quake_time),
- FIELD_AUTO(v_dmg_roll),
- FIELD_AUTO(v_dmg_pitch),
- FIELD_AUTO(v_dmg_time),
- FIELD_AUTO(fall_time),
- FIELD_AUTO(fall_value),
- FIELD_AUTO(damage_alpha),
- FIELD_AUTO(bonus_alpha),
- FIELD_AUTO(damage_blend),
- FIELD_AUTO(v_angle),
- FIELD_AUTO(bobtime),
- FIELD_AUTO(oldviewangles),
- FIELD_AUTO(oldvelocity),
- FIELD_AUTO(oldgroundentity),
- FIELD_AUTO(next_drown_time),
- FIELD_AUTO(old_waterlevel),
- FIELD_AUTO(breather_sound),
-
- FIELD_AUTO(machinegun_shots),
-
- FIELD_AUTO(anim_end),
- FIELD_AUTO(anim_priority),
- FIELD_AUTO(anim_duck),
- FIELD_AUTO(anim_run),
-
- FIELD_AUTO(quad_time),
- FIELD_AUTO(invincible_time),
- FIELD_AUTO(breather_time),
- FIELD_AUTO(enviro_time),
- FIELD_AUTO(invisible_time),
- FIELD_AUTO(grenade_blew_up),
- FIELD_AUTO(grenade_time),
- FIELD_AUTO(grenade_finished_time),
- FIELD_AUTO(quadfire_time),
- FIELD_AUTO(silencer_shots),
- FIELD_AUTO(weapon_sound),
- FIELD_AUTO(pickup_msg_time),
- // flood stuff is dm only
-
- FIELD_AUTO(respawn_time),
- // chasecam not required to persist
- FIELD_AUTO(double_time),
- FIELD_AUTO(ir_time),
- FIELD_AUTO(nuke_time),
- FIELD_AUTO(tracker_pain_time),
-
- // owned_sphere is DM only
- FIELD_AUTO(empty_click_sound),
- FIELD_AUTO(trail_head),
- FIELD_AUTO(trail_tail),
- FIELD_GAME_STRING(landmark_name),
- FIELD_AUTO(landmark_rel_pos),
- FIELD_AUTO(landmark_free_fall),
- FIELD_AUTO(landmark_noise_time),
- FIELD_AUTO(invisibility_fade_time),
- FIELD_AUTO(last_ladder_pos),
- FIELD_AUTO(last_ladder_sound),
- FIELD_AUTO(sight_entity),
- FIELD_AUTO(sight_entity_time),
- FIELD_AUTO(sound_entity),
- FIELD_AUTO(sound_entity_time),
- FIELD_AUTO(sound2_entity),
- FIELD_AUTO(sound2_entity_time),
- FIELD_AUTO(last_firing_time),
- SAVE_STRUCT_END
- #undef DECLARE_SAVE_STRUCT
- // clang-format on
- static bool edict_t_gravity_is_empty(const void *data)
- {
- return *((const float *) data) == 1.f;
- }
- static bool edict_t_gravityVector_is_empty(const void *data)
- {
- constexpr vec3_t up_vector = { 0, 0, -1 };
- return *(const vec3_t *) data == up_vector;
- }
- // clang-format off
- #define DECLARE_SAVE_STRUCT edict_t
- SAVE_STRUCT_START
- // entity_state_t stuff; only one instance
- // so no need to do a whole save struct
- FIELD_AUTO(s.origin),
- FIELD_AUTO(s.angles),
- FIELD_AUTO(s.old_origin),
- FIELD_AUTO(s.modelindex),
- FIELD_AUTO(s.modelindex2),
- FIELD_AUTO(s.modelindex3),
- FIELD_AUTO(s.modelindex4),
- FIELD_AUTO(s.frame),
- FIELD_AUTO(s.skinnum),
- FIELD_AUTO(s.effects),
- FIELD_AUTO(s.renderfx),
- // s.solid is set by linkentity
- // events are cleared on each frame, no need to save
- FIELD_AUTO(s.sound),
- FIELD_AUTO(s.alpha),
- FIELD_AUTO(s.scale),
- FIELD_AUTO(s.instance_bits),
- // server stuff
- // client is auto-set
- // inuse is implied
- FIELD_AUTO(linkcount),
- // area, num_clusters, clusternums, headnode, areanum, areanum2
- // are set by linkentity and can't be saved
- FIELD_AUTO(svflags),
- FIELD_AUTO(mins),
- FIELD_AUTO(maxs),
- // absmin, absmax and size are set by linkentity
- FIELD_AUTO(solid),
- FIELD_AUTO(clipmask),
- FIELD_AUTO(owner),
- // game stuff
- FIELD_AUTO(spawn_count),
- FIELD_AUTO(movetype),
- FIELD_AUTO(flags),
-
- FIELD_LEVEL_STRING(model),
- FIELD_AUTO(freetime),
-
- FIELD_LEVEL_STRING(message),
- FIELD_LEVEL_STRING(classname), // FIXME: should allow loading from constants
- FIELD_AUTO(spawnflags),
- FIELD_AUTO(timestamp),
- FIELD_AUTO(angle),
- FIELD_LEVEL_STRING(target),
- FIELD_LEVEL_STRING(targetname),
- FIELD_LEVEL_STRING(killtarget),
- FIELD_LEVEL_STRING(team),
- FIELD_LEVEL_STRING(pathtarget),
- FIELD_LEVEL_STRING(deathtarget),
- FIELD_LEVEL_STRING(healthtarget),
- FIELD_LEVEL_STRING(itemtarget),
- FIELD_LEVEL_STRING(combattarget),
- FIELD_AUTO(target_ent),
-
- FIELD_AUTO(speed),
- FIELD_AUTO(accel),
- FIELD_AUTO(decel),
- FIELD_AUTO(movedir),
- FIELD_AUTO(pos1),
- FIELD_AUTO(pos2),
- FIELD_AUTO(pos3),
-
- FIELD_AUTO(velocity),
- FIELD_AUTO(avelocity),
- FIELD_AUTO(mass),
- FIELD_AUTO(air_finished),
- FIELD_AUTO(gravity).set_is_empty(edict_t_gravity_is_empty),
-
- FIELD_AUTO(goalentity),
- FIELD_AUTO(movetarget),
- FIELD_AUTO(yaw_speed),
- FIELD_AUTO(ideal_yaw),
- FIELD_AUTO(nextthink),
- FIELD_AUTO(prethink),
- FIELD_AUTO(postthink),
- FIELD_AUTO(think),
- FIELD_AUTO(touch),
- FIELD_AUTO(use),
- FIELD_AUTO(pain),
- FIELD_AUTO(die),
-
- FIELD_AUTO(touch_debounce_time),
- FIELD_AUTO(pain_debounce_time),
- FIELD_AUTO(damage_debounce_time),
- FIELD_AUTO(fly_sound_debounce_time),
- FIELD_AUTO(last_move_time),
-
- FIELD_AUTO(health),
- FIELD_AUTO(max_health),
- FIELD_AUTO(gib_health),
- FIELD_AUTO(deadflag),
- FIELD_AUTO(show_hostile),
- FIELD_AUTO(powerarmor_time),
- FIELD_LEVEL_STRING(map),
-
- FIELD_AUTO(viewheight),
- FIELD_AUTO(takedamage),
- FIELD_AUTO(dmg),
- FIELD_AUTO(radius_dmg),
- FIELD_AUTO(dmg_radius),
- FIELD_AUTO(sounds),
- FIELD_AUTO(count),
-
- FIELD_AUTO(chain),
- FIELD_AUTO(enemy),
- FIELD_AUTO(oldenemy),
- FIELD_AUTO(activator),
- FIELD_AUTO(groundentity),
- FIELD_AUTO(groundentity_linkcount),
- FIELD_AUTO(teamchain),
- FIELD_AUTO(teammaster),
- FIELD_AUTO(mynoise),
- FIELD_AUTO(mynoise2),
-
- FIELD_AUTO(noise_index),
- FIELD_AUTO(noise_index2),
- FIELD_AUTO(volume),
- FIELD_AUTO(attenuation),
-
- FIELD_AUTO(wait),
- FIELD_AUTO(delay),
- FIELD_AUTO(random),
- FIELD_AUTO(teleport_time),
-
- FIELD_AUTO(watertype),
- FIELD_AUTO(waterlevel),
-
- FIELD_AUTO(move_origin),
- FIELD_AUTO(move_angles),
- FIELD_AUTO(style),
- FIELD_LEVEL_STRING(style_on),
- FIELD_LEVEL_STRING(style_off),
- FIELD_AUTO(item),
- FIELD_AUTO(crosslevel_flags),
- // moveinfo_t
- FIELD_AUTO(moveinfo.start_origin),
- FIELD_AUTO(moveinfo.start_angles),
- FIELD_AUTO(moveinfo.end_origin),
- FIELD_AUTO(moveinfo.end_angles),
- FIELD_AUTO(moveinfo.end_angles_reversed),
-
- FIELD_AUTO(moveinfo.sound_start),
- FIELD_AUTO(moveinfo.sound_middle),
- FIELD_AUTO(moveinfo.sound_end),
-
- FIELD_AUTO(moveinfo.accel),
- FIELD_AUTO(moveinfo.speed),
- FIELD_AUTO(moveinfo.decel),
- FIELD_AUTO(moveinfo.distance),
- FIELD_AUTO(moveinfo.wait),
-
- FIELD_AUTO(moveinfo.state),
- FIELD_AUTO(moveinfo.reversing),
- FIELD_AUTO(moveinfo.dir),
- FIELD_AUTO(moveinfo.dest),
- FIELD_AUTO(moveinfo.current_speed),
- FIELD_AUTO(moveinfo.move_speed),
- FIELD_AUTO(moveinfo.next_speed),
- FIELD_AUTO(moveinfo.remaining_distance),
- FIELD_AUTO(moveinfo.decel_distance),
- FIELD_AUTO(moveinfo.endfunc),
- FIELD_AUTO(moveinfo.blocked),
- FIELD_AUTO(moveinfo.curve_ref),
- FIELD_AUTO(moveinfo.curve_positions),
- FIELD_AUTO(moveinfo.curve_frame),
- FIELD_AUTO(moveinfo.subframe),
- FIELD_AUTO(moveinfo.num_subframes),
- FIELD_AUTO(moveinfo.num_frames_done),
- // monsterinfo_t
- FIELD_AUTO(monsterinfo.active_move),
- FIELD_AUTO(monsterinfo.next_move),
- FIELD_AUTO(monsterinfo.aiflags),
- FIELD_AUTO(monsterinfo.nextframe),
- FIELD_AUTO(monsterinfo.scale),
-
- FIELD_AUTO(monsterinfo.stand),
- FIELD_AUTO(monsterinfo.idle),
- FIELD_AUTO(monsterinfo.search),
- FIELD_AUTO(monsterinfo.walk),
- FIELD_AUTO(monsterinfo.run),
- FIELD_AUTO(monsterinfo.dodge),
- FIELD_AUTO(monsterinfo.attack),
- FIELD_AUTO(monsterinfo.melee),
- FIELD_AUTO(monsterinfo.sight),
- FIELD_AUTO(monsterinfo.checkattack),
- FIELD_AUTO(monsterinfo.setskin),
-
- FIELD_AUTO(monsterinfo.pausetime),
- FIELD_AUTO(monsterinfo.attack_finished),
- FIELD_AUTO(monsterinfo.fire_wait),
- FIELD_AUTO(monsterinfo.saved_goal),
- FIELD_AUTO(monsterinfo.search_time),
- FIELD_AUTO(monsterinfo.trail_time),
- FIELD_AUTO(monsterinfo.last_sighting),
- FIELD_AUTO(monsterinfo.attack_state),
- FIELD_AUTO(monsterinfo.lefty),
- FIELD_AUTO(monsterinfo.idle_time),
- FIELD_AUTO(monsterinfo.linkcount),
- FIELD_AUTO(monsterinfo.power_armor_type),
- FIELD_AUTO(monsterinfo.power_armor_power),
- FIELD_AUTO(monsterinfo.initial_power_armor_type),
- FIELD_AUTO(monsterinfo.max_power_armor_power),
- FIELD_AUTO(monsterinfo.weapon_sound),
- FIELD_AUTO(monsterinfo.engine_sound),
- FIELD_AUTO(monsterinfo.blocked),
- FIELD_AUTO(monsterinfo.last_hint_time),
- FIELD_AUTO(monsterinfo.goal_hint),
- FIELD_AUTO(monsterinfo.medicTries),
- FIELD_AUTO(monsterinfo.badMedic1),
- FIELD_AUTO(monsterinfo.badMedic2),
- FIELD_AUTO(monsterinfo.healer),
- FIELD_AUTO(monsterinfo.duck),
- FIELD_AUTO(monsterinfo.unduck),
- FIELD_AUTO(monsterinfo.sidestep),
- FIELD_AUTO(monsterinfo.base_height),
- FIELD_AUTO(monsterinfo.next_duck_time),
- FIELD_AUTO(monsterinfo.duck_wait_time),
- FIELD_AUTO(monsterinfo.last_player_enemy),
- FIELD_AUTO(monsterinfo.blindfire),
- FIELD_AUTO(monsterinfo.can_jump),
- FIELD_AUTO(monsterinfo.had_visibility),
- FIELD_AUTO(monsterinfo.drop_height),
- FIELD_AUTO(monsterinfo.jump_height),
- FIELD_AUTO(monsterinfo.blind_fire_delay),
- FIELD_AUTO(monsterinfo.blind_fire_target),
- FIELD_AUTO(monsterinfo.monster_slots),
- FIELD_AUTO(monsterinfo.monster_used),
- FIELD_AUTO(monsterinfo.commander),
- FIELD_AUTO( monsterinfo.quad_time ),
- FIELD_AUTO( monsterinfo.invincible_time ),
- FIELD_AUTO( monsterinfo.double_time ),
- FIELD_AUTO( monsterinfo.surprise_time ),
- FIELD_AUTO( monsterinfo.armor_type ),
- FIELD_AUTO( monsterinfo.armor_power ),
- FIELD_AUTO( monsterinfo.close_sight_tripped ),
- FIELD_AUTO( monsterinfo.melee_debounce_time ),
- FIELD_AUTO( monsterinfo.strafe_check_time ),
- FIELD_AUTO( monsterinfo.base_health ),
- FIELD_AUTO( monsterinfo.health_scaling ),
- FIELD_AUTO( monsterinfo.next_move_time ),
- FIELD_AUTO( monsterinfo.bad_move_time ),
- FIELD_AUTO( monsterinfo.bump_time ),
- FIELD_AUTO( monsterinfo.random_change_time ),
- FIELD_AUTO( monsterinfo.path_blocked_counter ),
- FIELD_AUTO( monsterinfo.path_wait_time ),
- FIELD_AUTO( monsterinfo.combat_style ),
- FIELD_AUTO( monsterinfo.fly_max_distance ),
- FIELD_AUTO( monsterinfo.fly_min_distance ),
- FIELD_AUTO( monsterinfo.fly_acceleration ),
- FIELD_AUTO( monsterinfo.fly_speed ),
- FIELD_AUTO( monsterinfo.fly_ideal_position ),
- FIELD_AUTO( monsterinfo.fly_position_time ),
- FIELD_AUTO( monsterinfo.fly_buzzard ),
- FIELD_AUTO( monsterinfo.fly_above ),
- FIELD_AUTO( monsterinfo.fly_pinned ),
- FIELD_AUTO( monsterinfo.fly_thrusters ),
- FIELD_AUTO( monsterinfo.fly_recovery_time ),
- FIELD_AUTO( monsterinfo.fly_recovery_dir ),
- FIELD_AUTO( monsterinfo.checkattack_time ),
- FIELD_AUTO( monsterinfo.start_frame ),
- FIELD_AUTO( monsterinfo.dodge_time ),
- FIELD_AUTO( monsterinfo.move_block_counter ),
- FIELD_AUTO( monsterinfo.move_block_change_time ),
- FIELD_AUTO( monsterinfo.react_to_damage_time ),
- FIELD_AUTO(monsterinfo.jump_time),
- FIELD_SIMPLE( monsterinfo.reinforcements, ST_REINFORCEMENTS ),
- FIELD_AUTO( monsterinfo.chosen_reinforcements ),
- // back to edict_t
- FIELD_AUTO( plat2flags ),
- FIELD_AUTO( offset ),
- FIELD_AUTO( gravityVector ).set_is_empty( edict_t_gravityVector_is_empty ),
- FIELD_AUTO( bad_area ),
- FIELD_AUTO( hint_chain ),
- FIELD_AUTO( monster_hint_chain ),
- FIELD_AUTO( target_hint_chain ),
- FIELD_AUTO( hint_chain_id ),
- FIELD_AUTO( clock_message ),
- FIELD_AUTO( dead_time ),
- FIELD_AUTO( beam ),
- FIELD_AUTO( beam2 ),
- FIELD_AUTO(proboscus),
- FIELD_AUTO( disintegrator ),
- FIELD_AUTO( disintegrator_time ),
- FIELD_AUTO( hackflags ),
-
- FIELD_AUTO( fog.color ),
- FIELD_AUTO( fog.density ),
- FIELD_AUTO( fog.color_off ),
- FIELD_AUTO( fog.density_off ),
- FIELD_AUTO( fog.sky_factor ),
- FIELD_AUTO( fog.sky_factor_off ),
- FIELD_AUTO( heightfog.falloff ),
- FIELD_AUTO( heightfog.density ),
- FIELD_AUTO( heightfog.start_color ),
- FIELD_AUTO( heightfog.start_dist ),
- FIELD_AUTO( heightfog.end_color ),
- FIELD_AUTO( heightfog.end_dist ),
- FIELD_AUTO( heightfog.falloff_off ),
- FIELD_AUTO( heightfog.density_off ),
- FIELD_AUTO( heightfog.start_color_off ),
- FIELD_AUTO( heightfog.start_dist_off ),
- FIELD_AUTO( heightfog.end_color_off ),
- FIELD_AUTO( heightfog.end_dist_off ),
- FIELD_AUTO( item_picked_up_by ),
- FIELD_AUTO( slime_debounce_time ),
- FIELD_AUTO( bmodel_anim.start ),
- FIELD_AUTO( bmodel_anim.end ),
- FIELD_AUTO( bmodel_anim.style ),
- FIELD_AUTO( bmodel_anim.speed ),
- FIELD_AUTO( bmodel_anim.nowrap ),
- FIELD_AUTO( bmodel_anim.alt_start ),
- FIELD_AUTO( bmodel_anim.alt_end ),
- FIELD_AUTO( bmodel_anim.alt_style ),
- FIELD_AUTO( bmodel_anim.alt_speed ),
- FIELD_AUTO( bmodel_anim.alt_nowrap ),
- FIELD_AUTO( bmodel_anim.enabled ),
- FIELD_AUTO( bmodel_anim.alternate ),
- FIELD_AUTO( bmodel_anim.currently_alternate ),
- FIELD_AUTO( bmodel_anim.next_tick ),
-
- FIELD_AUTO( lastMOD.id ),
- FIELD_AUTO( lastMOD.friendly_fire ),
- SAVE_STRUCT_END
- #undef DECLARE_SAVE_STRUCT
- // clang-format on
- inline size_t get_simple_type_size(save_type_id_t id, bool fatal = true)
- {
- switch (id)
- {
- case ST_BOOL:
- return sizeof(bool);
- case ST_INT8:
- case ST_UINT8:
- return sizeof(uint8_t);
- case ST_INT16:
- case ST_UINT16:
- return sizeof(uint16_t);
- case ST_INT32:
- case ST_UINT32:
- return sizeof(uint32_t);
- case ST_INT64:
- case ST_UINT64:
- case ST_TIME:
- return sizeof(uint64_t);
- case ST_FLOAT:
- return sizeof(float);
- case ST_DOUBLE:
- return sizeof(double);
- case ST_ENTITY:
- case ST_ITEM_POINTER:
- return sizeof(size_t);
- case ST_ITEM_INDEX:
- return sizeof(uint32_t);
- case ST_SAVABLE_DYNAMIC:
- return sizeof(savable_allocated_memory_t<void *, 0>);
- default:
- if (fatal)
- gi.Com_ErrorFmt("Can't calculate static size for type ID {}", (int32_t) id);
- break;
- }
- return 0;
- }
- size_t get_complex_type_size(const save_type_t &type)
- {
- // these are simple types
- if (auto simple = get_simple_type_size(type.id, false))
- return simple;
- switch (type.id)
- {
- case ST_STRUCT:
- return type.count;
- case ST_FIXED_ARRAY: {
- save_type_t element_type;
- size_t element_size;
- if (type.type_resolver)
- {
- element_type = type.type_resolver();
- element_size = get_complex_type_size(element_type);
- }
- else
- {
- element_size = get_simple_type_size((save_type_id_t) type.tag);
- element_type = { (save_type_id_t) type.tag };
- }
- return element_size * type.count;
- }
- default:
- gi.Com_ErrorFmt("Can't calculate static size for type ID {}", (int32_t) type.id);
- }
- return 0;
- }
- void read_save_struct_json(const Json::Value &json, void *data, const save_struct_t *structure);
- void read_save_type_json(const Json::Value &json, void *data, const save_type_t *type, const char *field)
- {
- switch (type->id)
- {
- case ST_BOOL:
- if (!json.isBool())
- json_print_error(field, "expected boolean", false);
- else
- *((bool *) data) = json.asBool();
- return;
- case ST_ENUM:
- if (!json.isIntegral())
- json_print_error(field, "expected integer", false);
- else if (type->count == 1)
- {
- if (json.isInt())
- {
- if (json.asInt() < INT8_MIN || json.asInt() > INT8_MAX)
- json_print_error(field, "int8 out of range", false);
- else
- *((int8_t *) data) = json.asInt();
- }
- else if (json.isUInt())
- {
- if (json.asUInt() > UINT8_MAX)
- json_print_error(field, "uint8 out of range", false);
- else
- *((uint8_t *) data) = json.asUInt();
- }
- else
- json_print_error(field, "int8 out of range (is 64-bit)", false);
- return;
- }
- else if (type->count == 2)
- {
- if (json.isInt())
- {
- if (json.asInt() < INT16_MIN || json.asInt() > INT16_MAX)
- json_print_error(field, "int16 out of range", false);
- else
- *((int16_t *) data) = json.asInt();
- }
- else if (json.isUInt())
- {
- if (json.asUInt() > UINT16_MAX)
- json_print_error(field, "uint16 out of range", false);
- else
- *((uint16_t *) data) = json.asUInt();
- }
- else
- json_print_error(field, "int16 out of range (is 64-bit)", false);
- return;
- }
- else if (type->count == 4)
- {
- if (json.isInt())
- {
- if (json.asInt64() < INT32_MIN || json.asInt64() > INT32_MAX)
- json_print_error(field, "int32 out of range", false);
- else
- *((int32_t *) data) = json.asInt();
- }
- else if (json.isUInt())
- {
- if (json.asUInt64() > UINT32_MAX)
- json_print_error(field, "uint32 out of range", false);
- else
- *((uint32_t *) data) = json.asUInt();
- }
- else
- json_print_error(field, "int32 out of range (is 64-bit)", false);
- return;
- }
- else if (type->count == 8)
- {
- if (json.isInt64())
- *((int64_t *) data) = json.asInt64();
- else if (json.isUInt64())
- *((int64_t *) data) = json.asUInt64();
- else if (json.isInt())
- *((int64_t *) data) = json.asInt();
- else if (json.isUInt())
- *((int64_t *) data) = json.asUInt();
- else
- json_print_error(field, "int64 not integral", false);
- return;
- }
- json_print_error(field, "invalid enum size", true);
- return;
- case ST_INT8:
- if (!json.isInt())
- json_print_error(field, "expected integer", false);
- else if (json.asInt() < INT8_MIN || json.asInt() > INT8_MAX)
- json_print_error(field, "int8 out of range", false);
- else
- *((int8_t *) data) = json.asInt();
- return;
- case ST_INT16:
- if (!json.isInt())
- json_print_error(field, "expected integer", false);
- else if (json.asInt() < INT16_MIN || json.asInt() > INT16_MAX)
- json_print_error(field, "int16 out of range", false);
- else
- *((int16_t *) data) = json.asInt();
- return;
- case ST_INT32:
- if (!json.isInt())
- json_print_error(field, "expected integer", false);
- else if (json.asInt() < INT32_MIN || json.asInt() > INT32_MAX)
- json_print_error(field, "int32 out of range", false);
- else
- *((int32_t *) data) = json.asInt();
- return;
- case ST_INT64:
- if (!json.isInt64())
- json_print_error(field, "expected integer", false);
- else
- *((int64_t *) data) = json.asInt64();
- return;
- case ST_UINT8:
- if (!json.isUInt())
- json_print_error(field, "expected integer", false);
- else if (json.asUInt() > UINT8_MAX)
- json_print_error(field, "uint8 out of range", false);
- else
- *((uint8_t *) data) = json.asUInt();
- return;
- case ST_UINT16:
- if (!json.isUInt())
- json_print_error(field, "expected integer", false);
- else if (json.asUInt() > UINT16_MAX)
- json_print_error(field, "uint16 out of range", false);
- else
- *((uint16_t *) data) = json.asUInt();
- return;
- case ST_UINT32:
- if (!json.isUInt())
- json_print_error(field, "expected integer", false);
- else if (json.asUInt() > UINT32_MAX)
- json_print_error(field, "uint32 out of range", false);
- else
- *((uint32_t *) data) = json.asUInt();
- return;
- case ST_UINT64:
- if (!json.isUInt64())
- json_print_error(field, "expected integer", false);
- else
- *((uint64_t *) data) = json.asUInt64();
- return;
- case ST_FLOAT:
- if (!json.isDouble())
- json_print_error(field, "expected number", false);
- else if (isnan(json.asDouble()))
- *((float *) data) = std::numeric_limits<float>::quiet_NaN();
- else
- *((float *) data) = json.asFloat();
- return;
- case ST_DOUBLE:
- if (!json.isDouble())
- json_print_error(field, "expected number", false);
- else
- *((double *) data) = json.asDouble();
- return;
- case ST_STRING:
- if (json.isNull())
- *((char **) data) = nullptr;
- else if (json.isString())
- {
- if (type->count && strlen(json.asCString()) >= type->count)
- json_print_error(field, "static-length dynamic string overrun", false);
- else
- {
- size_t len = strlen(json.asCString());
- char *str = *((char **) data) = (char *) gi.TagMalloc(type->count ? type->count : (len + 1), type->tag);
- strcpy(str, json.asCString());
- str[len] = 0;
- }
- }
- else if (json.isArray())
- {
- if (type->count && json.size() >= type->count - 1)
- json_print_error(field, "static-length dynamic string overrun", false);
- else
- {
- size_t len = json.size();
- char *str = *((char **) data) = (char *) gi.TagMalloc(type->count ? type->count : (len + 1), type->tag);
- for (Json::Value::ArrayIndex i = 0; i < json.size(); i++)
- {
- const Json::Value &chr = json[i];
- if (!chr.isInt())
- json_print_error(field, "expected number", false);
- else if (chr.asInt() < 0 || chr.asInt() > UINT8_MAX)
- json_print_error(field, "char out of range", false);
- str[i] = chr.asInt();
- }
- str[len] = 0;
- }
- }
- else
- json_print_error(field, "expected string, array or null", false);
- return;
- case ST_FIXED_STRING:
- if (json.isString())
- {
- if (type->count && strlen(json.asCString()) >= type->count)
- json_print_error(field, "fixed length string overrun", false);
- else
- strcpy((char *) data, json.asCString());
- }
- else if (json.isArray())
- {
- if (type->count && json.size() >= type->count - 1)
- json_print_error(field, "fixed length string overrun", false);
- else
- {
- Json::Value::ArrayIndex i;
- for (i = 0; i < json.size(); i++)
- {
- const Json::Value &chr = json[i];
- if (!chr.isInt())
- json_print_error(field, "expected number", false);
- else if (chr.asInt() < 0 || chr.asInt() > UINT8_MAX)
- json_print_error(field, "char out of range", false);
- ((char *) data)[i] = chr.asInt();
- }
- ((char *) data)[i] = 0;
- }
- }
- else
- json_print_error(field, "expected string or array", false);
- return;
- case ST_FIXED_ARRAY:
- if (!json.isArray())
- json_print_error(field, "expected array", false);
- else if (type->count != json.size())
- json_print_error(field, "fixed array length mismatch", false);
- else
- {
- uint8_t *element = (uint8_t *) data;
- size_t element_size;
- save_type_t element_type;
- if (type->type_resolver)
- {
- element_type = type->type_resolver();
- element_size = get_complex_type_size(element_type);
- }
- else
- {
- element_size = get_simple_type_size((save_type_id_t) type->tag);
- element_type = { (save_type_id_t) type->tag };
- }
- for (Json::Value::ArrayIndex i = 0; i < type->count; i++, element += element_size)
- {
- const Json::Value &v = json[i];
- read_save_type_json(v, element, &element_type,
- fmt::format("[{}]", i).c_str());
- }
- }
- return;
- case ST_SAVABLE_DYNAMIC:
- if (!json.isArray())
- json_print_error(field, "expected array", false);
- else
- {
- savable_allocated_memory_t<void, 0> *savptr = (savable_allocated_memory_t<void, 0> *) data;
- size_t element_size;
- save_type_t element_type;
- if (type->type_resolver)
- {
- element_type = type->type_resolver();
- element_size = get_complex_type_size(element_type);
- }
- else
- {
- element_size = get_simple_type_size((save_type_id_t) type->tag);
- element_type = { (save_type_id_t) type->tag };
- }
- savptr->count = json.size();
- savptr->ptr = gi.TagMalloc(element_size * savptr->count, type->count);
- byte *out_element = (byte *) savptr->ptr;
- for (Json::Value::ArrayIndex i = 0; i < savptr->count; i++, out_element += element_size)
- {
- const Json::Value &v = json[i];
- read_save_type_json(v, out_element, &element_type,
- fmt::format("[{}]", i).c_str());
- }
- }
- return;
- case ST_BITSET:
- type->read(data, json, field);
- return;
- case ST_STRUCT:
- if (!json.isNull())
- {
- json_push_stack(field);
- read_save_struct_json(json, data, type->structure);
- json_pop_stack();
- }
- return;
- case ST_ENTITY:
- if (json.isNull())
- *((edict_t **) data) = nullptr;
- else if (!json.isUInt())
- json_print_error(field, "expected null or integer", false);
- else if (json.asUInt() >= globals.max_edicts)
- json_print_error(field, "entity index out of range", false);
- else
- *((edict_t **) data) = globals.edicts + json.asUInt();
- return;
- case ST_ITEM_POINTER:
- case ST_ITEM_INDEX: {
- gitem_t *item;
- if (json.isNull())
- item = nullptr;
- else if (json.isString())
- {
- const char *classname = json.asCString();
- item = FindItemByClassname(classname);
- if (item == nullptr)
- {
- json_print_error(field, G_Fmt("item {} missing", classname).data(), false);
- return;
- }
- }
- else
- {
- json_print_error(field, "expected null or string", false);
- return;
- }
- if (type->id == ST_ITEM_POINTER)
- *((gitem_t **) data) = item;
- else
- *((int32_t *) data) = item ? item->id : 0;
- return;
- }
- case ST_TIME:
- if (!json.isInt64())
- json_print_error(field, "expected integer", false);
- else
- *((gtime_t *) data) = gtime_t::from_ms(json.asInt64());
- return;
- case ST_DATA:
- if (json.isNull())
- *((void **) data) = nullptr;
- else if (!json.isString())
- json_print_error(field, "expected null or string", false);
- else
- {
- const char *name = json.asCString();
- auto link = list_str_hash.find(name);
- if (link == list_str_hash.end())
- json_print_error(
- field, G_Fmt("unknown pointer {} in list {}", name, type->tag).data(), false);
- else
- (*reinterpret_cast<save_void_t *>(data)) = save_void_t(link->second);
- }
- return;
- case ST_INVENTORY:
- if (!json.isObject())
- json_print_error(field, "expected object", false);
- else
- {
- int32_t *inventory_ptr = (int32_t *) data;
- //for (auto key : json.getMemberNames())
- for (auto it = json.begin(); it != json.end(); it++)
- {
- //const char *classname = key.c_str();
- const char *dummy;
- const char *classname = it.memberName(&dummy);
- const Json::Value &value = *it;
- if (!value.isInt())
- {
- json_push_stack(classname);
- json_print_error(field, "expected integer", false);
- json_pop_stack();
- continue;
- }
- gitem_t *item = FindItemByClassname(classname);
- if (!item)
- {
- json_push_stack(classname);
- json_print_error(field, G_Fmt("can't find item {}", classname).data(), false);
- json_pop_stack();
- continue;
- }
- inventory_ptr[item->id] = value.asInt();
- }
- return;
- }
- return;
- case ST_REINFORCEMENTS:
- if (!json.isArray())
- json_print_error(field, "expected array", false);
- else
- {
- reinforcement_list_t *list_ptr = (reinforcement_list_t *) data;
- list_ptr->num_reinforcements = json.size();
- list_ptr->reinforcements = (reinforcement_t *) gi.TagMalloc(sizeof(reinforcement_t) * list_ptr->num_reinforcements, TAG_LEVEL);
- reinforcement_t *p = list_ptr->reinforcements;
- for (Json::Value::ArrayIndex i = 0; i < json.size(); i++, p++)
- {
- const Json::Value &value = json[i];
- if (!value.isObject())
- {
- json_push_stack(fmt::format("{}", i));
- json_print_error(field, "expected object", false);
- json_pop_stack();
- continue;
- }
- // quick type checks
- if (!value["classname"].isString())
- {
- json_push_stack(fmt::format("{}.classname", i));
- json_print_error(field, "expected string", false);
- json_pop_stack();
- continue;
- }
- if (!value["mins"].isArray() || value["mins"].size() != 3)
- {
- json_push_stack(fmt::format("{}.mins", i));
- json_print_error(field, "expected array[3]", false);
- json_pop_stack();
- continue;
- }
- if (!value["maxs"].isArray() || value["maxs"].size() != 3)
- {
- json_push_stack(fmt::format("{}.maxs", i));
- json_print_error(field, "expected array[3]", false);
- json_pop_stack();
- continue;
- }
- if (!value["strength"].isInt())
- {
- json_push_stack(fmt::format("{}.strength", i));
- json_print_error(field, "expected int", false);
- json_pop_stack();
- continue;
- }
- p->classname = G_CopyString(value["classname"].asCString(), TAG_LEVEL);
- p->strength = value["strength"].asInt();
- for (int32_t x = 0; x < 3; x++)
- {
- p->mins[x] = value["mins"][x].asInt();
- p->maxs[x] = value["maxs"][x].asInt();
- }
- }
- }
- return;
- default:
- gi.Com_ErrorFmt("Can't read type ID {}", (int32_t) type->id);
- break;
- }
- }
- bool write_save_struct_json(const void *data, const save_struct_t *structure, bool null_for_empty, Json::Value &output);
- #define TYPED_DATA_IS_EMPTY(type, expr) (type->is_empty ? type->is_empty(data) : (expr))
- inline bool string_is_high(const char *c)
- {
- for (size_t i = 0; i < strlen(c); i++)
- if (c[i] & 128)
- return true;
- return false;
- }
- inline Json::Value string_to_bytes(const char *c)
- {
- Json::Value array(Json::arrayValue);
- for (size_t i = 0; i < strlen(c); i++)
- array.append((int32_t) (unsigned char) c[i]);
- return array;
- }
- // fetch a JSON value for the specified data.
- // if allow_empty is true, false will be returned for
- // values that are the same as zero'd memory, to save
- // space in the resulting JSON. output will be
- // unmodified in that case.
- bool write_save_type_json(const void *data, const save_type_t *type, bool null_for_empty, Json::Value &output)
- {
- switch (type->id)
- {
- case ST_BOOL:
- if (null_for_empty && TYPED_DATA_IS_EMPTY(type, !*(const bool *) data))
- return false;
- output = Json::Value(*(const bool *) data);
- return true;
- case ST_ENUM:
- if (type->count == 1)
- {
- if (null_for_empty && TYPED_DATA_IS_EMPTY(type, !*(const int8_t *) data))
- return false;
- output = Json::Value(*(const int8_t *) data);
- return true;
- }
- else if (type->count == 2)
- {
- if (null_for_empty && TYPED_DATA_IS_EMPTY(type, !*(const int16_t *) data))
- return false;
- output = Json::Value(*(const int16_t *) data);
- return true;
- }
- else if (type->count == 4)
- {
- if (null_for_empty && TYPED_DATA_IS_EMPTY(type, !*(const int32_t *) data))
- return false;
- output = Json::Value(*(const int32_t *) data);
- return true;
- }
- else if (type->count == 8)
- {
- if (null_for_empty && TYPED_DATA_IS_EMPTY(type, !*(const int64_t *) data))
- return false;
- output = Json::Value(*(const int64_t *) data);
- return true;
- }
- gi.Com_Error("invalid enum length");
- break;
- case ST_INT8:
- if (null_for_empty && TYPED_DATA_IS_EMPTY(type, !*(const int8_t *) data))
- return false;
- output = Json::Value(*(const int8_t *) data);
- return true;
- case ST_INT16:
- if (null_for_empty && TYPED_DATA_IS_EMPTY(type, !*(const int16_t *) data))
- return false;
- output = Json::Value(*(const int16_t *) data);
- return true;
- case ST_INT32:
- if (null_for_empty && TYPED_DATA_IS_EMPTY(type, !*(const int32_t *) data))
- return false;
- output = Json::Value(*(const int32_t *) data);
- return true;
- case ST_INT64:
- if (null_for_empty && TYPED_DATA_IS_EMPTY(type, !*(const int64_t *) data))
- return false;
- output = Json::Value(*(const int64_t *) data);
- return true;
- case ST_UINT8:
- if (null_for_empty && TYPED_DATA_IS_EMPTY(type, !*(const uint8_t *) data))
- return false;
- output = Json::Value(*(const uint8_t *) data);
- return true;
- case ST_UINT16:
- if (null_for_empty && TYPED_DATA_IS_EMPTY(type, !*(const uint16_t *) data))
- return false;
- output = Json::Value(*(const uint16_t *) data);
- return true;
- case ST_UINT32:
- if (null_for_empty && TYPED_DATA_IS_EMPTY(type, !*(const uint32_t *) data))
- return false;
- output = Json::Value(*(const uint32_t *) data);
- return true;
- case ST_UINT64:
- if (null_for_empty && TYPED_DATA_IS_EMPTY(type, !*(const uint64_t *) data))
- return false;
- output = Json::Value(*(const uint64_t *) data);
- return true;
- case ST_FLOAT:
- if (null_for_empty && TYPED_DATA_IS_EMPTY(type, !*(const float *) data))
- return false;
- output = Json::Value(static_cast<double>(*(const float *) data));
- return true;
- case ST_DOUBLE:
- if (null_for_empty && TYPED_DATA_IS_EMPTY(type, !*(const double *) data))
- return false;
- output = Json::Value(*(const double *) data);
- return true;
- case ST_STRING: {
- const char *const *str = reinterpret_cast<const char *const *>(data);
- if (null_for_empty && TYPED_DATA_IS_EMPTY(type, *str == nullptr))
- return false;
- output = *str == nullptr ? Json::Value::nullSingleton() : string_is_high(*str) ? Json::Value(string_to_bytes(*str)) : Json::Value(Json::StaticString(*str));
- return true;
- }
- case ST_FIXED_STRING:
- if (null_for_empty && TYPED_DATA_IS_EMPTY(type, !strlen((const char *) data)))
- return false;
- output = string_is_high((const char *) data) ? Json::Value(string_to_bytes((const char *) data)) : Json::Value(Json::StaticString((const char *) data));
- return true;
- case ST_FIXED_ARRAY: {
- const uint8_t *element = (const uint8_t *) data;
- size_t i;
- size_t element_size;
- save_type_t element_type;
- if (type->type_resolver)
- {
- element_type = type->type_resolver();
- element_size = get_complex_type_size(element_type);
- }
- else
- {
- element_size = get_simple_type_size((save_type_id_t) type->tag);
- element_type = { (save_type_id_t) type->tag };
- }
- if (null_for_empty)
- {
- if (type->is_empty)
- {
- if (type->is_empty(data))
- return false;
- }
- else
- {
- for (i = 0; i < type->count; i++, element += element_size)
- {
- Json::Value value;
- bool valid_value = write_save_type_json(element, &element_type, !element_type.never_empty, value);
- if (valid_value)
- break;
- }
- if (i == type->count)
- return false;
- }
- }
- element = (const uint8_t *) data;
- Json::Value v(Json::arrayValue);
- for (i = 0; i < type->count; i++, element += element_size)
- {
- Json::Value value;
- write_save_type_json(element, &element_type, false, value);
- v.append(std::move(value));
- }
- output = std::move(v);
- return true;
- }
- case ST_SAVABLE_DYNAMIC: {
- const savable_allocated_memory_t<void, 0> *savptr = (const savable_allocated_memory_t<void, 0> *) data;
- size_t i;
- size_t element_size;
- save_type_t element_type;
- if (type->type_resolver)
- {
- element_type = type->type_resolver();
- element_size = get_complex_type_size(element_type);
- }
- else
- {
- element_size = get_simple_type_size((save_type_id_t) type->tag);
- element_type = { (save_type_id_t) type->tag };
- }
- const uint8_t *element = (const uint8_t *) savptr->ptr;
- if (null_for_empty)
- {
- if (type->is_empty)
- {
- if (type->is_empty(data))
- return false;
- }
- else
- {
- for (i = 0; i < savptr->count; i++, element += element_size)
- {
- Json::Value value;
- bool valid_value = write_save_type_json(element, &element_type, !element_type.never_empty, value);
- if (valid_value)
- break;
- }
- if (i == savptr->count)
- return false;
- }
- }
- element = (const uint8_t *) savptr->ptr;
- Json::Value v(Json::arrayValue);
- for (i = 0; i < savptr->count; i++, element += element_size)
- {
- Json::Value value;
- write_save_type_json(element, &element_type, false, value);
- v.append(std::move(value));
- }
- output = std::move(v);
- return true;
- }
- case ST_BITSET:
- return type->write(data, null_for_empty, output);
- case ST_STRUCT: {
- if (type->is_empty && type->is_empty(data))
- return false;
- Json::Value obj;
- bool valid_value = write_save_struct_json(data, type->structure, true, obj);
- if (null_for_empty && (!valid_value || !obj.size()))
- return false;
- output = std::move(obj);
- return true;
- }
- case ST_ENTITY: {
- const edict_t *entity = *reinterpret_cast<const edict_t *const *>(data);
- if (null_for_empty && TYPED_DATA_IS_EMPTY(type, entity == nullptr))
- return false;
- if (!entity)
- {
- output = Json::Value::nullSingleton();
- return true;
- }
- output = Json::Value(entity->s.number);
- return true;
- }
- case ST_ITEM_POINTER: {
- const gitem_t *item = *reinterpret_cast<const gitem_t *const *>(data);
- if (item != nullptr && item->id != 0)
- if (!strlen(item->classname))
- gi.Com_ErrorFmt("Attempt to persist invalid item {} (index {})", item->pickup_name, (int32_t) item->id);
- if (null_for_empty && TYPED_DATA_IS_EMPTY(type, item == nullptr))
- return false;
- if (item == nullptr)
- {
- output = Json::Value::nullSingleton();
- return true;
- }
- output = Json::Value(Json::StaticString(item->classname));
- return true;
- }
- case ST_ITEM_INDEX: {
- const item_id_t index = *reinterpret_cast<const item_id_t *>(data);
- if (index < IT_NULL || index >= IT_TOTAL)
- gi.Com_ErrorFmt("Attempt to persist invalid item index {}", (int32_t) index);
- const gitem_t *item = GetItemByIndex(index);
- if (index)
- if (!strlen(item->classname))
- gi.Com_ErrorFmt("Attempt to persist invalid item {} (index {})", item->pickup_name, (int32_t) item->id);
- if (null_for_empty && TYPED_DATA_IS_EMPTY(type, item == nullptr))
- return false;
- if (item == nullptr)
- {
- output = Json::Value::nullSingleton();
- return true;
- }
- output = Json::Value(Json::StaticString(item->classname));
- return true;
- }
- case ST_TIME: {
- const gtime_t &time = *(const gtime_t *) data;
- if (null_for_empty && TYPED_DATA_IS_EMPTY(type, !time))
- return false;
- output = Json::Value(time.milliseconds());
- return true;
- }
- case ST_DATA: {
- const save_void_t &ptr = *reinterpret_cast<const save_void_t *>(data);
- if (null_for_empty && TYPED_DATA_IS_EMPTY(type, !ptr))
- return false;
- if (!ptr)
- {
- output = Json::Value::nullSingleton();
- return true;
- }
- if (!ptr.save_list())
- {
- gi.Com_ErrorFmt("Attempt to persist invalid data pointer {} in list {}", ptr.pointer(), type->tag);
- return false;
- }
-
- output = Json::Value(Json::StaticString(ptr.save_list()->name));
- return true;
- }
- case ST_INVENTORY: {
- Json::Value inventory = Json::Value(Json::objectValue);
- const int32_t *inventory_ptr = (const int32_t *) data;
- for (item_id_t i = static_cast<item_id_t>(IT_NULL + 1); i < IT_TOTAL; i = static_cast<item_id_t>(i + 1))
- {
- gitem_t *item = GetItemByIndex(i);
- if (!item || !item->classname)
- {
- if (inventory_ptr[i])
- gi.Com_ErrorFmt("Item index {} is in inventory but has no classname", (int32_t) i);
- continue;
- }
- if (inventory_ptr[i])
- inventory[item->classname] = Json::Value(inventory_ptr[i]);
- }
- if (null_for_empty && inventory.empty())
- return false;
- output = std::move(inventory);
- return true;
- }
- case ST_REINFORCEMENTS: {
- const reinforcement_list_t *reinforcement_ptr = (const reinforcement_list_t *) data;
- if (null_for_empty && !reinforcement_ptr->num_reinforcements)
- return false;
- Json::Value reinforcements = Json::Value(Json::arrayValue);
- reinforcements.resize(reinforcement_ptr->num_reinforcements);
- for (uint32_t i = 0; i < reinforcement_ptr->num_reinforcements; i++)
- {
- const reinforcement_t *reinforcement = &reinforcement_ptr->reinforcements[i];
- Json::Value obj = Json::Value(Json::objectValue);
- obj["classname"] = Json::StaticString(reinforcement->classname);
- obj["mins"] = Json::Value(Json::arrayValue);
- obj["maxs"] = Json::Value(Json::arrayValue);
- for (int32_t x = 0; x < 3; x++)
- {
- obj["mins"][x] = reinforcement->mins[x];
- obj["maxs"][x] = reinforcement->maxs[x];
- }
- obj["strength"] = reinforcement->strength;
- reinforcements[i] = obj;
- }
- output = std::move(reinforcements);
- return true;
- }
- default:
- gi.Com_ErrorFmt("Can't persist type ID {}", (int32_t) type->id);
- }
- return false;
- }
- // write the specified data+structure to the JSON object
- // referred to by `json`.
- bool write_save_struct_json(const void *data, const save_struct_t *structure, bool null_for_empty, Json::Value &output)
- {
- Json::Value obj(Json::objectValue);
- for (auto &field : structure->fields)
- {
- const void *p = ((const uint8_t *) data) + field.offset;
- Json::Value value;
- bool valid_value = write_save_type_json(p, &field.type, !field.type.never_empty, value);
- if (valid_value)
- obj[field.name].swap(value);
- }
- if (null_for_empty && obj.empty())
- return false;
- output = std::move(obj);
- return true;
- }
- // read the specified data+structure from the JSON object
- // referred to by `json`.
- void read_save_struct_json(const Json::Value &json, void *data, const save_struct_t *structure)
- {
- if (!json.isObject())
- {
- json_print_error("", "expected object", false);
- return;
- }
- //for (auto key : json.getMemberNames())
- for (auto it = json.begin(); it != json.end(); it++)
- {
- //const char *classname = key.c_str();
- const char *dummy;
- const char *key = it.memberName(&dummy);
- const Json::Value &value = *it;//json[key];
- const save_field_t *field;
- for (field = structure->fields.begin(); field != structure->fields.end(); field++)
- {
- if (strcmp(key, field->name) == 0)
- {
- void *p = ((uint8_t *) data) + field->offset;
- read_save_type_json(value, p, &field->type, field->name);
- break;
- }
- }
- if (!field->name)
- json_print_error(key, "unknown field", false);
- }
- }
- #include <fstream>
- #include <memory>
- static Json::Value parseJson(const char *jsonString)
- {
- Json::CharReaderBuilder reader;
- reader["allowSpecialFloats"] = true;
- Json::Value json;
- JSONCPP_STRING errs;
- std::stringstream ss(jsonString, std::ios_base::in | std::ios_base::binary);
- if (!Json::parseFromStream(reader, ss, &json, &errs))
- gi.Com_ErrorFmt("Couldn't decode JSON: {}", errs.c_str());
- if (!json.isObject())
- gi.Com_Error("expected object at root");
- return json;
- }
- static char *saveJson(const Json::Value &json, size_t *out_size)
- {
- Json::StreamWriterBuilder builder;
- builder["indentation"] = "\t";
- builder["useSpecialFloats"] = true;
- const std::unique_ptr<Json::StreamWriter> writer(builder.newStreamWriter());
- std::stringstream ss(std::ios_base::out | std::ios_base::binary);
- writer->write(json, &ss);
- *out_size = ss.tellp();
- char *const out = static_cast<char *>(gi.TagMalloc(*out_size + 1, TAG_GAME));
- // FIXME: some day...
- std::string v = ss.str();
- memcpy(out, v.c_str(), *out_size);
- out[*out_size] = '\0';
- return out;
- }
- // new entry point for WriteGame.
- // returns pointer to TagMalloc'd JSON string.
- char *WriteGameJson(bool autosave, size_t *out_size)
- {
- if (!autosave)
- SaveClientData();
- Json::Value json(Json::objectValue);
- json["save_version"] = SAVE_FORMAT_VERSION;
- // TODO: engine version ID?
- // write game
- game.autosaved = autosave;
- write_save_struct_json(&game, &game_locals_t_savestruct, false, json["game"]);
- game.autosaved = false;
- // write clients
- Json::Value clients(Json::arrayValue);
- for (size_t i = 0; i < game.maxclients; i++)
- {
- Json::Value v;
- write_save_struct_json(&game.clients[i], &gclient_t_savestruct, false, v);
- clients.append(std::move(v));
- }
- json["clients"] = std::move(clients);
- return saveJson(json, out_size);
- }
- void G_PrecacheInventoryItems();
- // new entry point for ReadGame.
- // takes in pointer to JSON data. does
- // not store or modify it.
- void ReadGameJson(const char *jsonString)
- {
- gi.FreeTags(TAG_GAME);
- Json::Value json = parseJson(jsonString);
- uint32_t max_entities = game.maxentities;
- uint32_t max_clients = game.maxclients;
-
- game = {};
- g_edicts = (edict_t *) gi.TagMalloc(max_entities * sizeof(g_edicts[0]), TAG_GAME);
- game.clients = (gclient_t *) gi.TagMalloc(max_clients * sizeof(game.clients[0]), TAG_GAME);
- globals.edicts = g_edicts;
- // read game
- json_push_stack("game");
- read_save_struct_json(json["game"], &game, &game_locals_t_savestruct);
- json_pop_stack();
- // read clients
- const Json::Value &clients = json["clients"];
- if (!clients.isArray())
- gi.Com_Error("expected \"clients\" to be array");
- else if (clients.size() != game.maxclients)
- gi.Com_Error("mismatched client size");
- size_t i = 0;
- for (auto &v : clients)
- {
- json_push_stack(fmt::format("clients[{}]", i));
- read_save_struct_json(v, &game.clients[i++], &gclient_t_savestruct);
- json_pop_stack();
- }
- G_PrecacheInventoryItems();
- }
- // new entry point for WriteLevel.
- // returns pointer to TagMalloc'd JSON string.
- char *WriteLevelJson(bool transition, size_t *out_size)
- {
- // update current level entry now, just so we can
- // use gamemap to test EOU
- G_UpdateLevelEntry();
- Json::Value json(Json::objectValue);
- json["save_version"] = SAVE_FORMAT_VERSION;
- // write level
- write_save_struct_json(&level, &level_locals_t_savestruct, false, json["level"]);
- // write entities
- Json::Value entities(Json::objectValue);
- char number[16];
- for (uint32_t i = 0; i < globals.num_edicts; i++)
- {
- if (!globals.edicts[i].inuse)
- continue;
- // clear all the client inuse flags before saving so that
- // when the level is re-entered, the clients will spawn
- // at spawn points instead of occupying body shells
- else if (transition && i >= 1 && i <= game.maxclients)
- continue;
- auto result = std::to_chars(number, number + sizeof(number) - 1, i);
- if (result.ec == std::errc())
- *result.ptr = '\0';
- else
- gi.Com_ErrorFmt("error formatting number: {}", std::make_error_code(result.ec).message());
- write_save_struct_json(&globals.edicts[i], &edict_t_savestruct, false, entities[number]);
- }
- json["entities"] = std::move(entities);
- return saveJson(json, out_size);
- }
- // new entry point for ReadLevel.
- // takes in pointer to JSON data. does
- // not store or modify it.
- void ReadLevelJson(const char *jsonString)
- {
- // free any dynamic memory allocated by loading the level
- // base state
- gi.FreeTags(TAG_LEVEL);
- Json::Value json = parseJson(jsonString);
- // wipe all the entities
- memset(g_edicts, 0, game.maxentities * sizeof(g_edicts[0]));
- globals.num_edicts = game.maxclients + 1;
- // read level
- json_push_stack("level");
- read_save_struct_json(json["level"], &level, &level_locals_t_savestruct);
- json_pop_stack();
- // read entities
- const Json::Value &entities = json["entities"];
- if (!entities.isObject())
- gi.Com_Error("expected \"entities\" to be object");
- //for (auto key : json.getMemberNames())
- for (auto it = entities.begin(); it != entities.end(); it++)
- {
- //const char *classname = key.c_str();
- const char *dummy;
- const char *id = it.memberName(&dummy);
- const Json::Value &value = *it;//json[key];
- uint32_t number = strtoul(id, nullptr, 10);
- if (number >= globals.num_edicts)
- globals.num_edicts = number + 1;
- edict_t *ent = &g_edicts[number];
- G_InitEdict(ent);
- json_push_stack(fmt::format("entities[{}]", number));
- read_save_struct_json(value, ent, &edict_t_savestruct);
- json_pop_stack();
- gi.linkentity(ent);
- }
- // mark all clients as unconnected
- for (size_t i = 0; i < game.maxclients; i++)
- {
- edict_t *ent = &g_edicts[i + 1];
- ent->client = game.clients + i;
- ent->client->pers.connected = false;
- ent->client->pers.spawned = false;
- }
- // do any load time things at this point
- for (size_t i = 0; i < globals.num_edicts; i++)
- {
- edict_t *ent = &g_edicts[i];
- if (!ent->inuse)
- continue;
- // fire any cross-level/unit triggers
- if (ent->classname)
- if (strcmp(ent->classname, "target_crosslevel_target") == 0 ||
- strcmp(ent->classname, "target_crossunit_target") == 0)
- ent->nextthink = level.time + gtime_t::from_sec(ent->delay);
- }
- G_PrecacheInventoryItems();
- // clear cached indices
- cached_soundindex::reset_all();
- cached_modelindex::reset_all();
- cached_imageindex::reset_all();
- G_LoadShadowLights();
- }
- // [Paril-KEX]
- bool G_CanSave()
- {
- if (game.maxclients == 1 && g_edicts[1].health <= 0)
- {
- gi.LocClient_Print(&g_edicts[1], PRINT_CENTER, "$g_no_save_dead");
- return false;
- }
- // don't allow saving during cameras/intermissions as this
- // causes the game to act weird when these are loaded
- else if (level.intermissiontime)
- {
- return false;
- }
- return true;
- }
- /*static*/ template<> cached_soundindex *cached_soundindex::head = nullptr;
- /*static*/ template<> cached_modelindex *cached_modelindex::head = nullptr;
- /*static*/ template<> cached_imageindex *cached_imageindex::head = nullptr;
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