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- // Copyright (c) ZeniMax Media Inc.
- // Licensed under the GNU General Public License 2.0.
- /*
- ==============================================================================
- SUPERTANK
- ==============================================================================
- */
- #include "g_local.h"
- #include "m_supertank.h"
- #include "m_flash.h"
- constexpr spawnflags_t SPAWNFLAG_SUPERTANK_POWERSHIELD = 8_spawnflag;
- // n64
- constexpr spawnflags_t SPAWNFLAG_SUPERTANK_LONG_DEATH = 16_spawnflag;
- static cached_soundindex sound_pain1;
- static cached_soundindex sound_pain2;
- static cached_soundindex sound_pain3;
- static cached_soundindex sound_death;
- static cached_soundindex sound_search1;
- static cached_soundindex sound_search2;
- static cached_soundindex tread_sound;
- void TreadSound(edict_t *self)
- {
- gi.sound(self, CHAN_BODY, tread_sound, 1, ATTN_NORM, 0);
- }
- MONSTERINFO_SEARCH(supertank_search) (edict_t *self) -> void
- {
- if (frandom() < 0.5f)
- gi.sound(self, CHAN_VOICE, sound_search1, 1, ATTN_NORM, 0);
- else
- gi.sound(self, CHAN_VOICE, sound_search2, 1, ATTN_NORM, 0);
- }
- void supertank_dead(edict_t *self);
- void supertankRocket(edict_t *self);
- void supertankMachineGun(edict_t *self);
- void supertank_reattack1(edict_t *self);
- //
- // stand
- //
- mframe_t supertank_frames_stand[] = {
- { ai_stand },
- { ai_stand },
- { ai_stand },
- { ai_stand },
- { ai_stand },
- { ai_stand },
- { ai_stand },
- { ai_stand },
- { ai_stand },
- { ai_stand },
- { ai_stand },
- { ai_stand },
- { ai_stand },
- { ai_stand },
- { ai_stand },
- { ai_stand },
- { ai_stand },
- { ai_stand },
- { ai_stand },
- { ai_stand },
- { ai_stand },
- { ai_stand },
- { ai_stand },
- { ai_stand },
- { ai_stand },
- { ai_stand },
- { ai_stand },
- { ai_stand },
- { ai_stand },
- { ai_stand },
- { ai_stand },
- { ai_stand },
- { ai_stand },
- { ai_stand },
- { ai_stand },
- { ai_stand },
- { ai_stand },
- { ai_stand },
- { ai_stand },
- { ai_stand },
- { ai_stand },
- { ai_stand },
- { ai_stand },
- { ai_stand },
- { ai_stand },
- { ai_stand },
- { ai_stand },
- { ai_stand },
- { ai_stand },
- { ai_stand },
- { ai_stand },
- { ai_stand },
- { ai_stand },
- { ai_stand },
- { ai_stand },
- { ai_stand },
- { ai_stand },
- { ai_stand },
- { ai_stand },
- { ai_stand }
- };
- MMOVE_T(supertank_move_stand) = { FRAME_stand_1, FRAME_stand_60, supertank_frames_stand, nullptr };
- MONSTERINFO_STAND(supertank_stand) (edict_t *self) -> void
- {
- M_SetAnimation(self, &supertank_move_stand);
- }
- mframe_t supertank_frames_run[] = {
- { ai_run, 12, TreadSound },
- { ai_run, 12 },
- { ai_run, 12 },
- { ai_run, 12 },
- { ai_run, 12 },
- { ai_run, 12 },
- { ai_run, 12 },
- { ai_run, 12 },
- { ai_run, 12 },
- { ai_run, 12 },
- { ai_run, 12 },
- { ai_run, 12 },
- { ai_run, 12 },
- { ai_run, 12 },
- { ai_run, 12 },
- { ai_run, 12 },
- { ai_run, 12 },
- { ai_run, 12 }
- };
- MMOVE_T(supertank_move_run) = { FRAME_forwrd_1, FRAME_forwrd_18, supertank_frames_run, nullptr };
- //
- // walk
- //
- mframe_t supertank_frames_forward[] = {
- { ai_walk, 4, TreadSound },
- { ai_walk, 4 },
- { ai_walk, 4 },
- { ai_walk, 4 },
- { ai_walk, 4 },
- { ai_walk, 4 },
- { ai_walk, 4 },
- { ai_walk, 4 },
- { ai_walk, 4 },
- { ai_walk, 4 },
- { ai_walk, 4 },
- { ai_walk, 4 },
- { ai_walk, 4 },
- { ai_walk, 4 },
- { ai_walk, 4 },
- { ai_walk, 4 },
- { ai_walk, 4 },
- { ai_walk, 4 }
- };
- MMOVE_T(supertank_move_forward) = { FRAME_forwrd_1, FRAME_forwrd_18, supertank_frames_forward, nullptr };
- void supertank_forward(edict_t *self)
- {
- M_SetAnimation(self, &supertank_move_forward);
- }
- MONSTERINFO_WALK(supertank_walk) (edict_t *self) -> void
- {
- M_SetAnimation(self, &supertank_move_forward);
- }
- MONSTERINFO_RUN(supertank_run) (edict_t *self) -> void
- {
- if (self->monsterinfo.aiflags & AI_STAND_GROUND)
- M_SetAnimation(self, &supertank_move_stand);
- else
- M_SetAnimation(self, &supertank_move_run);
- }
- #if 0
- mframe_t supertank_frames_turn_right[] = {
- { ai_move, 0, TreadSound },
- { ai_move },
- { ai_move },
- { ai_move },
- { ai_move },
- { ai_move },
- { ai_move },
- { ai_move },
- { ai_move },
- { ai_move },
- { ai_move },
- { ai_move },
- { ai_move },
- { ai_move },
- { ai_move },
- { ai_move },
- { ai_move },
- { ai_move }
- };
- MMOVE_T(supertank_move_turn_right) = { FRAME_right_1, FRAME_right_18, supertank_frames_turn_right, supertank_run };
- mframe_t supertank_frames_turn_left[] = {
- { ai_move, 0, TreadSound },
- { ai_move },
- { ai_move },
- { ai_move },
- { ai_move },
- { ai_move },
- { ai_move },
- { ai_move },
- { ai_move },
- { ai_move },
- { ai_move },
- { ai_move },
- { ai_move },
- { ai_move },
- { ai_move },
- { ai_move },
- { ai_move },
- { ai_move }
- };
- MMOVE_T(supertank_move_turn_left) = { FRAME_left_1, FRAME_left_18, supertank_frames_turn_left, supertank_run };
- #endif
- mframe_t supertank_frames_pain3[] = {
- { ai_move },
- { ai_move },
- { ai_move },
- { ai_move }
- };
- MMOVE_T(supertank_move_pain3) = { FRAME_pain3_9, FRAME_pain3_12, supertank_frames_pain3, supertank_run };
- mframe_t supertank_frames_pain2[] = {
- { ai_move },
- { ai_move },
- { ai_move },
- { ai_move }
- };
- MMOVE_T(supertank_move_pain2) = { FRAME_pain2_5, FRAME_pain2_8, supertank_frames_pain2, supertank_run };
- mframe_t supertank_frames_pain1[] = {
- { ai_move },
- { ai_move },
- { ai_move },
- { ai_move }
- };
- MMOVE_T(supertank_move_pain1) = { FRAME_pain1_1, FRAME_pain1_4, supertank_frames_pain1, supertank_run };
- static void BossLoop(edict_t *self)
- {
- if (!(self->spawnflags & SPAWNFLAG_SUPERTANK_LONG_DEATH))
- return;
- if (self->count)
- self->count--;
- else
- self->spawnflags &= ~SPAWNFLAG_SUPERTANK_LONG_DEATH;
- self->monsterinfo.nextframe = FRAME_death_19;
- }
- static void supertankGrenade(edict_t *self)
- {
- vec3_t forward, right;
- vec3_t start;
- monster_muzzleflash_id_t flash_number;
- if (!self->enemy || !self->enemy->inuse) // PGM
- return; // PGM
- if (self->s.frame == FRAME_attak4_1)
- flash_number = MZ2_SUPERTANK_GRENADE_1;
- else
- flash_number = MZ2_SUPERTANK_GRENADE_2;
- AngleVectors(self->s.angles, forward, right, nullptr);
- start = M_ProjectFlashSource(self, monster_flash_offset[flash_number], forward, right);
- vec3_t aim_point;
- PredictAim(self, self->enemy, start, 0, false, crandom_open() * 0.1f, &forward, &aim_point);
- for (float speed = 500.f; speed < 1000.f; speed += 100.f)
- {
- if (!M_CalculatePitchToFire(self, aim_point, start, forward, speed, 2.5f, true))
- continue;
- monster_fire_grenade(self, start, forward, 50, speed, flash_number, 0.f, 0.f);
- break;
- }
- }
- mframe_t supertank_frames_death1[] = {
- { ai_move, 0, BossExplode },
- { ai_move },
- { ai_move },
- { ai_move },
- { ai_move },
- { ai_move },
- { ai_move },
- { ai_move },
- { ai_move },
- { ai_move },
- { ai_move },
- { ai_move },
- { ai_move },
- { ai_move },
- { ai_move },
- { ai_move },
- { ai_move },
- { ai_move },
- { ai_move },
- { ai_move },
- { ai_move },
- { ai_move },
- { ai_move },
- { ai_move, 0, BossLoop }
- };
- MMOVE_T(supertank_move_death) = { FRAME_death_1, FRAME_death_24, supertank_frames_death1, supertank_dead };
- mframe_t supertank_frames_attack4[] = {
- { ai_move, 0, supertankGrenade },
- { ai_move },
- { ai_move },
- { ai_move, 0, supertankGrenade },
- { ai_move },
- { ai_move }
- };
- MMOVE_T(supertank_move_attack4) = { FRAME_attak4_1, FRAME_attak4_6, supertank_frames_attack4, supertank_run };
- mframe_t supertank_frames_attack2[] = {
- { ai_charge },
- { ai_charge },
- { ai_charge },
- { ai_charge },
- { ai_charge },
- { ai_charge },
- { ai_charge },
- { ai_charge, 0, supertankRocket },
- { ai_charge },
- { ai_charge },
- { ai_charge, 0, supertankRocket },
- { ai_charge },
- { ai_charge },
- { ai_charge, 0, supertankRocket },
- { ai_charge },
- { ai_charge },
- { ai_charge },
- { ai_charge },
- { ai_charge },
- { ai_charge },
- { ai_charge },
- { ai_move },
- { ai_move },
- { ai_move },
- { ai_move },
- { ai_move },
- { ai_move }
- };
- MMOVE_T(supertank_move_attack2) = { FRAME_attak2_1, FRAME_attak2_27, supertank_frames_attack2, supertank_run };
- mframe_t supertank_frames_attack1[] = {
- { ai_charge, 0, supertankMachineGun },
- { ai_charge, 0, supertankMachineGun },
- { ai_charge, 0, supertankMachineGun },
- { ai_charge, 0, supertankMachineGun },
- { ai_charge, 0, supertankMachineGun },
- { ai_charge, 0, supertankMachineGun },
- };
- MMOVE_T(supertank_move_attack1) = { FRAME_attak1_1, FRAME_attak1_6, supertank_frames_attack1, supertank_reattack1 };
- mframe_t supertank_frames_end_attack1[] = {
- { ai_move },
- { ai_move },
- { ai_move },
- { ai_move },
- { ai_move },
- { ai_move },
- { ai_move },
- { ai_move },
- { ai_move },
- { ai_move },
- { ai_move },
- { ai_move },
- { ai_move },
- { ai_move }
- };
- MMOVE_T(supertank_move_end_attack1) = { FRAME_attak1_7, FRAME_attak1_20, supertank_frames_end_attack1, supertank_run };
- void supertank_reattack1(edict_t *self)
- {
- if (visible(self, self->enemy))
- {
- if (self->timestamp >= level.time || frandom() < 0.3f)
- M_SetAnimation(self, &supertank_move_attack1);
- else
- M_SetAnimation(self, &supertank_move_end_attack1);
- }
- else
- M_SetAnimation(self, &supertank_move_end_attack1);
- }
- PAIN(supertank_pain) (edict_t *self, edict_t *other, float kick, int damage, const mod_t &mod) -> void
- {
- if (level.time < self->pain_debounce_time)
- return;
- // Lessen the chance of him going into his pain frames
- if (mod.id != MOD_CHAINFIST)
- {
- if (damage <= 25)
- if (frandom() < 0.2f)
- return;
- // Don't go into pain if he's firing his rockets
- if ((self->s.frame >= FRAME_attak2_1) && (self->s.frame <= FRAME_attak2_14))
- return;
- }
- if (damage <= 10)
- gi.sound(self, CHAN_VOICE, sound_pain1, 1, ATTN_NORM, 0);
- else if (damage <= 25)
- gi.sound(self, CHAN_VOICE, sound_pain3, 1, ATTN_NORM, 0);
- else
- gi.sound(self, CHAN_VOICE, sound_pain2, 1, ATTN_NORM, 0);
- self->pain_debounce_time = level.time + 3_sec;
-
- if (!M_ShouldReactToPain(self, mod))
- return; // no pain anims in nightmare
- if (damage <= 10)
- M_SetAnimation(self, &supertank_move_pain1);
- else if (damage <= 25)
- M_SetAnimation(self, &supertank_move_pain2);
- else
- M_SetAnimation(self, &supertank_move_pain3);
- }
- MONSTERINFO_SETSKIN(supertank_setskin) (edict_t *self) -> void
- {
- if (self->health < (self->max_health / 2))
- self->s.skinnum |= 1;
- else
- self->s.skinnum &= ~1;
- }
- void supertankRocket(edict_t *self)
- {
- vec3_t forward, right;
- vec3_t start;
- vec3_t dir;
- vec3_t vec;
- monster_muzzleflash_id_t flash_number;
- if (!self->enemy || !self->enemy->inuse) // PGM
- return; // PGM
- if (self->s.frame == FRAME_attak2_8)
- flash_number = MZ2_SUPERTANK_ROCKET_1;
- else if (self->s.frame == FRAME_attak2_11)
- flash_number = MZ2_SUPERTANK_ROCKET_2;
- else // (self->s.frame == FRAME_attak2_14)
- flash_number = MZ2_SUPERTANK_ROCKET_3;
- AngleVectors(self->s.angles, forward, right, nullptr);
- start = M_ProjectFlashSource(self, monster_flash_offset[flash_number], forward, right);
- if (self->spawnflags.has(SPAWNFLAG_SUPERTANK_POWERSHIELD))
- {
- vec = self->enemy->s.origin;
- vec[2] += self->enemy->viewheight;
- dir = vec - start;
- dir.normalize();
- monster_fire_heat(self, start, dir, 40, 500, flash_number, 0.075f);
- }
- else
- {
- PredictAim(self, self->enemy, start, 750, false, 0.f, &forward, nullptr);
- monster_fire_rocket(self, start, forward, 50, 750, flash_number);
- }
- }
- void supertankMachineGun(edict_t *self)
- {
- vec3_t dir;
- vec3_t start;
- vec3_t forward, right;
- monster_muzzleflash_id_t flash_number;
- if (!self->enemy || !self->enemy->inuse) // PGM
- return; // PGM
- flash_number = static_cast<monster_muzzleflash_id_t>(MZ2_SUPERTANK_MACHINEGUN_1 + (self->s.frame - FRAME_attak1_1));
- dir[0] = 0;
- dir[1] = self->s.angles[1];
- dir[2] = 0;
- AngleVectors(dir, forward, right, nullptr);
- start = M_ProjectFlashSource(self, monster_flash_offset[flash_number], forward, right);
- PredictAim(self, self->enemy, start, 0, true, -0.1f, &forward, nullptr);
- monster_fire_bullet(self, start, forward, 6, 4, DEFAULT_BULLET_HSPREAD * 3, DEFAULT_BULLET_VSPREAD * 3, flash_number);
- }
- MONSTERINFO_ATTACK(supertank_attack) (edict_t *self) -> void
- {
- vec3_t vec;
- float range;
- vec = self->enemy->s.origin - self->s.origin;
- range = range_to(self, self->enemy);
- // Attack 1 == Chaingun
- // Attack 2 == Rocket Launcher
- // Attack 3 == Grenade Launcher
- bool chaingun_good = M_CheckClearShot(self, monster_flash_offset[MZ2_SUPERTANK_MACHINEGUN_1]);
- bool rocket_good = M_CheckClearShot(self, monster_flash_offset[MZ2_SUPERTANK_ROCKET_1]);
- bool grenade_good = M_CheckClearShot(self, monster_flash_offset[MZ2_SUPERTANK_GRENADE_1]);
- // fire rockets more often at distance
- if (chaingun_good && (!rocket_good || range <= 540 || frandom() < 0.3f))
- {
- // prefer grenade if the enemy is above us
- if (grenade_good && (range >= 350 || vec.z > 120.f || frandom() < 0.2f))
- M_SetAnimation(self, &supertank_move_attack4);
- else
- {
- M_SetAnimation(self, &supertank_move_attack1);
- self->timestamp = level.time + random_time(1500_ms, 2700_ms);
- }
- }
- else if (rocket_good)
- {
- // prefer grenade if the enemy is above us
- if (grenade_good && (vec.z > 120.f || frandom() < 0.2f))
- M_SetAnimation(self, &supertank_move_attack4);
- else
- M_SetAnimation(self, &supertank_move_attack2);
- }
- else if (grenade_good)
- M_SetAnimation(self, &supertank_move_attack4);
- }
- //
- // death
- //
- static void supertank_gib(edict_t *self)
- {
- gi.WriteByte(svc_temp_entity);
- gi.WriteByte(TE_EXPLOSION1_BIG);
- gi.WritePosition(self->s.origin);
- gi.multicast(self->s.origin, MULTICAST_PHS, false);
- self->s.sound = 0;
- self->s.skinnum /= 2;
- ThrowGibs(self, 500, {
- { 2, "models/objects/gibs/sm_meat/tris.md2" },
- { 2, "models/objects/gibs/sm_metal/tris.md2", GIB_METALLIC },
- { "models/monsters/boss1/gibs/cgun.md2", GIB_SKINNED | GIB_METALLIC },
- { "models/monsters/boss1/gibs/chest.md2", GIB_SKINNED },
- { "models/monsters/boss1/gibs/core.md2", GIB_SKINNED },
- { "models/monsters/boss1/gibs/ltread.md2", GIB_SKINNED | GIB_UPRIGHT },
- { "models/monsters/boss1/gibs/rgun.md2", GIB_SKINNED | GIB_UPRIGHT },
- { "models/monsters/boss1/gibs/rtread.md2", GIB_SKINNED | GIB_UPRIGHT },
- { "models/monsters/boss1/gibs/tube.md2", GIB_SKINNED | GIB_UPRIGHT },
- { "models/monsters/boss1/gibs/head.md2", GIB_SKINNED | GIB_METALLIC | GIB_HEAD }
- });
- }
- void supertank_dead(edict_t *self)
- {
- // no blowy on deady
- if (self->spawnflags.has(SPAWNFLAG_MONSTER_DEAD))
- {
- self->deadflag = false;
- self->takedamage = true;
- return;
- }
- supertank_gib(self);
- }
- DIE(supertank_die) (edict_t *self, edict_t *inflictor, edict_t *attacker, int damage, const vec3_t &point, const mod_t &mod) -> void
- {
- if (self->spawnflags.has(SPAWNFLAG_MONSTER_DEAD))
- {
- // check for gib
- if (M_CheckGib(self, mod))
- {
- supertank_gib(self);
- self->deadflag = true;
- return;
- }
- if (self->deadflag)
- return;
- }
- else
- {
- gi.sound(self, CHAN_VOICE, sound_death, 1, ATTN_NORM, 0);
- self->deadflag = true;
- self->takedamage = false;
- }
- M_SetAnimation(self, &supertank_move_death);
- }
- //===========
- // PGM
- MONSTERINFO_BLOCKED(supertank_blocked) (edict_t *self, float dist) -> bool
- {
- if (blocked_checkplat(self, dist))
- return true;
- return false;
- }
- // PGM
- //===========
- //
- // monster_supertank
- //
- // RAFAEL (Powershield)
- /*QUAKED monster_supertank (1 .5 0) (-64 -64 0) (64 64 72) Ambush Trigger_Spawn Sight Powershield LongDeath
- */
- void SP_monster_supertank(edict_t *self)
- {
- if ( !M_AllowSpawn( self ) ) {
- G_FreeEdict( self );
- return;
- }
- sound_pain1.assign("bosstank/btkpain1.wav");
- sound_pain2.assign("bosstank/btkpain2.wav");
- sound_pain3.assign("bosstank/btkpain3.wav");
- sound_death.assign("bosstank/btkdeth1.wav");
- sound_search1.assign("bosstank/btkunqv1.wav");
- sound_search2.assign("bosstank/btkunqv2.wav");
- tread_sound.assign("bosstank/btkengn1.wav");
- gi.soundindex("gunner/gunatck3.wav");
- gi.soundindex("infantry/infatck1.wav");
- gi.soundindex("tank/rocket.wav");
- self->movetype = MOVETYPE_STEP;
- self->solid = SOLID_BBOX;
- self->s.modelindex = gi.modelindex("models/monsters/boss1/tris.md2");
-
- gi.modelindex("models/monsters/boss1/gibs/cgun.md2");
- gi.modelindex("models/monsters/boss1/gibs/chest.md2");
- gi.modelindex("models/monsters/boss1/gibs/core.md2");
- gi.modelindex("models/monsters/boss1/gibs/head.md2");
- gi.modelindex("models/monsters/boss1/gibs/ltread.md2");
- gi.modelindex("models/monsters/boss1/gibs/rgun.md2");
- gi.modelindex("models/monsters/boss1/gibs/rtread.md2");
- gi.modelindex("models/monsters/boss1/gibs/tube.md2");
- self->mins = { -64, -64, 0 };
- self->maxs = { 64, 64, 112 };
- self->health = 1500 * st.health_multiplier;
- self->gib_health = -500;
- self->mass = 800;
- self->pain = supertank_pain;
- self->die = supertank_die;
- self->monsterinfo.stand = supertank_stand;
- self->monsterinfo.walk = supertank_walk;
- self->monsterinfo.run = supertank_run;
- self->monsterinfo.dodge = nullptr;
- self->monsterinfo.attack = supertank_attack;
- self->monsterinfo.search = supertank_search;
- self->monsterinfo.melee = nullptr;
- self->monsterinfo.sight = nullptr;
- self->monsterinfo.blocked = supertank_blocked; // PGM
- self->monsterinfo.setskin = supertank_setskin;
- gi.linkentity(self);
- M_SetAnimation(self, &supertank_move_stand);
- self->monsterinfo.scale = MODEL_SCALE;
- // RAFAEL
- if (self->spawnflags.has(SPAWNFLAG_SUPERTANK_POWERSHIELD))
- {
- if (!st.was_key_specified("power_armor_type"))
- self->monsterinfo.power_armor_type = IT_ITEM_POWER_SHIELD;
- if (!st.was_key_specified("power_armor_power"))
- self->monsterinfo.power_armor_power = 400;
- }
- // RAFAEL
- walkmonster_start(self);
- // PMM
- self->monsterinfo.aiflags |= AI_IGNORE_SHOTS;
- // pmm
- // TODO
- if (level.is_n64)
- {
- self->spawnflags |= SPAWNFLAG_SUPERTANK_LONG_DEATH;
- self->count = 10;
- }
- }
- //
- // monster_boss5
- // RAFAEL
- //
- /*QUAKED monster_boss5 (1 .5 0) (-64 -64 0) (64 64 72) Ambush Trigger_Spawn Sight
- */
- void SP_monster_boss5(edict_t *self)
- {
- self->spawnflags |= SPAWNFLAG_SUPERTANK_POWERSHIELD;
- SP_monster_supertank(self);
- gi.soundindex("weapons/railgr1a.wav");
- self->s.skinnum = 2;
- }
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