m_shambler.h 1.7 KB

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  1. // Copyright (c) ZeniMax Media Inc.
  2. // Licensed under the GNU General Public License 2.0.
  3. // G:\quake2\baseq2\models/monsters/tank
  4. // This file generated by qdata - Do NOT Modify
  5. enum
  6. {
  7. FRAME_stand01,
  8. FRAME_stand02,
  9. FRAME_stand03,
  10. FRAME_stand04,
  11. FRAME_stand05,
  12. FRAME_stand06,
  13. FRAME_stand07,
  14. FRAME_stand08,
  15. FRAME_stand09,
  16. FRAME_stand10,
  17. FRAME_stand11,
  18. FRAME_stand12,
  19. FRAME_stand13,
  20. FRAME_stand14,
  21. FRAME_stand15,
  22. FRAME_stand16,
  23. FRAME_stand17,
  24. FRAME_walk01,
  25. FRAME_walk02,
  26. FRAME_walk03,
  27. FRAME_walk04,
  28. FRAME_walk05,
  29. FRAME_walk06,
  30. FRAME_walk07,
  31. FRAME_walk08,
  32. FRAME_walk09,
  33. FRAME_walk10,
  34. FRAME_walk11,
  35. FRAME_walk12,
  36. FRAME_run01,
  37. FRAME_run02,
  38. FRAME_run03,
  39. FRAME_run04,
  40. FRAME_run05,
  41. FRAME_run06,
  42. FRAME_smash01,
  43. FRAME_smash02,
  44. FRAME_smash03,
  45. FRAME_smash04,
  46. FRAME_smash05,
  47. FRAME_smash06,
  48. FRAME_smash07,
  49. FRAME_smash08,
  50. FRAME_smash09,
  51. FRAME_smash10,
  52. FRAME_smash11,
  53. FRAME_smash12,
  54. FRAME_swingr01,
  55. FRAME_swingr02,
  56. FRAME_swingr03,
  57. FRAME_swingr04,
  58. FRAME_swingr05,
  59. FRAME_swingr06,
  60. FRAME_swingr07,
  61. FRAME_swingr08,
  62. FRAME_swingr09,
  63. FRAME_swingl01,
  64. FRAME_swingl02,
  65. FRAME_swingl03,
  66. FRAME_swingl04,
  67. FRAME_swingl05,
  68. FRAME_swingl06,
  69. FRAME_swingl07,
  70. FRAME_swingl08,
  71. FRAME_swingl09,
  72. FRAME_magic01,
  73. FRAME_magic02,
  74. FRAME_magic03,
  75. FRAME_magic04,
  76. FRAME_magic05,
  77. FRAME_magic06,
  78. FRAME_magic07,
  79. FRAME_magic08,
  80. FRAME_magic09,
  81. FRAME_magic10,
  82. FRAME_magic11,
  83. FRAME_magic12,
  84. FRAME_pain01,
  85. FRAME_pain02,
  86. FRAME_pain03,
  87. FRAME_pain04,
  88. FRAME_pain05,
  89. FRAME_pain06,
  90. FRAME_death01,
  91. FRAME_death02,
  92. FRAME_death03,
  93. FRAME_death04,
  94. FRAME_death05,
  95. FRAME_death06,
  96. FRAME_death07,
  97. FRAME_death08,
  98. FRAME_death09,
  99. FRAME_death10,
  100. FRAME_death11
  101. };
  102. constexpr float MODEL_SCALE = 1.000000f;