m_infantry.h 4.5 KB

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  1. // Copyright (c) ZeniMax Media Inc.
  2. // Licensed under the GNU General Public License 2.0.
  3. // G:\quake2\baseq2\models/monsters/infantry
  4. // This file generated by ModelGen - Do NOT Modify
  5. enum
  6. {
  7. FRAME_gun02,
  8. FRAME_stand01,
  9. FRAME_stand02,
  10. FRAME_stand03,
  11. FRAME_stand04,
  12. FRAME_stand05,
  13. FRAME_stand06,
  14. FRAME_stand07,
  15. FRAME_stand08,
  16. FRAME_stand09,
  17. FRAME_stand10,
  18. FRAME_stand11,
  19. FRAME_stand12,
  20. FRAME_stand13,
  21. FRAME_stand14,
  22. FRAME_stand15,
  23. FRAME_stand16,
  24. FRAME_stand17,
  25. FRAME_stand18,
  26. FRAME_stand19,
  27. FRAME_stand20,
  28. FRAME_stand21,
  29. FRAME_stand22,
  30. FRAME_stand23,
  31. FRAME_stand24,
  32. FRAME_stand25,
  33. FRAME_stand26,
  34. FRAME_stand27,
  35. FRAME_stand28,
  36. FRAME_stand29,
  37. FRAME_stand30,
  38. FRAME_stand31,
  39. FRAME_stand32,
  40. FRAME_stand33,
  41. FRAME_stand34,
  42. FRAME_stand35,
  43. FRAME_stand36,
  44. FRAME_stand37,
  45. FRAME_stand38,
  46. FRAME_stand39,
  47. FRAME_stand40,
  48. FRAME_stand41,
  49. FRAME_stand42,
  50. FRAME_stand43,
  51. FRAME_stand44,
  52. FRAME_stand45,
  53. FRAME_stand46,
  54. FRAME_stand47,
  55. FRAME_stand48,
  56. FRAME_stand49,
  57. FRAME_stand50,
  58. FRAME_stand51,
  59. FRAME_stand52,
  60. FRAME_stand53,
  61. FRAME_stand54,
  62. FRAME_stand55,
  63. FRAME_stand56,
  64. FRAME_stand57,
  65. FRAME_stand58,
  66. FRAME_stand59,
  67. FRAME_stand60,
  68. FRAME_stand61,
  69. FRAME_stand62,
  70. FRAME_stand63,
  71. FRAME_stand64,
  72. FRAME_stand65,
  73. FRAME_stand66,
  74. FRAME_stand67,
  75. FRAME_stand68,
  76. FRAME_stand69,
  77. FRAME_stand70,
  78. FRAME_stand71,
  79. FRAME_walk01,
  80. FRAME_walk02,
  81. FRAME_walk03,
  82. FRAME_walk04,
  83. FRAME_walk05,
  84. FRAME_walk06,
  85. FRAME_walk07,
  86. FRAME_walk08,
  87. FRAME_walk09,
  88. FRAME_walk10,
  89. FRAME_walk11,
  90. FRAME_walk12,
  91. FRAME_walk13,
  92. FRAME_walk14,
  93. FRAME_walk15,
  94. FRAME_walk16,
  95. FRAME_walk17,
  96. FRAME_walk18,
  97. FRAME_walk19,
  98. FRAME_walk20,
  99. FRAME_run01,
  100. FRAME_run02,
  101. FRAME_run03,
  102. FRAME_run04,
  103. FRAME_run05,
  104. FRAME_run06,
  105. FRAME_run07,
  106. FRAME_run08,
  107. FRAME_pain101,
  108. FRAME_pain102,
  109. FRAME_pain103,
  110. FRAME_pain104,
  111. FRAME_pain105,
  112. FRAME_pain106,
  113. FRAME_pain107,
  114. FRAME_pain108,
  115. FRAME_pain109,
  116. FRAME_pain110,
  117. FRAME_pain201,
  118. FRAME_pain202,
  119. FRAME_pain203,
  120. FRAME_pain204,
  121. FRAME_pain205,
  122. FRAME_pain206,
  123. FRAME_pain207,
  124. FRAME_pain208,
  125. FRAME_pain209,
  126. FRAME_pain210,
  127. FRAME_duck01,
  128. FRAME_duck02,
  129. FRAME_duck03,
  130. FRAME_duck04,
  131. FRAME_duck05,
  132. FRAME_death101,
  133. FRAME_death102,
  134. FRAME_death103,
  135. FRAME_death104,
  136. FRAME_death105,
  137. FRAME_death106,
  138. FRAME_death107,
  139. FRAME_death108,
  140. FRAME_death109,
  141. FRAME_death110,
  142. FRAME_death111,
  143. FRAME_death112,
  144. FRAME_death113,
  145. FRAME_death114,
  146. FRAME_death115,
  147. FRAME_death116,
  148. FRAME_death117,
  149. FRAME_death118,
  150. FRAME_death119,
  151. FRAME_death120,
  152. FRAME_death201,
  153. FRAME_death202,
  154. FRAME_death203,
  155. FRAME_death204,
  156. FRAME_death205,
  157. FRAME_death206,
  158. FRAME_death207,
  159. FRAME_death208,
  160. FRAME_death209,
  161. FRAME_death210,
  162. FRAME_death211,
  163. FRAME_death212,
  164. FRAME_death213,
  165. FRAME_death214,
  166. FRAME_death215,
  167. FRAME_death216,
  168. FRAME_death217,
  169. FRAME_death218,
  170. FRAME_death219,
  171. FRAME_death220,
  172. FRAME_death221,
  173. FRAME_death222,
  174. FRAME_death223,
  175. FRAME_death224,
  176. FRAME_death225,
  177. FRAME_death301,
  178. FRAME_death302,
  179. FRAME_death303,
  180. FRAME_death304,
  181. FRAME_death305,
  182. FRAME_death306,
  183. FRAME_death307,
  184. FRAME_death308,
  185. FRAME_death309,
  186. FRAME_block01,
  187. FRAME_block02,
  188. FRAME_block03,
  189. FRAME_block04,
  190. FRAME_block05,
  191. FRAME_attak101,
  192. FRAME_attak102,
  193. FRAME_attak103,
  194. FRAME_attak104,
  195. FRAME_attak105,
  196. FRAME_attak106,
  197. FRAME_attak107,
  198. FRAME_attak108,
  199. FRAME_attak109,
  200. FRAME_attak110,
  201. FRAME_attak111,
  202. FRAME_attak112,
  203. FRAME_attak113,
  204. FRAME_attak114,
  205. FRAME_attak115,
  206. FRAME_attak201,
  207. FRAME_attak202,
  208. FRAME_attak203,
  209. FRAME_attak204,
  210. FRAME_attak205,
  211. FRAME_attak206,
  212. FRAME_attak207,
  213. FRAME_attak208,
  214. // ROGUE
  215. FRAME_jump01,
  216. FRAME_jump02,
  217. FRAME_jump03,
  218. FRAME_jump04,
  219. FRAME_jump05,
  220. FRAME_jump06,
  221. FRAME_jump07,
  222. FRAME_jump08,
  223. FRAME_jump09,
  224. FRAME_jump10,
  225. // ROGUE
  226. // [Paril-KEX] old attack, for demos
  227. FRAME_attak301,
  228. FRAME_attak302,
  229. FRAME_attak303,
  230. FRAME_attak304,
  231. FRAME_attak305,
  232. FRAME_attak306,
  233. FRAME_attak307,
  234. FRAME_attak308,
  235. FRAME_attak309,
  236. FRAME_attak310,
  237. FRAME_attak311,
  238. FRAME_attak312,
  239. FRAME_attak313,
  240. FRAME_attak314,
  241. FRAME_attak315,
  242. // [Paril-KEX] run attack
  243. FRAME_run201,
  244. FRAME_run202,
  245. FRAME_run203,
  246. FRAME_run204,
  247. FRAME_run205,
  248. FRAME_run206,
  249. FRAME_run207,
  250. FRAME_run208,
  251. // [Paril-KEX]
  252. FRAME_attak401,
  253. FRAME_attak402,
  254. FRAME_attak403,
  255. FRAME_attak404,
  256. FRAME_attak405,
  257. FRAME_attak406,
  258. FRAME_attak407,
  259. FRAME_attak408,
  260. FRAME_attak409,
  261. FRAME_attak410,
  262. FRAME_attak411,
  263. FRAME_attak412,
  264. FRAME_attak413,
  265. FRAME_attak414,
  266. FRAME_attak415,
  267. FRAME_attak416,
  268. FRAME_attak417,
  269. FRAME_attak418,
  270. FRAME_attak419,
  271. FRAME_attak420,
  272. FRAME_attak421,
  273. FRAME_attak422,
  274. FRAME_attak423,
  275. FRAME_attak424
  276. };
  277. constexpr float MODEL_SCALE = 1.000000f;