123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338339340341342343344345346347348349350351352353354355356357358359360361362363364365366367368369370371372373374375376377378379380381382383384385386387388389390391392393394395396397398399400401402403404405406407408409410411412413414415416417418419420421422423424425426427428429430431432433434435436437438439440441442443444445446447448449450451452453454455456457458459460461462463464465466467468469470471472473474475476477478479480481482483484485486487488489490491492493494495496497498499500501502503504505506507508509510511512513514515516517518519520521522523524525526527528529530531532533534535536537538539540541542543544545546547548549550551552553554555556557558559560561562563564565566567568569570571572573574575576577578579580581582583584585586587588589590591592593594595596597598599600601602603604605606607608609610611612613614615616617618619620621622623624625626627628629630631632633634635636637638639640641642643644645646647648649650651652653654655656657658659660661662663664665666667668669670671672673674675676677678679680681682683684685686687688689690691692693694695696697698699700701702703704705706707708709710711712713714715716717718719720721722723724725726727728729730731732733734735736737738739740741742743744745746747748749750751752753754755756757758759760761762763764765766767768769770771772773774775776777778779780781782783784785786787788789790791792793794795796797 |
- // Copyright (c) ZeniMax Media Inc.
- // Licensed under the GNU General Public License 2.0.
- /*
- ==============================================================================
- brain
- ==============================================================================
- */
- #include "g_local.h"
- #include "m_brain.h"
- static cached_soundindex sound_chest_open;
- static cached_soundindex sound_tentacles_extend;
- static cached_soundindex sound_tentacles_retract;
- static cached_soundindex sound_death;
- static cached_soundindex sound_idle1;
- static cached_soundindex sound_idle2;
- static cached_soundindex sound_idle3;
- static cached_soundindex sound_pain1;
- static cached_soundindex sound_pain2;
- static cached_soundindex sound_sight;
- static cached_soundindex sound_search;
- static cached_soundindex sound_melee1;
- static cached_soundindex sound_melee2;
- static cached_soundindex sound_melee3;
- MONSTERINFO_SIGHT(brain_sight) (edict_t *self, edict_t *other) -> void
- {
- gi.sound(self, CHAN_VOICE, sound_sight, 1, ATTN_NORM, 0);
- }
- MONSTERINFO_SEARCH(brain_search) (edict_t *self) -> void
- {
- gi.sound(self, CHAN_VOICE, sound_search, 1, ATTN_NORM, 0);
- }
- void brain_run(edict_t *self);
- void brain_dead(edict_t *self);
- constexpr spawnflags_t SPAWNFLAG_BRAIN_NO_LASERS = 8_spawnflag;
- //
- // STAND
- //
- mframe_t brain_frames_stand[] = {
- { ai_stand },
- { ai_stand },
- { ai_stand },
- { ai_stand },
- { ai_stand },
- { ai_stand },
- { ai_stand },
- { ai_stand },
- { ai_stand },
- { ai_stand },
- { ai_stand },
- { ai_stand },
- { ai_stand },
- { ai_stand },
- { ai_stand },
- { ai_stand },
- { ai_stand },
- { ai_stand },
- { ai_stand },
- { ai_stand },
- { ai_stand },
- { ai_stand },
- { ai_stand },
- { ai_stand },
- { ai_stand },
- { ai_stand },
- { ai_stand },
- { ai_stand },
- { ai_stand },
- { ai_stand }
- };
- MMOVE_T(brain_move_stand) = { FRAME_stand01, FRAME_stand30, brain_frames_stand, nullptr };
- MONSTERINFO_STAND(brain_stand) (edict_t *self) -> void
- {
- M_SetAnimation(self, &brain_move_stand);
- }
- //
- // IDLE
- //
- mframe_t brain_frames_idle[] = {
- { ai_stand },
- { ai_stand },
- { ai_stand },
- { ai_stand },
- { ai_stand },
- { ai_stand },
- { ai_stand },
- { ai_stand },
- { ai_stand },
- { ai_stand },
- { ai_stand },
- { ai_stand },
- { ai_stand },
- { ai_stand },
- { ai_stand },
- { ai_stand },
- { ai_stand },
- { ai_stand },
- { ai_stand },
- { ai_stand },
- { ai_stand },
- { ai_stand },
- { ai_stand },
- { ai_stand },
- { ai_stand },
- { ai_stand },
- { ai_stand },
- { ai_stand },
- { ai_stand },
- { ai_stand }
- };
- MMOVE_T(brain_move_idle) = { FRAME_stand31, FRAME_stand60, brain_frames_idle, brain_stand };
- MONSTERINFO_IDLE(brain_idle) (edict_t *self) -> void
- {
- gi.sound(self, CHAN_AUTO, sound_idle3, 1, ATTN_IDLE, 0);
- M_SetAnimation(self, &brain_move_idle);
- }
- //
- // WALK
- //
- mframe_t brain_frames_walk1[] = {
- { ai_walk, 7 },
- { ai_walk, 2 },
- { ai_walk, 3 },
- { ai_walk, 3, monster_footstep },
- { ai_walk, 1 },
- { ai_walk },
- { ai_walk },
- { ai_walk, 9 },
- { ai_walk, -4 },
- { ai_walk, -1, monster_footstep },
- { ai_walk, 2 }
- };
- MMOVE_T(brain_move_walk1) = { FRAME_walk101, FRAME_walk111, brain_frames_walk1, nullptr };
- MONSTERINFO_WALK(brain_walk) (edict_t *self) -> void
- {
- M_SetAnimation(self, &brain_move_walk1);
- }
- #if 0
- mframe_t brain_frames_defense[] = {
- { ai_move },
- { ai_move },
- { ai_move },
- { ai_move },
- { ai_move },
- { ai_move },
- { ai_move },
- { ai_move },
- { ai_move }
- };
- MMOVE_T(brain_move_defense) = { FRAME_defens01, FRAME_defens08, brain_frames_defense, nullptr };
- #endif
- mframe_t brain_frames_pain3[] = {
- { ai_move, -2 },
- { ai_move, 2 },
- { ai_move, 1 },
- { ai_move, 3 },
- { ai_move },
- { ai_move, -4 }
- };
- MMOVE_T(brain_move_pain3) = { FRAME_pain301, FRAME_pain306, brain_frames_pain3, brain_run };
- mframe_t brain_frames_pain2[] = {
- { ai_move, -2 },
- { ai_move },
- { ai_move },
- { ai_move },
- { ai_move },
- { ai_move, 3 },
- { ai_move, 1 },
- { ai_move, -2 }
- };
- MMOVE_T(brain_move_pain2) = { FRAME_pain201, FRAME_pain208, brain_frames_pain2, brain_run };
- mframe_t brain_frames_pain1[] = {
- { ai_move, -6 },
- { ai_move, -2 },
- { ai_move, -6, monster_footstep },
- { ai_move },
- { ai_move },
- { ai_move },
- { ai_move },
- { ai_move },
- { ai_move },
- { ai_move },
- { ai_move },
- { ai_move },
- { ai_move },
- { ai_move, 2 },
- { ai_move },
- { ai_move, 2 },
- { ai_move, 1 },
- { ai_move, 7 },
- { ai_move },
- { ai_move, 3, monster_footstep },
- { ai_move, -1 }
- };
- MMOVE_T(brain_move_pain1) = { FRAME_pain101, FRAME_pain121, brain_frames_pain1, brain_run };
- mframe_t brain_frames_duck[] = {
- { ai_move },
- { ai_move, -2, [](edict_t *self) { monster_duck_down(self); monster_footstep(self); } },
- { ai_move, 17, monster_duck_hold },
- { ai_move, -3 },
- { ai_move, -1, monster_duck_up },
- { ai_move, -5 },
- { ai_move, -6 },
- { ai_move, -6, monster_footstep }
- };
- MMOVE_T(brain_move_duck) = { FRAME_duck01, FRAME_duck08, brain_frames_duck, brain_run };
- static void brain_shrink(edict_t *self)
- {
- self->maxs[2] = 0;
- self->svflags |= SVF_DEADMONSTER;
- gi.linkentity(self);
- }
- mframe_t brain_frames_death2[] = {
- { ai_move },
- { ai_move, 0, monster_footstep },
- { ai_move, 0, brain_shrink },
- { ai_move, 9 },
- { ai_move }
- };
- MMOVE_T(brain_move_death2) = { FRAME_death201, FRAME_death205, brain_frames_death2, brain_dead };
- mframe_t brain_frames_death1[] = {
- { ai_move },
- { ai_move, 0, monster_footstep },
- { ai_move, -2 },
- { ai_move, 9, [](edict_t *self) { brain_shrink(self); monster_footstep(self); } },
- { ai_move },
- { ai_move },
- { ai_move },
- { ai_move, 0, monster_footstep },
- { ai_move },
- { ai_move },
- { ai_move },
- { ai_move },
- { ai_move },
- { ai_move },
- { ai_move },
- { ai_move, 0, monster_footstep },
- { ai_move },
- { ai_move }
- };
- MMOVE_T(brain_move_death1) = { FRAME_death101, FRAME_death118, brain_frames_death1, brain_dead };
- //
- // MELEE
- //
- void brain_swing_right(edict_t *self)
- {
- gi.sound(self, CHAN_BODY, sound_melee1, 1, ATTN_NORM, 0);
- }
- void brain_hit_right(edict_t *self)
- {
- vec3_t aim = { MELEE_DISTANCE, self->maxs[0], 8 };
- if (fire_hit(self, aim, irandom(15, 20), 40))
- gi.sound(self, CHAN_WEAPON, sound_melee3, 1, ATTN_NORM, 0);
- else
- self->monsterinfo.melee_debounce_time = level.time + 3_sec;
- }
- void brain_swing_left(edict_t *self)
- {
- gi.sound(self, CHAN_BODY, sound_melee2, 1, ATTN_NORM, 0);
- }
- void brain_hit_left(edict_t *self)
- {
- vec3_t aim = { MELEE_DISTANCE, self->mins[0], 8 };
- if (fire_hit(self, aim, irandom(15, 20), 40))
- gi.sound(self, CHAN_WEAPON, sound_melee3, 1, ATTN_NORM, 0);
- else
- self->monsterinfo.melee_debounce_time = level.time + 3_sec;
- }
- mframe_t brain_frames_attack1[] = {
- { ai_charge, 8 },
- { ai_charge, 3 },
- { ai_charge, 5 },
- { ai_charge, 0, monster_footstep },
- { ai_charge, -3, brain_swing_right },
- { ai_charge },
- { ai_charge, -5 },
- { ai_charge, -7, brain_hit_right },
- { ai_charge },
- { ai_charge, 6, brain_swing_left },
- { ai_charge, 1 },
- { ai_charge, 2, brain_hit_left },
- { ai_charge, -3 },
- { ai_charge, 6 },
- { ai_charge, -1 },
- { ai_charge, -3 },
- { ai_charge, 2 },
- { ai_charge, -11, monster_footstep }
- };
- MMOVE_T(brain_move_attack1) = { FRAME_attak101, FRAME_attak118, brain_frames_attack1, brain_run };
- void brain_chest_open(edict_t *self)
- {
- self->count = 0;
- self->monsterinfo.power_armor_type = IT_NULL;
- gi.sound(self, CHAN_BODY, sound_chest_open, 1, ATTN_NORM, 0);
- }
- void brain_tentacle_attack(edict_t *self)
- {
- vec3_t aim = { MELEE_DISTANCE, 0, 8 };
- if (fire_hit(self, aim, irandom(10, 15), -600))
- self->count = 1;
- else
- self->monsterinfo.melee_debounce_time = level.time + 3_sec;
- gi.sound(self, CHAN_WEAPON, sound_tentacles_retract, 1, ATTN_NORM, 0);
- }
- void brain_chest_closed(edict_t *self)
- {
- self->monsterinfo.power_armor_type = IT_ITEM_POWER_SCREEN;
- if (self->count)
- {
- self->count = 0;
- M_SetAnimation(self, &brain_move_attack1);
- }
- }
- mframe_t brain_frames_attack2[] = {
- { ai_charge, 5 },
- { ai_charge, -4 },
- { ai_charge, -4 },
- { ai_charge, -3 },
- { ai_charge, 0, brain_chest_open },
- { ai_charge },
- { ai_charge, 13, brain_tentacle_attack },
- { ai_charge },
- { ai_charge, 2 },
- { ai_charge },
- { ai_charge, -9, brain_chest_closed },
- { ai_charge },
- { ai_charge, 4 },
- { ai_charge, 3 },
- { ai_charge, 2 },
- { ai_charge, -3 },
- { ai_charge, -6 }
- };
- MMOVE_T(brain_move_attack2) = { FRAME_attak201, FRAME_attak217, brain_frames_attack2, brain_run };
- MONSTERINFO_MELEE(brain_melee) (edict_t *self) -> void
- {
- if (frandom() <= 0.5f)
- M_SetAnimation(self, &brain_move_attack1);
- else
- M_SetAnimation(self, &brain_move_attack2);
- }
- // RAFAEL
- static bool brain_tounge_attack_ok(const vec3_t &start, const vec3_t &end)
- {
- vec3_t dir, angles;
- // check for max distance
- dir = start - end;
- if (dir.length() > 512)
- return false;
- // check for min/max pitch
- angles = vectoangles(dir);
- if (angles[0] < -180)
- angles[0] += 360;
- if (fabsf(angles[0]) > 30)
- return false;
- return true;
- }
- void brain_tounge_attack(edict_t *self)
- {
- vec3_t offset, start, f, r, end, dir;
- trace_t tr;
- int damage;
- AngleVectors(self->s.angles, f, r, nullptr);
- // offset = { 24, 0, 6 };
- offset = { 24, 0, 16 };
- start = M_ProjectFlashSource(self, offset, f, r);
- end = self->enemy->s.origin;
- if (!brain_tounge_attack_ok(start, end))
- {
- end[2] = self->enemy->s.origin[2] + self->enemy->maxs[2] - 8;
- if (!brain_tounge_attack_ok(start, end))
- {
- end[2] = self->enemy->s.origin[2] + self->enemy->mins[2] + 8;
- if (!brain_tounge_attack_ok(start, end))
- return;
- }
- }
- end = self->enemy->s.origin;
- tr = gi.traceline(start, end, self, MASK_PROJECTILE);
- if (tr.ent != self->enemy)
- return;
- damage = 5;
- gi.sound(self, CHAN_WEAPON, sound_tentacles_retract, 1, ATTN_NORM, 0);
- gi.WriteByte(svc_temp_entity);
- gi.WriteByte(TE_PARASITE_ATTACK);
- gi.WriteEntity(self);
- gi.WritePosition(start);
- gi.WritePosition(end);
- gi.multicast(self->s.origin, MULTICAST_PVS, false);
- dir = start - end;
- T_Damage(self->enemy, self, self, dir, self->enemy->s.origin, vec3_origin, damage, 0, DAMAGE_NO_KNOCKBACK, MOD_BRAINTENTACLE);
- // pull the enemy in
- vec3_t forward;
- self->s.origin[2] += 1;
- AngleVectors(self->s.angles, forward, nullptr, nullptr);
- self->enemy->velocity = forward * -1200;
- }
- // Brian right eye center
- constexpr vec3_t brain_reye[] = {
- { 0.746700f, 0.238370f, 34.167690f },
- { -1.076390f, 0.238370f, 33.386372f },
- { -1.335500f, 5.334300f, 32.177170f },
- { -0.175360f, 8.846370f, 30.635479f },
- { -2.757590f, 7.804610f, 30.150860f },
- { -5.575090f, 5.152840f, 30.056160f },
- { -7.017550f, 3.262470f, 30.552521f },
- { -7.915740f, 0.638800f, 33.176189f },
- { -3.915390f, 8.285730f, 33.976349f },
- { -0.913540f, 10.933030f, 34.141811f },
- { -0.369900f, 8.923900f, 34.189079f }
- };
- // Brain left eye center
- constexpr vec3_t brain_leye[] = {
- { -3.364710f, 0.327750f, 33.938381f },
- { -5.140450f, 0.493480f, 32.659851f },
- { -5.341980f, 5.646980f, 31.277901f },
- { -4.134480f, 9.277440f, 29.925621f },
- { -6.598340f, 6.815090f, 29.322620f },
- { -8.610840f, 2.529650f, 29.251591f },
- { -9.231360f, 0.093280f, 29.747959f },
- { -11.004110f, 1.936930f, 32.395260f },
- { -7.878310f, 7.648190f, 33.148151f },
- { -4.947370f, 11.430050f, 33.313610f },
- { -4.332820f, 9.444570f, 33.526340f }
- };
- PRETHINK(brain_right_eye_laser_update) (edict_t *laser) -> void
- {
- edict_t *self = laser->owner;
- vec3_t start, forward, right, up, dir;
- // check for max distance
- AngleVectors(self->s.angles, forward, right, up);
- // dis is my right eye
- start = self->s.origin + (right * brain_reye[self->s.frame - FRAME_walk101].x);
- start += forward * brain_reye[self->s.frame - FRAME_walk101].y;
- start += up * brain_reye[self->s.frame - FRAME_walk101].z;
- PredictAim(self, self->enemy, start, 0, false, frandom(0.1f, 0.2f), &dir, nullptr);
- laser->s.origin = start;
- laser->movedir = dir;
- gi.linkentity(laser);
- }
- PRETHINK(brain_left_eye_laser_update) (edict_t *laser) -> void
- {
- edict_t *self = laser->owner;
- vec3_t start, forward, right, up, dir;
- // check for max distance
- AngleVectors(self->s.angles, forward, right, up);
- // dis is my right eye
- start = self->s.origin + (right * brain_leye[self->s.frame - FRAME_walk101].x);
- start += forward * brain_leye[self->s.frame - FRAME_walk101].y;
- start += up * brain_leye[self->s.frame - FRAME_walk101].z;
- PredictAim(self, self->enemy, start, 0, false, frandom(0.1f, 0.2f), &dir, nullptr);
- laser->s.origin = start;
- laser->movedir = dir;
- gi.linkentity(laser);
- dabeam_update(laser, false);
- }
- void brain_laserbeam(edict_t *self)
- {
- // dis is my right eye
- monster_fire_dabeam(self, 1, false, brain_right_eye_laser_update);
- // dis is me left eye
- monster_fire_dabeam(self, 1, true, brain_left_eye_laser_update);
- }
- void brain_laserbeam_reattack(edict_t *self)
- {
- if (frandom() < 0.5f)
- if (visible(self, self->enemy))
- if (self->enemy->health > 0)
- self->s.frame = FRAME_walk101;
- }
- mframe_t brain_frames_attack3[] = {
- { ai_charge, 5 },
- { ai_charge, -4 },
- { ai_charge, -4 },
- { ai_charge, -3 },
- { ai_charge, 0, brain_chest_open },
- { ai_charge, 0, brain_tounge_attack },
- { ai_charge, 13 },
- { ai_charge, 0, brain_tentacle_attack },
- { ai_charge, 2 },
- { ai_charge, 0, brain_tounge_attack },
- { ai_charge, -9, brain_chest_closed },
- { ai_charge },
- { ai_charge, 4 },
- { ai_charge, 3 },
- { ai_charge, 2 },
- { ai_charge, -3 },
- { ai_charge, -6 }
- };
- MMOVE_T(brain_move_attack3) = { FRAME_attak201, FRAME_attak217, brain_frames_attack3, brain_run };
- mframe_t brain_frames_attack4[] = {
- { ai_charge, 9, brain_laserbeam },
- { ai_charge, 2, brain_laserbeam },
- { ai_charge, 3, brain_laserbeam },
- { ai_charge, 3, brain_laserbeam },
- { ai_charge, 1, brain_laserbeam },
- { ai_charge, 0, brain_laserbeam },
- { ai_charge, 0, brain_laserbeam },
- { ai_charge, 10, brain_laserbeam },
- { ai_charge, -4, brain_laserbeam },
- { ai_charge, -1, brain_laserbeam },
- { ai_charge, 2, brain_laserbeam_reattack }
- };
- MMOVE_T(brain_move_attack4) = { FRAME_walk101, FRAME_walk111, brain_frames_attack4, brain_run };
- // RAFAEL
- MONSTERINFO_ATTACK(brain_attack) (edict_t *self) -> void
- {
- float r = range_to(self, self->enemy);
- if (r <= RANGE_NEAR)
- {
- if (frandom() < 0.5f)
- M_SetAnimation(self, &brain_move_attack3);
- else if (!self->spawnflags.has(SPAWNFLAG_BRAIN_NO_LASERS))
- M_SetAnimation(self, &brain_move_attack4);
- }
- else if (!self->spawnflags.has(SPAWNFLAG_BRAIN_NO_LASERS))
- M_SetAnimation(self, &brain_move_attack4);
- }
- // RAFAEL
- //
- // RUN
- //
- mframe_t brain_frames_run[] = {
- { ai_run, 9 },
- { ai_run, 2 },
- { ai_run, 3 },
- { ai_run, 3 },
- { ai_run, 1 },
- { ai_run },
- { ai_run },
- { ai_run, 10 },
- { ai_run, -4 },
- { ai_run, -1 },
- { ai_run, 2 }
- };
- MMOVE_T(brain_move_run) = { FRAME_walk101, FRAME_walk111, brain_frames_run, nullptr };
- MONSTERINFO_RUN(brain_run) (edict_t *self) -> void
- {
- self->monsterinfo.power_armor_type = IT_ITEM_POWER_SCREEN;
- if (self->monsterinfo.aiflags & AI_STAND_GROUND)
- M_SetAnimation(self, &brain_move_stand);
- else
- M_SetAnimation(self, &brain_move_run);
- }
- PAIN(brain_pain) (edict_t *self, edict_t *other, float kick, int damage, const mod_t &mod) -> void
- {
- float r;
- if (level.time < self->pain_debounce_time)
- return;
- self->pain_debounce_time = level.time + 3_sec;
- r = frandom();
- if (r < 0.33f)
- gi.sound(self, CHAN_VOICE, sound_pain1, 1, ATTN_NORM, 0);
- else if (r < 0.66f)
- gi.sound(self, CHAN_VOICE, sound_pain2, 1, ATTN_NORM, 0);
- else
- gi.sound(self, CHAN_VOICE, sound_pain1, 1, ATTN_NORM, 0);
-
- if (!M_ShouldReactToPain(self, mod))
- return; // no pain anims in nightmare
- if (r < 0.33f)
- M_SetAnimation(self, &brain_move_pain1);
- else if (r < 0.66f)
- M_SetAnimation(self, &brain_move_pain2);
- else
- M_SetAnimation(self, &brain_move_pain3);
- // PMM - clear duck flag
- if (self->monsterinfo.aiflags & AI_DUCKED)
- monster_duck_up(self);
- }
- MONSTERINFO_SETSKIN(brain_setskin) (edict_t *self) -> void
- {
- if (self->health < (self->max_health / 2))
- self->s.skinnum = 1;
- else
- self->s.skinnum = 0;
- }
- void brain_dead(edict_t *self)
- {
- self->mins = { -16, -16, -24 };
- self->maxs = { 16, 16, -8 };
- monster_dead(self);
- }
- DIE(brain_die) (edict_t *self, edict_t *inflictor, edict_t *attacker, int damage, const vec3_t &point, const mod_t &mod) -> void
- {
- self->s.effects = EF_NONE;
- self->monsterinfo.power_armor_type = IT_NULL;
- // check for gib
- if (M_CheckGib(self, mod))
- {
- gi.sound(self, CHAN_VOICE, gi.soundindex("misc/udeath.wav"), 1, ATTN_NORM, 0);
- self->s.skinnum /= 2;
- if (self->beam)
- {
- G_FreeEdict(self->beam);
- self->beam = nullptr;
- }
- if (self->beam2)
- {
- G_FreeEdict(self->beam2);
- self->beam2 = nullptr;
- }
- ThrowGibs(self, damage, {
- { 1, "models/objects/gibs/bone/tris.md2" },
- { 2, "models/objects/gibs/sm_meat/tris.md2" },
- { 2, "models/monsters/brain/gibs/arm.md2", GIB_SKINNED | GIB_UPRIGHT },
- { "models/monsters/brain/gibs/boot.md2", GIB_SKINNED | GIB_UPRIGHT },
- { "models/monsters/brain/gibs/pelvis.md2", GIB_SKINNED },
- { "models/monsters/brain/gibs/chest.md2", GIB_SKINNED },
- { 2, "models/monsters/brain/gibs/door.md2", GIB_SKINNED | GIB_UPRIGHT },
- { "models/monsters/brain/gibs/head.md2", GIB_SKINNED | GIB_HEAD }
- });
- self->deadflag = true;
- return;
- }
- if (self->deadflag)
- return;
- // regular death
- gi.sound(self, CHAN_VOICE, sound_death, 1, ATTN_NORM, 0);
- self->deadflag = true;
- self->takedamage = true;
- if (frandom() <= 0.5f)
- M_SetAnimation(self, &brain_move_death1);
- else
- M_SetAnimation(self, &brain_move_death2);
- }
- MONSTERINFO_DUCK(brain_duck) (edict_t *self, gtime_t eta) -> bool
- {
- M_SetAnimation(self, &brain_move_duck);
- return true;
- }
- /*QUAKED monster_brain (1 .5 0) (-16 -16 -24) (16 16 32) Ambush Trigger_Spawn Sight
- */
- void SP_monster_brain(edict_t *self)
- {
- if ( !M_AllowSpawn( self ) ) {
- G_FreeEdict( self );
- return;
- }
- sound_chest_open.assign("brain/brnatck1.wav");
- sound_tentacles_extend.assign("brain/brnatck2.wav");
- sound_tentacles_retract.assign("brain/brnatck3.wav");
- sound_death.assign("brain/brndeth1.wav");
- sound_idle1.assign("brain/brnidle1.wav");
- sound_idle2.assign("brain/brnidle2.wav");
- sound_idle3.assign("brain/brnlens1.wav");
- sound_pain1.assign("brain/brnpain1.wav");
- sound_pain2.assign("brain/brnpain2.wav");
- sound_sight.assign("brain/brnsght1.wav");
- sound_search.assign("brain/brnsrch1.wav");
- sound_melee1.assign("brain/melee1.wav");
- sound_melee2.assign("brain/melee2.wav");
- sound_melee3.assign("brain/melee3.wav");
- self->movetype = MOVETYPE_STEP;
- self->solid = SOLID_BBOX;
- self->s.modelindex = gi.modelindex("models/monsters/brain/tris.md2");
-
- gi.modelindex("models/monsters/brain/gibs/arm.md2");
- gi.modelindex("models/monsters/brain/gibs/boot.md2");
- gi.modelindex("models/monsters/brain/gibs/chest.md2");
- gi.modelindex("models/monsters/brain/gibs/door.md2");
- gi.modelindex("models/monsters/brain/gibs/head.md2");
- gi.modelindex("models/monsters/brain/gibs/pelvis.md2");
- self->mins = { -16, -16, -24 };
- self->maxs = { 16, 16, 32 };
- self->health = 300 * st.health_multiplier;
- self->gib_health = -150;
- self->mass = 400;
- self->pain = brain_pain;
- self->die = brain_die;
- self->monsterinfo.stand = brain_stand;
- self->monsterinfo.walk = brain_walk;
- self->monsterinfo.run = brain_run;
- // PMM
- self->monsterinfo.dodge = M_MonsterDodge;
- self->monsterinfo.duck = brain_duck;
- self->monsterinfo.unduck = monster_duck_up;
- // pmm
- // RAFAEL
- self->monsterinfo.attack = brain_attack;
- // RAFAEL
- self->monsterinfo.melee = brain_melee;
- self->monsterinfo.sight = brain_sight;
- self->monsterinfo.search = brain_search;
- self->monsterinfo.idle = brain_idle;
- self->monsterinfo.setskin = brain_setskin;
-
- if (!st.was_key_specified("power_armor_type"))
- self->monsterinfo.power_armor_type = IT_ITEM_POWER_SCREEN;
- if (!st.was_key_specified("power_armor_power"))
- self->monsterinfo.power_armor_power = 100;
- gi.linkentity(self);
- M_SetAnimation(self, &brain_move_stand);
- self->monsterinfo.scale = MODEL_SCALE;
- walkmonster_start(self);
- }
|