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- // Copyright (c) ZeniMax Media Inc.
- // Licensed under the GNU General Public License 2.0.
- /*
- ==============================================================================
- jorg
- ==============================================================================
- */
- #include "g_local.h"
- #include "m_boss31.h"
- #include "m_flash.h"
- void SP_monster_makron(edict_t *self);
- static cached_soundindex sound_pain1;
- static cached_soundindex sound_pain2;
- static cached_soundindex sound_pain3;
- static cached_soundindex sound_idle;
- static cached_soundindex sound_death;
- static cached_soundindex sound_search1;
- static cached_soundindex sound_search2;
- static cached_soundindex sound_search3;
- static cached_soundindex sound_attack1, sound_attack1_loop, sound_attack1_end;
- static cached_soundindex sound_attack2, sound_bfg_fire;
- static cached_soundindex sound_firegun;
- static cached_soundindex sound_step_left;
- static cached_soundindex sound_step_right;
- static cached_soundindex sound_death_hit;
- void MakronToss(edict_t *self);
- void jorg_attack1_end_sound(edict_t *self)
- {
- if (self->monsterinfo.weapon_sound)
- {
- gi.sound(self, CHAN_WEAPON, sound_attack1_end, 1, ATTN_NORM, 0);
- self->monsterinfo.weapon_sound = 0;
- }
- }
- MONSTERINFO_SEARCH(jorg_search) (edict_t *self) -> void
- {
- float r;
- r = frandom();
- if (r <= 0.3f)
- gi.sound(self, CHAN_VOICE, sound_search1, 1, ATTN_NORM, 0);
- else if (r <= 0.6f)
- gi.sound(self, CHAN_VOICE, sound_search2, 1, ATTN_NORM, 0);
- else
- gi.sound(self, CHAN_VOICE, sound_search3, 1, ATTN_NORM, 0);
- }
- void jorg_dead(edict_t *self);
- void jorgBFG(edict_t *self);
- void jorg_firebullet(edict_t *self);
- void jorg_reattack1(edict_t *self);
- void jorg_attack1(edict_t *self);
- void jorg_idle(edict_t *self);
- void jorg_step_left(edict_t *self);
- void jorg_step_right(edict_t *self);
- void jorg_death_hit(edict_t *self);
- //
- // stand
- //
- mframe_t jorg_frames_stand[] = {
- { ai_stand, 0, jorg_idle },
- { ai_stand },
- { ai_stand },
- { ai_stand },
- { ai_stand },
- { ai_stand },
- { ai_stand },
- { ai_stand },
- { ai_stand },
- { ai_stand }, // 10
- { ai_stand },
- { ai_stand },
- { ai_stand },
- { ai_stand },
- { ai_stand },
- { ai_stand },
- { ai_stand },
- { ai_stand },
- { ai_stand },
- { ai_stand }, // 20
- { ai_stand },
- { ai_stand },
- { ai_stand },
- { ai_stand },
- { ai_stand },
- { ai_stand },
- { ai_stand },
- { ai_stand },
- { ai_stand },
- { ai_stand }, // 30
- { ai_stand },
- { ai_stand },
- { ai_stand },
- { ai_stand, 19 },
- { ai_stand, 11, jorg_step_left },
- { ai_stand },
- { ai_stand },
- { ai_stand, 6 },
- { ai_stand, 9, jorg_step_right },
- { ai_stand }, // 40
- { ai_stand },
- { ai_stand },
- { ai_stand },
- { ai_stand },
- { ai_stand },
- { ai_stand },
- { ai_stand, -2, nullptr },
- { ai_stand, -17, jorg_step_left },
- { ai_stand },
- { ai_stand, -12 }, // 50
- { ai_stand, -14, jorg_step_right } // 51
- };
- MMOVE_T(jorg_move_stand) = { FRAME_stand01, FRAME_stand51, jorg_frames_stand, nullptr };
- void jorg_idle (edict_t *self)
- {
- gi.sound(self, CHAN_VOICE, sound_idle, 1, ATTN_NORM, 0);
- }
- void jorg_death_hit(edict_t *self)
- {
- gi.sound(self, CHAN_BODY, sound_death_hit, 1, ATTN_NORM, 0);
- }
- void jorg_step_left(edict_t *self)
- {
- gi.sound(self, CHAN_BODY, sound_step_left, 1, ATTN_NORM, 0);
- }
- void jorg_step_right(edict_t *self)
- {
- gi.sound(self, CHAN_BODY, sound_step_right, 1, ATTN_NORM, 0);
- }
- MONSTERINFO_STAND(jorg_stand) (edict_t *self) -> void
- {
- M_SetAnimation(self, &jorg_move_stand);
- jorg_attack1_end_sound(self);
- }
- mframe_t jorg_frames_run[] = {
- { ai_run, 17, jorg_step_left },
- { ai_run },
- { ai_run },
- { ai_run },
- { ai_run, 12 },
- { ai_run, 8 },
- { ai_run, 10 },
- { ai_run, 33, jorg_step_right },
- { ai_run },
- { ai_run },
- { ai_run },
- { ai_run, 9 },
- { ai_run, 9 },
- { ai_run, 9 }
- };
- MMOVE_T(jorg_move_run) = { FRAME_walk06, FRAME_walk19, jorg_frames_run, nullptr };
- //
- // walk
- //
- #if 0
- mframe_t jorg_frames_start_walk[] = {
- { ai_walk, 5 },
- { ai_walk, 6 },
- { ai_walk, 7 },
- { ai_walk, 9 },
- { ai_walk, 15 }
- };
- MMOVE_T(jorg_move_start_walk) = { FRAME_walk01, FRAME_walk05, jorg_frames_start_walk, nullptr };
- #endif
- mframe_t jorg_frames_walk[] = {
- { ai_walk, 17 },
- { ai_walk },
- { ai_walk },
- { ai_walk },
- { ai_walk, 12 },
- { ai_walk, 8 },
- { ai_walk, 10 },
- { ai_walk, 33 },
- { ai_walk },
- { ai_walk },
- { ai_walk },
- { ai_walk, 9 },
- { ai_walk, 9 },
- { ai_walk, 9 }
- };
- MMOVE_T(jorg_move_walk) = { FRAME_walk06, FRAME_walk19, jorg_frames_walk, nullptr };
- #if 0
- mframe_t jorg_frames_end_walk[] = {
- { ai_walk, 11 },
- { ai_walk },
- { ai_walk },
- { ai_walk },
- { ai_walk, 8 },
- { ai_walk, -8 }
- };
- MMOVE_T(jorg_move_end_walk) = { FRAME_walk20, FRAME_walk25, jorg_frames_end_walk, nullptr };
- #endif
- MONSTERINFO_WALK(jorg_walk) (edict_t *self) -> void
- {
- M_SetAnimation(self, &jorg_move_walk);
- }
- MONSTERINFO_RUN(jorg_run) (edict_t *self) -> void
- {
- if (self->monsterinfo.aiflags & AI_STAND_GROUND)
- M_SetAnimation(self, &jorg_move_stand);
- else
- M_SetAnimation(self, &jorg_move_run);
- jorg_attack1_end_sound(self);
- }
- mframe_t jorg_frames_pain3[] = {
- { ai_move, -28 },
- { ai_move, -6 },
- { ai_move, -3, jorg_step_left },
- { ai_move, -9 },
- { ai_move, 0, jorg_step_right },
- { ai_move },
- { ai_move },
- { ai_move },
- { ai_move, -7 },
- { ai_move, 1 },
- { ai_move, -11 },
- { ai_move, -4 },
- { ai_move },
- { ai_move },
- { ai_move, 10 },
- { ai_move, 11 },
- { ai_move },
- { ai_move, 10 },
- { ai_move, 3 },
- { ai_move, 10 },
- { ai_move, 7, jorg_step_left },
- { ai_move, 17 },
- { ai_move },
- { ai_move },
- { ai_move, 0, jorg_step_right }
- };
- MMOVE_T(jorg_move_pain3) = { FRAME_pain301, FRAME_pain325, jorg_frames_pain3, jorg_run };
- mframe_t jorg_frames_pain2[] = {
- { ai_move },
- { ai_move },
- { ai_move }
- };
- MMOVE_T(jorg_move_pain2) = { FRAME_pain201, FRAME_pain203, jorg_frames_pain2, jorg_run };
- mframe_t jorg_frames_pain1[] = {
- { ai_move },
- { ai_move },
- { ai_move }
- };
- MMOVE_T(jorg_move_pain1) = { FRAME_pain101, FRAME_pain103, jorg_frames_pain1, jorg_run };
- mframe_t jorg_frames_death1[] = {
- { ai_move, 0, BossExplode },
- { ai_move },
- { ai_move },
- { ai_move },
- { ai_move },
- { ai_move, -2 },
- { ai_move, -5 },
- { ai_move, -8 },
- { ai_move, -15, jorg_step_left },
- { ai_move }, // 10
- { ai_move },
- { ai_move },
- { ai_move },
- { ai_move },
- { ai_move },
- { ai_move, -11 },
- { ai_move, -25 },
- { ai_move, -10, jorg_step_right },
- { ai_move },
- { ai_move }, // 20
- { ai_move },
- { ai_move },
- { ai_move },
- { ai_move },
- { ai_move, -21 },
- { ai_move, -10 },
- { ai_move, -16, jorg_step_left },
- { ai_move },
- { ai_move },
- { ai_move }, // 30
- { ai_move },
- { ai_move },
- { ai_move, 22 },
- { ai_move, 33, jorg_step_left },
- { ai_move },
- { ai_move },
- { ai_move, 28 },
- { ai_move, 28, jorg_step_right },
- { ai_move },
- { ai_move }, // 40
- { ai_move },
- { ai_move },
- { ai_move },
- { ai_move },
- { ai_move },
- { ai_move },
- { ai_move, -19 },
- { ai_move, 0, jorg_death_hit },
- { ai_move },
- { ai_move } // 50
- };
- MMOVE_T(jorg_move_death) = { FRAME_death01, FRAME_death50, jorg_frames_death1, jorg_dead };
- mframe_t jorg_frames_attack2[] = {
- { ai_charge },
- { ai_charge },
- { ai_charge },
- { ai_charge },
- { ai_charge },
- { ai_charge },
- { ai_charge, 0, jorgBFG },
- { ai_move },
- { ai_move },
- { ai_move },
- { ai_move },
- { ai_move },
- { ai_move }
- };
- MMOVE_T(jorg_move_attack2) = { FRAME_attak201, FRAME_attak213, jorg_frames_attack2, jorg_run };
- mframe_t jorg_frames_start_attack1[] = {
- { ai_charge },
- { ai_charge },
- { ai_charge },
- { ai_charge },
- { ai_charge },
- { ai_charge },
- { ai_charge },
- { ai_charge }
- };
- MMOVE_T(jorg_move_start_attack1) = { FRAME_attak101, FRAME_attak108, jorg_frames_start_attack1, jorg_attack1 };
- mframe_t jorg_frames_attack1[] = {
- { ai_charge, 0, jorg_firebullet },
- { ai_charge, 0, jorg_firebullet },
- { ai_charge, 0, jorg_firebullet },
- { ai_charge, 0, jorg_firebullet },
- { ai_charge, 0, jorg_firebullet },
- { ai_charge, 0, jorg_firebullet }
- };
- MMOVE_T(jorg_move_attack1) = { FRAME_attak109, FRAME_attak114, jorg_frames_attack1, jorg_reattack1 };
- mframe_t jorg_frames_end_attack1[] = {
- { ai_move },
- { ai_move },
- { ai_move },
- { ai_move }
- };
- MMOVE_T(jorg_move_end_attack1) = { FRAME_attak115, FRAME_attak118, jorg_frames_end_attack1, jorg_run };
- void jorg_reattack1(edict_t *self)
- {
- if (visible(self, self->enemy))
- {
- if (frandom() < 0.9f)
- M_SetAnimation(self, &jorg_move_attack1);
- else
- {
- M_SetAnimation(self, &jorg_move_end_attack1);
- jorg_attack1_end_sound(self);
- }
- }
- else
- {
- M_SetAnimation(self, &jorg_move_end_attack1);
- jorg_attack1_end_sound(self);
- }
- }
- void jorg_attack1(edict_t *self)
- {
- M_SetAnimation(self, &jorg_move_attack1);
- }
- PAIN(jorg_pain) (edict_t *self, edict_t *other, float kick, int damage, const mod_t &mod) -> void
- {
- if (level.time < self->pain_debounce_time)
- return;
- // Lessen the chance of him going into his pain frames if he takes little damage
- if (mod.id != MOD_CHAINFIST)
- {
- if (damage <= 40)
- if (frandom() <= 0.6f)
- return;
- /*
- If he's entering his attack1 or using attack1, lessen the chance of him
- going into pain
- */
- if ((self->s.frame >= FRAME_attak101) && (self->s.frame <= FRAME_attak108))
- if (frandom() <= 0.005f)
- return;
- if ((self->s.frame >= FRAME_attak109) && (self->s.frame <= FRAME_attak114))
- if (frandom() <= 0.00005f)
- return;
- if ((self->s.frame >= FRAME_attak201) && (self->s.frame <= FRAME_attak208))
- if (frandom() <= 0.005f)
- return;
- }
- self->pain_debounce_time = level.time + 3_sec;
- bool do_pain3 = false;
- if (damage > 50)
- {
- if (damage <= 100)
- {
- gi.sound(self, CHAN_VOICE, sound_pain2, 1, ATTN_NORM, 0);
- }
- else
- {
- if (frandom() <= 0.3f)
- {
- do_pain3 = true;
- gi.sound(self, CHAN_VOICE, sound_pain3, 1, ATTN_NORM, 0);
- }
- }
- }
- if (!M_ShouldReactToPain(self, mod))
- return; // no pain anims in nightmare
-
- jorg_attack1_end_sound(self);
- if (damage <= 50)
- M_SetAnimation(self, &jorg_move_pain1);
- else if (damage <= 100)
- M_SetAnimation(self, &jorg_move_pain2);
- else if (do_pain3)
- M_SetAnimation(self, &jorg_move_pain3);
- }
- MONSTERINFO_SETSKIN(jorg_setskin) (edict_t *self) -> void
- {
- if (self->health < (self->max_health / 2))
- self->s.skinnum = 1;
- else
- self->s.skinnum = 0;
- }
- void jorgBFG(edict_t *self)
- {
- vec3_t forward, right;
- vec3_t start;
- vec3_t dir;
- vec3_t vec;
- AngleVectors(self->s.angles, forward, right, nullptr);
- start = M_ProjectFlashSource(self, monster_flash_offset[MZ2_JORG_BFG_1], forward, right);
- vec = self->enemy->s.origin;
- vec[2] += self->enemy->viewheight;
- dir = vec - start;
- dir.normalize();
- gi.sound(self, CHAN_WEAPON, sound_bfg_fire, 1, ATTN_NORM, 0);
- monster_fire_bfg(self, start, dir, 50, 300, 100, 200, MZ2_JORG_BFG_1);
- }
- void jorg_firebullet_right(edict_t *self)
- {
- vec3_t forward, right, start;
- AngleVectors(self->s.angles, forward, right, nullptr);
- start = M_ProjectFlashSource(self, monster_flash_offset[MZ2_JORG_MACHINEGUN_R1], forward, right);
- PredictAim(self, self->enemy, start, 0, false, -0.2f, &forward, nullptr);
- monster_fire_bullet(self, start, forward, 6, 4, DEFAULT_BULLET_HSPREAD, DEFAULT_BULLET_VSPREAD, MZ2_JORG_MACHINEGUN_R1);
- }
- void jorg_firebullet_left(edict_t *self)
- {
- vec3_t forward, right, start;
- AngleVectors(self->s.angles, forward, right, nullptr);
- start = M_ProjectFlashSource(self, monster_flash_offset[MZ2_JORG_MACHINEGUN_L1], forward, right);
- PredictAim(self, self->enemy, start, 0, false, 0.2f, &forward, nullptr);
- monster_fire_bullet(self, start, forward, 6, 4, DEFAULT_BULLET_HSPREAD, DEFAULT_BULLET_VSPREAD, MZ2_JORG_MACHINEGUN_L1);
- }
- void jorg_firebullet(edict_t *self)
- {
- jorg_firebullet_left(self);
- jorg_firebullet_right(self);
- };
- MONSTERINFO_ATTACK(jorg_attack) (edict_t *self) -> void
- {
- if (frandom() <= 0.75f)
- {
- gi.sound(self, CHAN_WEAPON, sound_attack1, 1, ATTN_NORM, 0);
- self->monsterinfo.weapon_sound = gi.soundindex("boss3/w_loop.wav");
- M_SetAnimation(self, &jorg_move_start_attack1);
- }
- else
- {
- gi.sound(self, CHAN_VOICE, sound_attack2, 1, ATTN_NORM, 0);
- M_SetAnimation(self, &jorg_move_attack2);
- }
- }
- void jorg_dead(edict_t *self)
- {
- gi.WriteByte(svc_temp_entity);
- gi.WriteByte(TE_EXPLOSION1_BIG);
- gi.WritePosition(self->s.origin);
- gi.multicast(self->s.origin, MULTICAST_PHS, false);
- self->s.sound = 0;
- self->s.skinnum /= 2;
- ThrowGibs(self, 500, {
- { 2, "models/objects/gibs/sm_meat/tris.md2" },
- { 2, "models/objects/gibs/sm_metal/tris.md2", GIB_METALLIC },
- { "models/monsters/boss3/jorg/gibs/chest.md2", GIB_SKINNED },
- { 2, "models/monsters/boss3/jorg/gibs/foot.md2", GIB_SKINNED },
- { 2, "models/monsters/boss3/jorg/gibs/gun.md2", GIB_SKINNED | GIB_UPRIGHT },
- { 2, "models/monsters/boss3/jorg/gibs/thigh.md2", GIB_SKINNED | GIB_UPRIGHT },
- { "models/monsters/boss3/jorg/gibs/spine.md2", GIB_SKINNED | GIB_UPRIGHT },
- { 4, "models/monsters/boss3/jorg/gibs/tube.md2", GIB_SKINNED },
- { 6, "models/monsters/boss3/jorg/gibs/spike.md2", GIB_SKINNED },
- { "models/monsters/boss3/jorg/gibs/head.md2", GIB_SKINNED | GIB_METALLIC | GIB_HEAD }
- });
- MakronToss(self);
- }
- DIE(jorg_die) (edict_t *self, edict_t *inflictor, edict_t *attacker, int damage, const vec3_t &point, const mod_t &mod) -> void
- {
- gi.sound(self, CHAN_VOICE, sound_death, 1, ATTN_NORM, 0);
- jorg_attack1_end_sound(self);
- self->deadflag = true;
- self->takedamage = false;
- self->count = 0;
- M_SetAnimation(self, &jorg_move_death);
- }
- // [Paril-KEX] use generic function
- MONSTERINFO_CHECKATTACK(Jorg_CheckAttack) (edict_t *self) -> bool
- {
- return M_CheckAttack_Base(self, 0.4f, 0.8f, 0.4f, 0.2f, 0.0f, 0.f);
- }
- void MakronPrecache();
- /*QUAKED monster_jorg (1 .5 0) (-80 -80 0) (90 90 140) Ambush Trigger_Spawn Sight
- */
- void SP_monster_jorg(edict_t *self)
- {
- if ( !M_AllowSpawn( self ) ) {
- G_FreeEdict( self );
- return;
- }
- sound_pain1.assign("boss3/bs3pain1.wav");
- sound_pain2.assign("boss3/bs3pain2.wav");
- sound_pain3.assign("boss3/bs3pain3.wav");
- sound_death.assign("boss3/bs3deth1.wav");
- sound_attack1.assign("boss3/bs3atck1.wav");
- sound_attack1_loop.assign("boss3/bs3atck1_loop.wav");
- sound_attack1_end.assign("boss3/bs3atck1_end.wav");
- sound_attack2.assign("boss3/bs3atck2.wav");
- sound_search1.assign("boss3/bs3srch1.wav");
- sound_search2.assign("boss3/bs3srch2.wav");
- sound_search3.assign("boss3/bs3srch3.wav");
- sound_idle.assign("boss3/bs3idle1.wav");
- sound_step_left.assign("boss3/step1.wav");
- sound_step_right.assign("boss3/step2.wav");
- sound_firegun.assign("boss3/xfire.wav");
- sound_death_hit.assign("boss3/d_hit.wav");
- sound_bfg_fire.assign("makron/bfg_fire.wav");
- MakronPrecache();
- self->movetype = MOVETYPE_STEP;
- self->solid = SOLID_BBOX;
- self->s.modelindex = gi.modelindex("models/monsters/boss3/jorg/tris.md2");
- self->s.modelindex2 = gi.modelindex("models/monsters/boss3/rider/tris.md2");
-
- gi.modelindex("models/monsters/boss3/jorg/gibs/chest.md2");
- gi.modelindex("models/monsters/boss3/jorg/gibs/foot.md2");
- gi.modelindex("models/monsters/boss3/jorg/gibs/gun.md2");
- gi.modelindex("models/monsters/boss3/jorg/gibs/head.md2");
- gi.modelindex("models/monsters/boss3/jorg/gibs/spike.md2");
- gi.modelindex("models/monsters/boss3/jorg/gibs/spine.md2");
- gi.modelindex("models/monsters/boss3/jorg/gibs/thigh.md2");
- gi.modelindex("models/monsters/boss3/jorg/gibs/tube.md2");
- self->mins = { -80, -80, 0 };
- self->maxs = { 80, 80, 140 };
- self->health = 8000 * st.health_multiplier;
- self->gib_health = -2000;
- self->mass = 1000;
- self->pain = jorg_pain;
- self->die = jorg_die;
- self->monsterinfo.stand = jorg_stand;
- self->monsterinfo.walk = jorg_walk;
- self->monsterinfo.run = jorg_run;
- self->monsterinfo.dodge = nullptr;
- self->monsterinfo.attack = jorg_attack;
- self->monsterinfo.search = jorg_search;
- self->monsterinfo.melee = nullptr;
- self->monsterinfo.sight = nullptr;
- self->monsterinfo.checkattack = Jorg_CheckAttack;
- self->monsterinfo.setskin = jorg_setskin;
- gi.linkentity(self);
- M_SetAnimation(self, &jorg_move_stand);
- self->monsterinfo.scale = MODEL_SCALE;
- walkmonster_start(self);
- // PMM
- self->monsterinfo.aiflags |= AI_IGNORE_SHOTS;
- // pmm
- self->monsterinfo.aiflags |= AI_DOUBLE_TROUBLE;
- }
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