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- // Copyright (c) ZeniMax Media Inc.
- // Licensed under the GNU General Public License 2.0.
- /*
- ==============================================================================
- boss3
- ==============================================================================
- */
- #include "g_local.h"
- #include "m_boss32.h"
- USE(Use_Boss3) (edict_t *self, edict_t *other, edict_t *activator) -> void
- {
- gi.WriteByte(svc_temp_entity);
- gi.WriteByte(TE_BOSSTPORT);
- gi.WritePosition(self->s.origin);
- gi.multicast(self->s.origin, MULTICAST_PHS, false);
- // just hide, don't kill ent so we can trigger it again
- self->svflags |= SVF_NOCLIENT;
- self->solid = SOLID_NOT;
- }
- THINK(Think_Boss3Stand) (edict_t *self) -> void
- {
- if (self->s.frame == FRAME_stand260)
- self->s.frame = FRAME_stand201;
- else
- self->s.frame++;
- self->nextthink = level.time + 10_hz;
- }
- /*QUAKED monster_boss3_stand (1 .5 0) (-32 -32 0) (32 32 90)
- Just stands and cycles in one place until targeted, then teleports away.
- */
- void SP_monster_boss3_stand(edict_t *self)
- {
- if ( !M_AllowSpawn( self ) ) {
- G_FreeEdict( self );
- return;
- }
- self->movetype = MOVETYPE_STEP;
- self->solid = SOLID_BBOX;
- self->model = "models/monsters/boss3/rider/tris.md2";
- self->s.modelindex = gi.modelindex(self->model);
- self->s.frame = FRAME_stand201;
- gi.soundindex("misc/bigtele.wav");
- self->mins = { -32, -32, 0 };
- self->maxs = { 32, 32, 90 };
- self->use = Use_Boss3;
- self->think = Think_Boss3Stand;
- self->nextthink = level.time + FRAME_TIME_S;
- gi.linkentity(self);
- }
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