m_widow.h 5.9 KB

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  1. // Copyright (c) ZeniMax Media Inc.
  2. // Licensed under the GNU General Public License 2.0.
  3. // G:\quake2\xpack\models/monsters/blackwidow
  4. // This file generated by qdata - Do NOT Modify
  5. #define FRAME_idle01 0
  6. #define FRAME_idle02 1
  7. #define FRAME_idle03 2
  8. #define FRAME_idle04 3
  9. #define FRAME_idle05 4
  10. #define FRAME_idle06 5
  11. #define FRAME_idle07 6
  12. #define FRAME_idle08 7
  13. #define FRAME_idle09 8
  14. #define FRAME_idle10 9
  15. #define FRAME_idle11 10
  16. #define FRAME_walk01 11
  17. #define FRAME_walk02 12
  18. #define FRAME_walk03 13
  19. #define FRAME_walk04 14
  20. #define FRAME_walk05 15
  21. #define FRAME_walk06 16
  22. #define FRAME_walk07 17
  23. #define FRAME_walk08 18
  24. #define FRAME_walk09 19
  25. #define FRAME_walk10 20
  26. #define FRAME_walk11 21
  27. #define FRAME_walk12 22
  28. #define FRAME_walk13 23
  29. #define FRAME_run01 24
  30. #define FRAME_run02 25
  31. #define FRAME_run03 26
  32. #define FRAME_run04 27
  33. #define FRAME_run05 28
  34. #define FRAME_run06 29
  35. #define FRAME_run07 30
  36. #define FRAME_run08 31
  37. #define FRAME_firea01 32
  38. #define FRAME_firea02 33
  39. #define FRAME_firea03 34
  40. #define FRAME_firea04 35
  41. #define FRAME_firea05 36
  42. #define FRAME_firea06 37
  43. #define FRAME_firea07 38
  44. #define FRAME_firea08 39
  45. #define FRAME_firea09 40
  46. #define FRAME_fireb01 41
  47. #define FRAME_fireb02 42
  48. #define FRAME_fireb03 43
  49. #define FRAME_fireb04 44
  50. #define FRAME_fireb05 45
  51. #define FRAME_fireb06 46
  52. #define FRAME_fireb07 47
  53. #define FRAME_fireb08 48
  54. #define FRAME_fireb09 49
  55. #define FRAME_firec01 50
  56. #define FRAME_firec02 51
  57. #define FRAME_firec03 52
  58. #define FRAME_firec04 53
  59. #define FRAME_firec05 54
  60. #define FRAME_firec06 55
  61. #define FRAME_firec07 56
  62. #define FRAME_firec08 57
  63. #define FRAME_firec09 58
  64. #define FRAME_fired01 59
  65. #define FRAME_fired02 60
  66. #define FRAME_fired02a 61
  67. #define FRAME_fired03 62
  68. #define FRAME_fired04 63
  69. #define FRAME_fired05 64
  70. #define FRAME_fired06 65
  71. #define FRAME_fired07 66
  72. #define FRAME_fired08 67
  73. #define FRAME_fired09 68
  74. #define FRAME_fired10 69
  75. #define FRAME_fired11 70
  76. #define FRAME_fired12 71
  77. #define FRAME_fired13 72
  78. #define FRAME_fired14 73
  79. #define FRAME_fired15 74
  80. #define FRAME_fired16 75
  81. #define FRAME_fired17 76
  82. #define FRAME_fired18 77
  83. #define FRAME_fired19 78
  84. #define FRAME_fired20 79
  85. #define FRAME_fired21 80
  86. #define FRAME_fired22 81
  87. #define FRAME_spawn01 82
  88. #define FRAME_spawn02 83
  89. #define FRAME_spawn03 84
  90. #define FRAME_spawn04 85
  91. #define FRAME_spawn05 86
  92. #define FRAME_spawn06 87
  93. #define FRAME_spawn07 88
  94. #define FRAME_spawn08 89
  95. #define FRAME_spawn09 90
  96. #define FRAME_spawn10 91
  97. #define FRAME_spawn11 92
  98. #define FRAME_spawn12 93
  99. #define FRAME_spawn13 94
  100. #define FRAME_spawn14 95
  101. #define FRAME_spawn15 96
  102. #define FRAME_spawn16 97
  103. #define FRAME_spawn17 98
  104. #define FRAME_spawn18 99
  105. #define FRAME_pain01 100
  106. #define FRAME_pain02 101
  107. #define FRAME_pain03 102
  108. #define FRAME_pain04 103
  109. #define FRAME_pain05 104
  110. #define FRAME_pain06 105
  111. #define FRAME_pain07 106
  112. #define FRAME_pain08 107
  113. #define FRAME_pain09 108
  114. #define FRAME_pain10 109
  115. #define FRAME_pain11 110
  116. #define FRAME_pain12 111
  117. #define FRAME_pain13 112
  118. #define FRAME_pain201 113
  119. #define FRAME_pain202 114
  120. #define FRAME_pain203 115
  121. #define FRAME_transa01 116
  122. #define FRAME_transa02 117
  123. #define FRAME_transa03 118
  124. #define FRAME_transa04 119
  125. #define FRAME_transa05 120
  126. #define FRAME_transb01 121
  127. #define FRAME_transb02 122
  128. #define FRAME_transb03 123
  129. #define FRAME_transb04 124
  130. #define FRAME_transb05 125
  131. #define FRAME_transc01 126
  132. #define FRAME_transc02 127
  133. #define FRAME_transc03 128
  134. #define FRAME_transc04 129
  135. #define FRAME_death01 130
  136. #define FRAME_death02 131
  137. #define FRAME_death03 132
  138. #define FRAME_death04 133
  139. #define FRAME_death05 134
  140. #define FRAME_death06 135
  141. #define FRAME_death07 136
  142. #define FRAME_death08 137
  143. #define FRAME_death09 138
  144. #define FRAME_death10 139
  145. #define FRAME_death11 140
  146. #define FRAME_death12 141
  147. #define FRAME_death13 142
  148. #define FRAME_death14 143
  149. #define FRAME_death15 144
  150. #define FRAME_death16 145
  151. #define FRAME_death17 146
  152. #define FRAME_death18 147
  153. #define FRAME_death19 148
  154. #define FRAME_death20 149
  155. #define FRAME_death21 150
  156. #define FRAME_death22 151
  157. #define FRAME_death23 152
  158. #define FRAME_death24 153
  159. #define FRAME_death25 154
  160. #define FRAME_death26 155
  161. #define FRAME_death27 156
  162. #define FRAME_death28 157
  163. #define FRAME_death29 158
  164. #define FRAME_death30 159
  165. #define FRAME_death31 160
  166. #define FRAME_kick01 161
  167. #define FRAME_kick02 162
  168. #define FRAME_kick03 163
  169. #define FRAME_kick04 164
  170. #define FRAME_kick05 165
  171. #define FRAME_kick06 166
  172. #define FRAME_kick07 167
  173. #define FRAME_kick08 168
  174. #define MODEL_SCALE 2.000000