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- // Copyright (c) ZeniMax Media Inc.
- // Licensed under the GNU General Public License 2.0.
- /*
- ==============================================================================
- chick
- ==============================================================================
- */
- #include "g_local.h"
- #include "m_chick.h"
- // ROGUE
- #define LEAD_TARGET 1
- // ROGUE
- qboolean visible (edict_t *self, edict_t *other);
- void chick_stand (edict_t *self);
- void chick_run (edict_t *self);
- void chick_reslash(edict_t *self);
- void chick_rerocket(edict_t *self);
- void chick_attack1(edict_t *self);
- static int sound_missile_prelaunch;
- static int sound_missile_launch;
- static int sound_melee_swing;
- static int sound_melee_hit;
- static int sound_missile_reload;
- static int sound_death1;
- static int sound_death2;
- static int sound_fall_down;
- static int sound_idle1;
- static int sound_idle2;
- static int sound_pain1;
- static int sound_pain2;
- static int sound_pain3;
- static int sound_sight;
- static int sound_search;
- void ChickMoan (edict_t *self)
- {
- if (random() < 0.5)
- gi.sound (self, CHAN_VOICE, sound_idle1, 1, ATTN_IDLE, 0);
- else
- gi.sound (self, CHAN_VOICE, sound_idle2, 1, ATTN_IDLE, 0);
- }
- mframe_t chick_frames_fidget [] =
- {
- ai_stand, 0, NULL,
- ai_stand, 0, NULL,
- ai_stand, 0, NULL,
- ai_stand, 0, NULL,
- ai_stand, 0, NULL,
- ai_stand, 0, NULL,
- ai_stand, 0, NULL,
- ai_stand, 0, NULL,
- ai_stand, 0, ChickMoan,
- ai_stand, 0, NULL,
- ai_stand, 0, NULL,
- ai_stand, 0, NULL,
- ai_stand, 0, NULL,
- ai_stand, 0, NULL,
- ai_stand, 0, NULL,
- ai_stand, 0, NULL,
- ai_stand, 0, NULL,
- ai_stand, 0, NULL,
- ai_stand, 0, NULL,
- ai_stand, 0, NULL,
- ai_stand, 0, NULL,
- ai_stand, 0, NULL,
- ai_stand, 0, NULL,
- ai_stand, 0, NULL,
- ai_stand, 0, NULL,
- ai_stand, 0, NULL,
- ai_stand, 0, NULL,
- ai_stand, 0, NULL,
- ai_stand, 0, NULL,
- ai_stand, 0, NULL
- };
- mmove_t chick_move_fidget = {FRAME_stand201, FRAME_stand230, chick_frames_fidget, chick_stand};
- void chick_fidget (edict_t *self)
- {
- if (self->monsterinfo.aiflags & AI_STAND_GROUND)
- return;
- if (random() <= 0.3)
- self->monsterinfo.currentmove = &chick_move_fidget;
- }
- mframe_t chick_frames_stand [] =
- {
- ai_stand, 0, NULL,
- ai_stand, 0, NULL,
- ai_stand, 0, NULL,
- ai_stand, 0, NULL,
- ai_stand, 0, NULL,
- ai_stand, 0, NULL,
- ai_stand, 0, NULL,
- ai_stand, 0, NULL,
- ai_stand, 0, NULL,
- ai_stand, 0, NULL,
- ai_stand, 0, NULL,
- ai_stand, 0, NULL,
- ai_stand, 0, NULL,
- ai_stand, 0, NULL,
- ai_stand, 0, NULL,
- ai_stand, 0, NULL,
- ai_stand, 0, NULL,
- ai_stand, 0, NULL,
- ai_stand, 0, NULL,
- ai_stand, 0, NULL,
- ai_stand, 0, NULL,
- ai_stand, 0, NULL,
- ai_stand, 0, NULL,
- ai_stand, 0, NULL,
- ai_stand, 0, NULL,
- ai_stand, 0, NULL,
- ai_stand, 0, NULL,
- ai_stand, 0, NULL,
- ai_stand, 0, NULL,
- ai_stand, 0, chick_fidget,
- };
- mmove_t chick_move_stand = {FRAME_stand101, FRAME_stand130, chick_frames_stand, NULL};
- void chick_stand (edict_t *self)
- {
- self->monsterinfo.currentmove = &chick_move_stand;
- }
- mframe_t chick_frames_start_run [] =
- {
- ai_run, 1, NULL,
- ai_run, 0, NULL,
- ai_run, 0, NULL,
- ai_run, -1, NULL,
- ai_run, -1, NULL,
- ai_run, 0, NULL,
- ai_run, 1, NULL,
- ai_run, 3, NULL,
- ai_run, 6, NULL,
- ai_run, 3, NULL
- };
- mmove_t chick_move_start_run = {FRAME_walk01, FRAME_walk10, chick_frames_start_run, chick_run};
- mframe_t chick_frames_run [] =
- {
- ai_run, 6, NULL,
- ai_run, 8, NULL,
- ai_run, 13, NULL,
- ai_run, 5, monster_done_dodge, // make sure to clear dodge bit
- ai_run, 7, NULL,
- ai_run, 4, NULL,
- ai_run, 11, NULL,
- ai_run, 5, NULL,
- ai_run, 9, NULL,
- ai_run, 7, NULL
- };
- mmove_t chick_move_run = {FRAME_walk11, FRAME_walk20, chick_frames_run, NULL};
- mframe_t chick_frames_walk [] =
- {
- ai_walk, 6, NULL,
- ai_walk, 8, NULL,
- ai_walk, 13, NULL,
- ai_walk, 5, NULL,
- ai_walk, 7, NULL,
- ai_walk, 4, NULL,
- ai_walk, 11, NULL,
- ai_walk, 5, NULL,
- ai_walk, 9, NULL,
- ai_walk, 7, NULL
- };
- mmove_t chick_move_walk = {FRAME_walk11, FRAME_walk20, chick_frames_walk, NULL};
- void chick_walk (edict_t *self)
- {
- self->monsterinfo.currentmove = &chick_move_walk;
- }
- void chick_run (edict_t *self)
- {
- monster_done_dodge (self);
- if (self->monsterinfo.aiflags & AI_STAND_GROUND)
- {
- self->monsterinfo.currentmove = &chick_move_stand;
- return;
- }
- if (self->monsterinfo.currentmove == &chick_move_walk ||
- self->monsterinfo.currentmove == &chick_move_start_run)
- {
- self->monsterinfo.currentmove = &chick_move_run;
- }
- else
- {
- self->monsterinfo.currentmove = &chick_move_start_run;
- }
- }
- mframe_t chick_frames_pain1 [] =
- {
- ai_move, 0, NULL,
- ai_move, 0, NULL,
- ai_move, 0, NULL,
- ai_move, 0, NULL,
- ai_move, 0, NULL
- };
- mmove_t chick_move_pain1 = {FRAME_pain101, FRAME_pain105, chick_frames_pain1, chick_run};
- mframe_t chick_frames_pain2 [] =
- {
- ai_move, 0, NULL,
- ai_move, 0, NULL,
- ai_move, 0, NULL,
- ai_move, 0, NULL,
- ai_move, 0, NULL
- };
- mmove_t chick_move_pain2 = {FRAME_pain201, FRAME_pain205, chick_frames_pain2, chick_run};
- mframe_t chick_frames_pain3 [] =
- {
- ai_move, 0, NULL,
- ai_move, 0, NULL,
- ai_move, -6, NULL,
- ai_move, 3, NULL,
- ai_move, 11, NULL,
- ai_move, 3, NULL,
- ai_move, 0, NULL,
- ai_move, 0, NULL,
- ai_move, 4, NULL,
- ai_move, 1, NULL,
- ai_move, 0, NULL,
- ai_move, -3, NULL,
- ai_move, -4, NULL,
- ai_move, 5, NULL,
- ai_move, 7, NULL,
- ai_move, -2, NULL,
- ai_move, 3, NULL,
- ai_move, -5, NULL,
- ai_move, -2, NULL,
- ai_move, -8, NULL,
- ai_move, 2, NULL
- };
- mmove_t chick_move_pain3 = {FRAME_pain301, FRAME_pain321, chick_frames_pain3, chick_run};
- void chick_pain (edict_t *self, edict_t *other, float kick, int damage)
- {
- float r;
- monster_done_dodge(self);
- if (self->health < (self->max_health / 2))
- self->s.skinnum = 1;
- if (level.time < self->pain_debounce_time)
- return;
- self->pain_debounce_time = level.time + 3;
- r = random();
- if (r < 0.33)
- gi.sound (self, CHAN_VOICE, sound_pain1, 1, ATTN_NORM, 0);
- else if (r < 0.66)
- gi.sound (self, CHAN_VOICE, sound_pain2, 1, ATTN_NORM, 0);
- else
- gi.sound (self, CHAN_VOICE, sound_pain3, 1, ATTN_NORM, 0);
- if (skill->value == 3)
- return; // no pain anims in nightmare
- // PMM - clear this from blindfire
- self->monsterinfo.aiflags &= ~AI_MANUAL_STEERING;
- if (damage <= 10)
- self->monsterinfo.currentmove = &chick_move_pain1;
- else if (damage <= 25)
- self->monsterinfo.currentmove = &chick_move_pain2;
- else
- self->monsterinfo.currentmove = &chick_move_pain3;
- // PMM - clear duck flag
- if (self->monsterinfo.aiflags & AI_DUCKED)
- monster_duck_up(self);
- }
- void chick_dead (edict_t *self)
- {
- VectorSet (self->mins, -16, -16, 0);
- VectorSet (self->maxs, 16, 16, 16);
- self->movetype = MOVETYPE_TOSS;
- self->svflags |= SVF_DEADMONSTER;
- self->nextthink = 0;
- gi.linkentity (self);
- }
- mframe_t chick_frames_death2 [] =
- {
- ai_move, -6, NULL,
- ai_move, 0, NULL,
- ai_move, -1, NULL,
- ai_move, -5, NULL,
- ai_move, 0, NULL,
- ai_move, -1, NULL,
- ai_move, -2, NULL,
- ai_move, 1, NULL,
- ai_move, 10, NULL,
- ai_move, 2, NULL,
- ai_move, 3, NULL,
- ai_move, 1, NULL,
- ai_move, 2, NULL,
- ai_move, 0, NULL,
- ai_move, 3, NULL,
- ai_move, 3, NULL,
- ai_move, 1, NULL,
- ai_move, -3, NULL,
- ai_move, -5, NULL,
- ai_move, 4, NULL,
- ai_move, 15, NULL,
- ai_move, 14, NULL,
- ai_move, 1, NULL
- };
- mmove_t chick_move_death2 = {FRAME_death201, FRAME_death223, chick_frames_death2, chick_dead};
- mframe_t chick_frames_death1 [] =
- {
- ai_move, 0, NULL,
- ai_move, 0, NULL,
- ai_move, -7, NULL,
- ai_move, 4, NULL,
- ai_move, 11, NULL,
- ai_move, 0, NULL,
- ai_move, 0, NULL,
- ai_move, 0, NULL,
- ai_move, 0, NULL,
- ai_move, 0, NULL,
- ai_move, 0, NULL,
- ai_move, 0, NULL
-
- };
- mmove_t chick_move_death1 = {FRAME_death101, FRAME_death112, chick_frames_death1, chick_dead};
- void chick_die (edict_t *self, edict_t *inflictor, edict_t *attacker, int damage, vec3_t point)
- {
- int n;
- // check for gib
- if (self->health <= self->gib_health)
- {
- gi.sound (self, CHAN_VOICE, gi.soundindex ("misc/udeath.wav"), 1, ATTN_NORM, 0);
- for (n= 0; n < 2; n++)
- ThrowGib (self, "models/objects/gibs/bone/tris.md2", damage, GIB_ORGANIC);
- for (n= 0; n < 4; n++)
- ThrowGib (self, "models/objects/gibs/sm_meat/tris.md2", damage, GIB_ORGANIC);
- ThrowHead (self, "models/objects/gibs/head2/tris.md2", damage, GIB_ORGANIC);
- self->deadflag = DEAD_DEAD;
- return;
- }
- if (self->deadflag == DEAD_DEAD)
- return;
- // regular death
- self->deadflag = DEAD_DEAD;
- self->takedamage = DAMAGE_YES;
- n = rand() % 2;
- if (n == 0)
- {
- self->monsterinfo.currentmove = &chick_move_death1;
- gi.sound (self, CHAN_VOICE, sound_death1, 1, ATTN_NORM, 0);
- }
- else
- {
- self->monsterinfo.currentmove = &chick_move_death2;
- gi.sound (self, CHAN_VOICE, sound_death2, 1, ATTN_NORM, 0);
- }
- }
- // PMM - changes to duck code for new dodge
- mframe_t chick_frames_duck [] =
- {
- ai_move, 0, monster_duck_down,
- ai_move, 1, NULL,
- ai_move, 4, monster_duck_hold,
- ai_move, -4, NULL,
- ai_move, -5, monster_duck_up,
- ai_move, 3, NULL,
- ai_move, 1, NULL
- };
- mmove_t chick_move_duck = {FRAME_duck01, FRAME_duck07, chick_frames_duck, chick_run};
- /*
- void chick_dodge (edict_t *self, edict_t *attacker, float eta, trace_t *tr)
- {
- // begin orig code
- if (random() > 0.25)
- return;
- if (!self->enemy)
- self->enemy = attacker;
- self->monsterinfo.currentmove = &chick_move_duck;
- // end
- float r;
- float height;
- int shooting = 0;
- if (!self->enemy)
- {
- self->enemy = attacker;
- FoundTarget (self);
- }
- // PMM - don't bother if it's going to hit anyway; fix for weird in-your-face etas (I was
- // seeing numbers like 13 and 14)
- if ((eta < 0.1) || (eta > 5))
- return;
- r = random();
- if (r > (0.25*((skill->value)+1)))
- return;
- if ((self->monsterinfo.currentmove == &chick_move_start_attack1) ||
- (self->monsterinfo.currentmove == &chick_move_attack1))
- {
- shooting = 1;
- }
- if (self->monsterinfo.aiflags & AI_DODGING)
- {
- height = self->absmax[2];
- }
- else
- {
- height = self->absmax[2]-32-1; // the -1 is because the absmax is s.origin + maxs + 1
- }
- // check to see if it makes sense to duck
- if (tr->endpos[2] <= height)
- {
- vec3_t right, diff;
- if (shooting)
- {
- self->monsterinfo.attack_state = AS_SLIDING;
- return;
- }
- AngleVectors (self->s.angles, NULL, right, NULL);
- VectorSubtract (tr->endpos, self->s.origin, diff);
- if (DotProduct (right, diff) < 0)
- {
- self->monsterinfo.lefty = 1;
- }
- // if it doesn't sense to duck, try to strafe away
- monster_done_dodge (self);
- self->monsterinfo.currentmove = &chick_move_run;
- self->monsterinfo.attack_state = AS_SLIDING;
- return;
- }
- if (skill->value == 0)
- {
- self->monsterinfo.currentmove = &chick_move_duck;
- // PMM - stupid dodge
- self->monsterinfo.duck_wait_time = level.time + eta + 1;
- self->monsterinfo.aiflags |= AI_DODGING;
- return;
- }
- if (!shooting)
- {
- self->monsterinfo.currentmove = &chick_move_duck;
- self->monsterinfo.duck_wait_time = level.time + eta + (0.1 * (3 - skill->value));
- self->monsterinfo.aiflags |= AI_DODGING;
- }
- return;
- }
- */
- void ChickSlash (edict_t *self)
- {
- vec3_t aim;
- VectorSet (aim, MELEE_DISTANCE, self->mins[0], 10);
- gi.sound (self, CHAN_WEAPON, sound_melee_swing, 1, ATTN_NORM, 0);
- fire_hit (self, aim, (10 + (rand() %6)), 100);
- }
- void ChickRocket (edict_t *self)
- {
- vec3_t forward, right;
- vec3_t start;
- vec3_t dir;
- vec3_t vec;
- trace_t trace; // PMM - check target
- int rocketSpeed;
- float dist;
- // pmm - blindfire
- vec3_t target;
- qboolean blindfire = false;
- if (self->monsterinfo.aiflags & AI_MANUAL_STEERING)
- blindfire = true;
- else
- blindfire = false;
- if(!self->enemy || !self->enemy->inuse) //PGM
- return; //PGM
- AngleVectors (self->s.angles, forward, right, NULL);
- G_ProjectSource (self->s.origin, monster_flash_offset[MZ2_CHICK_ROCKET_1], forward, right, start);
- rocketSpeed = 500 + (100 * skill->value); // PGM rock & roll.... :)
- // put a debug trail from start to endpoint, confirm that the start point is
- // correct for the trace
- // PMM
- if (blindfire)
- VectorCopy (self->monsterinfo.blind_fire_target, target);
- else
- VectorCopy (self->enemy->s.origin, target);
- // pmm
- //PGM
- // PMM - blindfire shooting
- if (blindfire)
- {
- VectorCopy (target, vec);
- VectorSubtract (vec, start, dir);
- }
- // pmm
- // don't shoot at feet if they're above where i'm shooting from.
- else if(random() < 0.33 || (start[2] < self->enemy->absmin[2]))
- {
- // gi.dprintf("normal shot\n");
- VectorCopy (target, vec);
- vec[2] += self->enemy->viewheight;
- VectorSubtract (vec, start, dir);
- }
- else
- {
- // gi.dprintf("shooting at feet!\n");
- VectorCopy (target, vec);
- vec[2] = self->enemy->absmin[2];
- VectorSubtract (vec, start, dir);
- }
- //PGM
- //======
- //PMM - lead target (not when blindfiring)
- // 20, 35, 50, 65 chance of leading
- if((!blindfire) && ((random() < (0.2 + ((3 - skill->value) * 0.15)))))
- {
- float time;
- // gi.dprintf ("leading target\n");
- dist = VectorLength (dir);
- time = dist/rocketSpeed;
- VectorMA(vec, time, self->enemy->velocity, vec);
- VectorSubtract(vec, start, dir);
- }
- //PMM - lead target
- //======
- VectorNormalize (dir);
- // pmm blindfire doesn't check target (done in checkattack)
- // paranoia, make sure we're not shooting a target right next to us
- trace = gi.trace(start, vec3_origin, vec3_origin, vec, self, MASK_SHOT);
- if (blindfire)
- {
- // blindfire has different fail criteria for the trace
- if (!(trace.startsolid || trace.allsolid || (trace.fraction < 0.5)))
- monster_fire_rocket (self, start, dir, 50, rocketSpeed, MZ2_CHICK_ROCKET_1);
- else
- {
- // geez, this is bad. she's avoiding about 80% of her blindfires due to hitting things.
- // hunt around for a good shot
- // try shifting the target to the left a little (to help counter her large offset)
- VectorCopy (target, vec);
- VectorMA (vec, -10, right, vec);
- VectorSubtract(vec, start, dir);
- VectorNormalize (dir);
- trace = gi.trace(start, vec3_origin, vec3_origin, vec, self, MASK_SHOT);
- if (!(trace.startsolid || trace.allsolid || (trace.fraction < 0.5)))
- monster_fire_rocket (self, start, dir, 50, rocketSpeed, MZ2_CHICK_ROCKET_1);
- else
- {
- // ok, that failed. try to the right
- VectorCopy (target, vec);
- VectorMA (vec, 10, right, vec);
- VectorSubtract(vec, start, dir);
- VectorNormalize (dir);
- trace = gi.trace(start, vec3_origin, vec3_origin, vec, self, MASK_SHOT);
- if (!(trace.startsolid || trace.allsolid || (trace.fraction < 0.5)))
- monster_fire_rocket (self, start, dir, 50, rocketSpeed, MZ2_CHICK_ROCKET_1);
- // else if ((g_showlogic) && (g_showlogic->value))
- // // ok, I give up
- // gi.dprintf ("chick avoiding blindfire shot\n");
- }
- }
- }
- else
- {
- trace = gi.trace(start, vec3_origin, vec3_origin, vec, self, MASK_SHOT);
- if(trace.ent == self->enemy || trace.ent == world)
- {
- if(trace.fraction > 0.5 || (trace.ent && trace.ent->client))
- monster_fire_rocket (self, start, dir, 50, rocketSpeed, MZ2_CHICK_ROCKET_1);
- // else
- // gi.dprintf("didn't make it halfway to target...aborting\n");
- }
- }
- }
- void Chick_PreAttack1 (edict_t *self)
- {
- gi.sound (self, CHAN_VOICE, sound_missile_prelaunch, 1, ATTN_NORM, 0);
- }
- void ChickReload (edict_t *self)
- {
- gi.sound (self, CHAN_VOICE, sound_missile_reload, 1, ATTN_NORM, 0);
- }
- mframe_t chick_frames_start_attack1 [] =
- {
- ai_charge, 0, Chick_PreAttack1,
- ai_charge, 0, NULL,
- ai_charge, 0, NULL,
- ai_charge, 4, NULL,
- ai_charge, 0, NULL,
- ai_charge, -3, NULL,
- ai_charge, 3, NULL,
- ai_charge, 5, NULL,
- ai_charge, 7, NULL,
- ai_charge, 0, NULL,
- ai_charge, 0, NULL,
- ai_charge, 0, NULL,
- ai_charge, 0, chick_attack1
- };
- mmove_t chick_move_start_attack1 = {FRAME_attak101, FRAME_attak113, chick_frames_start_attack1, NULL};
- mframe_t chick_frames_attack1 [] =
- {
- ai_charge, 19, ChickRocket,
- ai_charge, -6, NULL,
- ai_charge, -5, NULL,
- ai_charge, -2, NULL,
- ai_charge, -7, NULL,
- ai_charge, 0, NULL,
- ai_charge, 1, NULL,
- ai_charge, 10, ChickReload,
- ai_charge, 4, NULL,
- ai_charge, 5, NULL,
- ai_charge, 6, NULL,
- ai_charge, 6, NULL,
- ai_charge, 4, NULL,
- ai_charge, 3, chick_rerocket
- };
- mmove_t chick_move_attack1 = {FRAME_attak114, FRAME_attak127, chick_frames_attack1, NULL};
- mframe_t chick_frames_end_attack1 [] =
- {
- ai_charge, -3, NULL,
- ai_charge, 0, NULL,
- ai_charge, -6, NULL,
- ai_charge, -4, NULL,
- ai_charge, -2, NULL
- };
- mmove_t chick_move_end_attack1 = {FRAME_attak128, FRAME_attak132, chick_frames_end_attack1, chick_run};
- void chick_rerocket(edict_t *self)
- {
- if (self->monsterinfo.aiflags & AI_MANUAL_STEERING)
- {
- self->monsterinfo.aiflags &= ~AI_MANUAL_STEERING;
- self->monsterinfo.currentmove = &chick_move_end_attack1;
- return;
- }
- if (self->enemy->health > 0)
- {
- if (range (self, self->enemy) > RANGE_MELEE)
- if ( visible (self, self->enemy) )
- if (random() <= (0.6 + (0.05*((float)skill->value))))
- {
- self->monsterinfo.currentmove = &chick_move_attack1;
- return;
- }
- }
- self->monsterinfo.currentmove = &chick_move_end_attack1;
- }
- void chick_attack1(edict_t *self)
- {
- self->monsterinfo.currentmove = &chick_move_attack1;
- }
- mframe_t chick_frames_slash [] =
- {
- ai_charge, 1, NULL,
- ai_charge, 7, ChickSlash,
- ai_charge, -7, NULL,
- ai_charge, 1, NULL,
- ai_charge, -1, NULL,
- ai_charge, 1, NULL,
- ai_charge, 0, NULL,
- ai_charge, 1, NULL,
- ai_charge, -2, chick_reslash
- };
- mmove_t chick_move_slash = {FRAME_attak204, FRAME_attak212, chick_frames_slash, NULL};
- mframe_t chick_frames_end_slash [] =
- {
- ai_charge, -6, NULL,
- ai_charge, -1, NULL,
- ai_charge, -6, NULL,
- ai_charge, 0, NULL
- };
- mmove_t chick_move_end_slash = {FRAME_attak213, FRAME_attak216, chick_frames_end_slash, chick_run};
- void chick_reslash(edict_t *self)
- {
- if (self->enemy->health > 0)
- {
- if (range (self, self->enemy) == RANGE_MELEE)
- if (random() <= 0.9)
- {
- self->monsterinfo.currentmove = &chick_move_slash;
- return;
- }
- else
- {
- self->monsterinfo.currentmove = &chick_move_end_slash;
- return;
- }
- }
- self->monsterinfo.currentmove = &chick_move_end_slash;
- }
- void chick_slash(edict_t *self)
- {
- self->monsterinfo.currentmove = &chick_move_slash;
- }
- mframe_t chick_frames_start_slash [] =
- {
- ai_charge, 1, NULL,
- ai_charge, 8, NULL,
- ai_charge, 3, NULL
- };
- mmove_t chick_move_start_slash = {FRAME_attak201, FRAME_attak203, chick_frames_start_slash, chick_slash};
- void chick_melee(edict_t *self)
- {
- self->monsterinfo.currentmove = &chick_move_start_slash;
- }
- void chick_attack(edict_t *self)
- {
- float r, chance;
- monster_done_dodge (self);
- // PMM
- if (self->monsterinfo.attack_state == AS_BLIND)
- {
- // setup shot probabilities
- if (self->monsterinfo.blind_fire_delay < 1.0)
- chance = 1.0;
- else if (self->monsterinfo.blind_fire_delay < 7.5)
- chance = 0.4;
- else
- chance = 0.1;
- r = random();
- // minimum of 2 seconds, plus 0-3, after the shots are done
- self->monsterinfo.blind_fire_delay += 4.0 + 1.5 + random();
- // don't shoot at the origin
- if (VectorCompare (self->monsterinfo.blind_fire_target, vec3_origin))
- return;
- // don't shoot if the dice say not to
- if (r > chance)
- {
- // if ((g_showlogic) && (g_showlogic->value))
- // gi.dprintf ("blindfire - NO SHOT\n");
- return;
- }
- // turn on manual steering to signal both manual steering and blindfire
- self->monsterinfo.aiflags |= AI_MANUAL_STEERING;
- self->monsterinfo.currentmove = &chick_move_start_attack1;
- self->monsterinfo.attack_finished = level.time + 2*random();
- return;
- }
- // pmm
- self->monsterinfo.currentmove = &chick_move_start_attack1;
- }
- void chick_sight(edict_t *self, edict_t *other)
- {
- gi.sound (self, CHAN_VOICE, sound_sight, 1, ATTN_NORM, 0);
- }
- //===========
- //PGM
- qboolean chick_blocked (edict_t *self, float dist)
- {
- if(blocked_checkshot (self, 0.25 + (0.05 * skill->value) ))
- return true;
- if(blocked_checkplat (self, dist))
- return true;
- return false;
- }
- //PGM
- //===========
- void chick_duck (edict_t *self, float eta)
- {
- if ((self->monsterinfo.currentmove == &chick_move_start_attack1) ||
- (self->monsterinfo.currentmove == &chick_move_attack1))
- {
- // if we're shooting, and not on easy, don't dodge
- if (skill->value)
- {
- self->monsterinfo.aiflags &= ~AI_DUCKED;
- return;
- }
- }
- if (skill->value == 0)
- // PMM - stupid dodge
- self->monsterinfo.duck_wait_time = level.time + eta + 1;
- else
- self->monsterinfo.duck_wait_time = level.time + eta + (0.1 * (3 - skill->value));
- // has to be done immediately otherwise she can get stuck
- monster_duck_down(self);
- self->monsterinfo.nextframe = FRAME_duck01;
- self->monsterinfo.currentmove = &chick_move_duck;
- return;
- }
- void chick_sidestep (edict_t *self)
- {
- if ((self->monsterinfo.currentmove == &chick_move_start_attack1) ||
- (self->monsterinfo.currentmove == &chick_move_attack1))
- {
- // if we're shooting, and not on easy, don't dodge
- if (skill->value)
- {
- self->monsterinfo.aiflags &= ~AI_DODGING;
- return;
- }
- }
- if (self->monsterinfo.currentmove != &chick_move_run)
- self->monsterinfo.currentmove = &chick_move_run;
- }
- /*QUAKED monster_chick (1 .5 0) (-16 -16 -24) (16 16 32) Ambush Trigger_Spawn Sight
- */
- void SP_monster_chick (edict_t *self)
- {
- if (deathmatch->value)
- {
- G_FreeEdict (self);
- return;
- }
- sound_missile_prelaunch = gi.soundindex ("chick/chkatck1.wav");
- sound_missile_launch = gi.soundindex ("chick/chkatck2.wav");
- sound_melee_swing = gi.soundindex ("chick/chkatck3.wav");
- sound_melee_hit = gi.soundindex ("chick/chkatck4.wav");
- sound_missile_reload = gi.soundindex ("chick/chkatck5.wav");
- sound_death1 = gi.soundindex ("chick/chkdeth1.wav");
- sound_death2 = gi.soundindex ("chick/chkdeth2.wav");
- sound_fall_down = gi.soundindex ("chick/chkfall1.wav");
- sound_idle1 = gi.soundindex ("chick/chkidle1.wav");
- sound_idle2 = gi.soundindex ("chick/chkidle2.wav");
- sound_pain1 = gi.soundindex ("chick/chkpain1.wav");
- sound_pain2 = gi.soundindex ("chick/chkpain2.wav");
- sound_pain3 = gi.soundindex ("chick/chkpain3.wav");
- sound_sight = gi.soundindex ("chick/chksght1.wav");
- sound_search = gi.soundindex ("chick/chksrch1.wav");
- self->movetype = MOVETYPE_STEP;
- self->solid = SOLID_BBOX;
- self->s.modelindex = gi.modelindex ("models/monsters/bitch2/tris.md2");
- VectorSet (self->mins, -16, -16, 0);
- VectorSet (self->maxs, 16, 16, 56);
- self->health = 175;
- self->gib_health = -70;
- self->mass = 200;
- self->pain = chick_pain;
- self->die = chick_die;
- self->monsterinfo.stand = chick_stand;
- self->monsterinfo.walk = chick_walk;
- self->monsterinfo.run = chick_run;
- // pmm
- self->monsterinfo.dodge = M_MonsterDodge;
- self->monsterinfo.duck = chick_duck;
- self->monsterinfo.unduck = monster_duck_up;
- self->monsterinfo.sidestep = chick_sidestep;
- // self->monsterinfo.dodge = chick_dodge;
- // pmm
- self->monsterinfo.attack = chick_attack;
- self->monsterinfo.melee = chick_melee;
- self->monsterinfo.sight = chick_sight;
- self->monsterinfo.blocked = chick_blocked; // PGM
- gi.linkentity (self);
- self->monsterinfo.currentmove = &chick_move_stand;
- self->monsterinfo.scale = MODEL_SCALE;
- // PMM
- self->monsterinfo.blindfire = true;
- // pmm
- walkmonster_start (self);
- }
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