m_carrier.h 2.8 KB

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  1. // Copyright (c) ZeniMax Media Inc.
  2. // Licensed under the GNU General Public License 2.0.
  3. // G:\quake2\xpack\models/monsters/carrier
  4. // This file generated by qdata - Do NOT Modify
  5. #define FRAME_search01 0
  6. #define FRAME_search02 1
  7. #define FRAME_search03 2
  8. #define FRAME_search04 3
  9. #define FRAME_search05 4
  10. #define FRAME_search06 5
  11. #define FRAME_search07 6
  12. #define FRAME_search08 7
  13. #define FRAME_search09 8
  14. #define FRAME_search10 9
  15. #define FRAME_search11 10
  16. #define FRAME_search12 11
  17. #define FRAME_search13 12
  18. #define FRAME_firea01 13
  19. #define FRAME_firea02 14
  20. #define FRAME_firea03 15
  21. #define FRAME_firea04 16
  22. #define FRAME_firea05 17
  23. #define FRAME_firea06 18
  24. #define FRAME_firea07 19
  25. #define FRAME_firea08 20
  26. #define FRAME_firea09 21
  27. #define FRAME_firea10 22
  28. #define FRAME_firea11 23
  29. #define FRAME_firea12 24
  30. #define FRAME_firea13 25
  31. #define FRAME_firea14 26
  32. #define FRAME_firea15 27
  33. #define FRAME_fireb01 28
  34. #define FRAME_fireb02 29
  35. #define FRAME_fireb03 30
  36. #define FRAME_fireb04 31
  37. #define FRAME_fireb05 32
  38. #define FRAME_fireb06 33
  39. #define FRAME_fireb07 34
  40. #define FRAME_fireb08 35
  41. #define FRAME_fireb09 36
  42. #define FRAME_fireb10 37
  43. #define FRAME_fireb11 38
  44. #define FRAME_fireb12 39
  45. #define FRAME_fireb13 40
  46. #define FRAME_fireb14 41
  47. #define FRAME_fireb15 42
  48. #define FRAME_fireb16 43
  49. #define FRAME_spawn01 44
  50. #define FRAME_spawn02 45
  51. #define FRAME_spawn03 46
  52. #define FRAME_spawn04 47
  53. #define FRAME_spawn05 48
  54. #define FRAME_spawn06 49
  55. #define FRAME_spawn07 50
  56. #define FRAME_spawn08 51
  57. #define FRAME_spawn09 52
  58. #define FRAME_spawn10 53
  59. #define FRAME_spawn11 54
  60. #define FRAME_spawn12 55
  61. #define FRAME_spawn13 56
  62. #define FRAME_spawn14 57
  63. #define FRAME_spawn15 58
  64. #define FRAME_spawn16 59
  65. #define FRAME_spawn17 60
  66. #define FRAME_spawn18 61
  67. #define FRAME_death01 62
  68. #define FRAME_death02 63
  69. #define FRAME_death03 64
  70. #define FRAME_death04 65
  71. #define FRAME_death05 66
  72. #define FRAME_death06 67
  73. #define FRAME_death07 68
  74. #define FRAME_death08 69
  75. #define FRAME_death09 70
  76. #define FRAME_death10 71
  77. #define FRAME_death11 72
  78. #define FRAME_death12 73
  79. #define FRAME_death13 74
  80. #define FRAME_death14 75
  81. #define FRAME_death15 76
  82. #define FRAME_death16 77
  83. #define MODEL_SCALE 1.000000