game.plg 4.5 KB

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  1. --------------------Configuration: game - Win32 Debug--------------------
  2. Begining build with project "E:\quake2\code\game\game.dsp", at root.
  3. Active configuration is Win32 (x86) Dynamic-Link Library (based on Win32 (x86) Dynamic-Link Library)
  4. Project's tools are:
  5. "32-bit C/C++ Compiler for 80x86" with flags "/nologo /G5 /MTd /W3 /Gm /GX /Zi /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "BUILDING_REF_GL" /FR"debug/" /Fp"debug/game.pch" /YX /Fo"debug/" /Fd"debug/" /FD /c "
  6. "OLE Type Library Maker" with flags "/nologo /D "_DEBUG" /mktyplib203 /win32 "
  7. "Win32 Resource Compiler" with flags "/l 0x409 /d "_DEBUG" "
  8. "Browser Database Maker" with flags "/nologo /o"..\..\debug/game.bsc" "
  9. "COFF Linker for 80x86" with flags "kernel32.lib user32.lib gdi32.lib winmm.lib /nologo /base:"0x20000000" /subsystem:windows /dll /incremental:no /pdb:"..\..\debug/gamex86.pdb" /map:"debug/gamex86.map" /debug /machine:I386 /def:".\game.def" /out:"..\..\debug\gamex86.dll" /implib:"..\..\debug/gamex86.lib" "
  10. "Custom Build" with flags ""
  11. "<Component 0xa>" with flags ""
  12. Creating temp file "C:\TEMP\RSP2F.tmp" with contents </nologo /G5 /MTd /W3 /Gm /GX /Zi /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "BUILDING_REF_GL" /FR"debug/" /Fp"debug/game.pch" /YX /Fo"debug/" /Fd"debug/" /FD /c
  13. "E:\quake2\code\game\g_spawn.c"
  14. >
  15. Creating command line "cl.exe @C:\TEMP\RSP2F.tmp"
  16. Creating temp file "C:\TEMP\RSP30.tmp" with contents <kernel32.lib user32.lib gdi32.lib winmm.lib /nologo /base:"0x20000000" /subsystem:windows /dll /incremental:no /pdb:"..\..\debug/gamex86.pdb" /map:"debug/gamex86.map" /debug /machine:I386 /def:".\game.def" /out:"..\..\debug\gamex86.dll" /implib:"..\..\debug/gamex86.lib"
  17. .\debug\dm_ball.obj
  18. .\debug\dm_tag.obj
  19. .\debug\g_ai.obj
  20. .\debug\g_chase.obj
  21. .\debug\g_cmds.obj
  22. .\debug\g_combat.obj
  23. .\debug\g_func.obj
  24. .\debug\g_items.obj
  25. .\debug\g_main.obj
  26. .\debug\g_misc.obj
  27. .\debug\g_monster.obj
  28. .\debug\g_newai.obj
  29. .\debug\g_newdm.obj
  30. .\debug\g_newfnc.obj
  31. .\debug\g_newtarg.obj
  32. .\debug\g_newtrig.obj
  33. .\debug\g_newweap.obj
  34. .\debug\g_phys.obj
  35. .\debug\g_save.obj
  36. .\debug\g_spawn.obj
  37. .\debug\g_sphere.obj
  38. .\debug\g_svcmds.obj
  39. .\debug\g_target.obj
  40. .\debug\g_trigger.obj
  41. .\debug\g_turret.obj
  42. .\debug\g_utils.obj
  43. .\debug\g_weapon.obj
  44. .\debug\m_actor.obj
  45. .\debug\m_berserk.obj
  46. .\debug\m_boss2.obj
  47. .\debug\m_boss3.obj
  48. .\debug\m_boss31.obj
  49. .\debug\m_boss32.obj
  50. .\debug\m_brain.obj
  51. .\debug\m_carrier.obj
  52. .\debug\m_chick.obj
  53. .\debug\m_flash.obj
  54. .\debug\m_flipper.obj
  55. .\debug\m_float.obj
  56. .\debug\m_flyer.obj
  57. .\debug\m_gladiator.obj
  58. .\debug\m_gunner.obj
  59. .\debug\m_hover.obj
  60. .\debug\m_infantry.obj
  61. .\debug\m_insane.obj
  62. .\debug\m_medic.obj
  63. .\debug\m_move.obj
  64. .\debug\m_mutant.obj
  65. .\debug\m_parasite.obj
  66. .\debug\m_soldier.obj
  67. .\debug\m_stalker.obj
  68. .\debug\m_supertank.obj
  69. .\debug\m_tank.obj
  70. .\debug\m_turret.obj
  71. .\debug\m_widow.obj
  72. .\debug\m_widow2.obj
  73. .\debug\p_client.obj
  74. .\debug\p_hud.obj
  75. .\debug\p_trail.obj
  76. .\debug\p_view.obj
  77. .\debug\p_weapon.obj
  78. .\debug\q_shared.obj>
  79. Creating command line "link.exe @C:\TEMP\RSP30.tmp"
  80. Compiling...
  81. g_spawn.c
  82. Linking...
  83. Creating library ..\..\debug/gamex86.lib and object ..\..\debug/gamex86.exp
  84. Creating temp file "C:\TEMP\RSP31.tmp" with contents </nologo /o"..\..\debug/game.bsc"
  85. .\debug\dm_ball.sbr
  86. .\debug\dm_tag.sbr
  87. .\debug\g_ai.sbr
  88. .\debug\g_chase.sbr
  89. .\debug\g_cmds.sbr
  90. .\debug\g_combat.sbr
  91. .\debug\g_func.sbr
  92. .\debug\g_items.sbr
  93. .\debug\g_main.sbr
  94. .\debug\g_misc.sbr
  95. .\debug\g_monster.sbr
  96. .\debug\g_newai.sbr
  97. .\debug\g_newdm.sbr
  98. .\debug\g_newfnc.sbr
  99. .\debug\g_newtarg.sbr
  100. .\debug\g_newtrig.sbr
  101. .\debug\g_newweap.sbr
  102. .\debug\g_phys.sbr
  103. .\debug\g_save.sbr
  104. .\debug\g_spawn.sbr
  105. .\debug\g_sphere.sbr
  106. .\debug\g_svcmds.sbr
  107. .\debug\g_target.sbr
  108. .\debug\g_trigger.sbr
  109. .\debug\g_turret.sbr
  110. .\debug\g_utils.sbr
  111. .\debug\g_weapon.sbr
  112. .\debug\m_actor.sbr
  113. .\debug\m_berserk.sbr
  114. .\debug\m_boss2.sbr
  115. .\debug\m_boss3.sbr
  116. .\debug\m_boss31.sbr
  117. .\debug\m_boss32.sbr
  118. .\debug\m_brain.sbr
  119. .\debug\m_carrier.sbr
  120. .\debug\m_chick.sbr
  121. .\debug\m_flash.sbr
  122. .\debug\m_flipper.sbr
  123. .\debug\m_float.sbr
  124. .\debug\m_flyer.sbr
  125. .\debug\m_gladiator.sbr
  126. .\debug\m_gunner.sbr
  127. .\debug\m_hover.sbr
  128. .\debug\m_infantry.sbr
  129. .\debug\m_insane.sbr
  130. .\debug\m_medic.sbr
  131. .\debug\m_move.sbr
  132. .\debug\m_mutant.sbr
  133. .\debug\m_parasite.sbr
  134. .\debug\m_soldier.sbr
  135. .\debug\m_stalker.sbr
  136. .\debug\m_supertank.sbr
  137. .\debug\m_tank.sbr
  138. .\debug\m_turret.sbr
  139. .\debug\m_widow.sbr
  140. .\debug\m_widow2.sbr
  141. .\debug\p_client.sbr
  142. .\debug\p_hud.sbr
  143. .\debug\p_trail.sbr
  144. .\debug\p_view.sbr
  145. .\debug\p_weapon.sbr
  146. .\debug\q_shared.sbr>
  147. Creating command line "bscmake.exe @C:\TEMP\RSP31.tmp"
  148. Creating browse info file...
  149. gamex86.dll - 0 error(s), 0 warning(s)