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- /* Copyright (C) 1996-2022 id Software LLC
- This program is free software; you can redistribute it and/or modify
- it under the terms of the GNU General Public License as published by
- the Free Software Foundation; either version 2 of the License, or
- (at your option) any later version.
- This program is distributed in the hope that it will be useful,
- but WITHOUT ANY WARRANTY; without even the implied warranty of
- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- GNU General Public License for more details.
- You should have received a copy of the GNU General Public License
- along with this program; if not, write to the Free Software
- Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
- See file, 'COPYING', for details.
- */
- // Random.qc
- // =======================================================
- // Random Items!
- // =======================================================
- // equal divisions of 1:
- // 5: 0.2, 0.4, 0.6, 0.8, 1
- // 6: 0.16, 0.33, 0.48, 0.66, 0.83, 1
- // 7: 0.14, 0.28, 0.43, 0.56, 0.71, 0.86, 1
- // 8: 0.125, 0.25, 0.375, 0.5, 0.625, 0.75, 0.875, 1
- void() random_pick_type =
- {
- local float randItem;
-
- randItem = random();
-
- self.touch = powerup_touch;
- setsize (self, '-16 -16 -24', '16 16 32');
- if(randItem < 0.2)
- {
- self.touch = newitems_touch;
- self.noise = "shield/pickup.wav";
- setmodel (self, "progs/shield.mdl");
- self.netname = "$qc_power_shield";
- self.items = 0;
- self.items2 = IT2_SHIELD;
- // if(norandom == 1)
- // self.classname = "item_powerup_shield";
- }
- else if (randItem < 0.4)
- {
- self.touch = newitems_touch;
- self.noise = "belt/pickup.wav";
- setmodel (self, "progs/beltup.mdl");
- self.netname = "$qc_anti_grav_belt";
- self.items = 0;
- self.items2 = IT2_ANTIGRAV;
- // if(norandom == 1)
- // self.classname = "item_powerup_belt";
- }
- else if (randItem < 0.6)
- {
- self.noise = "items/protect.wav";
- setmodel (self, "progs/invulner.mdl");
- self.netname = "$qc_pentagram_of_protection";
- self.items = IT_INVULNERABILITY;
- self.items2 = 0;
- // if(norandom == 1)
- // self.classname = "item_artifact_invulnerability";
- }
- else if (randItem < 0.8)
- {
- self.noise = "items/inv1.wav";
- setmodel (self, "progs/invisibl.mdl");
- self.netname = "$qc_ring_of_shadows";
- self.items = IT_INVISIBILITY;
- self.items2 = 0;
- // if(norandom == 1)
- // self.classname = "item_artifact_invisibility";
- }
- else
- {
- self.noise = "items/damage.wav";
- setmodel (self, "progs/quaddama.mdl");
- self.netname = "$qc_quad_damage";
- self.items = IT_QUAD;
- self.items2 = 0;
- // if(norandom == 1)
- // self.classname = "item_artifact_super_damage";
- }
- };
- /*QUAKED item_random_powerup (0 .5 .8) (-16 -16 -24) (16 16 32)
- The Random Box!
- Contains a random powerup.
- */
- void() item_random_powerup =
- {
- if (!deathmatch)
- {
- remove(self);
- return;
- }
-
- // Precache the lot of it....
- precache_model ("progs/shield.mdl");
- precache_model ("progs/p_shield.mdl");
- precache_model ("progs/beltup.mdl");
- precache_model ("progs/invulner.mdl");
- precache_model ("progs/invisibl.mdl");
- precache_model ("progs/quaddama.mdl");
- precache_sound ("items/inv1.wav");
- precache_sound ("items/inv2.wav");
- precache_sound ("items/inv3.wav");
- precache_sound ("items/protect.wav");
- precache_sound ("items/protect2.wav");
- precache_sound ("items/protect3.wav");
- precache_sound ("items/damage.wav");
- precache_sound ("items/damage2.wav");
- precache_sound ("items/damage3.wav");
- precache_sound ("belt/pickup.wav");
- precache_sound ("belt/use.wav");
- precache_sound ("belt/fadeout.wav");
- precache_sound ("shield/pickup.wav");
- precache_sound ("shield/hit.wav");
- precache_sound ("shield/fadeout.wav");
- random_pick_type();
- StartItem ();
- };
- void() random_regen =
- {
- random_pick_type();
- SUB_regen();
- };
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