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- /* Copyright (C) 1996-2022 id Software LLC
- This program is free software; you can redistribute it and/or modify
- it under the terms of the GNU General Public License as published by
- the Free Software Foundation; either version 2 of the License, or
- (at your option) any later version.
- This program is distributed in the hope that it will be useful,
- but WITHOUT ANY WARRANTY; without even the implied warranty of
- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- GNU General Public License for more details.
- You should have received a copy of the GNU General Public License
- along with this program; if not, write to the Free Software
- Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
- See file, 'COPYING', for details.
- */
- /*
- ==============================================================================
- SOLDIER / PLAYER
- ==============================================================================
- */
- $cd /raid/quake/id1/models/enforcer
- $origin 0 -6 24
- $base base
- $skin skin
- $frame stand1 stand2 stand3 stand4 stand5 stand6 stand7
- $frame walk1 walk2 walk3 walk4 walk5 walk6 walk7 walk8 walk9 walk10
- $frame walk11 walk12 walk13 walk14 walk15 walk16
- $frame run1 run2 run3 run4 run5 run6 run7 run8
- $frame attack1 attack2 attack3 attack4 attack5 attack6
- $frame attack7 attack8 attack9 attack10
- $frame death1 death2 death3 death4 death5 death6 death7 death8
- $frame death9 death10 death11 death12 death13 death14
- $frame fdeath1 fdeath2 fdeath3 fdeath4 fdeath5 fdeath6 fdeath7 fdeath8
- $frame fdeath9 fdeath10 fdeath11
- $frame paina1 paina2 paina3 paina4
- $frame painb1 painb2 painb3 painb4 painb5
- $frame painc1 painc2 painc3 painc4 painc5 painc6 painc7 painc8
- $frame paind1 paind2 paind3 paind4 paind5 paind6 paind7 paind8
- $frame paind9 paind10 paind11 paind12 paind13 paind14 paind15 paind16
- $frame paind17 paind18 paind19
- void() Laser_Touch =
- {
- local vector org;
-
- if (other == self.owner)
- return; // don't explode on owner
- if (pointcontents(self.origin) == CONTENT_SKY)
- {
- remove(self);
- return;
- }
- sound (self, CHAN_WEAPON, "enforcer/enfstop.wav", 1, ATTN_STATIC);
- org = self.origin - 8*normalize(self.velocity);
- if (other.health)
- {
- SpawnBlood (org, self.velocity*0.2, 15);
- T_Damage (other, self, self.owner, 15);
- }
- else
- {
- WriteByte (MSG_BROADCAST, SVC_TEMPENTITY);
- WriteByte (MSG_BROADCAST, TE_GUNSHOT);
- WriteCoord (MSG_BROADCAST, org_x);
- WriteCoord (MSG_BROADCAST, org_y);
- WriteCoord (MSG_BROADCAST, org_z);
- }
-
- remove(self);
- };
- void(vector org, vector vec) LaunchLaser =
- {
- local vector vec;
-
- if (self.classname == "monster_enforcer")
- sound (self, CHAN_WEAPON, "enforcer/enfire.wav", 1, ATTN_NORM);
- vec = normalize(vec);
-
- newmis = spawn();
- newmis.owner = self;
- newmis.movetype = MOVETYPE_FLY;
- newmis.solid = SOLID_BBOX;
- newmis.effects = EF_DIMLIGHT;
- newmis.classname = "enforcer_laser";
-
- setmodel (newmis, "progs/laser.mdl");
- setsize (newmis, '0 0 0', '0 0 0');
- if (self.classname == "monster_morph")
- {
- if (!self.owner)
- newmis.skin = 1;
- }
-
- setorigin (newmis, org);
- newmis.velocity = vec * 600;
- newmis.angles = vectoangles(newmis.velocity);
- newmis.nextthink = time + 5;
- newmis.think = SUB_Remove;
- newmis.touch = Laser_Touch;
- };
- void() enforcer_fire =
- {
- local vector org;
- self.effects = self.effects | EF_MUZZLEFLASH;
- makevectors (self.angles);
-
- org = self.origin + v_forward * 30 + v_right * 8.5 + '0 0 16';
- LaunchLaser(org, self.enemy.origin - self.origin);
- };
- //============================================================================
- void() enf_stand1 =[ $stand1, enf_stand2 ] {ai_stand();};
- void() enf_stand2 =[ $stand2, enf_stand3 ] {ai_stand();};
- void() enf_stand3 =[ $stand3, enf_stand4 ] {ai_stand();};
- void() enf_stand4 =[ $stand4, enf_stand5 ] {ai_stand();};
- void() enf_stand5 =[ $stand5, enf_stand6 ] {ai_stand();};
- void() enf_stand6 =[ $stand6, enf_stand7 ] {ai_stand();};
- void() enf_stand7 =[ $stand7, enf_stand1 ] {ai_stand();};
- void() enf_walk1 =[ $walk1 , enf_walk2 ] {
- if (random() < 0.2)
- sound (self, CHAN_VOICE, "enforcer/idle1.wav", 1, ATTN_IDLE);
- ai_walk(2);};
- void() enf_walk2 =[ $walk2 , enf_walk3 ] {ai_walk(4);};
- void() enf_walk3 =[ $walk3 , enf_walk4 ] {ai_walk(4);};
- void() enf_walk4 =[ $walk4 , enf_walk5 ] {ai_walk(3);};
- void() enf_walk5 =[ $walk5 , enf_walk6 ] {ai_walk(1);};
- void() enf_walk6 =[ $walk6 , enf_walk7 ] {ai_walk(2);};
- void() enf_walk7 =[ $walk7 , enf_walk8 ] {ai_walk(2);};
- void() enf_walk8 =[ $walk8 , enf_walk9 ] {ai_walk(1);};
- void() enf_walk9 =[ $walk9 , enf_walk10 ] {ai_walk(2);};
- void() enf_walk10 =[ $walk10, enf_walk11 ] {ai_walk(4);};
- void() enf_walk11 =[ $walk11, enf_walk12 ] {ai_walk(4);};
- void() enf_walk12 =[ $walk12, enf_walk13 ] {ai_walk(1);};
- void() enf_walk13 =[ $walk13, enf_walk14 ] {ai_walk(2);};
- void() enf_walk14 =[ $walk14, enf_walk15 ] {ai_walk(3);};
- void() enf_walk15 =[ $walk15, enf_walk16 ] {ai_walk(4);};
- void() enf_walk16 =[ $walk16, enf_walk1 ] {ai_walk(2);};
- void() enf_run1 =[ $run1 , enf_run2 ] {
- if (random() < 0.2)
- sound (self, CHAN_VOICE, "enforcer/idle1.wav", 1, ATTN_IDLE);
- ai_run(18);};
- void() enf_run2 =[ $run2 , enf_run3 ] {ai_run(14);};
- void() enf_run3 =[ $run3 , enf_run4 ] {ai_run(7);};
- void() enf_run4 =[ $run4 , enf_run5 ] {ai_run(12);};
- void() enf_run5 =[ $run5 , enf_run6 ] {ai_run(14);};
- void() enf_run6 =[ $run6 , enf_run7 ] {ai_run(14);};
- void() enf_run7 =[ $run7 , enf_run8 ] {ai_run(7);};
- void() enf_run8 =[ $run8 , enf_run1 ] {ai_run(11);};
- void() enf_atk1 =[ $attack1, enf_atk2 ] {ai_face();};
- void() enf_atk2 =[ $attack2, enf_atk3 ] {ai_face();};
- void() enf_atk3 =[ $attack3, enf_atk4 ] {ai_face();};
- void() enf_atk4 =[ $attack4, enf_atk5 ] {ai_face();};
- void() enf_atk5 =[ $attack5, enf_atk6 ] {ai_face();};
- void() enf_atk6 =[ $attack6, enf_atk7 ] {enforcer_fire();};
- void() enf_atk7 =[ $attack7, enf_atk8 ] {ai_face();};
- void() enf_atk8 =[ $attack8, enf_atk9 ] {ai_face();};
- void() enf_atk9 =[ $attack5, enf_atk10 ] {ai_face();};
- void() enf_atk10 =[ $attack6, enf_atk11 ] {enforcer_fire();};
- void() enf_atk11 =[ $attack7, enf_atk12 ] {ai_face();};
- void() enf_atk12 =[ $attack8, enf_atk13 ] {ai_face();};
- void() enf_atk13 =[ $attack9, enf_atk14 ] {ai_face();};
- void() enf_atk14 =[ $attack10, enf_run1 ] {ai_face();
- SUB_CheckRefire (enf_atk1);
- };
- void() enf_paina1 =[ $paina1, enf_paina2 ] {};
- void() enf_paina2 =[ $paina2, enf_paina3 ] {};
- void() enf_paina3 =[ $paina3, enf_paina4 ] {};
- void() enf_paina4 =[ $paina4, enf_run1 ] {};
- void() enf_painb1 =[ $painb1, enf_painb2 ] {};
- void() enf_painb2 =[ $painb2, enf_painb3 ] {};
- void() enf_painb3 =[ $painb3, enf_painb4 ] {};
- void() enf_painb4 =[ $painb4, enf_painb5 ] {};
- void() enf_painb5 =[ $painb5, enf_run1 ] {};
- void() enf_painc1 =[ $painc1, enf_painc2 ] {};
- void() enf_painc2 =[ $painc2, enf_painc3 ] {};
- void() enf_painc3 =[ $painc3, enf_painc4 ] {};
- void() enf_painc4 =[ $painc4, enf_painc5 ] {};
- void() enf_painc5 =[ $painc5, enf_painc6 ] {};
- void() enf_painc6 =[ $painc6, enf_painc7 ] {};
- void() enf_painc7 =[ $painc7, enf_painc8 ] {};
- void() enf_painc8 =[ $painc8, enf_run1 ] {};
- void() enf_paind1 =[ $paind1, enf_paind2 ] {};
- void() enf_paind2 =[ $paind2, enf_paind3 ] {};
- void() enf_paind3 =[ $paind3, enf_paind4 ] {};
- void() enf_paind4 =[ $paind4, enf_paind5 ] {ai_painforward(2);};
- void() enf_paind5 =[ $paind5, enf_paind6 ] {ai_painforward(1);};
- void() enf_paind6 =[ $paind6, enf_paind7 ] {};
- void() enf_paind7 =[ $paind7, enf_paind8 ] {};
- void() enf_paind8 =[ $paind8, enf_paind9 ] {};
- void() enf_paind9 =[ $paind9, enf_paind10 ] {};
- void() enf_paind10 =[ $paind10, enf_paind11 ] {};
- void() enf_paind11 =[ $paind11, enf_paind12 ] {ai_painforward(1);};
- void() enf_paind12 =[ $paind12, enf_paind13 ] {ai_painforward(1);};
- void() enf_paind13 =[ $paind13, enf_paind14 ] {ai_painforward(1);};
- void() enf_paind14 =[ $paind14, enf_paind15 ] {};
- void() enf_paind15 =[ $paind15, enf_paind16 ] {};
- void() enf_paind16 =[ $paind16, enf_paind17 ] {ai_pain(1);};
- void() enf_paind17 =[ $paind17, enf_paind18 ] {ai_pain(1);};
- void() enf_paind18 =[ $paind18, enf_paind19 ] {};
- void() enf_paind19 =[ $paind19, enf_run1 ] {};
- void(entity attacker, float damage) enf_pain =
- {
- local float r;
- r = random ();
- if (self.pain_finished > time)
- return;
-
- if (r < 0.5)
- sound (self, CHAN_VOICE, "enforcer/pain1.wav", 1, ATTN_NORM);
- else
- sound (self, CHAN_VOICE, "enforcer/pain2.wav", 1, ATTN_NORM);
- if (r < 0.2)
- {
- self.pain_finished = time + 1;
- enf_paina1 ();
- }
- else if (r < 0.4)
- {
- self.pain_finished = time + 1;
- enf_painb1 ();
- }
- else if (r < 0.7)
- {
- self.pain_finished = time + 1;
- enf_painc1 ();
- }
- else
- {
- self.pain_finished = time + 2;
- enf_paind1 ();
- }
- };
- //============================================================================
- void() enf_die1 =[ $death1, enf_die2 ] {};
- void() enf_die2 =[ $death2, enf_die3 ] {};
- void() enf_die3 =[ $death3, enf_die4 ]
- {self.solid = SOLID_NOT;self.ammo_cells = 5;DropBackpack();};
- void() enf_die4 =[ $death4, enf_die5 ] {ai_forward(14);};
- void() enf_die5 =[ $death5, enf_die6 ] {ai_forward(2);};
- void() enf_die6 =[ $death6, enf_die7 ] {};
- void() enf_die7 =[ $death7, enf_die8 ] {};
- void() enf_die8 =[ $death8, enf_die9 ] {};
- void() enf_die9 =[ $death9, enf_die10 ] {ai_forward(3);};
- void() enf_die10 =[ $death10, enf_die11 ] {ai_forward(5);};
- void() enf_die11 =[ $death11, enf_die12 ] {ai_forward(5);};
- void() enf_die12 =[ $death12, enf_die13 ] {ai_forward(5);};
- void() enf_die13 =[ $death13, enf_die14 ] {};
- void() enf_die14 =[ $death14, enf_die14 ] {};
- void() enf_fdie1 =[ $fdeath1, enf_fdie2 ] {
- };
- void() enf_fdie2 =[ $fdeath2, enf_fdie3 ] {};
- void() enf_fdie3 =[ $fdeath3, enf_fdie4 ]
- {self.solid = SOLID_NOT;self.ammo_cells = 5;DropBackpack();};
- void() enf_fdie4 =[ $fdeath4, enf_fdie5 ] {};
- void() enf_fdie5 =[ $fdeath5, enf_fdie6 ] {};
- void() enf_fdie6 =[ $fdeath6, enf_fdie7 ] {};
- void() enf_fdie7 =[ $fdeath7, enf_fdie8 ] {};
- void() enf_fdie8 =[ $fdeath8, enf_fdie9 ] {};
- void() enf_fdie9 =[ $fdeath9, enf_fdie10 ] {};
- void() enf_fdie10 =[ $fdeath10, enf_fdie11 ] {};
- void() enf_fdie11 =[ $fdeath11, enf_fdie11 ] {};
- void() enf_die =
- {
- // check for gib
- if (self.health < -35)
- {
- sound (self, CHAN_VOICE, "player/udeath.wav", 1, ATTN_NORM);
- ThrowHead ("progs/h_mega.mdl", self.health);
- ThrowGib ("progs/gib1.mdl", self.health);
- ThrowGib ("progs/gib2.mdl", self.health);
- ThrowGib ("progs/gib3.mdl", self.health);
- return;
- }
- // regular death
- sound (self, CHAN_VOICE, "enforcer/death1.wav", 1, ATTN_NORM);
- if (random() > 0.5)
- enf_die1 ();
- else
- enf_fdie1 ();
- };
- /*QUAKED monster_enforcer (1 0 0) (-16 -16 -24) (16 16 40) Ambush
- */
- void() monster_enforcer =
- {
- if (deathmatch)
- {
- remove(self);
- return;
- }
- precache_model2 ("progs/enforcer.mdl");
- precache_model2 ("progs/h_mega.mdl");
- precache_model2 ("progs/laser.mdl");
- precache_sound2 ("enforcer/death1.wav");
- precache_sound2 ("enforcer/enfire.wav");
- precache_sound2 ("enforcer/enfstop.wav");
- precache_sound2 ("enforcer/idle1.wav");
- precache_sound2 ("enforcer/pain1.wav");
- precache_sound2 ("enforcer/pain2.wav");
- precache_sound2 ("enforcer/sight1.wav");
- precache_sound2 ("enforcer/sight2.wav");
- precache_sound2 ("enforcer/sight3.wav");
- precache_sound2 ("enforcer/sight4.wav");
-
- self.solid = SOLID_SLIDEBOX;
- self.movetype = MOVETYPE_STEP;
- setmodel (self, "progs/enforcer.mdl");
- setsize (self, '-16 -16 -24', '16 16 40');
- self.health = 80;
- self.th_stand = enf_stand1;
- self.th_walk = enf_walk1;
- self.th_run = enf_run1;
- self.th_pain = enf_pain;
- self.th_die = enf_die;
- self.th_missile = enf_atk1;
- walkmonster_start();
- };
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