123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338339340341342343344345346347348349350351352353354355356357358359360361362363364365366367368 |
- /* Copyright (C) 1996-2022 id Software LLC
- This program is free software; you can redistribute it and/or modify
- it under the terms of the GNU General Public License as published by
- the Free Software Foundation; either version 2 of the License, or
- (at your option) any later version.
- This program is distributed in the hope that it will be useful,
- but WITHOUT ANY WARRANTY; without even the implied warranty of
- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- GNU General Public License for more details.
- You should have received a copy of the GNU General Public License
- along with this program; if not, write to the Free Software
- Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
- See file, 'COPYING', for details.
- */
- /*
- ==============================================================================
- BLOB
- ==============================================================================
- */
- $cd /raid/quake/id1/models/tarbaby
- $origin 0 0 24
- $base base
- //$skin skin
- $skin base
- $skin skin2
- $skin skin
- $frame walk1 walk2 walk3 walk4 walk5 walk6 walk7 walk8 walk9 walk10
- $frame walk11 walk12 walk13 walk14 walk15 walk16 walk17 walk18 walk19
- $frame walk20 walk21 walk22 walk23 walk24 walk25
- $frame run1 run2 run3 run4 run5 run6 run7 run8 run9 run10 run11 run12 run13
- $frame run14 run15 run16 run17 run18 run19 run20 run21 run22 run23
- $frame run24 run25
- $frame jump1 jump2 jump3 jump4 jump5 jump6
- $frame fly1 fly2 fly3 fly4
- $frame exp
- void() tbaby_stand1 =[ $walk1, tbaby_stand1 ] {ai_stand();};
- void() tbaby_hang1 =[ $walk1, tbaby_hang1 ] {ai_stand();};
- void() tbaby_walk1 =[ $walk1, tbaby_walk2 ] {ai_turn();};
- void() tbaby_walk2 =[ $walk2, tbaby_walk3 ] {ai_turn();};
- void() tbaby_walk3 =[ $walk3, tbaby_walk4 ] {ai_turn();};
- void() tbaby_walk4 =[ $walk4, tbaby_walk5 ] {ai_turn();};
- void() tbaby_walk5 =[ $walk5, tbaby_walk6 ] {ai_turn();};
- void() tbaby_walk6 =[ $walk6, tbaby_walk7 ] {ai_turn();};
- void() tbaby_walk7 =[ $walk7, tbaby_walk8 ] {ai_turn();};
- void() tbaby_walk8 =[ $walk8, tbaby_walk9 ] {ai_turn();};
- void() tbaby_walk9 =[ $walk9, tbaby_walk10 ] {ai_turn();};
- void() tbaby_walk10 =[ $walk10, tbaby_walk11 ] {ai_turn();};
- void() tbaby_walk11 =[ $walk11, tbaby_walk12 ] {ai_walk(2);};
- void() tbaby_walk12 =[ $walk12, tbaby_walk13 ] {ai_walk(2);};
- void() tbaby_walk13 =[ $walk13, tbaby_walk14 ] {ai_walk(2);};
- void() tbaby_walk14 =[ $walk14, tbaby_walk15 ] {ai_walk(2);};
- void() tbaby_walk15 =[ $walk15, tbaby_walk16 ] {ai_walk(2);};
- void() tbaby_walk16 =[ $walk16, tbaby_walk17 ] {ai_walk(2);};
- void() tbaby_walk17 =[ $walk17, tbaby_walk18 ] {ai_walk(2);};
- void() tbaby_walk18 =[ $walk18, tbaby_walk19 ] {ai_walk(2);};
- void() tbaby_walk19 =[ $walk19, tbaby_walk20 ] {ai_walk(2);};
- void() tbaby_walk20 =[ $walk20, tbaby_walk21 ] {ai_walk(2);};
- void() tbaby_walk21 =[ $walk21, tbaby_walk22 ] {ai_walk(2);};
- void() tbaby_walk22 =[ $walk22, tbaby_walk23 ] {ai_walk(2);};
- void() tbaby_walk23 =[ $walk23, tbaby_walk24 ] {ai_walk(2);};
- void() tbaby_walk24 =[ $walk24, tbaby_walk25 ] {ai_walk(2);};
- void() tbaby_walk25 =[ $walk25, tbaby_walk1 ] {ai_walk(2);};
- void() tbaby_run1 =[ $run1, tbaby_run2 ] {ai_face();};
- void() tbaby_run2 =[ $run2, tbaby_run3 ] {ai_face();};
- void() tbaby_run3 =[ $run3, tbaby_run4 ] {ai_face();};
- void() tbaby_run4 =[ $run4, tbaby_run5 ] {ai_face();};
- void() tbaby_run5 =[ $run5, tbaby_run6 ] {ai_face();};
- void() tbaby_run6 =[ $run6, tbaby_run7 ] {ai_face();};
- void() tbaby_run7 =[ $run7, tbaby_run8 ] {ai_face();};
- void() tbaby_run8 =[ $run8, tbaby_run9 ] {ai_face();};
- void() tbaby_run9 =[ $run9, tbaby_run10 ] {ai_face();};
- void() tbaby_run10 =[ $run10, tbaby_run11 ] {ai_face();};
- void() tbaby_run11 =[ $run11, tbaby_run12 ] {ai_run(2);};
- void() tbaby_run12 =[ $run12, tbaby_run13 ] {ai_run(2);};
- void() tbaby_run13 =[ $run13, tbaby_run14 ] {ai_run(2);};
- void() tbaby_run14 =[ $run14, tbaby_run15 ] {ai_run(2);};
- void() tbaby_run15 =[ $run15, tbaby_run16 ] {ai_run(2);};
- void() tbaby_run16 =[ $run16, tbaby_run17 ] {ai_run(2);};
- void() tbaby_run17 =[ $run17, tbaby_run18 ] {ai_run(2);};
- void() tbaby_run18 =[ $run18, tbaby_run19 ] {ai_run(2);};
- void() tbaby_run19 =[ $run19, tbaby_run20 ] {ai_run(2);};
- void() tbaby_run20 =[ $run20, tbaby_run21 ] {ai_run(2);};
- void() tbaby_run21 =[ $run21, tbaby_run22 ] {ai_run(2);};
- void() tbaby_run22 =[ $run22, tbaby_run23 ] {ai_run(2);};
- void() tbaby_run23 =[ $run23, tbaby_run24 ] {ai_run(2);};
- void() tbaby_run24 =[ $run24, tbaby_run25 ] {ai_run(2);};
- void() tbaby_run25 =[ $run25, tbaby_run1 ] {ai_run(2);};
- //============================================================================
- void() tbaby_jump1;
- void() Tar_JumpTouch =
- {
- local float ldmg;
- if (other.takedamage && other.classname != self.classname)
- {
- if ( vlen(self.velocity) > 400 )
- {
- ldmg = 10 + 10*random();
- T_Damage (other, self, self, ldmg);
- sound (self, CHAN_WEAPON, "blob/hit1.wav", 1, ATTN_NORM);
- }
- }
- else
- sound (self, CHAN_WEAPON, "blob/land1.wav", 1, ATTN_NORM);
- if (!checkbottom(self))
- {
- if (self.flags & FL_ONGROUND)
- { // jump randomly to not get hung up
- //dprint ("popjump\n");
- self.touch = SUB_Null;
- self.think = tbaby_run1;
- self.movetype = MOVETYPE_STEP;
- self.nextthink = time + 0.1;
- // self.velocity_x = (random() - 0.5) * 600;
- // self.velocity_y = (random() - 0.5) * 600;
- // self.velocity_z = 200;
- // self.flags = self.flags - FL_ONGROUND;
- }
- return; // not on ground yet
- }
- self.touch = SUB_Null;
- self.think = tbaby_jump1;
- self.nextthink = time + 0.1;
- };
- void() tbaby_jump5;
- void() tbaby_fly1 =[ $fly1, tbaby_fly2 ] {};
- void() tbaby_fly2 =[ $fly2, tbaby_fly3 ] {};
- void() tbaby_fly3 =[ $fly3, tbaby_fly4 ] {};
- void() tbaby_fly4 =[ $fly4, tbaby_fly1 ] {
- self.cnt = self.cnt + 1;
- if (self.cnt == 4)
- {
- //dprint ("spawn hop\n");
- tbaby_jump5 ();
- }
- };
- void() tbaby_jump1 =[ $jump1, tbaby_jump2 ] {ai_face();};
- void() tbaby_jump2 =[ $jump2, tbaby_jump3 ] {ai_face();};
- void() tbaby_jump3 =[ $jump3, tbaby_jump4 ] {ai_face();};
- void() tbaby_jump4 =[ $jump4, tbaby_jump5 ] {ai_face();};
- void() tbaby_jump5 =[ $jump5, tbaby_jump6 ]
- {
- self.movetype = MOVETYPE_BOUNCE;
- self.touch = Tar_JumpTouch;
- makevectors (self.angles);
- self.origin_z = self.origin_z + 1;
- self.velocity = v_forward * 600 + '0 0 200';
- self.velocity_z = self.velocity_z + random()*150;
- if (self.flags & FL_ONGROUND)
- self.flags = self.flags - FL_ONGROUND;
- self.cnt = 0;
- };
- void() tbaby_jump6 =[ $jump6,tbaby_fly1 ] {};
- //=============================================================================
- void() tbaby_die1 =[ $exp, tbaby_die2 ] {
- self.takedamage = DAMAGE_NO;
- };
- void() tbaby_die2 =[ $exp, tbaby_run1 ]
- {
- T_RadiusDamage (self, self, 120, world);
- sound (self, CHAN_VOICE, "blob/death1.wav", 1, ATTN_NORM);
- self.origin = self.origin - 8*normalize(self.velocity);
- WriteByte (MSG_BROADCAST, SVC_TEMPENTITY);
- WriteByte (MSG_BROADCAST, TE_TAREXPLOSION);
- WriteCoord (MSG_BROADCAST, self.origin_x);
- WriteCoord (MSG_BROADCAST, self.origin_y);
- WriteCoord (MSG_BROADCAST, self.origin_z);
-
- BecomeExplosion ();
- };
- //=============================================================================
- void() tbaby_mitosis;
- void() tbaby_checknew =
- {
- if (!walkmove(0,0))
- {
- remove(self);
- return;
- }
-
- self.enemy = self.enemy;
- self.th_stand = tbaby_stand1;
- self.th_walk = tbaby_walk1;
- self.th_run = tbaby_run1;
- self.th_missile = tbaby_jump1;
- self.th_melee = tbaby_jump1;
- self.th_die = tbaby_die1;
- self.origin_z = self.origin_z + 1; // raise off floor a bit
- droptofloor();
- if (!walkmove(0,0))
- {
- self.owner.th_pain = tbaby_mitosis;
- remove(self);
- return;
- }
- self.takedamage = DAMAGE_AIM;
- self.ideal_yaw = self.angles * '0 1 0';
- if (!self.yaw_speed)
- self.yaw_speed = 20;
- self.view_ofs = '0 0 25';
- self.use = monster_use;
- self.flags = self.flags | FL_MONSTER;
- self.pausetime = 99999999;
- self.th_stand ();
- self.nextthink = self.nextthink + random()*0.5;
- total_monsters = total_monsters + 1;
-
-
- WriteByte (MSG_BROADCAST, SVC_UPDATESTAT);
- WriteByte (MSG_BROADCAST, STAT_TOTALMONSTERS);
- WriteLong (MSG_BROADCAST, total_monsters);
- };
- void() tbaby_mitosis =
- {
- local entity newSpawn;
-
- if ( random() < 0.35 )
- {
- newSpawn = spawn();
- newSpawn.classname = self.classname;
- newSpawn.movetype = MOVETYPE_STEP;
- setsize (newSpawn, '-16 -16 -24', '16 16 40');
- newSpawn.health = 80;
- if (self.skin == 1)
- newSpawn.health = 60;
- else if (self.skin == 2)
- newSpawn.health = 100;
- newSpawn.owner = self;
- self.th_pain = SUB_Null;
-
- setmodel (newSpawn, "progs/tarbaby.mdl");
- newSpawn.solid = SOLID_SLIDEBOX;
- newSpawn.skin = self.skin;
-
- setorigin (newSpawn, self.origin);
- newSpawn.think = tbaby_checknew;
- newSpawn.nextthink = time + 0.5;
- sound (newSpawn, CHAN_VOICE, "blob/mytosis.wav", 1, ATTN_NORM);
- }
- };
- /*QUAKED monster_tarbaby (1 0 0) (-16 -16 -24) (16 16 24) Ambush Blue Green Spots
- The Spawn (and hellspawn)
- The spawn type is random by default.
- If you want a specific type, select "Blue", "Green", or "Spots".
- */
- void() monster_tarbaby =
- {
- local float myRand;
- local float skillLevel;
- if (deathmatch)
- {
- remove(self);
- return;
- }
- precache_model2 ("progs/tarbaby.mdl");
- precache_sound2 ("blob/death1.wav");
- precache_sound2 ("blob/hit1.wav");
- precache_sound2 ("blob/land1.wav");
- precache_sound2 ("blob/sight1.wav");
- precache_sound2 ("blob/mytosis.wav");
- self.solid = SOLID_SLIDEBOX;
- self.movetype = MOVETYPE_STEP;
- setmodel (self, "progs/tarbaby.mdl");
- setsize (self, '-16 -16 -24', '16 16 40');
- self.health = 80;
- self.th_stand = tbaby_stand1;
- self.th_walk = tbaby_walk1;
- self.th_run = tbaby_run1;
- self.th_missile = tbaby_jump1;
- self.th_melee = tbaby_jump1;
- self.th_die = tbaby_die1;
- if (self.spawnflags & 8)
- {
- self.th_pain = tbaby_mitosis;
- self.skin = 2;
- self.health = 100;
- }
- else if (self.spawnflags & 4)
- {
- self.th_pain = tbaby_mitosis;
- self.skin = 1;
- self.health = 60;
- }
- else if (self.spawnflags & 2)
- {
- self.skin = 0;
- }
- else
- {
- skillLevel = cvar ( "skill" );
- myRand = skillLevel * 0.2;
- myRand = myRand + random();
-
- if (myRand > 0.8 && skillLevel > 1)
- {
- self.th_pain = tbaby_mitosis;
- self.skin = 2;
- self.health = 100;
- }
- else if (myRand > 0.5)
- {
- self.th_pain = tbaby_mitosis;
- self.skin = 1;
- self.health = 60;
- }
- else
- {
- self.skin = 0;
- }
- }
- walkmonster_start ();
- };
|