123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164 |
- /* Copyright (C) 1996-2022 id Software LLC
- This program is free software; you can redistribute it and/or modify
- it under the terms of the GNU General Public License as published by
- the Free Software Foundation; either version 2 of the License, or
- (at your option) any later version.
- This program is distributed in the hope that it will be useful,
- but WITHOUT ANY WARRANTY; without even the implied warranty of
- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- GNU General Public License for more details.
- You should have received a copy of the GNU General Public License
- along with this program; if not, write to the Free Software
- Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
- See file, 'COPYING', for details.
- */
- // Miscellaneous items used in the Rogue XPACK
- /*QUAKED light_lantern (0 .5 0) (-10 -10 -20) (10 10 20)
- Light-emitting lantern.
- Default light value is 200
- Default style is 0
- */
- void() light_lantern =
- {
- precache_model ("progs/lantern.mdl");
- setmodel (self, "progs/lantern.mdl");
- makestatic (self);
- };
- /*QUAKED light_candle (0 .5 0) (-4 -4 -10) (4 4 10)
- Candle
- Default light value is 200
- Default style is 0
- */
- void() light_candle =
- {
- precache_model ("progs/candle.mdl");
- setmodel (self, "progs/candle.mdl");
- makestatic (self);
- };
- // ==========================================
- // rubble generator
- // ==========================================
- void() rubble_touch =
- {
- if ( other.classname == "player" || other.flags & FL_MONSTER )
- {
- if ( vlen ( self.velocity ) > 0)
- {
- T_Damage ( other, self, self, 10 );
- }
- }
- };
- void() rubble_throw =
- {
- local vector throw;
- local entity rubble;
-
- rubble = find ( world, targetname, self.target );
- throw = normalize ( rubble.origin - self.origin );
- throw_x = throw_x + (random() * 0.2) - 0.1;
- throw_y = throw_y + (random() * 0.2) - 0.1;
- throw_z = throw_z + (random() * 0.2) - 0.1;
-
- rubble = spawn ();
- rubble.owner = self;
- rubble.classname = "rubble";
- rubble.movetype = MOVETYPE_BOUNCE;
- rubble.solid = SOLID_BBOX;
- rubble.velocity = throw * 300;
- setmodel ( rubble, "progs/rubble.mdl");
- setsize ( rubble, '-16 -16 -16', '16 16 16');
- setorigin ( rubble, self.origin );
- rubble.touch = rubble_touch;
-
- rubble.think = SUB_Remove;
- rubble.nextthink = time + 30;
-
- if (self.spawnflags & 1)
- rubble.skin = 1;
- else
- rubble.skin = 0;
- self.think = rubble_throw;
- self.nextthink = time + self.delay;
- };
- void() rubble_use =
- {
- if (self.wait == 0)
- {
- self.think = rubble_throw;
- self.nextthink = time + self.delay;
- self.wait = 1;
- }
- else
- {
- self.nextthink = time - 1;
- self.wait = 0;
- }
- };
- /*QUAKED rubble_generator (1 1 0) (-8 -8 -8) (8 8 8) LavaRock Active
- Rubble Generator - cave colored rock chunks flung at the target. Triggering the generator will turn it off and on.
- LavaRock - a lava rock texture, based on rich's pumice
- Active - start the generator immediately.
- delay - time between rubble pieces (Default 5 sec)
- */
- void() rubble_generator =
- {
- precache_model ("progs/rubble.mdl");
-
- if (!self.target)
- objerror ("rubble_generator has no target!");
-
- if (!self.delay)
- self.delay = 5;
-
- self.solid = SOLID_NOT;
- self.use = rubble_use;
- if (self.spawnflags & 2)
- rubble_use();
- };
- void() trigEx_die =
- {
- SUB_UseTargets();
- self.touch = SUB_Null;
- self.nextthink = time + 0.1;
- self.think = SUB_Remove;
- };
- /*QUAKED trigger_explosion (.5 .5 .5) ?
- Variable sized repeatable trigger. Must be targeted at one or more entities. Only set off when killed, and is only damaged by T_RadiusDamage.
- health: amount of damage needed to set off trigger.
- */
- void() trigger_explosion =
- {
- InitTrigger ();
- if (!self.health)
- self.health = 20;
-
- self.max_health = self.health;
- self.th_die = trigEx_die;
- self.takedamage = DAMAGE_YES;
- self.solid = SOLID_BBOX;
- setorigin (self, self.origin); // make sure it links into the world
- };
|