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- /* Copyright (C) 1996-2022 id Software LLC
- This program is free software; you can redistribute it and/or modify
- it under the terms of the GNU General Public License as published by
- the Free Software Foundation; either version 2 of the License, or
- (at your option) any later version.
- This program is distributed in the hope that it will be useful,
- but WITHOUT ANY WARRANTY; without even the implied warranty of
- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- GNU General Public License for more details.
- You should have received a copy of the GNU General Public License
- along with this program; if not, write to the Free Software
- Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
- See file, 'COPYING', for details.
- */
- /* Counter QuickC program
- By Jim Dose' 9/13/96
- */
- float COUNTER_TOGGLE = 1;
- float COUNTER_LOOP = 2;
- float COUNTER_STEP = 4;
- float COUNTER_RESET = 8;
- float COUNTER_RANDOM = 16;
- float COUNTER_FINISHCOUNT = 32;
- float COUNTER_START_ON = 64;
- void() counter_on_use;
- void() counter_off_use;
- void() counter_think =
- {
- self.cnt = self.cnt + 1;
- if ( self.spawnflags & COUNTER_RANDOM )
- {
- self.state = random() * self.count;
- self.state = floor( self.state ) + 1;
- }
- else
- {
- self.state = self.cnt;
- }
- activator = other;
- SUB_UseTargets();
- self.nextthink = time + self.wait;
- if ( self.spawnflags & COUNTER_STEP )
- {
- counter_on_use();
- }
- if ( self.cnt >= self.count )
- {
- self.cnt = 0;
- if ( ( self.aflag ) || !( self.spawnflags & COUNTER_LOOP ) )
- {
- if (self.spawnflags & COUNTER_TOGGLE)
- {
- counter_on_use();
- }
- else
- {
- remove (self);
- }
- }
- }
- };
- void() counter_on_use =
- {
- if ( ( self.cnt != 0 ) && ( self.spawnflags & COUNTER_FINISHCOUNT ) )
- {
- self.aflag = TRUE;
- return;
- }
- self.use = counter_off_use;
- self.think = SUB_Null;
- self.aflag = FALSE;
- };
- void() counter_off_use =
- {
- self.aflag = FALSE;
- if (self.spawnflags & COUNTER_TOGGLE)
- {
- self.use = counter_on_use;
- }
- else
- {
- self.use = SUB_Null;
- }
- if ( self.spawnflags & COUNTER_RESET )
- {
- self.cnt = 0;
- self.state = 0;
- }
- self.think = counter_think;
- if (self.delay)
- {
- self.nextthink = time + self.delay;
- }
- else
- {
- counter_think();
- }
- };
- float( entity counter ) counter_GetCount =
- {
- local float value;
- if ( counter.classname == "counter" )
- {
- return counter.state;
- }
- return 0;
- };
- /*QUAKED func_counter (0 0 0.5) (0 0 0) (32 32 32) TOGGLE LOOP STEP RESET RANDOM FINISHCOUNT START_ON
- TOGGLE causes the counter to switch between an on and off state
- each time the counter is triggered.
- LOOP causes the counter to repeat infinitly. The count resets to zero
- after reaching the value in "count".
- STEP causes the counter to only increment when triggered. Effectively,
- this turns the counter into a relay with counting abilities.
- RESET causes the counter to reset to 0 when restarted.
- RANDOM causes the counter to generate random values in the range 1 to "count"
- at the specified interval.
- FINISHCOUNT causes the counter to continue counting until it reaches "count"
- before shutting down even after being set to an off state.
- START_ON causes the counter to be on when the level starts.
- "count" specifies how many times to repeat the event. If LOOP is set,
- it specifies how high to count before reseting to zero. Default is 10.
- "wait" the length of time between each trigger event. Default is 1 second.
- "delay" how much time to wait before firing after being switched on.
- */
- void() func_counter =
- {
- if ( !self.wait )
- {
- self.wait = 1;
- }
- self.count = floor( self.count );
- if ( self.count <= 0 )
- {
- self.count = 10;
- }
- self.cnt = 0;
- self.state = 0;
- self.classname = "counter";
- self.use = counter_off_use;
- self.think = SUB_Null;
- if ( self.spawnflags & COUNTER_START_ON )
- {
- self.think = counter_off_use;
- self.nextthink = time + 0.1;
- }
- };
- void() oncount_use =
- {
- if ( counter_GetCount( other ) == self.count )
- {
- activator = other;
- SUB_UseTargets();
- }
- };
- /*QUAKED func_oncount (0 0 0.5) (0 0 0) (16 16 16)
- Must be used as the target for func_counter. When the counter
- reaches the value set by count, func_oncount triggers its targets.
- "count" specifies the value to trigger on. Default is 1.
- "delay" how much time to wait before firing after being triggered.
- */
- void() func_oncount =
- {
- self.count = floor( self.count );
- if ( self.count <= 0 )
- {
- self.count = 1;
- }
- self.classname = "oncount";
- self.use = oncount_use;
- self.think = SUB_Null;
- };
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