123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354 |
- /* Copyright (C) 1996-2022 id Software LLC
- This program is free software; you can redistribute it and/or modify
- it under the terms of the GNU General Public License as published by
- the Free Software Foundation; either version 2 of the License, or
- (at your option) any later version.
- This program is distributed in the hope that it will be useful,
- but WITHOUT ANY WARRANTY; without even the implied warranty of
- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- GNU General Public License for more details.
- You should have received a copy of the GNU General Public License
- along with this program; if not, write to the Free Software
- Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
- See file, 'COPYING', for details.
- */
- /*
- ========================
- Bot_PreThink
- Called by the engine every frame before running the bots update in C++
- NOTE: "self" will be the calling bot
- Example usages of this function:
- 1. Telling bots what to do or where to go ( i.e. setting a high level goal ).
- 2. Modifying properties on the bot player ( or other players in-game ) that the bots can see/use doing their update.
- ========================
- */
- void Bot_PreThink() {
- // add your code here!
- };
- /*
- ========================
- Bot_PostThink
- Called by the engine every frame after running the bots update in C++
- NOTE: "self" will be the calling bot
- Example usages of this function:
- 1. Overriding/modifying bot user cmds.
- 2. Overriding/modifying bot player properties.
- ========================
- */
- void Bot_PostThink() {
- // add your code here!
- };
|