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- /*
- Copyright (C) 2004-2005 Michael Liebscher <johnnycanuck@users.sourceforge.net>
- Copyright (C) 1997-2001 Id Software, Inc.
- This program is free software; you can redistribute it and/or
- modify it under the terms of the GNU General Public License
- as published by the Free Software Foundation; either version 2
- of the License, or (at your option) any later version.
- This program is distributed in the hope that it will be useful,
- but WITHOUT ANY WARRANTY; without even the implied warranty of
- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- GNU General Public License for more details.
- You should have received a copy of the GNU General Public License
- along with this program; if not, write to the Free Software
- Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
- */
- /*
- * wolf_renderer.c: Wolfenstein 3-D renderer.
- *
- * Author: Michael Liebscher <johnnycanuck@users.sourceforge.net>
- *
- * Acknowledgement:
- * Portion of this code was derived from Quake II, and was originally
- * written by Id Software, Inc.
- *
- */
- #include "../wolfiphone.h"
- LevelData_t *r_world;
- /*
- -----------------------------------------------------------------------------
- Function: R_BeginRegistration -Start the rendering registration sequence.
-
- Parameters: map -[in] The name of the map to load.
-
- Returns: Nothing.
-
- Notes:
- -----------------------------------------------------------------------------
- */
- PUBLIC void R_BeginRegistration( const char *map )
- {
- char fullname[ MAX_GAMEPATH ];
- if( ! map || ! *map )
- {
- return;
- }
- ++texture_registration_sequence;
- //my_snprintf( fullname, sizeof( fullname ), "maps/%s.map", map );
- if ( g_version->value == SPEAROFDESTINY && currentMap.episode >= 6 && currentMap.episode < 10) //add if/else... gsh
- my_snprintf( fullname, sizeof( fullname ), "%s.map", map );
- else if (currentMap.episode >= 10)
- my_snprintf( fullname, sizeof( fullname ), "%s.map", map );
- else
- my_snprintf( fullname, sizeof( fullname ), "maps/%s.map", map );
-
- // Door_ResetDoors( &r_world->Doors );
- Powerup_Reset();
- Sprite_Reset();
- Areas_InitAreas( Player.areanumber );
- PushWall_Reset();
- memset( &levelstate, 0, sizeof( levelstate ) ); // Reset gamestate
- ResetGuards();
- r_world = Level_LoadMap( fullname );
- if( r_world == NULL )
- {
- Com_Printf( "Could not load map (%s) in R_BeginRegistration\n", map );
- return;
- }
- levelstate.floornum = floornumber;
- if( g_version->value == SPEAROFDESTINY && currentMap.episode >= 6 && currentMap.episode < 9) //added the episode check... gsh)
- {
- if( strlen( map ) >= 2 )
- {
- levelstate.floornum = atoi( map+1 );
- if( levelstate.floornum == 20 )
- {
- levelstate.floornum = 17;
- }
- }
- }
-
- }
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