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- /*
- Copyright (C) 2004 Michael Liebscher
- Copyright (C) 2000-2002 by DarkOne the Hacker
- This program is free software; you can redistribute it and/or
- modify it under the terms of the GNU General Public License
- as published by the Free Software Foundation; either version 2
- of the License, or (at your option) any later version.
- This program is distributed in the hope that it will be useful,
- but WITHOUT ANY WARRANTY; without even the implied warranty of
- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- GNU General Public License for more details.
- You should have received a copy of the GNU General Public License
- along with this program; if not, write to the Free Software
- Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
- */
- /*
- * wolf_pushwalls.c: Wolfenstein3-D push-wall handler.
- *
- * Author: Michael Liebscher <johnnycanuck@users.sourceforge.net>
- * Date: 2004
- *
- * Acknowledgement:
- * This code was derived from NewWolf, and was originally
- * written by DarkOne the Hacker.
- *
- */
- #include "../wolfiphone.h"
- Pwall_t PWall;
- /*
- -----------------------------------------------------------------------------
- Function: PushWall_Reset() -Reset pushwall status.
-
- Parameters: Nothing.
-
- Returns: Nothing.
-
- Notes:
- -----------------------------------------------------------------------------
- */
- PUBLIC void PushWall_Reset(void)
- {
- memset( &PWall, 0, sizeof( Pwall_t ) );
- }
- /*
- -----------------------------------------------------------------------------
- Function: PushWall_Push() -Try to move push-wall.
-
- Parameters: x, y -[in] Coordinates in tilemap.
- dir -[in] Direction in which push-wall is intended to move.
-
- Returns: true if push successful, otherwise false.
-
- Notes: Called whenever someone tries to push a secret wall.
- -----------------------------------------------------------------------------
- */
- PUBLIC _boolean PushWall_Push( int x, int y, dir4type dir )
- {
- int dx, dy;
- if( PWall.active )
- {
- return false; // another PWall is moving [only one at a time!]
- }
- dx = dx4dir[ dir ];
- dy = dy4dir[ dir ];
- if( r_world->tilemap[ x + dx ][ y + dy ] & (SOLID_TILE | DOOR_TILE) )
- { // noway (smth is blocking)
- return true;
- }
-
- // remove secret flag & make everything needed when pushwall used!
- r_world->tilemap[ x ][ y ] &= (~SECRET_TILE);
- r_world->tilemap[ x ][ y ] &= (~WALL_TILE);
- r_world->tilemap[ x ][ y ] |= PUSHWALL_TILE;
-
- if ( ++levelstate.found_secrets == levelstate.total_secrets ) {
- iphoneSetNotifyText( "You found the last secret!" );
- } else {
- iphoneSetNotifyText( "You found a secret!" );
- }
- if( g_version->value == SPEAROFDESTINY && currentMap.episode >= 6 && currentMap.episode < 9)//added the episode check... gsh ).. TODO: fix sfx and other media
- {
- Sound_StartSound( NULL, 1, CHAN_AUTO, Sound_RegisterSound( "sfx/030.wav" ), 1, ATTN_STATIC, 0 );
- }
- else
- {
- Sound_StartSound( NULL, 1, CHAN_AUTO, Sound_RegisterSound( "sfx/034.wav" ), 1, ATTN_STATIC, 0 );
- }
- // good way to avoid stuckness; [un]comment one more down!
- // it makes a tile behind pushwall unpassable
- r_world->tilemap[ x + dx ][ y + dy ] |= PUSHWALL_TILE;
- r_world->wall_tex_x[ x + dx ][ y + dy ] = r_world->wall_tex_x[ x ][ y ];
- r_world->wall_tex_y[ x + dx ][ y + dy ] = r_world->wall_tex_y[ x ][ y ];
- // write down PWall info
- PWall.active = true;
- PWall.PWtilesmoved = PWall.PWpointsmoved = 0;
- PWall.dir = dir;
- PWall.x = x; PWall.y = y;
- PWall.dx = dx; PWall.dy = dy;
- PWall.tex_x = r_world->wall_tex_x[ x ][ y ];
- PWall.tex_y = r_world->wall_tex_y[ x ][ y ];
- return true;
- }
- /*
- -----------------------------------------------------------------------------
- Function: PushWall_Process() -Process push-walls.
-
- Parameters: Nothing.
-
- Returns: Nothing.
-
- Notes:
- -----------------------------------------------------------------------------
- */
- PUBLIC void PushWall_Process( void )
- {
- if( ! PWall.active )
- {
- return; // no active PWall to work with
- }
- PWall.PWpointsmoved += tics;
-
- if( PWall.PWpointsmoved < 128 )
- {
- return;
- }
- PWall.PWpointsmoved -= 128;
- PWall.PWtilesmoved++;
- // Free tile
- r_world->tilemap[ PWall.x ][ PWall.y ] &= (~PUSHWALL_TILE);
- // Occupy new tile
- PWall.x += PWall.dx;
- PWall.y += PWall.dy;
- // Shall we move further?
- if( r_world->tilemap[ PWall.x + PWall.dx ][ PWall.y + PWall.dy ] & (SOLID_TILE | DOOR_TILE | ACTOR_TILE | POWERUP_TILE) ||
- PWall.PWtilesmoved == 3 )
- {
- r_world->tilemap[ PWall.x ][ PWall.y ] &= (~PUSHWALL_TILE); // wall now
- r_world->tilemap[ PWall.x ][ PWall.y ] |= WALL_TILE; // wall now
- r_world->wall_tex_x[ PWall.x ][ PWall.y ] = PWall.tex_x;
- r_world->wall_tex_y[ PWall.x ][ PWall.y ] = PWall.tex_y;
- PWall.active = false; // Free Push Wall
- }
- else
- {
- r_world->tilemap[ PWall.x + PWall.dx ][ PWall.y + PWall.dy ] |= PUSHWALL_TILE;
- }
- }
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