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- /*
- Copyright (C) 1996-1997 Id Software, Inc.
- This program is free software; you can redistribute it and/or
- modify it under the terms of the GNU General Public License
- as published by the Free Software Foundation; either version 2
- of the License, or (at your option) any later version.
- This program is distributed in the hope that it will be useful,
- but WITHOUT ANY WARRANTY; without even the implied warranty of
- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
- See the GNU General Public License for more details.
- You should have received a copy of the GNU General Public License
- along with this program; if not, write to the Free Software
- Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
- */
- // r_misc.c
- #include "quakedef.h"
- /*
- ==================
- R_InitTextures
- ==================
- */
- void R_InitTextures (void)
- {
- int x,y, m;
- byte *dest;
- // create a simple checkerboard texture for the default
- r_notexture_mip = Hunk_AllocName (sizeof(texture_t) + 16*16+8*8+4*4+2*2, "notexture");
-
- r_notexture_mip->width = r_notexture_mip->height = 16;
- r_notexture_mip->offsets[0] = sizeof(texture_t);
- r_notexture_mip->offsets[1] = r_notexture_mip->offsets[0] + 16*16;
- r_notexture_mip->offsets[2] = r_notexture_mip->offsets[1] + 8*8;
- r_notexture_mip->offsets[3] = r_notexture_mip->offsets[2] + 4*4;
-
- for (m=0 ; m<4 ; m++)
- {
- dest = (byte *)r_notexture_mip + r_notexture_mip->offsets[m];
- for (y=0 ; y< (16>>m) ; y++)
- for (x=0 ; x< (16>>m) ; x++)
- {
- if ( (y< (8>>m) ) ^ (x< (8>>m) ) )
- *dest++ = 0;
- else
- *dest++ = 0xff;
- }
- }
- }
- byte dottexture[8][8] =
- {
- {0,1,1,0,0,0,0,0},
- {1,1,1,1,0,0,0,0},
- {1,1,1,1,0,0,0,0},
- {0,1,1,0,0,0,0,0},
- {0,0,0,0,0,0,0,0},
- {0,0,0,0,0,0,0,0},
- {0,0,0,0,0,0,0,0},
- {0,0,0,0,0,0,0,0},
- };
- void R_InitParticleTexture (void)
- {
- int x,y;
- byte data[8][8][4];
- //
- // particle texture
- //
- particletexture = texture_extension_number++;
- GL_Bind(particletexture);
- for (x=0 ; x<8 ; x++)
- {
- for (y=0 ; y<8 ; y++)
- {
- data[y][x][0] = 255;
- data[y][x][1] = 255;
- data[y][x][2] = 255;
- data[y][x][3] = dottexture[x][y]*255;
- }
- }
- glTexImage2D (GL_TEXTURE_2D, 0, gl_alpha_format, 8, 8, 0, GL_RGBA, GL_UNSIGNED_BYTE, data);
- glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
- glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
- glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
- }
- /*
- ===============
- R_Envmap_f
- Grab six views for environment mapping tests
- ===============
- */
- void R_Envmap_f (void)
- {
- byte buffer[256*256*4];
- char name[1024];
- glDrawBuffer (GL_FRONT);
- glReadBuffer (GL_FRONT);
- envmap = true;
- r_refdef.vrect.x = 0;
- r_refdef.vrect.y = 0;
- r_refdef.vrect.width = 256;
- r_refdef.vrect.height = 256;
- r_refdef.viewangles[0] = 0;
- r_refdef.viewangles[1] = 0;
- r_refdef.viewangles[2] = 0;
- GL_BeginRendering (&glx, &gly, &glwidth, &glheight);
- R_RenderView ();
- glReadPixels (0, 0, 256, 256, GL_RGBA, GL_UNSIGNED_BYTE, buffer);
- COM_WriteFile ("env0.rgb", buffer, sizeof(buffer));
- r_refdef.viewangles[1] = 90;
- GL_BeginRendering (&glx, &gly, &glwidth, &glheight);
- R_RenderView ();
- glReadPixels (0, 0, 256, 256, GL_RGBA, GL_UNSIGNED_BYTE, buffer);
- COM_WriteFile ("env1.rgb", buffer, sizeof(buffer));
- r_refdef.viewangles[1] = 180;
- GL_BeginRendering (&glx, &gly, &glwidth, &glheight);
- R_RenderView ();
- glReadPixels (0, 0, 256, 256, GL_RGBA, GL_UNSIGNED_BYTE, buffer);
- COM_WriteFile ("env2.rgb", buffer, sizeof(buffer));
- r_refdef.viewangles[1] = 270;
- GL_BeginRendering (&glx, &gly, &glwidth, &glheight);
- R_RenderView ();
- glReadPixels (0, 0, 256, 256, GL_RGBA, GL_UNSIGNED_BYTE, buffer);
- COM_WriteFile ("env3.rgb", buffer, sizeof(buffer));
- r_refdef.viewangles[0] = -90;
- r_refdef.viewangles[1] = 0;
- GL_BeginRendering (&glx, &gly, &glwidth, &glheight);
- R_RenderView ();
- glReadPixels (0, 0, 256, 256, GL_RGBA, GL_UNSIGNED_BYTE, buffer);
- COM_WriteFile ("env4.rgb", buffer, sizeof(buffer));
- r_refdef.viewangles[0] = 90;
- r_refdef.viewangles[1] = 0;
- GL_BeginRendering (&glx, &gly, &glwidth, &glheight);
- R_RenderView ();
- glReadPixels (0, 0, 256, 256, GL_RGBA, GL_UNSIGNED_BYTE, buffer);
- COM_WriteFile ("env5.rgb", buffer, sizeof(buffer));
- envmap = false;
- glDrawBuffer (GL_BACK);
- glReadBuffer (GL_BACK);
- GL_EndRendering ();
- }
- /*
- ===============
- R_Init
- ===============
- */
- void R_Init (void)
- {
- extern byte *hunk_base;
- extern cvar_t gl_finish;
- Cmd_AddCommand ("timerefresh", R_TimeRefresh_f);
- Cmd_AddCommand ("envmap", R_Envmap_f);
- Cmd_AddCommand ("pointfile", R_ReadPointFile_f);
- Cvar_RegisterVariable (&r_norefresh);
- Cvar_RegisterVariable (&r_lightmap);
- Cvar_RegisterVariable (&r_fullbright);
- Cvar_RegisterVariable (&r_drawentities);
- Cvar_RegisterVariable (&r_drawviewmodel);
- Cvar_RegisterVariable (&r_shadows);
- Cvar_RegisterVariable (&r_mirroralpha);
- Cvar_RegisterVariable (&r_wateralpha);
- Cvar_RegisterVariable (&r_dynamic);
- Cvar_RegisterVariable (&r_novis);
- Cvar_RegisterVariable (&r_speeds);
- Cvar_RegisterVariable (&gl_finish);
- Cvar_RegisterVariable (&gl_clear);
- Cvar_RegisterVariable (&gl_texsort);
- if (gl_mtexable)
- Cvar_SetValue ("gl_texsort", 0.0);
- Cvar_RegisterVariable (&gl_cull);
- Cvar_RegisterVariable (&gl_smoothmodels);
- Cvar_RegisterVariable (&gl_affinemodels);
- Cvar_RegisterVariable (&gl_polyblend);
- Cvar_RegisterVariable (&gl_flashblend);
- Cvar_RegisterVariable (&gl_playermip);
- Cvar_RegisterVariable (&gl_nocolors);
- Cvar_RegisterVariable (&gl_keeptjunctions);
- Cvar_RegisterVariable (&gl_reporttjunctions);
- Cvar_RegisterVariable (&gl_doubleeyes);
- R_InitParticles ();
- R_InitParticleTexture ();
- #ifdef GLTEST
- Test_Init ();
- #endif
- playertextures = texture_extension_number;
- texture_extension_number += 16;
- }
- /*
- ===============
- R_TranslatePlayerSkin
- Translates a skin texture by the per-player color lookup
- ===============
- */
- void R_TranslatePlayerSkin (int playernum)
- {
- int top, bottom;
- byte translate[256];
- unsigned translate32[256];
- int i, j, s;
- model_t *model;
- aliashdr_t *paliashdr;
- byte *original;
- unsigned pixels[512*256], *out;
- unsigned scaled_width, scaled_height;
- int inwidth, inheight;
- byte *inrow;
- unsigned frac, fracstep;
- extern byte **player_8bit_texels_tbl;
- GL_DisableMultitexture();
- top = cl.scores[playernum].colors & 0xf0;
- bottom = (cl.scores[playernum].colors &15)<<4;
- for (i=0 ; i<256 ; i++)
- translate[i] = i;
- for (i=0 ; i<16 ; i++)
- {
- if (top < 128) // the artists made some backwards ranges. sigh.
- translate[TOP_RANGE+i] = top+i;
- else
- translate[TOP_RANGE+i] = top+15-i;
-
- if (bottom < 128)
- translate[BOTTOM_RANGE+i] = bottom+i;
- else
- translate[BOTTOM_RANGE+i] = bottom+15-i;
- }
- //
- // locate the original skin pixels
- //
- currententity = &cl_entities[1+playernum];
- model = currententity->model;
- if (!model)
- return; // player doesn't have a model yet
- if (model->type != mod_alias)
- return; // only translate skins on alias models
- paliashdr = (aliashdr_t *)Mod_Extradata (model);
- s = paliashdr->skinwidth * paliashdr->skinheight;
- if (currententity->skinnum < 0 || currententity->skinnum >= paliashdr->numskins) {
- Con_Printf("(%d): Invalid player skin #%d\n", playernum, currententity->skinnum);
- original = (byte *)paliashdr + paliashdr->texels[0];
- } else
- original = (byte *)paliashdr + paliashdr->texels[currententity->skinnum];
- if (s & 3)
- Sys_Error ("R_TranslateSkin: s&3");
- inwidth = paliashdr->skinwidth;
- inheight = paliashdr->skinheight;
- // because this happens during gameplay, do it fast
- // instead of sending it through gl_upload 8
- GL_Bind(playertextures + playernum);
- #if 0
- byte translated[320*200];
- for (i=0 ; i<s ; i+=4)
- {
- translated[i] = translate[original[i]];
- translated[i+1] = translate[original[i+1]];
- translated[i+2] = translate[original[i+2]];
- translated[i+3] = translate[original[i+3]];
- }
- // don't mipmap these, because it takes too long
- GL_Upload8 (translated, paliashdr->skinwidth, paliashdr->skinheight, false, false, true);
- #else
- scaled_width = gl_max_size.value < 512 ? gl_max_size.value : 512;
- scaled_height = gl_max_size.value < 256 ? gl_max_size.value : 256;
- // allow users to crunch sizes down even more if they want
- scaled_width >>= (int)gl_playermip.value;
- scaled_height >>= (int)gl_playermip.value;
- if (VID_Is8bit()) { // 8bit texture upload
- byte *out2;
- out2 = (byte *)pixels;
- memset(pixels, 0, sizeof(pixels));
- fracstep = inwidth*0x10000/scaled_width;
- for (i=0 ; i<scaled_height ; i++, out2 += scaled_width)
- {
- inrow = original + inwidth*(i*inheight/scaled_height);
- frac = fracstep >> 1;
- for (j=0 ; j<scaled_width ; j+=4)
- {
- out2[j] = translate[inrow[frac>>16]];
- frac += fracstep;
- out2[j+1] = translate[inrow[frac>>16]];
- frac += fracstep;
- out2[j+2] = translate[inrow[frac>>16]];
- frac += fracstep;
- out2[j+3] = translate[inrow[frac>>16]];
- frac += fracstep;
- }
- }
- GL_Upload8_EXT ((byte *)pixels, scaled_width, scaled_height, false, false);
- return;
- }
- for (i=0 ; i<256 ; i++)
- translate32[i] = d_8to24table[translate[i]];
- out = pixels;
- fracstep = inwidth*0x10000/scaled_width;
- for (i=0 ; i<scaled_height ; i++, out += scaled_width)
- {
- inrow = original + inwidth*(i*inheight/scaled_height);
- frac = fracstep >> 1;
- for (j=0 ; j<scaled_width ; j+=4)
- {
- out[j] = translate32[inrow[frac>>16]];
- frac += fracstep;
- out[j+1] = translate32[inrow[frac>>16]];
- frac += fracstep;
- out[j+2] = translate32[inrow[frac>>16]];
- frac += fracstep;
- out[j+3] = translate32[inrow[frac>>16]];
- frac += fracstep;
- }
- }
- glTexImage2D (GL_TEXTURE_2D, 0, gl_solid_format, scaled_width, scaled_height, 0, GL_RGBA, GL_UNSIGNED_BYTE, pixels);
- glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
- glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
- glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
- #endif
- }
- /*
- ===============
- R_NewMap
- ===============
- */
- void R_NewMap (void)
- {
- int i;
-
- for (i=0 ; i<256 ; i++)
- d_lightstylevalue[i] = 264; // normal light value
- memset (&r_worldentity, 0, sizeof(r_worldentity));
- r_worldentity.model = cl.worldmodel;
- // clear out efrags in case the level hasn't been reloaded
- // FIXME: is this one short?
- for (i=0 ; i<cl.worldmodel->numleafs ; i++)
- cl.worldmodel->leafs[i].efrags = NULL;
-
- r_viewleaf = NULL;
- R_ClearParticles ();
- GL_BuildLightmaps ();
- // identify sky texture
- skytexturenum = -1;
- mirrortexturenum = -1;
- for (i=0 ; i<cl.worldmodel->numtextures ; i++)
- {
- if (!cl.worldmodel->textures[i])
- continue;
- if (!Q_strncmp(cl.worldmodel->textures[i]->name,"sky",3) )
- skytexturenum = i;
- if (!Q_strncmp(cl.worldmodel->textures[i]->name,"window02_1",10) )
- mirrortexturenum = i;
- cl.worldmodel->textures[i]->texturechain = NULL;
- }
- #ifdef QUAKE2
- R_LoadSkys ();
- #endif
- }
- /*
- ====================
- R_TimeRefresh_f
- For program optimization
- ====================
- */
- void R_TimeRefresh_f (void)
- {
- int i;
- float start, stop, time;
- int startangle;
- vrect_t vr;
- glDrawBuffer (GL_FRONT);
- glFinish ();
- start = Sys_FloatTime ();
- for (i=0 ; i<128 ; i++)
- {
- r_refdef.viewangles[1] = i/128.0*360.0;
- R_RenderView ();
- }
- glFinish ();
- stop = Sys_FloatTime ();
- time = stop-start;
- Con_Printf ("%f seconds (%f fps)\n", time, 128/time);
- glDrawBuffer (GL_BACK);
- GL_EndRendering ();
- }
- void D_FlushCaches (void)
- {
- }
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