12345678910111213141516171819202122232425262728293031323334353637383940414243444546 |
- #!/bin/sh
- # Generate qwcl.spec
- # $1 is version
- # $2 is release
- # $3 is install dir (assumed to be in /var/tmp)
- cat <<EOF
- %define name glqwcl
- %define version ${1}
- %define release ${2}
- %define builddir \$RPM_BUILD_DIR/%{name}-%{version}
- Name: %{name}
- Version: %{version}
- Release: %{release}
- Vendor: id Software
- Packager: Dave "Zoid" Kirsch <zoid@idsoftware.com>
- URL: http://www.idsoftware.com/
- Source: glqwcl-%{version}.tar.gz
- Group: Games
- Copyright: Restricted
- Icon: quake.gif
- BuildRoot: /var/tmp/%{name}-%{version}
- Summary: OpenGL QuakeWorld Client
- %description
- "Quake is the biggest, baddest, and bloodiest 3-D action game ever
- conceived" - PC GAMER
- "The most important PC game ever" - PC ZONE
- ""Quake": Bloody Amazing" - USA TODAY
- "The Vanguard of a terrifying new level of immersive interactivity" -
- COMPUTER GAMING WORLD
- %install
- %files
- %attr(644,root,root) ${3}/readme.glqwcl
- %attr(4755,root,root) ${3}/glqwcl
- %attr(4755,root,root) ${3}/glqwcl.glx
- %attr(755,root,root) ${3}/glqwcl.3dfxgl
- %attr(755,root,root) ${3}/lib3dfxgl.so
- EOF
|