qwcl.dsp 57 KB

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  1. # Microsoft Developer Studio Project File - Name="qwcl" - Package Owner=<4>
  2. # Microsoft Developer Studio Generated Build File, Format Version 6.00
  3. # ** DO NOT EDIT **
  4. # TARGTYPE "Win32 (x86) Application" 0x0101
  5. CFG=qwcl - Win32 Release
  6. !MESSAGE This is not a valid makefile. To build this project using NMAKE,
  7. !MESSAGE use the Export Makefile command and run
  8. !MESSAGE
  9. !MESSAGE NMAKE /f "qwcl.mak".
  10. !MESSAGE
  11. !MESSAGE You can specify a configuration when running NMAKE
  12. !MESSAGE by defining the macro CFG on the command line. For example:
  13. !MESSAGE
  14. !MESSAGE NMAKE /f "qwcl.mak" CFG="qwcl - Win32 Release"
  15. !MESSAGE
  16. !MESSAGE Possible choices for configuration are:
  17. !MESSAGE
  18. !MESSAGE "qwcl - Win32 Release" (based on "Win32 (x86) Application")
  19. !MESSAGE "qwcl - Win32 Debug" (based on "Win32 (x86) Application")
  20. !MESSAGE "qwcl - Win32 GLDebug" (based on "Win32 (x86) Application")
  21. !MESSAGE "qwcl - Win32 GLRelease" (based on "Win32 (x86) Application")
  22. !MESSAGE
  23. # Begin Project
  24. # PROP AllowPerConfigDependencies 0
  25. # PROP Scc_ProjName ""
  26. # PROP Scc_LocalPath ""
  27. CPP=cl.exe
  28. MTL=midl.exe
  29. RSC=rc.exe
  30. !IF "$(CFG)" == "qwcl - Win32 Release"
  31. # PROP BASE Use_MFC 0
  32. # PROP BASE Use_Debug_Libraries 0
  33. # PROP BASE Output_Dir ".\Release"
  34. # PROP BASE Intermediate_Dir ".\Release"
  35. # PROP BASE Target_Dir ""
  36. # PROP Use_MFC 0
  37. # PROP Use_Debug_Libraries 0
  38. # PROP Output_Dir ".\Release"
  39. # PROP Intermediate_Dir ".\Release"
  40. # PROP Ignore_Export_Lib 0
  41. # PROP Target_Dir ""
  42. # ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /YX /c
  43. # ADD CPP /nologo /G5 /GX /O2 /I "..\dxsdk\sdk\inc" /I "..\scitech\include" /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /FR /YX /FD /c
  44. # ADD BASE MTL /nologo /D "NDEBUG" /win32
  45. # ADD MTL /nologo /D "NDEBUG" /mktyplib203 /win32
  46. # ADD BASE RSC /l 0x409 /d "NDEBUG"
  47. # ADD RSC /l 0x409 /d "NDEBUG"
  48. BSC32=bscmake.exe
  49. # ADD BASE BSC32 /nologo
  50. # ADD BSC32 /nologo
  51. LINK32=link.exe
  52. # ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /machine:I386
  53. # ADD LINK32 ..\scitech\lib\win32\vc\mgllt.lib ..\dxsdk\sdk\lib\dxguid.lib opengl32.lib wsock32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib winmm.lib /nologo /subsystem:windows /incremental:yes /machine:I386
  54. # SUBTRACT LINK32 /nodefaultlib
  55. !ELSEIF "$(CFG)" == "qwcl - Win32 Debug"
  56. # PROP BASE Use_MFC 0
  57. # PROP BASE Use_Debug_Libraries 1
  58. # PROP BASE Output_Dir ".\Debug"
  59. # PROP BASE Intermediate_Dir ".\Debug"
  60. # PROP BASE Target_Dir ""
  61. # PROP Use_MFC 0
  62. # PROP Use_Debug_Libraries 1
  63. # PROP Output_Dir ".\Debug"
  64. # PROP Intermediate_Dir ".\Debug"
  65. # PROP Ignore_Export_Lib 0
  66. # PROP Target_Dir ""
  67. # ADD BASE CPP /nologo /W3 /Gm /GX /Zi /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /YX /c
  68. # ADD CPP /nologo /G5 /ML /Gm /GX /ZI /Od /I "..\dxsdk\sdk\inc" /I "..\scitech\include" /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /FR /YX /FD /c
  69. # ADD BASE MTL /nologo /D "_DEBUG" /win32
  70. # ADD MTL /nologo /D "_DEBUG" /mktyplib203 /win32
  71. # ADD BASE RSC /l 0x409 /d "_DEBUG"
  72. # ADD RSC /l 0x409 /d "_DEBUG"
  73. BSC32=bscmake.exe
  74. # ADD BASE BSC32 /nologo
  75. # ADD BSC32 /nologo
  76. LINK32=link.exe
  77. # ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /debug /machine:I386
  78. # ADD LINK32 ..\scitech\lib\win32\vc\mgllt.lib ..\dxsdk\sdk\lib\dxguid.lib opengl32.lib wsock32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib winmm.lib /nologo /subsystem:windows /debug /machine:I386
  79. # SUBTRACT LINK32 /profile /map /nodefaultlib
  80. !ELSEIF "$(CFG)" == "qwcl - Win32 GLDebug"
  81. # PROP BASE Use_MFC 0
  82. # PROP BASE Use_Debug_Libraries 1
  83. # PROP BASE Output_Dir ".\qwcl___0"
  84. # PROP BASE Intermediate_Dir ".\qwcl___0"
  85. # PROP BASE Target_Dir ""
  86. # PROP Use_MFC 0
  87. # PROP Use_Debug_Libraries 1
  88. # PROP Output_Dir ".\GLDebug"
  89. # PROP Intermediate_Dir ".\GLDebug"
  90. # PROP Ignore_Export_Lib 0
  91. # PROP Target_Dir ""
  92. # ADD BASE CPP /nologo /ML /Gm /GX /Zi /Od /I "e:\msdev\projects\dxsdk\sdk\inc" /I "e:\msdev\projects\scitech\include" /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /FR /YX /c
  93. # ADD CPP /nologo /G5 /ML /GX /ZI /Od /I "..\dxsdk\sdk\inc" /I "..\scitech\include" /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "GLQUAKE" /FR /YX /FD /c
  94. # ADD BASE MTL /nologo /D "_DEBUG" /win32
  95. # ADD MTL /nologo /D "_DEBUG" /mktyplib203 /win32
  96. # ADD BASE RSC /l 0x409 /d "_DEBUG"
  97. # ADD RSC /l 0x409 /d "_DEBUG"
  98. BSC32=bscmake.exe
  99. # ADD BASE BSC32 /nologo
  100. # ADD BSC32 /nologo
  101. LINK32=link.exe
  102. # ADD BASE LINK32 opengl32.lib wsock32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib winmm.lib e:\msdev\projects\scitech\lib\win32\vc\mgllt.lib /nologo /subsystem:windows /debug /machine:I386
  103. # SUBTRACT BASE LINK32 /nodefaultlib
  104. # ADD LINK32 comctl32.lib glu32.lib ..\dxsdk\sdk\lib\dxguid.lib opengl32.lib wsock32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib winmm.lib /nologo /subsystem:windows /debug /machine:I386 /out:".\GLDebug\glqwcl.exe"
  105. # SUBTRACT LINK32 /incremental:no /nodefaultlib
  106. !ELSEIF "$(CFG)" == "qwcl - Win32 GLRelease"
  107. # PROP BASE Use_MFC 0
  108. # PROP BASE Use_Debug_Libraries 1
  109. # PROP BASE Output_Dir ".\qwcl___W"
  110. # PROP BASE Intermediate_Dir ".\qwcl___W"
  111. # PROP BASE Target_Dir ""
  112. # PROP Use_MFC 0
  113. # PROP Use_Debug_Libraries 1
  114. # PROP Output_Dir ".\GLRelease"
  115. # PROP Intermediate_Dir ".\GLRelease"
  116. # PROP Ignore_Export_Lib 0
  117. # PROP Target_Dir ""
  118. # ADD BASE CPP /nologo /G5 /ML /GX /Zi /Od /I "e:\msdev\projects\dxsdk\sdk\inc" /I "e:\msdev\projects\scitech\include" /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "GLQUAKE" /FR /YX /c
  119. # ADD CPP /nologo /G5 /ML /GX /Ot /Ow /I "..\dxsdk\sdk\inc" /I "..\scitech\include" /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "GLQUAKE" /YX /FD /c
  120. # ADD BASE MTL /nologo /D "_DEBUG" /win32
  121. # ADD MTL /nologo /D "_DEBUG" /mktyplib203 /win32
  122. # ADD BASE RSC /l 0x409 /d "_DEBUG"
  123. # ADD RSC /l 0x409 /d "_DEBUG"
  124. BSC32=bscmake.exe
  125. # ADD BASE BSC32 /nologo
  126. # ADD BSC32 /nologo
  127. LINK32=link.exe
  128. # ADD BASE LINK32 e:\msdev\projects\winquake\dxsdk\sdk\lib\dxguid.lib winmm.lib wsock32.lib opengl32.lib glu32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /debug /machine:I386 /out:"GLDebug/glqwcl.exe"
  129. # SUBTRACT BASE LINK32 /nodefaultlib
  130. # ADD LINK32 comctl32.lib glu32.lib ..\dxsdk\sdk\lib\dxguid.lib opengl32.lib wsock32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib winmm.lib /nologo /subsystem:windows /incremental:no /debug /machine:I386 /out:".\GLRelease\glqwcl.exe"
  131. # SUBTRACT LINK32 /nodefaultlib
  132. !ENDIF
  133. # Begin Target
  134. # Name "qwcl - Win32 Release"
  135. # Name "qwcl - Win32 Debug"
  136. # Name "qwcl - Win32 GLDebug"
  137. # Name "qwcl - Win32 GLRelease"
  138. # Begin Group "Source Files"
  139. # PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;hpj;bat;for;f90"
  140. # Begin Source File
  141. SOURCE=.\cd_win.c
  142. # End Source File
  143. # Begin Source File
  144. SOURCE=.\cl_cam.c
  145. # End Source File
  146. # Begin Source File
  147. SOURCE=.\cl_demo.c
  148. # End Source File
  149. # Begin Source File
  150. SOURCE=.\cl_ents.c
  151. # End Source File
  152. # Begin Source File
  153. SOURCE=.\cl_input.c
  154. # End Source File
  155. # Begin Source File
  156. SOURCE=.\cl_main.c
  157. # End Source File
  158. # Begin Source File
  159. SOURCE=.\cl_parse.c
  160. # End Source File
  161. # Begin Source File
  162. SOURCE=.\cl_pred.c
  163. # End Source File
  164. # Begin Source File
  165. SOURCE=.\cl_tent.c
  166. # End Source File
  167. # Begin Source File
  168. SOURCE=.\cmd.c
  169. # End Source File
  170. # Begin Source File
  171. SOURCE=.\common.c
  172. # End Source File
  173. # Begin Source File
  174. SOURCE=.\console.c
  175. # End Source File
  176. # Begin Source File
  177. SOURCE=.\crc.c
  178. # End Source File
  179. # Begin Source File
  180. SOURCE=.\cvar.c
  181. # End Source File
  182. # Begin Source File
  183. SOURCE=.\d_draw.s
  184. !IF "$(CFG)" == "qwcl - Win32 Release"
  185. # Begin Custom Build
  186. OutDir=.\Release
  187. InputPath=.\d_draw.s
  188. InputName=d_draw
  189. "$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
  190. cl /EP > $(OUTDIR)\$(InputName).spp $(InputPath)
  191. ..\gas2masm\debug\gas2masm.exe < $(OUTDIR)\$(InputName).spp >$(OUTDIR)\$(InputName).asm
  192. ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
  193. del $(OUTDIR)\$(InputName).spp
  194. # End Custom Build
  195. !ELSEIF "$(CFG)" == "qwcl - Win32 Debug"
  196. # Begin Custom Build - GAS2MASM Conversion
  197. OutDir=.\Debug
  198. InputPath=.\d_draw.s
  199. InputName=d_draw
  200. "$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
  201. cl /EP > $(OUTDIR)\$(InputName).spp $(InputPath)
  202. ..\gas2masm\debug\gas2masm.exe < $(OUTDIR)\$(InputName).spp >$(OUTDIR)\$(InputName).asm
  203. ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
  204. del $(OUTDIR)\$(InputName).spp
  205. # End Custom Build
  206. !ELSEIF "$(CFG)" == "qwcl - Win32 GLDebug"
  207. # PROP Exclude_From_Build 1
  208. !ELSEIF "$(CFG)" == "qwcl - Win32 GLRelease"
  209. # PROP BASE Exclude_From_Build 1
  210. # PROP Exclude_From_Build 1
  211. !ENDIF
  212. # End Source File
  213. # Begin Source File
  214. SOURCE=.\d_draw16.s
  215. !IF "$(CFG)" == "qwcl - Win32 Release"
  216. # Begin Custom Build
  217. OutDir=.\Release
  218. InputPath=.\d_draw16.s
  219. InputName=d_draw16
  220. "$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
  221. cl /EP > $(OUTDIR)\$(InputName).spp $(InputPath)
  222. ..\gas2masm\debug\gas2masm.exe < $(OUTDIR)\$(InputName).spp >$(OUTDIR)\$(InputName).asm
  223. ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
  224. del $(OUTDIR)\$(InputName).spp
  225. # End Custom Build
  226. !ELSEIF "$(CFG)" == "qwcl - Win32 Debug"
  227. # Begin Custom Build - GAS2MASM Conversion
  228. OutDir=.\Debug
  229. InputPath=.\d_draw16.s
  230. InputName=d_draw16
  231. "$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
  232. cl /EP > $(OUTDIR)\$(InputName).spp $(InputPath)
  233. ..\gas2masm\debug\gas2masm.exe < $(OUTDIR)\$(InputName).spp >$(OUTDIR)\$(InputName).asm
  234. ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
  235. del $(OUTDIR)\$(InputName).spp
  236. # End Custom Build
  237. !ELSEIF "$(CFG)" == "qwcl - Win32 GLDebug"
  238. # PROP Exclude_From_Build 1
  239. !ELSEIF "$(CFG)" == "qwcl - Win32 GLRelease"
  240. # PROP BASE Exclude_From_Build 1
  241. # PROP Exclude_From_Build 1
  242. !ENDIF
  243. # End Source File
  244. # Begin Source File
  245. SOURCE=.\d_edge.c
  246. !IF "$(CFG)" == "qwcl - Win32 Release"
  247. !ELSEIF "$(CFG)" == "qwcl - Win32 Debug"
  248. !ELSEIF "$(CFG)" == "qwcl - Win32 GLDebug"
  249. # PROP Exclude_From_Build 1
  250. !ELSEIF "$(CFG)" == "qwcl - Win32 GLRelease"
  251. # PROP BASE Exclude_From_Build 1
  252. # PROP Exclude_From_Build 1
  253. !ENDIF
  254. # End Source File
  255. # Begin Source File
  256. SOURCE=.\d_fill.c
  257. !IF "$(CFG)" == "qwcl - Win32 Release"
  258. !ELSEIF "$(CFG)" == "qwcl - Win32 Debug"
  259. !ELSEIF "$(CFG)" == "qwcl - Win32 GLDebug"
  260. # PROP Exclude_From_Build 1
  261. !ELSEIF "$(CFG)" == "qwcl - Win32 GLRelease"
  262. # PROP BASE Exclude_From_Build 1
  263. # PROP Exclude_From_Build 1
  264. !ENDIF
  265. # End Source File
  266. # Begin Source File
  267. SOURCE=.\d_init.c
  268. !IF "$(CFG)" == "qwcl - Win32 Release"
  269. !ELSEIF "$(CFG)" == "qwcl - Win32 Debug"
  270. !ELSEIF "$(CFG)" == "qwcl - Win32 GLDebug"
  271. # PROP Exclude_From_Build 1
  272. !ELSEIF "$(CFG)" == "qwcl - Win32 GLRelease"
  273. # PROP BASE Exclude_From_Build 1
  274. # PROP Exclude_From_Build 1
  275. !ENDIF
  276. # End Source File
  277. # Begin Source File
  278. SOURCE=.\d_modech.c
  279. !IF "$(CFG)" == "qwcl - Win32 Release"
  280. !ELSEIF "$(CFG)" == "qwcl - Win32 Debug"
  281. !ELSEIF "$(CFG)" == "qwcl - Win32 GLDebug"
  282. # PROP Exclude_From_Build 1
  283. !ELSEIF "$(CFG)" == "qwcl - Win32 GLRelease"
  284. # PROP BASE Exclude_From_Build 1
  285. # PROP Exclude_From_Build 1
  286. !ENDIF
  287. # End Source File
  288. # Begin Source File
  289. SOURCE=.\d_part.c
  290. !IF "$(CFG)" == "qwcl - Win32 Release"
  291. !ELSEIF "$(CFG)" == "qwcl - Win32 Debug"
  292. !ELSEIF "$(CFG)" == "qwcl - Win32 GLDebug"
  293. # PROP Exclude_From_Build 1
  294. !ELSEIF "$(CFG)" == "qwcl - Win32 GLRelease"
  295. # PROP BASE Exclude_From_Build 1
  296. # PROP Exclude_From_Build 1
  297. !ENDIF
  298. # End Source File
  299. # Begin Source File
  300. SOURCE=.\d_parta.s
  301. !IF "$(CFG)" == "qwcl - Win32 Release"
  302. # Begin Custom Build
  303. OutDir=.\Release
  304. InputPath=.\d_parta.s
  305. InputName=d_parta
  306. "$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
  307. cl /EP > $(OUTDIR)\$(InputName).spp $(InputPath)
  308. ..\gas2masm\debug\gas2masm.exe < $(OUTDIR)\$(InputName).spp >$(OUTDIR)\$(InputName).asm
  309. ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
  310. del $(OUTDIR)\$(InputName).spp
  311. # End Custom Build
  312. !ELSEIF "$(CFG)" == "qwcl - Win32 Debug"
  313. # Begin Custom Build - GAS2MASM Conversion
  314. OutDir=.\Debug
  315. InputPath=.\d_parta.s
  316. InputName=d_parta
  317. "$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
  318. cl /EP > $(OUTDIR)\$(InputName).spp $(InputPath)
  319. ..\gas2masm\debug\gas2masm.exe < $(OUTDIR)\$(InputName).spp >$(OUTDIR)\$(InputName).asm
  320. ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
  321. del $(OUTDIR)\$(InputName).spp
  322. # End Custom Build
  323. !ELSEIF "$(CFG)" == "qwcl - Win32 GLDebug"
  324. # PROP Exclude_From_Build 1
  325. !ELSEIF "$(CFG)" == "qwcl - Win32 GLRelease"
  326. # PROP BASE Exclude_From_Build 1
  327. # PROP Exclude_From_Build 1
  328. !ENDIF
  329. # End Source File
  330. # Begin Source File
  331. SOURCE=.\d_polysa.s
  332. !IF "$(CFG)" == "qwcl - Win32 Release"
  333. # Begin Custom Build
  334. OutDir=.\Release
  335. InputPath=.\d_polysa.s
  336. InputName=d_polysa
  337. "$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
  338. cl /EP > $(OUTDIR)\$(InputName).spp $(InputPath)
  339. ..\gas2masm\debug\gas2masm.exe < $(OUTDIR)\$(InputName).spp >$(OUTDIR)\$(InputName).asm
  340. ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
  341. del $(OUTDIR)\$(InputName).spp
  342. # End Custom Build
  343. !ELSEIF "$(CFG)" == "qwcl - Win32 Debug"
  344. # Begin Custom Build - GAS2MASM Conversion
  345. OutDir=.\Debug
  346. InputPath=.\d_polysa.s
  347. InputName=d_polysa
  348. "$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
  349. cl /EP > $(OUTDIR)\$(InputName).spp $(InputPath)
  350. ..\gas2masm\debug\gas2masm.exe < $(OUTDIR)\$(InputName).spp >$(OUTDIR)\$(InputName).asm
  351. ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
  352. del $(OUTDIR)\$(InputName).spp
  353. # End Custom Build
  354. !ELSEIF "$(CFG)" == "qwcl - Win32 GLDebug"
  355. # PROP Exclude_From_Build 1
  356. !ELSEIF "$(CFG)" == "qwcl - Win32 GLRelease"
  357. # PROP BASE Exclude_From_Build 1
  358. # PROP Exclude_From_Build 1
  359. !ENDIF
  360. # End Source File
  361. # Begin Source File
  362. SOURCE=.\d_polyse.c
  363. !IF "$(CFG)" == "qwcl - Win32 Release"
  364. !ELSEIF "$(CFG)" == "qwcl - Win32 Debug"
  365. !ELSEIF "$(CFG)" == "qwcl - Win32 GLDebug"
  366. # PROP Exclude_From_Build 1
  367. !ELSEIF "$(CFG)" == "qwcl - Win32 GLRelease"
  368. # PROP BASE Exclude_From_Build 1
  369. # PROP Exclude_From_Build 1
  370. !ENDIF
  371. # End Source File
  372. # Begin Source File
  373. SOURCE=.\d_scan.c
  374. !IF "$(CFG)" == "qwcl - Win32 Release"
  375. !ELSEIF "$(CFG)" == "qwcl - Win32 Debug"
  376. !ELSEIF "$(CFG)" == "qwcl - Win32 GLDebug"
  377. # PROP Exclude_From_Build 1
  378. !ELSEIF "$(CFG)" == "qwcl - Win32 GLRelease"
  379. # PROP BASE Exclude_From_Build 1
  380. # PROP Exclude_From_Build 1
  381. !ENDIF
  382. # End Source File
  383. # Begin Source File
  384. SOURCE=.\d_scana.s
  385. !IF "$(CFG)" == "qwcl - Win32 Release"
  386. # Begin Custom Build
  387. OutDir=.\Release
  388. InputPath=.\d_scana.s
  389. InputName=d_scana
  390. "$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
  391. cl /EP > $(OUTDIR)\$(InputName).spp $(InputPath)
  392. ..\gas2masm\debug\gas2masm.exe < $(OUTDIR)\$(InputName).spp >$(OUTDIR)\$(InputName).asm
  393. ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
  394. del $(OUTDIR)\$(InputName).spp
  395. # End Custom Build
  396. !ELSEIF "$(CFG)" == "qwcl - Win32 Debug"
  397. # Begin Custom Build - GAS2MASM Conversion
  398. OutDir=.\Debug
  399. InputPath=.\d_scana.s
  400. InputName=d_scana
  401. "$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
  402. cl /EP > $(OUTDIR)\$(InputName).spp $(InputPath)
  403. ..\gas2masm\debug\gas2masm.exe < $(OUTDIR)\$(InputName).spp >$(OUTDIR)\$(InputName).asm
  404. ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
  405. del $(OUTDIR)\$(InputName).spp
  406. # End Custom Build
  407. !ELSEIF "$(CFG)" == "qwcl - Win32 GLDebug"
  408. # PROP Exclude_From_Build 1
  409. !ELSEIF "$(CFG)" == "qwcl - Win32 GLRelease"
  410. # PROP BASE Exclude_From_Build 1
  411. # PROP Exclude_From_Build 1
  412. !ENDIF
  413. # End Source File
  414. # Begin Source File
  415. SOURCE=.\d_sky.c
  416. !IF "$(CFG)" == "qwcl - Win32 Release"
  417. !ELSEIF "$(CFG)" == "qwcl - Win32 Debug"
  418. !ELSEIF "$(CFG)" == "qwcl - Win32 GLDebug"
  419. # PROP Exclude_From_Build 1
  420. !ELSEIF "$(CFG)" == "qwcl - Win32 GLRelease"
  421. # PROP BASE Exclude_From_Build 1
  422. # PROP Exclude_From_Build 1
  423. !ENDIF
  424. # End Source File
  425. # Begin Source File
  426. SOURCE=.\d_spr8.s
  427. !IF "$(CFG)" == "qwcl - Win32 Release"
  428. # Begin Custom Build
  429. OutDir=.\Release
  430. InputPath=.\d_spr8.s
  431. InputName=d_spr8
  432. "$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
  433. cl /EP > $(OUTDIR)\$(InputName).spp $(InputPath)
  434. ..\gas2masm\debug\gas2masm.exe < $(OUTDIR)\$(InputName).spp >$(OUTDIR)\$(InputName).asm
  435. ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
  436. del $(OUTDIR)\$(InputName).spp
  437. # End Custom Build
  438. !ELSEIF "$(CFG)" == "qwcl - Win32 Debug"
  439. # Begin Custom Build - GAS2MASM Conversion
  440. OutDir=.\Debug
  441. InputPath=.\d_spr8.s
  442. InputName=d_spr8
  443. "$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
  444. cl /EP > $(OUTDIR)\$(InputName).spp $(InputPath)
  445. ..\gas2masm\debug\gas2masm.exe < $(OUTDIR)\$(InputName).spp >$(OUTDIR)\$(InputName).asm
  446. ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
  447. del $(OUTDIR)\$(InputName).spp
  448. # End Custom Build
  449. !ELSEIF "$(CFG)" == "qwcl - Win32 GLDebug"
  450. # PROP Exclude_From_Build 1
  451. !ELSEIF "$(CFG)" == "qwcl - Win32 GLRelease"
  452. # PROP BASE Exclude_From_Build 1
  453. # PROP Exclude_From_Build 1
  454. !ENDIF
  455. # End Source File
  456. # Begin Source File
  457. SOURCE=.\d_sprite.c
  458. !IF "$(CFG)" == "qwcl - Win32 Release"
  459. !ELSEIF "$(CFG)" == "qwcl - Win32 Debug"
  460. !ELSEIF "$(CFG)" == "qwcl - Win32 GLDebug"
  461. # PROP Exclude_From_Build 1
  462. !ELSEIF "$(CFG)" == "qwcl - Win32 GLRelease"
  463. # PROP BASE Exclude_From_Build 1
  464. # PROP Exclude_From_Build 1
  465. !ENDIF
  466. # End Source File
  467. # Begin Source File
  468. SOURCE=.\d_surf.c
  469. !IF "$(CFG)" == "qwcl - Win32 Release"
  470. !ELSEIF "$(CFG)" == "qwcl - Win32 Debug"
  471. !ELSEIF "$(CFG)" == "qwcl - Win32 GLDebug"
  472. # PROP Exclude_From_Build 1
  473. !ELSEIF "$(CFG)" == "qwcl - Win32 GLRelease"
  474. # PROP BASE Exclude_From_Build 1
  475. # PROP Exclude_From_Build 1
  476. !ENDIF
  477. # End Source File
  478. # Begin Source File
  479. SOURCE=.\d_vars.c
  480. !IF "$(CFG)" == "qwcl - Win32 Release"
  481. !ELSEIF "$(CFG)" == "qwcl - Win32 Debug"
  482. !ELSEIF "$(CFG)" == "qwcl - Win32 GLDebug"
  483. # PROP Exclude_From_Build 1
  484. !ELSEIF "$(CFG)" == "qwcl - Win32 GLRelease"
  485. # PROP BASE Exclude_From_Build 1
  486. # PROP Exclude_From_Build 1
  487. !ENDIF
  488. # End Source File
  489. # Begin Source File
  490. SOURCE=.\d_varsa.s
  491. !IF "$(CFG)" == "qwcl - Win32 Release"
  492. # Begin Custom Build
  493. OutDir=.\Release
  494. InputPath=.\d_varsa.s
  495. InputName=d_varsa
  496. "$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
  497. cl /EP > $(OUTDIR)\$(InputName).spp $(InputPath)
  498. ..\gas2masm\debug\gas2masm.exe < $(OUTDIR)\$(InputName).spp >$(OUTDIR)\$(InputName).asm
  499. ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
  500. del $(OUTDIR)\$(InputName).spp
  501. # End Custom Build
  502. !ELSEIF "$(CFG)" == "qwcl - Win32 Debug"
  503. # Begin Custom Build - GAS2MASM Conversion
  504. OutDir=.\Debug
  505. InputPath=.\d_varsa.s
  506. InputName=d_varsa
  507. "$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
  508. cl /EP > $(OUTDIR)\$(InputName).spp $(InputPath)
  509. ..\gas2masm\debug\gas2masm.exe < $(OUTDIR)\$(InputName).spp >$(OUTDIR)\$(InputName).asm
  510. ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
  511. del $(OUTDIR)\$(InputName).spp
  512. # End Custom Build
  513. !ELSEIF "$(CFG)" == "qwcl - Win32 GLDebug"
  514. # PROP Exclude_From_Build 1
  515. !ELSEIF "$(CFG)" == "qwcl - Win32 GLRelease"
  516. # PROP BASE Exclude_From_Build 1
  517. # PROP Exclude_From_Build 1
  518. !ENDIF
  519. # End Source File
  520. # Begin Source File
  521. SOURCE=.\d_zpoint.c
  522. !IF "$(CFG)" == "qwcl - Win32 Release"
  523. !ELSEIF "$(CFG)" == "qwcl - Win32 Debug"
  524. !ELSEIF "$(CFG)" == "qwcl - Win32 GLDebug"
  525. # PROP Exclude_From_Build 1
  526. !ELSEIF "$(CFG)" == "qwcl - Win32 GLRelease"
  527. # PROP BASE Exclude_From_Build 1
  528. # PROP Exclude_From_Build 1
  529. !ENDIF
  530. # End Source File
  531. # Begin Source File
  532. SOURCE=.\draw.c
  533. !IF "$(CFG)" == "qwcl - Win32 Release"
  534. !ELSEIF "$(CFG)" == "qwcl - Win32 Debug"
  535. !ELSEIF "$(CFG)" == "qwcl - Win32 GLDebug"
  536. # PROP Exclude_From_Build 1
  537. !ELSEIF "$(CFG)" == "qwcl - Win32 GLRelease"
  538. # PROP BASE Exclude_From_Build 1
  539. # PROP Exclude_From_Build 1
  540. !ENDIF
  541. # End Source File
  542. # Begin Source File
  543. SOURCE=.\gl_draw.c
  544. !IF "$(CFG)" == "qwcl - Win32 Release"
  545. # PROP Exclude_From_Build 1
  546. !ELSEIF "$(CFG)" == "qwcl - Win32 Debug"
  547. # PROP Exclude_From_Build 1
  548. !ELSEIF "$(CFG)" == "qwcl - Win32 GLDebug"
  549. !ELSEIF "$(CFG)" == "qwcl - Win32 GLRelease"
  550. !ENDIF
  551. # End Source File
  552. # Begin Source File
  553. SOURCE=.\gl_mesh.c
  554. !IF "$(CFG)" == "qwcl - Win32 Release"
  555. # PROP Exclude_From_Build 1
  556. !ELSEIF "$(CFG)" == "qwcl - Win32 Debug"
  557. # PROP Exclude_From_Build 1
  558. !ELSEIF "$(CFG)" == "qwcl - Win32 GLDebug"
  559. !ELSEIF "$(CFG)" == "qwcl - Win32 GLRelease"
  560. !ENDIF
  561. # End Source File
  562. # Begin Source File
  563. SOURCE=.\gl_model.c
  564. !IF "$(CFG)" == "qwcl - Win32 Release"
  565. # PROP Exclude_From_Build 1
  566. !ELSEIF "$(CFG)" == "qwcl - Win32 Debug"
  567. # PROP Exclude_From_Build 1
  568. !ELSEIF "$(CFG)" == "qwcl - Win32 GLDebug"
  569. !ELSEIF "$(CFG)" == "qwcl - Win32 GLRelease"
  570. !ENDIF
  571. # End Source File
  572. # Begin Source File
  573. SOURCE=.\gl_ngraph.c
  574. !IF "$(CFG)" == "qwcl - Win32 Release"
  575. # PROP Exclude_From_Build 1
  576. !ELSEIF "$(CFG)" == "qwcl - Win32 Debug"
  577. # PROP Exclude_From_Build 1
  578. !ELSEIF "$(CFG)" == "qwcl - Win32 GLDebug"
  579. !ELSEIF "$(CFG)" == "qwcl - Win32 GLRelease"
  580. !ENDIF
  581. # End Source File
  582. # Begin Source File
  583. SOURCE=.\gl_refrag.c
  584. !IF "$(CFG)" == "qwcl - Win32 Release"
  585. # PROP Exclude_From_Build 1
  586. !ELSEIF "$(CFG)" == "qwcl - Win32 Debug"
  587. # PROP Exclude_From_Build 1
  588. !ELSEIF "$(CFG)" == "qwcl - Win32 GLDebug"
  589. !ELSEIF "$(CFG)" == "qwcl - Win32 GLRelease"
  590. !ENDIF
  591. # End Source File
  592. # Begin Source File
  593. SOURCE=.\gl_rlight.c
  594. !IF "$(CFG)" == "qwcl - Win32 Release"
  595. # PROP Exclude_From_Build 1
  596. !ELSEIF "$(CFG)" == "qwcl - Win32 Debug"
  597. # PROP Exclude_From_Build 1
  598. !ELSEIF "$(CFG)" == "qwcl - Win32 GLDebug"
  599. !ELSEIF "$(CFG)" == "qwcl - Win32 GLRelease"
  600. !ENDIF
  601. # End Source File
  602. # Begin Source File
  603. SOURCE=.\gl_rmain.c
  604. !IF "$(CFG)" == "qwcl - Win32 Release"
  605. # PROP Exclude_From_Build 1
  606. !ELSEIF "$(CFG)" == "qwcl - Win32 Debug"
  607. # PROP Exclude_From_Build 1
  608. !ELSEIF "$(CFG)" == "qwcl - Win32 GLDebug"
  609. !ELSEIF "$(CFG)" == "qwcl - Win32 GLRelease"
  610. !ENDIF
  611. # End Source File
  612. # Begin Source File
  613. SOURCE=.\gl_rmisc.c
  614. !IF "$(CFG)" == "qwcl - Win32 Release"
  615. # PROP Exclude_From_Build 1
  616. !ELSEIF "$(CFG)" == "qwcl - Win32 Debug"
  617. # PROP Exclude_From_Build 1
  618. !ELSEIF "$(CFG)" == "qwcl - Win32 GLDebug"
  619. !ELSEIF "$(CFG)" == "qwcl - Win32 GLRelease"
  620. !ENDIF
  621. # End Source File
  622. # Begin Source File
  623. SOURCE=.\gl_rsurf.c
  624. !IF "$(CFG)" == "qwcl - Win32 Release"
  625. # PROP Exclude_From_Build 1
  626. !ELSEIF "$(CFG)" == "qwcl - Win32 Debug"
  627. # PROP Exclude_From_Build 1
  628. !ELSEIF "$(CFG)" == "qwcl - Win32 GLDebug"
  629. !ELSEIF "$(CFG)" == "qwcl - Win32 GLRelease"
  630. !ENDIF
  631. # End Source File
  632. # Begin Source File
  633. SOURCE=.\gl_screen.c
  634. !IF "$(CFG)" == "qwcl - Win32 Release"
  635. # PROP Exclude_From_Build 1
  636. !ELSEIF "$(CFG)" == "qwcl - Win32 Debug"
  637. # PROP Exclude_From_Build 1
  638. !ELSEIF "$(CFG)" == "qwcl - Win32 GLDebug"
  639. !ELSEIF "$(CFG)" == "qwcl - Win32 GLRelease"
  640. !ENDIF
  641. # End Source File
  642. # Begin Source File
  643. SOURCE=.\gl_test.c
  644. !IF "$(CFG)" == "qwcl - Win32 Release"
  645. # PROP Exclude_From_Build 1
  646. !ELSEIF "$(CFG)" == "qwcl - Win32 Debug"
  647. # PROP Exclude_From_Build 1
  648. !ELSEIF "$(CFG)" == "qwcl - Win32 GLDebug"
  649. !ELSEIF "$(CFG)" == "qwcl - Win32 GLRelease"
  650. !ENDIF
  651. # End Source File
  652. # Begin Source File
  653. SOURCE=.\gl_vidnt.c
  654. !IF "$(CFG)" == "qwcl - Win32 Release"
  655. # PROP Exclude_From_Build 1
  656. !ELSEIF "$(CFG)" == "qwcl - Win32 Debug"
  657. # PROP Exclude_From_Build 1
  658. !ELSEIF "$(CFG)" == "qwcl - Win32 GLDebug"
  659. !ELSEIF "$(CFG)" == "qwcl - Win32 GLRelease"
  660. !ENDIF
  661. # End Source File
  662. # Begin Source File
  663. SOURCE=.\gl_warp.c
  664. !IF "$(CFG)" == "qwcl - Win32 Release"
  665. # PROP Exclude_From_Build 1
  666. !ELSEIF "$(CFG)" == "qwcl - Win32 Debug"
  667. # PROP Exclude_From_Build 1
  668. !ELSEIF "$(CFG)" == "qwcl - Win32 GLDebug"
  669. !ELSEIF "$(CFG)" == "qwcl - Win32 GLRelease"
  670. !ENDIF
  671. # End Source File
  672. # Begin Source File
  673. SOURCE=.\in_win.c
  674. # End Source File
  675. # Begin Source File
  676. SOURCE=.\keys.c
  677. # End Source File
  678. # Begin Source File
  679. SOURCE=.\math.s
  680. !IF "$(CFG)" == "qwcl - Win32 Release"
  681. # Begin Custom Build
  682. OutDir=.\Release
  683. InputPath=.\math.s
  684. InputName=math
  685. "$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
  686. cl /EP > $(OUTDIR)\$(InputName).spp $(InputPath)
  687. ..\gas2masm\debug\gas2masm.exe < $(OUTDIR)\$(InputName).spp >$(OUTDIR)\$(InputName).asm
  688. ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
  689. del $(OUTDIR)\$(InputName).spp
  690. # End Custom Build
  691. !ELSEIF "$(CFG)" == "qwcl - Win32 Debug"
  692. # Begin Custom Build - GAS2MASM Conversion
  693. OutDir=.\Debug
  694. InputPath=.\math.s
  695. InputName=math
  696. "$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
  697. cl /EP > $(OUTDIR)\$(InputName).spp $(InputPath)
  698. ..\gas2masm\debug\gas2masm.exe < $(OUTDIR)\$(InputName).spp >$(OUTDIR)\$(InputName).asm
  699. ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
  700. del $(OUTDIR)\$(InputName).spp
  701. # End Custom Build
  702. !ELSEIF "$(CFG)" == "qwcl - Win32 GLDebug"
  703. # Begin Custom Build
  704. OutDir=.\GLDebug
  705. InputPath=.\math.s
  706. InputName=math
  707. "$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
  708. cl /EP /DGLQUAKE > $(OUTDIR)\$(InputName).spp $(InputPath)
  709. ..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
  710. ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
  711. del $(OUTDIR)\$(InputName).spp
  712. # End Custom Build
  713. !ELSEIF "$(CFG)" == "qwcl - Win32 GLRelease"
  714. # Begin Custom Build
  715. OutDir=.\GLRelease
  716. InputPath=.\math.s
  717. InputName=math
  718. "$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
  719. cl /EP /DGLQUAKE > $(OUTDIR)\$(InputName).spp $(InputPath)
  720. ..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
  721. ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
  722. del $(OUTDIR)\$(InputName).spp
  723. # End Custom Build
  724. !ENDIF
  725. # End Source File
  726. # Begin Source File
  727. SOURCE=.\mathlib.c
  728. # End Source File
  729. # Begin Source File
  730. SOURCE=.\md4.c
  731. # End Source File
  732. # Begin Source File
  733. SOURCE=.\menu.c
  734. # End Source File
  735. # Begin Source File
  736. SOURCE=.\model.c
  737. !IF "$(CFG)" == "qwcl - Win32 Release"
  738. !ELSEIF "$(CFG)" == "qwcl - Win32 Debug"
  739. !ELSEIF "$(CFG)" == "qwcl - Win32 GLDebug"
  740. # PROP Exclude_From_Build 1
  741. !ELSEIF "$(CFG)" == "qwcl - Win32 GLRelease"
  742. # PROP BASE Exclude_From_Build 1
  743. # PROP Exclude_From_Build 1
  744. !ENDIF
  745. # End Source File
  746. # Begin Source File
  747. SOURCE=.\net_chan.c
  748. # End Source File
  749. # Begin Source File
  750. SOURCE=.\net_wins.c
  751. # End Source File
  752. # Begin Source File
  753. SOURCE=.\nonintel.c
  754. # End Source File
  755. # Begin Source File
  756. SOURCE=.\pmove.c
  757. # End Source File
  758. # Begin Source File
  759. SOURCE=.\pmovetst.c
  760. # End Source File
  761. # Begin Source File
  762. SOURCE=.\r_aclip.c
  763. !IF "$(CFG)" == "qwcl - Win32 Release"
  764. !ELSEIF "$(CFG)" == "qwcl - Win32 Debug"
  765. !ELSEIF "$(CFG)" == "qwcl - Win32 GLDebug"
  766. # PROP Exclude_From_Build 1
  767. !ELSEIF "$(CFG)" == "qwcl - Win32 GLRelease"
  768. # PROP BASE Exclude_From_Build 1
  769. # PROP Exclude_From_Build 1
  770. !ENDIF
  771. # End Source File
  772. # Begin Source File
  773. SOURCE=.\r_aclipa.s
  774. !IF "$(CFG)" == "qwcl - Win32 Release"
  775. # Begin Custom Build
  776. OutDir=.\Release
  777. InputPath=.\r_aclipa.s
  778. InputName=r_aclipa
  779. "$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
  780. cl /EP > $(OUTDIR)\$(InputName).spp $(InputPath)
  781. ..\gas2masm\debug\gas2masm.exe < $(OUTDIR)\$(InputName).spp >$(OUTDIR)\$(InputName).asm
  782. ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
  783. del $(OUTDIR)\$(InputName).spp
  784. # End Custom Build
  785. !ELSEIF "$(CFG)" == "qwcl - Win32 Debug"
  786. # Begin Custom Build - GAS2MASM Conversion
  787. OutDir=.\Debug
  788. InputPath=.\r_aclipa.s
  789. InputName=r_aclipa
  790. "$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
  791. cl /EP > $(OUTDIR)\$(InputName).spp $(InputPath)
  792. ..\gas2masm\debug\gas2masm.exe < $(OUTDIR)\$(InputName).spp >$(OUTDIR)\$(InputName).asm
  793. ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
  794. del $(OUTDIR)\$(InputName).spp
  795. # End Custom Build
  796. !ELSEIF "$(CFG)" == "qwcl - Win32 GLDebug"
  797. # PROP Exclude_From_Build 1
  798. !ELSEIF "$(CFG)" == "qwcl - Win32 GLRelease"
  799. # PROP BASE Exclude_From_Build 1
  800. # PROP Exclude_From_Build 1
  801. !ENDIF
  802. # End Source File
  803. # Begin Source File
  804. SOURCE=.\r_alias.c
  805. !IF "$(CFG)" == "qwcl - Win32 Release"
  806. !ELSEIF "$(CFG)" == "qwcl - Win32 Debug"
  807. !ELSEIF "$(CFG)" == "qwcl - Win32 GLDebug"
  808. # PROP Exclude_From_Build 1
  809. !ELSEIF "$(CFG)" == "qwcl - Win32 GLRelease"
  810. # PROP BASE Exclude_From_Build 1
  811. # PROP Exclude_From_Build 1
  812. !ENDIF
  813. # End Source File
  814. # Begin Source File
  815. SOURCE=.\r_aliasa.s
  816. !IF "$(CFG)" == "qwcl - Win32 Release"
  817. # Begin Custom Build
  818. OutDir=.\Release
  819. InputPath=.\r_aliasa.s
  820. InputName=r_aliasa
  821. "$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
  822. cl /EP > $(OUTDIR)\$(InputName).spp $(InputPath)
  823. ..\gas2masm\debug\gas2masm.exe < $(OUTDIR)\$(InputName).spp >$(OUTDIR)\$(InputName).asm
  824. ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
  825. del $(OUTDIR)\$(InputName).spp
  826. # End Custom Build
  827. !ELSEIF "$(CFG)" == "qwcl - Win32 Debug"
  828. # Begin Custom Build - GAS2MASM Conversion
  829. OutDir=.\Debug
  830. InputPath=.\r_aliasa.s
  831. InputName=r_aliasa
  832. "$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
  833. cl /EP > $(OUTDIR)\$(InputName).spp $(InputPath)
  834. ..\gas2masm\debug\gas2masm.exe < $(OUTDIR)\$(InputName).spp >$(OUTDIR)\$(InputName).asm
  835. ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
  836. del $(OUTDIR)\$(InputName).spp
  837. # End Custom Build
  838. !ELSEIF "$(CFG)" == "qwcl - Win32 GLDebug"
  839. # PROP Exclude_From_Build 1
  840. !ELSEIF "$(CFG)" == "qwcl - Win32 GLRelease"
  841. # PROP BASE Exclude_From_Build 1
  842. # PROP Exclude_From_Build 1
  843. !ENDIF
  844. # End Source File
  845. # Begin Source File
  846. SOURCE=.\r_bsp.c
  847. !IF "$(CFG)" == "qwcl - Win32 Release"
  848. !ELSEIF "$(CFG)" == "qwcl - Win32 Debug"
  849. !ELSEIF "$(CFG)" == "qwcl - Win32 GLDebug"
  850. # PROP Exclude_From_Build 1
  851. !ELSEIF "$(CFG)" == "qwcl - Win32 GLRelease"
  852. # PROP BASE Exclude_From_Build 1
  853. # PROP Exclude_From_Build 1
  854. !ENDIF
  855. # End Source File
  856. # Begin Source File
  857. SOURCE=.\r_draw.c
  858. !IF "$(CFG)" == "qwcl - Win32 Release"
  859. !ELSEIF "$(CFG)" == "qwcl - Win32 Debug"
  860. !ELSEIF "$(CFG)" == "qwcl - Win32 GLDebug"
  861. # PROP Exclude_From_Build 1
  862. !ELSEIF "$(CFG)" == "qwcl - Win32 GLRelease"
  863. # PROP BASE Exclude_From_Build 1
  864. # PROP Exclude_From_Build 1
  865. !ENDIF
  866. # End Source File
  867. # Begin Source File
  868. SOURCE=.\r_drawa.s
  869. !IF "$(CFG)" == "qwcl - Win32 Release"
  870. # Begin Custom Build
  871. OutDir=.\Release
  872. InputPath=.\r_drawa.s
  873. InputName=r_drawa
  874. "$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
  875. cl /EP > $(OUTDIR)\$(InputName).spp $(InputPath)
  876. ..\gas2masm\debug\gas2masm.exe < $(OUTDIR)\$(InputName).spp >$(OUTDIR)\$(InputName).asm
  877. ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
  878. del $(OUTDIR)\$(InputName).spp
  879. # End Custom Build
  880. !ELSEIF "$(CFG)" == "qwcl - Win32 Debug"
  881. # Begin Custom Build - GAS2MASM Conversion
  882. OutDir=.\Debug
  883. InputPath=.\r_drawa.s
  884. InputName=r_drawa
  885. "$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
  886. cl /EP > $(OUTDIR)\$(InputName).spp $(InputPath)
  887. ..\gas2masm\debug\gas2masm.exe < $(OUTDIR)\$(InputName).spp >$(OUTDIR)\$(InputName).asm
  888. ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
  889. del $(OUTDIR)\$(InputName).spp
  890. # End Custom Build
  891. !ELSEIF "$(CFG)" == "qwcl - Win32 GLDebug"
  892. # PROP Exclude_From_Build 1
  893. !ELSEIF "$(CFG)" == "qwcl - Win32 GLRelease"
  894. # PROP BASE Exclude_From_Build 1
  895. # PROP Exclude_From_Build 1
  896. !ENDIF
  897. # End Source File
  898. # Begin Source File
  899. SOURCE=.\r_edge.c
  900. !IF "$(CFG)" == "qwcl - Win32 Release"
  901. !ELSEIF "$(CFG)" == "qwcl - Win32 Debug"
  902. !ELSEIF "$(CFG)" == "qwcl - Win32 GLDebug"
  903. # PROP Exclude_From_Build 1
  904. !ELSEIF "$(CFG)" == "qwcl - Win32 GLRelease"
  905. # PROP BASE Exclude_From_Build 1
  906. # PROP Exclude_From_Build 1
  907. !ENDIF
  908. # End Source File
  909. # Begin Source File
  910. SOURCE=.\r_edgea.s
  911. !IF "$(CFG)" == "qwcl - Win32 Release"
  912. # Begin Custom Build
  913. OutDir=.\Release
  914. InputPath=.\r_edgea.s
  915. InputName=r_edgea
  916. "$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
  917. cl /EP > $(OUTDIR)\$(InputName).spp $(InputPath)
  918. ..\gas2masm\debug\gas2masm.exe < $(OUTDIR)\$(InputName).spp >$(OUTDIR)\$(InputName).asm
  919. ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
  920. del $(OUTDIR)\$(InputName).spp
  921. # End Custom Build
  922. !ELSEIF "$(CFG)" == "qwcl - Win32 Debug"
  923. # Begin Custom Build - GAS2MASM Conversion
  924. OutDir=.\Debug
  925. InputPath=.\r_edgea.s
  926. InputName=r_edgea
  927. "$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
  928. cl /EP > $(OUTDIR)\$(InputName).spp $(InputPath)
  929. ..\gas2masm\debug\gas2masm.exe < $(OUTDIR)\$(InputName).spp >$(OUTDIR)\$(InputName).asm
  930. ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
  931. del $(OUTDIR)\$(InputName).spp
  932. # End Custom Build
  933. !ELSEIF "$(CFG)" == "qwcl - Win32 GLDebug"
  934. # PROP Exclude_From_Build 1
  935. !ELSEIF "$(CFG)" == "qwcl - Win32 GLRelease"
  936. # PROP BASE Exclude_From_Build 1
  937. # PROP Exclude_From_Build 1
  938. !ENDIF
  939. # End Source File
  940. # Begin Source File
  941. SOURCE=.\r_efrag.c
  942. !IF "$(CFG)" == "qwcl - Win32 Release"
  943. !ELSEIF "$(CFG)" == "qwcl - Win32 Debug"
  944. !ELSEIF "$(CFG)" == "qwcl - Win32 GLDebug"
  945. # PROP Exclude_From_Build 1
  946. !ELSEIF "$(CFG)" == "qwcl - Win32 GLRelease"
  947. # PROP BASE Exclude_From_Build 1
  948. # PROP Exclude_From_Build 1
  949. !ENDIF
  950. # End Source File
  951. # Begin Source File
  952. SOURCE=.\r_light.c
  953. !IF "$(CFG)" == "qwcl - Win32 Release"
  954. !ELSEIF "$(CFG)" == "qwcl - Win32 Debug"
  955. !ELSEIF "$(CFG)" == "qwcl - Win32 GLDebug"
  956. # PROP Exclude_From_Build 1
  957. !ELSEIF "$(CFG)" == "qwcl - Win32 GLRelease"
  958. # PROP BASE Exclude_From_Build 1
  959. # PROP Exclude_From_Build 1
  960. !ENDIF
  961. # End Source File
  962. # Begin Source File
  963. SOURCE=.\r_main.c
  964. !IF "$(CFG)" == "qwcl - Win32 Release"
  965. !ELSEIF "$(CFG)" == "qwcl - Win32 Debug"
  966. !ELSEIF "$(CFG)" == "qwcl - Win32 GLDebug"
  967. # PROP Exclude_From_Build 1
  968. !ELSEIF "$(CFG)" == "qwcl - Win32 GLRelease"
  969. # PROP BASE Exclude_From_Build 1
  970. # PROP Exclude_From_Build 1
  971. !ENDIF
  972. # End Source File
  973. # Begin Source File
  974. SOURCE=.\r_misc.c
  975. !IF "$(CFG)" == "qwcl - Win32 Release"
  976. !ELSEIF "$(CFG)" == "qwcl - Win32 Debug"
  977. !ELSEIF "$(CFG)" == "qwcl - Win32 GLDebug"
  978. # PROP Exclude_From_Build 1
  979. !ELSEIF "$(CFG)" == "qwcl - Win32 GLRelease"
  980. # PROP BASE Exclude_From_Build 1
  981. # PROP Exclude_From_Build 1
  982. !ENDIF
  983. # End Source File
  984. # Begin Source File
  985. SOURCE=.\r_part.c
  986. # End Source File
  987. # Begin Source File
  988. SOURCE=.\r_sky.c
  989. !IF "$(CFG)" == "qwcl - Win32 Release"
  990. !ELSEIF "$(CFG)" == "qwcl - Win32 Debug"
  991. !ELSEIF "$(CFG)" == "qwcl - Win32 GLDebug"
  992. # PROP Exclude_From_Build 1
  993. !ELSEIF "$(CFG)" == "qwcl - Win32 GLRelease"
  994. # PROP BASE Exclude_From_Build 1
  995. # PROP Exclude_From_Build 1
  996. !ENDIF
  997. # End Source File
  998. # Begin Source File
  999. SOURCE=.\r_sprite.c
  1000. !IF "$(CFG)" == "qwcl - Win32 Release"
  1001. !ELSEIF "$(CFG)" == "qwcl - Win32 Debug"
  1002. !ELSEIF "$(CFG)" == "qwcl - Win32 GLDebug"
  1003. # PROP Exclude_From_Build 1
  1004. !ELSEIF "$(CFG)" == "qwcl - Win32 GLRelease"
  1005. # PROP BASE Exclude_From_Build 1
  1006. # PROP Exclude_From_Build 1
  1007. !ENDIF
  1008. # End Source File
  1009. # Begin Source File
  1010. SOURCE=.\r_surf.c
  1011. !IF "$(CFG)" == "qwcl - Win32 Release"
  1012. !ELSEIF "$(CFG)" == "qwcl - Win32 Debug"
  1013. !ELSEIF "$(CFG)" == "qwcl - Win32 GLDebug"
  1014. # PROP Exclude_From_Build 1
  1015. !ELSEIF "$(CFG)" == "qwcl - Win32 GLRelease"
  1016. # PROP BASE Exclude_From_Build 1
  1017. # PROP Exclude_From_Build 1
  1018. !ENDIF
  1019. # End Source File
  1020. # Begin Source File
  1021. SOURCE=.\r_vars.c
  1022. !IF "$(CFG)" == "qwcl - Win32 Release"
  1023. !ELSEIF "$(CFG)" == "qwcl - Win32 Debug"
  1024. !ELSEIF "$(CFG)" == "qwcl - Win32 GLDebug"
  1025. # PROP Exclude_From_Build 1
  1026. !ELSEIF "$(CFG)" == "qwcl - Win32 GLRelease"
  1027. # PROP BASE Exclude_From_Build 1
  1028. # PROP Exclude_From_Build 1
  1029. !ENDIF
  1030. # End Source File
  1031. # Begin Source File
  1032. SOURCE=.\r_varsa.s
  1033. !IF "$(CFG)" == "qwcl - Win32 Release"
  1034. # Begin Custom Build
  1035. OutDir=.\Release
  1036. InputPath=.\r_varsa.s
  1037. InputName=r_varsa
  1038. "$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
  1039. cl /EP > $(OUTDIR)\$(InputName).spp $(InputPath)
  1040. ..\gas2masm\debug\gas2masm.exe < $(OUTDIR)\$(InputName).spp >$(OUTDIR)\$(InputName).asm
  1041. ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
  1042. del $(OUTDIR)\$(InputName).spp
  1043. # End Custom Build
  1044. !ELSEIF "$(CFG)" == "qwcl - Win32 Debug"
  1045. # Begin Custom Build - GAS2MASM Conversion
  1046. OutDir=.\Debug
  1047. InputPath=.\r_varsa.s
  1048. InputName=r_varsa
  1049. "$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
  1050. cl /EP > $(OUTDIR)\$(InputName).spp $(InputPath)
  1051. ..\gas2masm\debug\gas2masm.exe < $(OUTDIR)\$(InputName).spp >$(OUTDIR)\$(InputName).asm
  1052. ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
  1053. del $(OUTDIR)\$(InputName).spp
  1054. # End Custom Build
  1055. !ELSEIF "$(CFG)" == "qwcl - Win32 GLDebug"
  1056. # PROP Exclude_From_Build 1
  1057. !ELSEIF "$(CFG)" == "qwcl - Win32 GLRelease"
  1058. # PROP BASE Exclude_From_Build 1
  1059. # PROP Exclude_From_Build 1
  1060. !ENDIF
  1061. # End Source File
  1062. # Begin Source File
  1063. SOURCE=.\sbar.c
  1064. # End Source File
  1065. # Begin Source File
  1066. SOURCE=.\screen.c
  1067. !IF "$(CFG)" == "qwcl - Win32 Release"
  1068. !ELSEIF "$(CFG)" == "qwcl - Win32 Debug"
  1069. !ELSEIF "$(CFG)" == "qwcl - Win32 GLDebug"
  1070. # PROP Exclude_From_Build 1
  1071. !ELSEIF "$(CFG)" == "qwcl - Win32 GLRelease"
  1072. # PROP BASE Exclude_From_Build 1
  1073. # PROP Exclude_From_Build 1
  1074. !ENDIF
  1075. # End Source File
  1076. # Begin Source File
  1077. SOURCE=.\skin.c
  1078. # End Source File
  1079. # Begin Source File
  1080. SOURCE=.\snd_dma.c
  1081. # End Source File
  1082. # Begin Source File
  1083. SOURCE=.\snd_mem.c
  1084. # End Source File
  1085. # Begin Source File
  1086. SOURCE=.\snd_mix.c
  1087. # End Source File
  1088. # Begin Source File
  1089. SOURCE=.\snd_mixa.s
  1090. !IF "$(CFG)" == "qwcl - Win32 Release"
  1091. # Begin Custom Build
  1092. OutDir=.\Release
  1093. InputPath=.\snd_mixa.s
  1094. InputName=snd_mixa
  1095. "$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
  1096. cl /EP > $(OUTDIR)\$(InputName).spp $(InputPath)
  1097. ..\gas2masm\debug\gas2masm.exe < $(OUTDIR)\$(InputName).spp >$(OUTDIR)\$(InputName).asm
  1098. ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
  1099. del $(OUTDIR)\$(InputName).spp
  1100. # End Custom Build
  1101. !ELSEIF "$(CFG)" == "qwcl - Win32 Debug"
  1102. # Begin Custom Build - GAS2MASM Conversion
  1103. OutDir=.\Debug
  1104. InputPath=.\snd_mixa.s
  1105. InputName=snd_mixa
  1106. "$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
  1107. cl /EP > $(OUTDIR)\$(InputName).spp $(InputPath)
  1108. ..\gas2masm\debug\gas2masm.exe < $(OUTDIR)\$(InputName).spp >$(OUTDIR)\$(InputName).asm
  1109. ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
  1110. del $(OUTDIR)\$(InputName).spp
  1111. # End Custom Build
  1112. !ELSEIF "$(CFG)" == "qwcl - Win32 GLDebug"
  1113. # Begin Custom Build
  1114. OutDir=.\GLDebug
  1115. InputPath=.\snd_mixa.s
  1116. InputName=snd_mixa
  1117. "$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
  1118. cl /EP /DGLQUAKE > $(OUTDIR)\$(InputName).spp $(InputPath)
  1119. ..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
  1120. ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
  1121. del $(OUTDIR)\$(InputName).spp
  1122. # End Custom Build
  1123. !ELSEIF "$(CFG)" == "qwcl - Win32 GLRelease"
  1124. # Begin Custom Build
  1125. OutDir=.\GLRelease
  1126. InputPath=.\snd_mixa.s
  1127. InputName=snd_mixa
  1128. "$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
  1129. cl /EP /DGLQUAKE > $(OUTDIR)\$(InputName).spp $(InputPath)
  1130. ..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
  1131. ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
  1132. del $(OUTDIR)\$(InputName).spp
  1133. # End Custom Build
  1134. !ENDIF
  1135. # End Source File
  1136. # Begin Source File
  1137. SOURCE=.\snd_win.c
  1138. # End Source File
  1139. # Begin Source File
  1140. SOURCE=.\surf16.s
  1141. !IF "$(CFG)" == "qwcl - Win32 Release"
  1142. # Begin Custom Build
  1143. OutDir=.\Release
  1144. InputPath=.\surf16.s
  1145. InputName=surf16
  1146. "$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
  1147. cl /EP > $(OUTDIR)\$(InputName).spp $(InputPath)
  1148. ..\gas2masm\debug\gas2masm.exe < $(OUTDIR)\$(InputName).spp >$(OUTDIR)\$(InputName).asm
  1149. ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
  1150. del $(OUTDIR)\$(InputName).spp
  1151. # End Custom Build
  1152. !ELSEIF "$(CFG)" == "qwcl - Win32 Debug"
  1153. # Begin Custom Build - GAS2MASM Conversion
  1154. OutDir=.\Debug
  1155. InputPath=.\surf16.s
  1156. InputName=surf16
  1157. "$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
  1158. cl /EP > $(OUTDIR)\$(InputName).spp $(InputPath)
  1159. ..\gas2masm\debug\gas2masm.exe < $(OUTDIR)\$(InputName).spp >$(OUTDIR)\$(InputName).asm
  1160. ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
  1161. del $(OUTDIR)\$(InputName).spp
  1162. # End Custom Build
  1163. !ELSEIF "$(CFG)" == "qwcl - Win32 GLDebug"
  1164. # PROP Exclude_From_Build 1
  1165. !ELSEIF "$(CFG)" == "qwcl - Win32 GLRelease"
  1166. # PROP BASE Exclude_From_Build 1
  1167. # PROP Exclude_From_Build 1
  1168. !ENDIF
  1169. # End Source File
  1170. # Begin Source File
  1171. SOURCE=.\surf8.s
  1172. !IF "$(CFG)" == "qwcl - Win32 Release"
  1173. # Begin Custom Build
  1174. OutDir=.\Release
  1175. InputPath=.\surf8.s
  1176. InputName=surf8
  1177. "$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
  1178. cl /EP > $(OUTDIR)\$(InputName).spp $(InputPath)
  1179. ..\gas2masm\debug\gas2masm.exe < $(OUTDIR)\$(InputName).spp >$(OUTDIR)\$(InputName).asm
  1180. ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
  1181. del $(OUTDIR)\$(InputName).spp
  1182. # End Custom Build
  1183. !ELSEIF "$(CFG)" == "qwcl - Win32 Debug"
  1184. # Begin Custom Build - GAS2MASM Conversion
  1185. OutDir=.\Debug
  1186. InputPath=.\surf8.s
  1187. InputName=surf8
  1188. "$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
  1189. cl /EP > $(OUTDIR)\$(InputName).spp $(InputPath)
  1190. ..\gas2masm\debug\gas2masm.exe < $(OUTDIR)\$(InputName).spp >$(OUTDIR)\$(InputName).asm
  1191. ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
  1192. del $(OUTDIR)\$(InputName).spp
  1193. # End Custom Build
  1194. !ELSEIF "$(CFG)" == "qwcl - Win32 GLDebug"
  1195. # PROP Exclude_From_Build 1
  1196. !ELSEIF "$(CFG)" == "qwcl - Win32 GLRelease"
  1197. # PROP BASE Exclude_From_Build 1
  1198. # PROP Exclude_From_Build 1
  1199. !ENDIF
  1200. # End Source File
  1201. # Begin Source File
  1202. SOURCE=.\sys_win.c
  1203. # End Source File
  1204. # Begin Source File
  1205. SOURCE=.\sys_wina.s
  1206. !IF "$(CFG)" == "qwcl - Win32 Release"
  1207. # Begin Custom Build
  1208. OutDir=.\Release
  1209. InputPath=.\sys_wina.s
  1210. InputName=sys_wina
  1211. "$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
  1212. cl /EP > $(OUTDIR)\$(InputName).spp $(InputPath)
  1213. ..\gas2masm\debug\gas2masm.exe < $(OUTDIR)\$(InputName).spp >$(OUTDIR)\$(InputName).asm
  1214. ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
  1215. del $(OUTDIR)\$(InputName).spp
  1216. # End Custom Build
  1217. !ELSEIF "$(CFG)" == "qwcl - Win32 Debug"
  1218. # Begin Custom Build - GAS2MASM Conversion
  1219. OutDir=.\Debug
  1220. InputPath=.\sys_wina.s
  1221. InputName=sys_wina
  1222. "$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
  1223. cl /EP > $(OUTDIR)\$(InputName).spp $(InputPath)
  1224. ..\gas2masm\debug\gas2masm.exe < $(OUTDIR)\$(InputName).spp >$(OUTDIR)\$(InputName).asm
  1225. ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
  1226. del $(OUTDIR)\$(InputName).spp
  1227. # End Custom Build
  1228. !ELSEIF "$(CFG)" == "qwcl - Win32 GLDebug"
  1229. # Begin Custom Build
  1230. OutDir=.\GLDebug
  1231. InputPath=.\sys_wina.s
  1232. InputName=sys_wina
  1233. "$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
  1234. cl /EP /DGLQUAKE > $(OUTDIR)\$(InputName).spp $(InputPath)
  1235. ..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
  1236. ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
  1237. del $(OUTDIR)\$(InputName).spp
  1238. # End Custom Build
  1239. !ELSEIF "$(CFG)" == "qwcl - Win32 GLRelease"
  1240. # Begin Custom Build
  1241. OutDir=.\GLRelease
  1242. InputPath=.\sys_wina.s
  1243. InputName=sys_wina
  1244. "$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
  1245. cl /EP /DGLQUAKE > $(OUTDIR)\$(InputName).spp $(InputPath)
  1246. ..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
  1247. ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
  1248. del $(OUTDIR)\$(InputName).spp
  1249. # End Custom Build
  1250. !ENDIF
  1251. # End Source File
  1252. # Begin Source File
  1253. SOURCE=.\vid_win.c
  1254. !IF "$(CFG)" == "qwcl - Win32 Release"
  1255. !ELSEIF "$(CFG)" == "qwcl - Win32 Debug"
  1256. !ELSEIF "$(CFG)" == "qwcl - Win32 GLDebug"
  1257. # PROP Exclude_From_Build 1
  1258. !ELSEIF "$(CFG)" == "qwcl - Win32 GLRelease"
  1259. # PROP BASE Exclude_From_Build 1
  1260. # PROP Exclude_From_Build 1
  1261. !ENDIF
  1262. # End Source File
  1263. # Begin Source File
  1264. SOURCE=.\view.c
  1265. # End Source File
  1266. # Begin Source File
  1267. SOURCE=.\wad.c
  1268. # End Source File
  1269. # Begin Source File
  1270. SOURCE=.\winquake.rc
  1271. # End Source File
  1272. # Begin Source File
  1273. SOURCE=.\zone.c
  1274. # End Source File
  1275. # End Group
  1276. # Begin Group "Header Files"
  1277. # PROP Default_Filter "h;hpp;hxx;hm;inl;fi;fd"
  1278. # Begin Source File
  1279. SOURCE=.\adivtab.h
  1280. # End Source File
  1281. # Begin Source File
  1282. SOURCE=.\anorm_dots.h
  1283. # End Source File
  1284. # Begin Source File
  1285. SOURCE=.\anorms.h
  1286. # End Source File
  1287. # Begin Source File
  1288. SOURCE=.\bothdefs.h
  1289. # End Source File
  1290. # Begin Source File
  1291. SOURCE=.\bspfile.h
  1292. # End Source File
  1293. # Begin Source File
  1294. SOURCE=.\cdaudio.h
  1295. # End Source File
  1296. # Begin Source File
  1297. SOURCE=.\client.h
  1298. # End Source File
  1299. # Begin Source File
  1300. SOURCE=.\cmd.h
  1301. # End Source File
  1302. # Begin Source File
  1303. SOURCE=.\common.h
  1304. # End Source File
  1305. # Begin Source File
  1306. SOURCE=.\console.h
  1307. # End Source File
  1308. # Begin Source File
  1309. SOURCE=.\crc.h
  1310. # End Source File
  1311. # Begin Source File
  1312. SOURCE=.\cvar.h
  1313. # End Source File
  1314. # Begin Source File
  1315. SOURCE=.\d_iface.h
  1316. !IF "$(CFG)" == "qwcl - Win32 Release"
  1317. !ELSEIF "$(CFG)" == "qwcl - Win32 Debug"
  1318. !ELSEIF "$(CFG)" == "qwcl - Win32 GLDebug"
  1319. # PROP Exclude_From_Build 1
  1320. !ELSEIF "$(CFG)" == "qwcl - Win32 GLRelease"
  1321. # PROP BASE Exclude_From_Build 1
  1322. # PROP Exclude_From_Build 1
  1323. !ENDIF
  1324. # End Source File
  1325. # Begin Source File
  1326. SOURCE=.\d_ifacea.h
  1327. !IF "$(CFG)" == "qwcl - Win32 Release"
  1328. !ELSEIF "$(CFG)" == "qwcl - Win32 Debug"
  1329. !ELSEIF "$(CFG)" == "qwcl - Win32 GLDebug"
  1330. # PROP Exclude_From_Build 1
  1331. !ELSEIF "$(CFG)" == "qwcl - Win32 GLRelease"
  1332. # PROP BASE Exclude_From_Build 1
  1333. # PROP Exclude_From_Build 1
  1334. !ENDIF
  1335. # End Source File
  1336. # Begin Source File
  1337. SOURCE=.\d_local.h
  1338. !IF "$(CFG)" == "qwcl - Win32 Release"
  1339. !ELSEIF "$(CFG)" == "qwcl - Win32 Debug"
  1340. !ELSEIF "$(CFG)" == "qwcl - Win32 GLDebug"
  1341. # PROP Exclude_From_Build 1
  1342. !ELSEIF "$(CFG)" == "qwcl - Win32 GLRelease"
  1343. # PROP BASE Exclude_From_Build 1
  1344. # PROP Exclude_From_Build 1
  1345. !ENDIF
  1346. # End Source File
  1347. # Begin Source File
  1348. SOURCE=.\draw.h
  1349. # End Source File
  1350. # Begin Source File
  1351. SOURCE=.\gl_model.h
  1352. # End Source File
  1353. # Begin Source File
  1354. SOURCE=.\gl_warp_sin.h
  1355. # End Source File
  1356. # Begin Source File
  1357. SOURCE=.\glquake.h
  1358. # End Source File
  1359. # Begin Source File
  1360. SOURCE=.\input.h
  1361. # End Source File
  1362. # Begin Source File
  1363. SOURCE=.\keys.h
  1364. # End Source File
  1365. # Begin Source File
  1366. SOURCE=..\..\..\quake\v2\master\masterpr.h
  1367. # End Source File
  1368. # Begin Source File
  1369. SOURCE=.\mathlib.h
  1370. # End Source File
  1371. # Begin Source File
  1372. SOURCE=.\menu.h
  1373. # End Source File
  1374. # Begin Source File
  1375. SOURCE=.\model.h
  1376. # End Source File
  1377. # Begin Source File
  1378. SOURCE=.\modelgen.h
  1379. # End Source File
  1380. # Begin Source File
  1381. SOURCE=.\net.h
  1382. # End Source File
  1383. # Begin Source File
  1384. SOURCE=.\pmove.h
  1385. # End Source File
  1386. # Begin Source File
  1387. SOURCE=.\protocol.h
  1388. # End Source File
  1389. # Begin Source File
  1390. SOURCE=.\quakedef.h
  1391. # End Source File
  1392. # Begin Source File
  1393. SOURCE=.\r_local.h
  1394. # End Source File
  1395. # Begin Source File
  1396. SOURCE=.\r_shared.h
  1397. # End Source File
  1398. # Begin Source File
  1399. SOURCE=.\render.h
  1400. # End Source File
  1401. # Begin Source File
  1402. SOURCE=.\sbar.h
  1403. # End Source File
  1404. # Begin Source File
  1405. SOURCE=.\screen.h
  1406. # End Source File
  1407. # Begin Source File
  1408. SOURCE=.\sound.h
  1409. # End Source File
  1410. # Begin Source File
  1411. SOURCE=.\spritegn.h
  1412. # End Source File
  1413. # Begin Source File
  1414. SOURCE=.\sys.h
  1415. # End Source File
  1416. # Begin Source File
  1417. SOURCE=.\vid.h
  1418. # End Source File
  1419. # Begin Source File
  1420. SOURCE=.\view.h
  1421. # End Source File
  1422. # Begin Source File
  1423. SOURCE=.\wad.h
  1424. # End Source File
  1425. # Begin Source File
  1426. SOURCE=.\winquake.h
  1427. # End Source File
  1428. # Begin Source File
  1429. SOURCE=.\zone.h
  1430. # End Source File
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  1433. # PROP Default_Filter "ico;cur;bmp;dlg;rc2;rct;bin;cnt;rtf;gif;jpg;jpeg;jpe"
  1434. # Begin Source File
  1435. SOURCE=.\qe3.ico
  1436. # End Source File
  1437. # Begin Source File
  1438. SOURCE=.\quakeworld.bmp
  1439. # End Source File
  1440. # Begin Source File
  1441. SOURCE=.\qwcl2.ico
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  1444. # End Target
  1445. # End Project