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- /*
- Copyright (C) 1996-1997 Id Software, Inc.
- This program is free software; you can redistribute it and/or
- modify it under the terms of the GNU General Public License
- as published by the Free Software Foundation; either version 2
- of the License, or (at your option) any later version.
- This program is distributed in the hope that it will be useful,
- but WITHOUT ANY WARRANTY; without even the implied warranty of
- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
- See the GNU General Public License for more details.
- You should have received a copy of the GNU General Public License
- along with this program; if not, write to the Free Software
- Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
- */
- // quakedef.h -- primary header for client
- #define QUAKE_GAME // as opposed to utilities
- //define PARANOID // speed sapping error checking
- #ifdef _WIN32
- #pragma warning( disable : 4244 4127 4201 4214 4514 4305 4115 4018)
- #endif
- #include <math.h>
- #include <string.h>
- #include <stdarg.h>
- #include <stdio.h>
- #include <stdlib.h>
- #include <setjmp.h>
- #include <time.h>
- #include "bothdefs.h"
- #include "common.h"
- #include "bspfile.h"
- #include "vid.h"
- #include "sys.h"
- #include "zone.h"
- #include "mathlib.h"
- #include "wad.h"
- #include "draw.h"
- #include "cvar.h"
- #include "screen.h"
- #include "net.h"
- #include "protocol.h"
- #include "cmd.h"
- #include "sbar.h"
- #include "sound.h"
- #include "render.h"
- #include "client.h"
- #ifdef GLQUAKE
- #include "gl_model.h"
- #else
- #include "model.h"
- #include "d_iface.h"
- #endif
- #include "input.h"
- #include "keys.h"
- #include "console.h"
- #include "view.h"
- #include "menu.h"
- #include "crc.h"
- #include "cdaudio.h"
- #include "pmove.h"
- #ifdef GLQUAKE
- #include "glquake.h"
- #endif
- #ifndef max
- #define max(a,b) ((a) > (b) ? (a) : (b))
- #define min(a,b) ((a) < (b) ? (a) : (b))
- #endif
- //=============================================================================
- // the host system specifies the base of the directory tree, the
- // command line parms passed to the program, and the amount of memory
- // available for the program to use
- typedef struct
- {
- char *basedir;
- char *cachedir; // for development over ISDN lines
- int argc;
- char **argv;
- void *membase;
- int memsize;
- } quakeparms_t;
- //=============================================================================
- #define MAX_NUM_ARGVS 50
- extern qboolean noclip_anglehack;
- //
- // host
- //
- extern quakeparms_t host_parms;
- extern cvar_t sys_ticrate;
- extern cvar_t sys_nostdout;
- extern cvar_t developer;
- extern cvar_t password;
- extern qboolean host_initialized; // true if into command execution
- extern double host_frametime;
- extern byte *host_basepal;
- extern byte *host_colormap;
- extern int host_framecount; // incremented every frame, never reset
- extern double realtime; // not bounded in any way, changed at
- // start of every frame, never reset
- void Host_ServerFrame (void);
- void Host_InitCommands (void);
- void Host_Init (quakeparms_t *parms);
- void Host_Shutdown(void);
- void Host_Error (char *error, ...);
- void Host_EndGame (char *message, ...);
- qboolean Host_SimulationTime(float time);
- void Host_Frame (float time);
- void Host_Quit_f (void);
- void Host_ClientCommands (char *fmt, ...);
- void Host_ShutdownServer (qboolean crash);
- extern qboolean msg_suppress_1; // suppresses resolution and cache size console output
- // an fullscreen DIB focus gain/loss
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