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- /*
- Copyright (C) 1996-1997 Id Software, Inc.
- This program is free software; you can redistribute it and/or
- modify it under the terms of the GNU General Public License
- as published by the Free Software Foundation; either version 2
- of the License, or (at your option) any later version.
- This program is distributed in the hope that it will be useful,
- but WITHOUT ANY WARRANTY; without even the implied warranty of
- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
- See the GNU General Public License for more details.
- You should have received a copy of the GNU General Public License
- along with this program; if not, write to the Free Software
- Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
- */
- // protocol.h -- communications protocols
- #define PROTOCOL_VERSION 28
- #define QW_CHECK_HASH 0x5157
- //=========================================
- #define PORT_CLIENT 27001
- #define PORT_MASTER 27000
- #define PORT_SERVER 27500
- //=========================================
- // out of band message id bytes
- // M = master, S = server, C = client, A = any
- // the second character will allways be \n if the message isn't a single
- // byte long (?? not true anymore?)
- #define S2C_CHALLENGE 'c'
- #define S2C_CONNECTION 'j'
- #define A2A_PING 'k' // respond with an A2A_ACK
- #define A2A_ACK 'l' // general acknowledgement without info
- #define A2A_NACK 'm' // [+ comment] general failure
- #define A2A_ECHO 'e' // for echoing
- #define A2C_PRINT 'n' // print a message on client
- #define S2M_HEARTBEAT 'a' // + serverinfo + userlist + fraglist
- #define A2C_CLIENT_COMMAND 'B' // + command line
- #define S2M_SHUTDOWN 'C'
- //==================
- // note that there are some defs.qc that mirror to these numbers
- // also related to svc_strings[] in cl_parse
- //==================
- //
- // server to client
- //
- #define svc_bad 0
- #define svc_nop 1
- #define svc_disconnect 2
- #define svc_updatestat 3 // [byte] [byte]
- //define svc_version 4 // [long] server version
- #define svc_setview 5 // [short] entity number
- #define svc_sound 6 // <see code>
- //define svc_time 7 // [float] server time
- #define svc_print 8 // [byte] id [string] null terminated string
- #define svc_stufftext 9 // [string] stuffed into client's console buffer
- // the string should be \n terminated
- #define svc_setangle 10 // [angle3] set the view angle to this absolute value
-
- #define svc_serverdata 11 // [long] protocol ...
- #define svc_lightstyle 12 // [byte] [string]
- //define svc_updatename 13 // [byte] [string]
- #define svc_updatefrags 14 // [byte] [short]
- //define svc_clientdata 15 // <shortbits + data>
- #define svc_stopsound 16 // <see code>
- //define svc_updatecolors 17 // [byte] [byte] [byte]
- //define svc_particle 18 // [vec3] <variable>
- #define svc_damage 19
-
- #define svc_spawnstatic 20
- // svc_spawnbinary 21
- #define svc_spawnbaseline 22
-
- #define svc_temp_entity 23 // variable
- #define svc_setpause 24 // [byte] on / off
- // svc_signonnum 25 // [byte] used for the signon sequence
- #define svc_centerprint 26 // [string] to put in center of the screen
- #define svc_killedmonster 27
- #define svc_foundsecret 28
- #define svc_spawnstaticsound 29 // [coord3] [byte] samp [byte] vol [byte] aten
- #define svc_intermission 30 // [vec3_t] origin [vec3_t] angle
- #define svc_finale 31 // [string] text
- #define svc_cdtrack 32 // [byte] track
- #define svc_sellscreen 33
- #define svc_smallkick 34 // set client punchangle to 2
- #define svc_bigkick 35 // set client punchangle to 4
- #define svc_updateping 36 // [byte] [short]
- #define svc_updateentertime 37 // [byte] [float]
- #define svc_updatestatlong 38 // [byte] [long]
- #define svc_muzzleflash 39 // [short] entity
- #define svc_updateuserinfo 40 // [byte] slot [long] uid
- // [string] userinfo
- #define svc_download 41 // [short] size [size bytes]
- #define svc_playerinfo 42 // variable
- #define svc_nails 43 // [byte] num [48 bits] xyzpy 12 12 12 4 8
- #define svc_chokecount 44 // [byte] packets choked
- #define svc_modellist 45 // [strings]
- #define svc_soundlist 46 // [strings]
- #define svc_packetentities 47 // [...]
- #define svc_deltapacketentities 48 // [...]
- #define svc_maxspeed 49 // maxspeed change, for prediction
- #define svc_entgravity 50 // gravity change, for prediction
- #define svc_setinfo 51 // setinfo on a client
- #define svc_serverinfo 52 // serverinfo
- #define svc_updatepl 53 // [byte] [byte]
- //==============================================
- //
- // client to server
- //
- #define clc_bad 0
- #define clc_nop 1
- //define clc_doublemove 2
- #define clc_move 3 // [[usercmd_t]
- #define clc_stringcmd 4 // [string] message
- #define clc_delta 5 // [byte] sequence number, requests delta compression of message
- #define clc_tmove 6 // teleport request, spectator only
- #define clc_upload 7 // teleport request, spectator only
- //==============================================
- // playerinfo flags from server
- // playerinfo allways sends: playernum, flags, origin[] and framenumber
- #define PF_MSEC (1<<0)
- #define PF_COMMAND (1<<1)
- #define PF_VELOCITY1 (1<<2)
- #define PF_VELOCITY2 (1<<3)
- #define PF_VELOCITY3 (1<<4)
- #define PF_MODEL (1<<5)
- #define PF_SKINNUM (1<<6)
- #define PF_EFFECTS (1<<7)
- #define PF_WEAPONFRAME (1<<8) // only sent for view player
- #define PF_DEAD (1<<9) // don't block movement any more
- #define PF_GIB (1<<10) // offset the view height differently
- #define PF_NOGRAV (1<<11) // don't apply gravity for prediction
- //==============================================
- // if the high bit of the client to server byte is set, the low bits are
- // client move cmd bits
- // ms and angle2 are allways sent, the others are optional
- #define CM_ANGLE1 (1<<0)
- #define CM_ANGLE3 (1<<1)
- #define CM_FORWARD (1<<2)
- #define CM_SIDE (1<<3)
- #define CM_UP (1<<4)
- #define CM_BUTTONS (1<<5)
- #define CM_IMPULSE (1<<6)
- #define CM_ANGLE2 (1<<7)
- //==============================================
- // the first 16 bits of a packetentities update holds 9 bits
- // of entity number and 7 bits of flags
- #define U_ORIGIN1 (1<<9)
- #define U_ORIGIN2 (1<<10)
- #define U_ORIGIN3 (1<<11)
- #define U_ANGLE2 (1<<12)
- #define U_FRAME (1<<13)
- #define U_REMOVE (1<<14) // REMOVE this entity, don't add it
- #define U_MOREBITS (1<<15)
- // if MOREBITS is set, these additional flags are read in next
- #define U_ANGLE1 (1<<0)
- #define U_ANGLE3 (1<<1)
- #define U_MODEL (1<<2)
- #define U_COLORMAP (1<<3)
- #define U_SKIN (1<<4)
- #define U_EFFECTS (1<<5)
- #define U_SOLID (1<<6) // the entity should be solid for prediction
- //==============================================
- // a sound with no channel is a local only sound
- // the sound field has bits 0-2: channel, 3-12: entity
- #define SND_VOLUME (1<<15) // a byte
- #define SND_ATTENUATION (1<<14) // a byte
- #define DEFAULT_SOUND_PACKET_VOLUME 255
- #define DEFAULT_SOUND_PACKET_ATTENUATION 1.0
- // svc_print messages have an id, so messages can be filtered
- #define PRINT_LOW 0
- #define PRINT_MEDIUM 1
- #define PRINT_HIGH 2
- #define PRINT_CHAT 3 // also go to chat buffer
- //
- // temp entity events
- //
- #define TE_SPIKE 0
- #define TE_SUPERSPIKE 1
- #define TE_GUNSHOT 2
- #define TE_EXPLOSION 3
- #define TE_TAREXPLOSION 4
- #define TE_LIGHTNING1 5
- #define TE_LIGHTNING2 6
- #define TE_WIZSPIKE 7
- #define TE_KNIGHTSPIKE 8
- #define TE_LIGHTNING3 9
- #define TE_LAVASPLASH 10
- #define TE_TELEPORT 11
- #define TE_BLOOD 12
- #define TE_LIGHTNINGBLOOD 13
- /*
- ==========================================================
- ELEMENTS COMMUNICATED ACROSS THE NET
- ==========================================================
- */
- #define MAX_CLIENTS 32
- #define UPDATE_BACKUP 64 // copies of entity_state_t to keep buffered
- // must be power of two
- #define UPDATE_MASK (UPDATE_BACKUP-1)
- // entity_state_t is the information conveyed from the server
- // in an update message
- typedef struct
- {
- int number; // edict index
- int flags; // nolerp, etc
- vec3_t origin;
- vec3_t angles;
- int modelindex;
- int frame;
- int colormap;
- int skinnum;
- int effects;
- } entity_state_t;
- #define MAX_PACKET_ENTITIES 64 // doesn't count nails
- typedef struct
- {
- int num_entities;
- entity_state_t entities[MAX_PACKET_ENTITIES];
- } packet_entities_t;
- typedef struct usercmd_s
- {
- byte msec;
- vec3_t angles;
- short forwardmove, sidemove, upmove;
- byte buttons;
- byte impulse;
- } usercmd_t;
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