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- /*
- Copyright (C) 1996-1997 Id Software, Inc.
- This program is free software; you can redistribute it and/or
- modify it under the terms of the GNU General Public License
- as published by the Free Software Foundation; either version 2
- of the License, or (at your option) any later version.
- This program is distributed in the hope that it will be useful,
- but WITHOUT ANY WARRANTY; without even the implied warranty of
- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
- See the GNU General Public License for more details.
- You should have received a copy of the GNU General Public License
- along with this program; if not, write to the Free Software
- Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
- */
- #include "quakedef.h"
- #include "winquake.h"
- cvar_t cl_nopred = {"cl_nopred","0"};
- cvar_t cl_pushlatency = {"pushlatency","-999"};
- extern frame_t *view_frame;
- /*
- =================
- CL_NudgePosition
- If pmove.origin is in a solid position,
- try nudging slightly on all axis to
- allow for the cut precision of the net coordinates
- =================
- */
- void CL_NudgePosition (void)
- {
- vec3_t base;
- int x, y;
- if (PM_HullPointContents (&cl.model_precache[1]->hulls[1], 0, pmove.origin) == CONTENTS_EMPTY)
- return;
- VectorCopy (pmove.origin, base);
- for (x=-1 ; x<=1 ; x++)
- {
- for (y=-1 ; y<=1 ; y++)
- {
- pmove.origin[0] = base[0] + x * 1.0/8;
- pmove.origin[1] = base[1] + y * 1.0/8;
- if (PM_HullPointContents (&cl.model_precache[1]->hulls[1], 0, pmove.origin) == CONTENTS_EMPTY)
- return;
- }
- }
- Con_DPrintf ("CL_NudgePosition: stuck\n");
- }
- /*
- ==============
- CL_PredictUsercmd
- ==============
- */
- void CL_PredictUsercmd (player_state_t *from, player_state_t *to, usercmd_t *u, qboolean spectator)
- {
- // split up very long moves
- if (u->msec > 50)
- {
- player_state_t temp;
- usercmd_t split;
- split = *u;
- split.msec /= 2;
- CL_PredictUsercmd (from, &temp, &split, spectator);
- CL_PredictUsercmd (&temp, to, &split, spectator);
- return;
- }
- VectorCopy (from->origin, pmove.origin);
- // VectorCopy (from->viewangles, pmove.angles);
- VectorCopy (u->angles, pmove.angles);
- VectorCopy (from->velocity, pmove.velocity);
- pmove.oldbuttons = from->oldbuttons;
- pmove.waterjumptime = from->waterjumptime;
- pmove.dead = cl.stats[STAT_HEALTH] <= 0;
- pmove.spectator = spectator;
- pmove.cmd = *u;
- PlayerMove ();
- //for (i=0 ; i<3 ; i++)
- //pmove.origin[i] = ((int)(pmove.origin[i]*8))*0.125;
- to->waterjumptime = pmove.waterjumptime;
- to->oldbuttons = pmove.cmd.buttons;
- VectorCopy (pmove.origin, to->origin);
- VectorCopy (pmove.angles, to->viewangles);
- VectorCopy (pmove.velocity, to->velocity);
- to->onground = onground;
- to->weaponframe = from->weaponframe;
- }
- /*
- ==============
- CL_PredictMove
- ==============
- */
- void CL_PredictMove (void)
- {
- int i;
- float f;
- frame_t *from, *to = NULL;
- int oldphysent;
- if (cl_pushlatency.value > 0)
- Cvar_Set ("pushlatency", "0");
- if (cl.paused)
- return;
- cl.time = realtime - cls.latency - cl_pushlatency.value*0.001;
- if (cl.time > realtime)
- cl.time = realtime;
- if (cl.intermission)
- return;
- if (!cl.validsequence)
- return;
- if (cls.netchan.outgoing_sequence - cls.netchan.incoming_sequence >= UPDATE_BACKUP-1)
- return;
- VectorCopy (cl.viewangles, cl.simangles);
- // this is the last frame received from the server
- from = &cl.frames[cls.netchan.incoming_sequence & UPDATE_MASK];
- // we can now render a frame
- if (cls.state == ca_onserver)
- { // first update is the final signon stage
- char text[1024];
- cls.state = ca_active;
- sprintf (text, "QuakeWorld: %s", cls.servername);
- #ifdef _WIN32
- SetWindowText (mainwindow, text);
- #endif
- }
- if (cl_nopred.value)
- {
- VectorCopy (from->playerstate[cl.playernum].velocity, cl.simvel);
- VectorCopy (from->playerstate[cl.playernum].origin, cl.simorg);
- return;
- }
- // predict forward until cl.time <= to->senttime
- oldphysent = pmove.numphysent;
- CL_SetSolidPlayers (cl.playernum);
- // to = &cl.frames[cls.netchan.incoming_sequence & UPDATE_MASK];
- for (i=1 ; i<UPDATE_BACKUP-1 && cls.netchan.incoming_sequence+i <
- cls.netchan.outgoing_sequence; i++)
- {
- to = &cl.frames[(cls.netchan.incoming_sequence+i) & UPDATE_MASK];
- CL_PredictUsercmd (&from->playerstate[cl.playernum]
- , &to->playerstate[cl.playernum], &to->cmd, cl.spectator);
- if (to->senttime >= cl.time)
- break;
- from = to;
- }
- pmove.numphysent = oldphysent;
- if (i == UPDATE_BACKUP-1 || !to)
- return; // net hasn't deliver packets in a long time...
- // now interpolate some fraction of the final frame
- if (to->senttime == from->senttime)
- f = 0;
- else
- {
- f = (cl.time - from->senttime) / (to->senttime - from->senttime);
- if (f < 0)
- f = 0;
- if (f > 1)
- f = 1;
- }
- for (i=0 ; i<3 ; i++)
- if ( fabs(from->playerstate[cl.playernum].origin[i] - to->playerstate[cl.playernum].origin[i]) > 128)
- { // teleported, so don't lerp
- VectorCopy (to->playerstate[cl.playernum].velocity, cl.simvel);
- VectorCopy (to->playerstate[cl.playernum].origin, cl.simorg);
- return;
- }
-
- for (i=0 ; i<3 ; i++)
- {
- cl.simorg[i] = from->playerstate[cl.playernum].origin[i]
- + f*(to->playerstate[cl.playernum].origin[i] - from->playerstate[cl.playernum].origin[i]);
- cl.simvel[i] = from->playerstate[cl.playernum].velocity[i]
- + f*(to->playerstate[cl.playernum].velocity[i] - from->playerstate[cl.playernum].velocity[i]);
- }
- }
- /*
- ==============
- CL_InitPrediction
- ==============
- */
- void CL_InitPrediction (void)
- {
- Cvar_RegisterVariable (&cl_pushlatency);
- Cvar_RegisterVariable (&cl_nopred);
- }
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