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- /*
- Copyright (C) 1996-1997 Id Software, Inc.
- This program is free software; you can redistribute it and/or
- modify it under the terms of the GNU General Public License
- as published by the Free Software Foundation; either version 2
- of the License, or (at your option) any later version.
- This program is distributed in the hope that it will be useful,
- but WITHOUT ANY WARRANTY; without even the implied warranty of
- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
- See the GNU General Public License for more details.
- You should have received a copy of the GNU General Public License
- along with this program; if not, write to the Free Software
- Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
- */
- // cl_ents.c -- entity parsing and management
- #include "quakedef.h"
- extern cvar_t cl_predict_players;
- extern cvar_t cl_predict_players2;
- extern cvar_t cl_solid_players;
- static struct predicted_player {
- int flags;
- qboolean active;
- vec3_t origin; // predicted origin
- } predicted_players[MAX_CLIENTS];
- //============================================================
- /*
- ===============
- CL_AllocDlight
- ===============
- */
- dlight_t *CL_AllocDlight (int key)
- {
- int i;
- dlight_t *dl;
- // first look for an exact key match
- if (key)
- {
- dl = cl_dlights;
- for (i=0 ; i<MAX_DLIGHTS ; i++, dl++)
- {
- if (dl->key == key)
- {
- memset (dl, 0, sizeof(*dl));
- dl->key = key;
- return dl;
- }
- }
- }
- // then look for anything else
- dl = cl_dlights;
- for (i=0 ; i<MAX_DLIGHTS ; i++, dl++)
- {
- if (dl->die < cl.time)
- {
- memset (dl, 0, sizeof(*dl));
- dl->key = key;
- return dl;
- }
- }
- dl = &cl_dlights[0];
- memset (dl, 0, sizeof(*dl));
- dl->key = key;
- return dl;
- }
- /*
- ===============
- CL_NewDlight
- ===============
- */
- void CL_NewDlight (int key, float x, float y, float z, float radius, float time,
- int type)
- {
- dlight_t *dl;
- dl = CL_AllocDlight (key);
- dl->origin[0] = x;
- dl->origin[1] = y;
- dl->origin[2] = z;
- dl->radius = radius;
- dl->die = cl.time + time;
- if (type == 0) {
- dl->color[0] = 0.2;
- dl->color[1] = 0.1;
- dl->color[2] = 0.05;
- dl->color[3] = 0.7;
- } else if (type == 1) {
- dl->color[0] = 0.05;
- dl->color[1] = 0.05;
- dl->color[2] = 0.3;
- dl->color[3] = 0.7;
- } else if (type == 2) {
- dl->color[0] = 0.5;
- dl->color[1] = 0.05;
- dl->color[2] = 0.05;
- dl->color[3] = 0.7;
- } else if (type == 3) {
- dl->color[0]=0.5;
- dl->color[1] = 0.05;
- dl->color[2] = 0.4;
- dl->color[3] = 0.7;
- }
- }
- /*
- ===============
- CL_DecayLights
- ===============
- */
- void CL_DecayLights (void)
- {
- int i;
- dlight_t *dl;
- dl = cl_dlights;
- for (i=0 ; i<MAX_DLIGHTS ; i++, dl++)
- {
- if (dl->die < cl.time || !dl->radius)
- continue;
-
- dl->radius -= host_frametime*dl->decay;
- if (dl->radius < 0)
- dl->radius = 0;
- }
- }
- /*
- =========================================================================
- PACKET ENTITY PARSING / LINKING
- =========================================================================
- */
- /*
- ==================
- CL_ParseDelta
- Can go from either a baseline or a previous packet_entity
- ==================
- */
- int bitcounts[32]; /// just for protocol profiling
- void CL_ParseDelta (entity_state_t *from, entity_state_t *to, int bits)
- {
- int i;
- // set everything to the state we are delta'ing from
- *to = *from;
- to->number = bits & 511;
- bits &= ~511;
- if (bits & U_MOREBITS)
- { // read in the low order bits
- i = MSG_ReadByte ();
- bits |= i;
- }
- // count the bits for net profiling
- for (i=0 ; i<16 ; i++)
- if (bits&(1<<i))
- bitcounts[i]++;
- to->flags = bits;
-
- if (bits & U_MODEL)
- to->modelindex = MSG_ReadByte ();
-
- if (bits & U_FRAME)
- to->frame = MSG_ReadByte ();
- if (bits & U_COLORMAP)
- to->colormap = MSG_ReadByte();
- if (bits & U_SKIN)
- to->skinnum = MSG_ReadByte();
- if (bits & U_EFFECTS)
- to->effects = MSG_ReadByte();
- if (bits & U_ORIGIN1)
- to->origin[0] = MSG_ReadCoord ();
-
- if (bits & U_ANGLE1)
- to->angles[0] = MSG_ReadAngle();
- if (bits & U_ORIGIN2)
- to->origin[1] = MSG_ReadCoord ();
-
- if (bits & U_ANGLE2)
- to->angles[1] = MSG_ReadAngle();
- if (bits & U_ORIGIN3)
- to->origin[2] = MSG_ReadCoord ();
-
- if (bits & U_ANGLE3)
- to->angles[2] = MSG_ReadAngle();
- if (bits & U_SOLID)
- {
- // FIXME
- }
- }
- /*
- =================
- FlushEntityPacket
- =================
- */
- void FlushEntityPacket (void)
- {
- int word;
- entity_state_t olde, newe;
- Con_DPrintf ("FlushEntityPacket\n");
- memset (&olde, 0, sizeof(olde));
- cl.validsequence = 0; // can't render a frame
- cl.frames[cls.netchan.incoming_sequence&UPDATE_MASK].invalid = true;
- // read it all, but ignore it
- while (1)
- {
- word = (unsigned short)MSG_ReadShort ();
- if (msg_badread)
- { // something didn't parse right...
- Host_EndGame ("msg_badread in packetentities");
- return;
- }
- if (!word)
- break; // done
- CL_ParseDelta (&olde, &newe, word);
- }
- }
- /*
- ==================
- CL_ParsePacketEntities
- An svc_packetentities has just been parsed, deal with the
- rest of the data stream.
- ==================
- */
- void CL_ParsePacketEntities (qboolean delta)
- {
- int oldpacket, newpacket;
- packet_entities_t *oldp, *newp, dummy;
- int oldindex, newindex;
- int word, newnum, oldnum;
- qboolean full;
- byte from;
- newpacket = cls.netchan.incoming_sequence&UPDATE_MASK;
- newp = &cl.frames[newpacket].packet_entities;
- cl.frames[newpacket].invalid = false;
- if (delta)
- {
- from = MSG_ReadByte ();
- oldpacket = cl.frames[newpacket].delta_sequence;
- if ( (from&UPDATE_MASK) != (oldpacket&UPDATE_MASK) )
- Con_DPrintf ("WARNING: from mismatch\n");
- }
- else
- oldpacket = -1;
- full = false;
- if (oldpacket != -1)
- {
- if (cls.netchan.outgoing_sequence - oldpacket >= UPDATE_BACKUP-1)
- { // we can't use this, it is too old
- FlushEntityPacket ();
- return;
- }
- cl.validsequence = cls.netchan.incoming_sequence;
- oldp = &cl.frames[oldpacket&UPDATE_MASK].packet_entities;
- }
- else
- { // this is a full update that we can start delta compressing from now
- oldp = &dummy;
- dummy.num_entities = 0;
- cl.validsequence = cls.netchan.incoming_sequence;
- full = true;
- }
- oldindex = 0;
- newindex = 0;
- newp->num_entities = 0;
- while (1)
- {
- word = (unsigned short)MSG_ReadShort ();
- if (msg_badread)
- { // something didn't parse right...
- Host_EndGame ("msg_badread in packetentities");
- return;
- }
- if (!word)
- {
- while (oldindex < oldp->num_entities)
- { // copy all the rest of the entities from the old packet
- //Con_Printf ("copy %i\n", oldp->entities[oldindex].number);
- if (newindex >= MAX_PACKET_ENTITIES)
- Host_EndGame ("CL_ParsePacketEntities: newindex == MAX_PACKET_ENTITIES");
- newp->entities[newindex] = oldp->entities[oldindex];
- newindex++;
- oldindex++;
- }
- break;
- }
- newnum = word&511;
- oldnum = oldindex >= oldp->num_entities ? 9999 : oldp->entities[oldindex].number;
- while (newnum > oldnum)
- {
- if (full)
- {
- Con_Printf ("WARNING: oldcopy on full update");
- FlushEntityPacket ();
- return;
- }
- //Con_Printf ("copy %i\n", oldnum);
- // copy one of the old entities over to the new packet unchanged
- if (newindex >= MAX_PACKET_ENTITIES)
- Host_EndGame ("CL_ParsePacketEntities: newindex == MAX_PACKET_ENTITIES");
- newp->entities[newindex] = oldp->entities[oldindex];
- newindex++;
- oldindex++;
- oldnum = oldindex >= oldp->num_entities ? 9999 : oldp->entities[oldindex].number;
- }
- if (newnum < oldnum)
- { // new from baseline
- //Con_Printf ("baseline %i\n", newnum);
- if (word & U_REMOVE)
- {
- if (full)
- {
- cl.validsequence = 0;
- Con_Printf ("WARNING: U_REMOVE on full update\n");
- FlushEntityPacket ();
- return;
- }
- continue;
- }
- if (newindex >= MAX_PACKET_ENTITIES)
- Host_EndGame ("CL_ParsePacketEntities: newindex == MAX_PACKET_ENTITIES");
- CL_ParseDelta (&cl_baselines[newnum], &newp->entities[newindex], word);
- newindex++;
- continue;
- }
- if (newnum == oldnum)
- { // delta from previous
- if (full)
- {
- cl.validsequence = 0;
- Con_Printf ("WARNING: delta on full update");
- }
- if (word & U_REMOVE)
- {
- oldindex++;
- continue;
- }
- //Con_Printf ("delta %i\n",newnum);
- CL_ParseDelta (&oldp->entities[oldindex], &newp->entities[newindex], word);
- newindex++;
- oldindex++;
- }
- }
- newp->num_entities = newindex;
- }
- /*
- ===============
- CL_LinkPacketEntities
- ===============
- */
- void CL_LinkPacketEntities (void)
- {
- entity_t *ent;
- packet_entities_t *pack;
- entity_state_t *s1, *s2;
- float f;
- model_t *model;
- vec3_t old_origin;
- float autorotate;
- int i;
- int pnum;
- dlight_t *dl;
- pack = &cl.frames[cls.netchan.incoming_sequence&UPDATE_MASK].packet_entities;
- autorotate = anglemod(100*cl.time);
- f = 0; // FIXME: no interpolation right now
- for (pnum=0 ; pnum<pack->num_entities ; pnum++)
- {
- s1 = &pack->entities[pnum];
- s2 = s1; // FIXME: no interpolation right now
- // spawn light flashes, even ones coming from invisible objects
- if ((s1->effects & (EF_BLUE | EF_RED)) == (EF_BLUE | EF_RED))
- CL_NewDlight (s1->number, s1->origin[0], s1->origin[1], s1->origin[2], 200 + (rand()&31), 0.1, 3);
- else if (s1->effects & EF_BLUE)
- CL_NewDlight (s1->number, s1->origin[0], s1->origin[1], s1->origin[2], 200 + (rand()&31), 0.1, 1);
- else if (s1->effects & EF_RED)
- CL_NewDlight (s1->number, s1->origin[0], s1->origin[1], s1->origin[2], 200 + (rand()&31), 0.1, 2);
- else if (s1->effects & EF_BRIGHTLIGHT)
- CL_NewDlight (s1->number, s1->origin[0], s1->origin[1], s1->origin[2] + 16, 400 + (rand()&31), 0.1, 0);
- else if (s1->effects & EF_DIMLIGHT)
- CL_NewDlight (s1->number, s1->origin[0], s1->origin[1], s1->origin[2], 200 + (rand()&31), 0.1, 0);
- // if set to invisible, skip
- if (!s1->modelindex)
- continue;
- // create a new entity
- if (cl_numvisedicts == MAX_VISEDICTS)
- break; // object list is full
- ent = &cl_visedicts[cl_numvisedicts];
- cl_numvisedicts++;
- ent->keynum = s1->number;
- ent->model = model = cl.model_precache[s1->modelindex];
-
- // set colormap
- if (s1->colormap && (s1->colormap < MAX_CLIENTS)
- && !strcmp(ent->model->name,"progs/player.mdl") )
- {
- ent->colormap = cl.players[s1->colormap-1].translations;
- ent->scoreboard = &cl.players[s1->colormap-1];
- }
- else
- {
- ent->colormap = vid.colormap;
- ent->scoreboard = NULL;
- }
- // set skin
- ent->skinnum = s1->skinnum;
-
- // set frame
- ent->frame = s1->frame;
- // rotate binary objects locally
- if (model->flags & EF_ROTATE)
- {
- ent->angles[0] = 0;
- ent->angles[1] = autorotate;
- ent->angles[2] = 0;
- }
- else
- {
- float a1, a2;
- for (i=0 ; i<3 ; i++)
- {
- a1 = s1->angles[i];
- a2 = s2->angles[i];
- if (a1 - a2 > 180)
- a1 -= 360;
- if (a1 - a2 < -180)
- a1 += 360;
- ent->angles[i] = a2 + f * (a1 - a2);
- }
- }
- // calculate origin
- for (i=0 ; i<3 ; i++)
- ent->origin[i] = s2->origin[i] +
- f * (s1->origin[i] - s2->origin[i]);
- // add automatic particle trails
- if (!model->flags)
- continue;
- // scan the old entity display list for a matching
- for (i=0 ; i<cl_oldnumvisedicts ; i++)
- {
- if (cl_oldvisedicts[i].keynum == ent->keynum)
- {
- VectorCopy (cl_oldvisedicts[i].origin, old_origin);
- break;
- }
- }
- if (i == cl_oldnumvisedicts)
- continue; // not in last message
- for (i=0 ; i<3 ; i++)
- if ( abs(old_origin[i] - ent->origin[i]) > 128)
- { // no trail if too far
- VectorCopy (ent->origin, old_origin);
- break;
- }
- if (model->flags & EF_ROCKET)
- {
- R_RocketTrail (old_origin, ent->origin, 0);
- dl = CL_AllocDlight (s1->number);
- VectorCopy (ent->origin, dl->origin);
- dl->radius = 200;
- dl->die = cl.time + 0.1;
- }
- else if (model->flags & EF_GRENADE)
- R_RocketTrail (old_origin, ent->origin, 1);
- else if (model->flags & EF_GIB)
- R_RocketTrail (old_origin, ent->origin, 2);
- else if (model->flags & EF_ZOMGIB)
- R_RocketTrail (old_origin, ent->origin, 4);
- else if (model->flags & EF_TRACER)
- R_RocketTrail (old_origin, ent->origin, 3);
- else if (model->flags & EF_TRACER2)
- R_RocketTrail (old_origin, ent->origin, 5);
- else if (model->flags & EF_TRACER3)
- R_RocketTrail (old_origin, ent->origin, 6);
- }
- }
- /*
- =========================================================================
- PROJECTILE PARSING / LINKING
- =========================================================================
- */
- typedef struct
- {
- int modelindex;
- vec3_t origin;
- vec3_t angles;
- } projectile_t;
- #define MAX_PROJECTILES 32
- projectile_t cl_projectiles[MAX_PROJECTILES];
- int cl_num_projectiles;
- extern int cl_spikeindex;
- void CL_ClearProjectiles (void)
- {
- cl_num_projectiles = 0;
- }
- /*
- =====================
- CL_ParseProjectiles
- Nails are passed as efficient temporary entities
- =====================
- */
- void CL_ParseProjectiles (void)
- {
- int i, c, j;
- byte bits[6];
- projectile_t *pr;
- c = MSG_ReadByte ();
- for (i=0 ; i<c ; i++)
- {
- for (j=0 ; j<6 ; j++)
- bits[j] = MSG_ReadByte ();
- if (cl_num_projectiles == MAX_PROJECTILES)
- continue;
- pr = &cl_projectiles[cl_num_projectiles];
- cl_num_projectiles++;
- pr->modelindex = cl_spikeindex;
- pr->origin[0] = ( ( bits[0] + ((bits[1]&15)<<8) ) <<1) - 4096;
- pr->origin[1] = ( ( (bits[1]>>4) + (bits[2]<<4) ) <<1) - 4096;
- pr->origin[2] = ( ( bits[3] + ((bits[4]&15)<<8) ) <<1) - 4096;
- pr->angles[0] = 360*(bits[4]>>4)/16;
- pr->angles[1] = 360*bits[5]/256;
- }
- }
- /*
- =============
- CL_LinkProjectiles
- =============
- */
- void CL_LinkProjectiles (void)
- {
- int i;
- projectile_t *pr;
- entity_t *ent;
- for (i=0, pr=cl_projectiles ; i<cl_num_projectiles ; i++, pr++)
- {
- // grab an entity to fill in
- if (cl_numvisedicts == MAX_VISEDICTS)
- break; // object list is full
- ent = &cl_visedicts[cl_numvisedicts];
- cl_numvisedicts++;
- ent->keynum = 0;
- if (pr->modelindex < 1)
- continue;
- ent->model = cl.model_precache[pr->modelindex];
- ent->skinnum = 0;
- ent->frame = 0;
- ent->colormap = vid.colormap;
- ent->scoreboard = NULL;
- VectorCopy (pr->origin, ent->origin);
- VectorCopy (pr->angles, ent->angles);
- }
- }
- //========================================
- extern int cl_spikeindex, cl_playerindex, cl_flagindex;
- entity_t *CL_NewTempEntity (void);
- /*
- ===================
- CL_ParsePlayerinfo
- ===================
- */
- extern int parsecountmod;
- extern double parsecounttime;
- void CL_ParsePlayerinfo (void)
- {
- int msec;
- int flags;
- player_info_t *info;
- player_state_t *state;
- int num;
- int i;
- num = MSG_ReadByte ();
- if (num > MAX_CLIENTS)
- Sys_Error ("CL_ParsePlayerinfo: bad num");
- info = &cl.players[num];
- state = &cl.frames[parsecountmod].playerstate[num];
- flags = state->flags = MSG_ReadShort ();
- state->messagenum = cl.parsecount;
- state->origin[0] = MSG_ReadCoord ();
- state->origin[1] = MSG_ReadCoord ();
- state->origin[2] = MSG_ReadCoord ();
- state->frame = MSG_ReadByte ();
- // the other player's last move was likely some time
- // before the packet was sent out, so accurately track
- // the exact time it was valid at
- if (flags & PF_MSEC)
- {
- msec = MSG_ReadByte ();
- state->state_time = parsecounttime - msec*0.001;
- }
- else
- state->state_time = parsecounttime;
- if (flags & PF_COMMAND)
- MSG_ReadDeltaUsercmd (&nullcmd, &state->command);
- for (i=0 ; i<3 ; i++)
- {
- if (flags & (PF_VELOCITY1<<i) )
- state->velocity[i] = MSG_ReadShort();
- else
- state->velocity[i] = 0;
- }
- if (flags & PF_MODEL)
- state->modelindex = MSG_ReadByte ();
- else
- state->modelindex = cl_playerindex;
- if (flags & PF_SKINNUM)
- state->skinnum = MSG_ReadByte ();
- else
- state->skinnum = 0;
- if (flags & PF_EFFECTS)
- state->effects = MSG_ReadByte ();
- else
- state->effects = 0;
- if (flags & PF_WEAPONFRAME)
- state->weaponframe = MSG_ReadByte ();
- else
- state->weaponframe = 0;
- VectorCopy (state->command.angles, state->viewangles);
- }
- /*
- ================
- CL_AddFlagModels
- Called when the CTF flags are set
- ================
- */
- void CL_AddFlagModels (entity_t *ent, int team)
- {
- int i;
- float f;
- vec3_t v_forward, v_right, v_up;
- entity_t *newent;
- if (cl_flagindex == -1)
- return;
- f = 14;
- if (ent->frame >= 29 && ent->frame <= 40) {
- if (ent->frame >= 29 && ent->frame <= 34) { //axpain
- if (ent->frame == 29) f = f + 2;
- else if (ent->frame == 30) f = f + 8;
- else if (ent->frame == 31) f = f + 12;
- else if (ent->frame == 32) f = f + 11;
- else if (ent->frame == 33) f = f + 10;
- else if (ent->frame == 34) f = f + 4;
- } else if (ent->frame >= 35 && ent->frame <= 40) { // pain
- if (ent->frame == 35) f = f + 2;
- else if (ent->frame == 36) f = f + 10;
- else if (ent->frame == 37) f = f + 10;
- else if (ent->frame == 38) f = f + 8;
- else if (ent->frame == 39) f = f + 4;
- else if (ent->frame == 40) f = f + 2;
- }
- } else if (ent->frame >= 103 && ent->frame <= 118) {
- if (ent->frame >= 103 && ent->frame <= 104) f = f + 6; //nailattack
- else if (ent->frame >= 105 && ent->frame <= 106) f = f + 6; //light
- else if (ent->frame >= 107 && ent->frame <= 112) f = f + 7; //rocketattack
- else if (ent->frame >= 112 && ent->frame <= 118) f = f + 7; //shotattack
- }
- newent = CL_NewTempEntity ();
- newent->model = cl.model_precache[cl_flagindex];
- newent->skinnum = team;
- AngleVectors (ent->angles, v_forward, v_right, v_up);
- v_forward[2] = -v_forward[2]; // reverse z component
- for (i=0 ; i<3 ; i++)
- newent->origin[i] = ent->origin[i] - f*v_forward[i] + 22*v_right[i];
- newent->origin[2] -= 16;
- VectorCopy (ent->angles, newent->angles)
- newent->angles[2] -= 45;
- }
- /*
- =============
- CL_LinkPlayers
- Create visible entities in the correct position
- for all current players
- =============
- */
- void CL_LinkPlayers (void)
- {
- int j;
- player_info_t *info;
- player_state_t *state;
- player_state_t exact;
- double playertime;
- entity_t *ent;
- int msec;
- frame_t *frame;
- int oldphysent;
- playertime = realtime - cls.latency + 0.02;
- if (playertime > realtime)
- playertime = realtime;
- frame = &cl.frames[cl.parsecount&UPDATE_MASK];
- for (j=0, info=cl.players, state=frame->playerstate ; j < MAX_CLIENTS
- ; j++, info++, state++)
- {
- if (state->messagenum != cl.parsecount)
- continue; // not present this frame
- // spawn light flashes, even ones coming from invisible objects
- #ifdef GLQUAKE
- if (!gl_flashblend.value || j != cl.playernum) {
- #endif
- if ((state->effects & (EF_BLUE | EF_RED)) == (EF_BLUE | EF_RED))
- CL_NewDlight (j, state->origin[0], state->origin[1], state->origin[2], 200 + (rand()&31), 0.1, 3);
- else if (state->effects & EF_BLUE)
- CL_NewDlight (j, state->origin[0], state->origin[1], state->origin[2], 200 + (rand()&31), 0.1, 1);
- else if (state->effects & EF_RED)
- CL_NewDlight (j, state->origin[0], state->origin[1], state->origin[2], 200 + (rand()&31), 0.1, 2);
- else if (state->effects & EF_BRIGHTLIGHT)
- CL_NewDlight (j, state->origin[0], state->origin[1], state->origin[2] + 16, 400 + (rand()&31), 0.1, 0);
- else if (state->effects & EF_DIMLIGHT)
- CL_NewDlight (j, state->origin[0], state->origin[1], state->origin[2], 200 + (rand()&31), 0.1, 0);
- #ifdef GLQUAKE
- }
- #endif
- // the player object never gets added
- if (j == cl.playernum)
- continue;
- if (!state->modelindex)
- continue;
- if (!Cam_DrawPlayer(j))
- continue;
- // grab an entity to fill in
- if (cl_numvisedicts == MAX_VISEDICTS)
- break; // object list is full
- ent = &cl_visedicts[cl_numvisedicts];
- cl_numvisedicts++;
- ent->keynum = 0;
- ent->model = cl.model_precache[state->modelindex];
- ent->skinnum = state->skinnum;
- ent->frame = state->frame;
- ent->colormap = info->translations;
- if (state->modelindex == cl_playerindex)
- ent->scoreboard = info; // use custom skin
- else
- ent->scoreboard = NULL;
- //
- // angles
- //
- ent->angles[PITCH] = -state->viewangles[PITCH]/3;
- ent->angles[YAW] = state->viewangles[YAW];
- ent->angles[ROLL] = 0;
- ent->angles[ROLL] = V_CalcRoll (ent->angles, state->velocity)*4;
- // only predict half the move to minimize overruns
- msec = 500*(playertime - state->state_time);
- if (msec <= 0 || (!cl_predict_players.value && !cl_predict_players2.value))
- {
- VectorCopy (state->origin, ent->origin);
- //Con_DPrintf ("nopredict\n");
- }
- else
- {
- // predict players movement
- if (msec > 255)
- msec = 255;
- state->command.msec = msec;
- //Con_DPrintf ("predict: %i\n", msec);
- oldphysent = pmove.numphysent;
- CL_SetSolidPlayers (j);
- CL_PredictUsercmd (state, &exact, &state->command, false);
- pmove.numphysent = oldphysent;
- VectorCopy (exact.origin, ent->origin);
- }
- if (state->effects & EF_FLAG1)
- CL_AddFlagModels (ent, 0);
- else if (state->effects & EF_FLAG2)
- CL_AddFlagModels (ent, 1);
- }
- }
- //======================================================================
- /*
- ===============
- CL_SetSolid
- Builds all the pmove physents for the current frame
- ===============
- */
- void CL_SetSolidEntities (void)
- {
- int i;
- frame_t *frame;
- packet_entities_t *pak;
- entity_state_t *state;
- pmove.physents[0].model = cl.worldmodel;
- VectorCopy (vec3_origin, pmove.physents[0].origin);
- pmove.physents[0].info = 0;
- pmove.numphysent = 1;
- frame = &cl.frames[parsecountmod];
- pak = &frame->packet_entities;
- for (i=0 ; i<pak->num_entities ; i++)
- {
- state = &pak->entities[i];
- if (!state->modelindex)
- continue;
- if (!cl.model_precache[state->modelindex])
- continue;
- if ( cl.model_precache[state->modelindex]->hulls[1].firstclipnode
- || cl.model_precache[state->modelindex]->clipbox )
- {
- pmove.physents[pmove.numphysent].model = cl.model_precache[state->modelindex];
- VectorCopy (state->origin, pmove.physents[pmove.numphysent].origin);
- pmove.numphysent++;
- }
- }
- }
- /*
- ===
- Calculate the new position of players, without other player clipping
- We do this to set up real player prediction.
- Players are predicted twice, first without clipping other players,
- then with clipping against them.
- This sets up the first phase.
- ===
- */
- void CL_SetUpPlayerPrediction(qboolean dopred)
- {
- int j;
- player_state_t *state;
- player_state_t exact;
- double playertime;
- int msec;
- frame_t *frame;
- struct predicted_player *pplayer;
- playertime = realtime - cls.latency + 0.02;
- if (playertime > realtime)
- playertime = realtime;
- frame = &cl.frames[cl.parsecount&UPDATE_MASK];
- for (j=0, pplayer = predicted_players, state=frame->playerstate;
- j < MAX_CLIENTS;
- j++, pplayer++, state++) {
- pplayer->active = false;
- if (state->messagenum != cl.parsecount)
- continue; // not present this frame
- if (!state->modelindex)
- continue;
- pplayer->active = true;
- pplayer->flags = state->flags;
- // note that the local player is special, since he moves locally
- // we use his last predicted postition
- if (j == cl.playernum) {
- VectorCopy(cl.frames[cls.netchan.outgoing_sequence&UPDATE_MASK].playerstate[cl.playernum].origin,
- pplayer->origin);
- } else {
- // only predict half the move to minimize overruns
- msec = 500*(playertime - state->state_time);
- if (msec <= 0 ||
- (!cl_predict_players.value && !cl_predict_players2.value) ||
- !dopred)
- {
- VectorCopy (state->origin, pplayer->origin);
- //Con_DPrintf ("nopredict\n");
- }
- else
- {
- // predict players movement
- if (msec > 255)
- msec = 255;
- state->command.msec = msec;
- //Con_DPrintf ("predict: %i\n", msec);
- CL_PredictUsercmd (state, &exact, &state->command, false);
- VectorCopy (exact.origin, pplayer->origin);
- }
- }
- }
- }
- /*
- ===============
- CL_SetSolid
- Builds all the pmove physents for the current frame
- Note that CL_SetUpPlayerPrediction() must be called first!
- pmove must be setup with world and solid entity hulls before calling
- (via CL_PredictMove)
- ===============
- */
- void CL_SetSolidPlayers (int playernum)
- {
- int j;
- extern vec3_t player_mins;
- extern vec3_t player_maxs;
- struct predicted_player *pplayer;
- physent_t *pent;
- if (!cl_solid_players.value)
- return;
- pent = pmove.physents + pmove.numphysent;
- for (j=0, pplayer = predicted_players; j < MAX_CLIENTS; j++, pplayer++) {
- if (!pplayer->active)
- continue; // not present this frame
- // the player object never gets added
- if (j == playernum)
- continue;
- if (pplayer->flags & PF_DEAD)
- continue; // dead players aren't solid
- pent->model = 0;
- VectorCopy(pplayer->origin, pent->origin);
- VectorCopy(player_mins, pent->mins);
- VectorCopy(player_maxs, pent->maxs);
- pmove.numphysent++;
- pent++;
- }
- }
- /*
- ===============
- CL_EmitEntities
- Builds the visedicts array for cl.time
- Made up of: clients, packet_entities, nails, and tents
- ===============
- */
- void CL_EmitEntities (void)
- {
- if (cls.state != ca_active)
- return;
- if (!cl.validsequence)
- return;
- cl_oldnumvisedicts = cl_numvisedicts;
- cl_oldvisedicts = cl_visedicts_list[(cls.netchan.incoming_sequence-1)&1];
- cl_visedicts = cl_visedicts_list[cls.netchan.incoming_sequence&1];
- cl_numvisedicts = 0;
- CL_LinkPlayers ();
- CL_LinkPacketEntities ();
- CL_LinkProjectiles ();
- CL_UpdateTEnts ();
- }
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