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- /*
- Copyright (C) 1996-1997 Id Software, Inc.
- This program is free software; you can redistribute it and/or
- modify it under the terms of the GNU General Public License
- as published by the Free Software Foundation; either version 2
- of the License, or (at your option) any later version.
- This program is distributed in the hope that it will be useful,
- but WITHOUT ANY WARRANTY; without even the implied warranty of
- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
- See the GNU General Public License for more details.
- You should have received a copy of the GNU General Public License
- along with this program; if not, write to the Free Software
- Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
- */
- // defs common to client and server
- #define GLQUAKE_VERSION 1.00
- #define VERSION 2.40
- #define LINUX_VERSION 0.98
- #if (defined(_M_IX86) || defined(__i386__)) && !defined(id386)
- #define id386 1
- #else
- #define id386 0
- #endif
- #ifdef SERVERONLY // no asm in dedicated server
- #undef id386
- #endif
- #if id386
- #define UNALIGNED_OK 1 // set to 0 if unaligned accesses are not supported
- #else
- #define UNALIGNED_OK 0
- #endif
- // !!! if this is changed, it must be changed in d_ifacea.h too !!!
- #define CACHE_SIZE 32 // used to align key data structures
- #define UNUSED(x) (x = x) // for pesky compiler / lint warnings
- #define MINIMUM_MEMORY 0x550000
- // up / down
- #define PITCH 0
- // left / right
- #define YAW 1
- // fall over
- #define ROLL 2
- #define MAX_SCOREBOARD 16 // max numbers of players
- #define SOUND_CHANNELS 8
- #define MAX_QPATH 64 // max length of a quake game pathname
- #define MAX_OSPATH 128 // max length of a filesystem pathname
- #define ON_EPSILON 0.1 // point on plane side epsilon
- #define MAX_MSGLEN 1450 // max length of a reliable message
- #define MAX_DATAGRAM 1450 // max length of unreliable message
- //
- // per-level limits
- //
- #define MAX_EDICTS 768 // FIXME: ouch! ouch! ouch!
- #define MAX_LIGHTSTYLES 64
- #define MAX_MODELS 256 // these are sent over the net as bytes
- #define MAX_SOUNDS 256 // so they cannot be blindly increased
- #define SAVEGAME_COMMENT_LENGTH 39
- #define MAX_STYLESTRING 64
- //
- // stats are integers communicated to the client by the server
- //
- #define MAX_CL_STATS 32
- #define STAT_HEALTH 0
- //define STAT_FRAGS 1
- #define STAT_WEAPON 2
- #define STAT_AMMO 3
- #define STAT_ARMOR 4
- //define STAT_WEAPONFRAME 5
- #define STAT_SHELLS 6
- #define STAT_NAILS 7
- #define STAT_ROCKETS 8
- #define STAT_CELLS 9
- #define STAT_ACTIVEWEAPON 10
- #define STAT_TOTALSECRETS 11
- #define STAT_TOTALMONSTERS 12
- #define STAT_SECRETS 13 // bumped on client side by svc_foundsecret
- #define STAT_MONSTERS 14 // bumped by svc_killedmonster
- #define STAT_ITEMS 15
- //define STAT_VIEWHEIGHT 16
- //
- // item flags
- //
- #define IT_SHOTGUN 1
- #define IT_SUPER_SHOTGUN 2
- #define IT_NAILGUN 4
- #define IT_SUPER_NAILGUN 8
- #define IT_GRENADE_LAUNCHER 16
- #define IT_ROCKET_LAUNCHER 32
- #define IT_LIGHTNING 64
- #define IT_SUPER_LIGHTNING 128
- #define IT_SHELLS 256
- #define IT_NAILS 512
- #define IT_ROCKETS 1024
- #define IT_CELLS 2048
- #define IT_AXE 4096
- #define IT_ARMOR1 8192
- #define IT_ARMOR2 16384
- #define IT_ARMOR3 32768
- #define IT_SUPERHEALTH 65536
- #define IT_KEY1 131072
- #define IT_KEY2 262144
- #define IT_INVISIBILITY 524288
- #define IT_INVULNERABILITY 1048576
- #define IT_SUIT 2097152
- #define IT_QUAD 4194304
- #define IT_SIGIL1 (1<<28)
- #define IT_SIGIL2 (1<<29)
- #define IT_SIGIL3 (1<<30)
- #define IT_SIGIL4 (1<<31)
- //
- // print flags
- //
- #define PRINT_LOW 0 // pickup messages
- #define PRINT_MEDIUM 1 // death messages
- #define PRINT_HIGH 2 // critical messages
- #define PRINT_CHAT 3 // chat messages
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