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- /*
- Copyright (C) 1996-1997 Id Software, Inc.
- This program is free software; you can redistribute it and/or
- modify it under the terms of the GNU General Public License
- as published by the Free Software Foundation; either version 2
- of the License, or (at your option) any later version.
- This program is distributed in the hope that it will be useful,
- but WITHOUT ANY WARRANTY; without even the implied warranty of
- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
- See the GNU General Public License for more details.
- You should have received a copy of the GNU General Public License
- along with this program; if not, write to the Free Software
- Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
- */
- // server.h
- #define QW_SERVER
- #define MAX_MASTERS 8 // max recipients for heartbeat packets
- #define MAX_SIGNON_BUFFERS 8
- typedef enum {
- ss_dead, // no map loaded
- ss_loading, // spawning level edicts
- ss_active // actively running
- } server_state_t;
- // some qc commands are only valid before the server has finished
- // initializing (precache commands, static sounds / objects, etc)
- typedef struct
- {
- qboolean active; // false when server is going down
- server_state_t state; // precache commands are only valid during load
- double time;
-
- int lastcheck; // used by PF_checkclient
- double lastchecktime; // for monster ai
- qboolean paused; // are we paused?
- //check player/eyes models for hacks
- unsigned model_player_checksum;
- unsigned eyes_player_checksum;
-
- char name[64]; // map name
- char modelname[MAX_QPATH]; // maps/<name>.bsp, for model_precache[0]
- struct model_s *worldmodel;
- char *model_precache[MAX_MODELS]; // NULL terminated
- char *sound_precache[MAX_SOUNDS]; // NULL terminated
- char *lightstyles[MAX_LIGHTSTYLES];
- struct model_s *models[MAX_MODELS];
- int num_edicts; // increases towards MAX_EDICTS
- edict_t *edicts; // can NOT be array indexed, because
- // edict_t is variable sized, but can
- // be used to reference the world ent
- byte *pvs, *phs; // fully expanded and decompressed
- // added to every client's unreliable buffer each frame, then cleared
- sizebuf_t datagram;
- byte datagram_buf[MAX_DATAGRAM];
- // added to every client's reliable buffer each frame, then cleared
- sizebuf_t reliable_datagram;
- byte reliable_datagram_buf[MAX_MSGLEN];
- // the multicast buffer is used to send a message to a set of clients
- sizebuf_t multicast;
- byte multicast_buf[MAX_MSGLEN];
- // the master buffer is used for building log packets
- sizebuf_t master;
- byte master_buf[MAX_DATAGRAM];
- // the signon buffer will be sent to each client as they connect
- // includes the entity baselines, the static entities, etc
- // large levels will have >MAX_DATAGRAM sized signons, so
- // multiple signon messages are kept
- sizebuf_t signon;
- int num_signon_buffers;
- int signon_buffer_size[MAX_SIGNON_BUFFERS];
- byte signon_buffers[MAX_SIGNON_BUFFERS][MAX_DATAGRAM];
- } server_t;
- #define NUM_SPAWN_PARMS 16
- typedef enum
- {
- cs_free, // can be reused for a new connection
- cs_zombie, // client has been disconnected, but don't reuse
- // connection for a couple seconds
- cs_connected, // has been assigned to a client_t, but not in game yet
- cs_spawned // client is fully in game
- } client_state_t;
- typedef struct
- {
- // received from client
- // reply
- double senttime;
- float ping_time;
- packet_entities_t entities;
- } client_frame_t;
- #define MAX_BACK_BUFFERS 4
- typedef struct client_s
- {
- client_state_t state;
- int spectator; // non-interactive
- qboolean sendinfo; // at end of frame, send info to all
- // this prevents malicious multiple broadcasts
- float lastnametime; // time of last name change
- int lastnamecount; // time of last name change
- unsigned checksum; // checksum for calcs
- qboolean drop; // lose this guy next opportunity
- int lossage; // loss percentage
- int userid; // identifying number
- char userinfo[MAX_INFO_STRING]; // infostring
- usercmd_t lastcmd; // for filling in big drops and partial predictions
- double localtime; // of last message
- int oldbuttons;
- float maxspeed; // localized maxspeed
- float entgravity; // localized ent gravity
- edict_t *edict; // EDICT_NUM(clientnum+1)
- char name[32]; // for printing to other people
- // extracted from userinfo
- int messagelevel; // for filtering printed messages
- // the datagram is written to after every frame, but only cleared
- // when it is sent out to the client. overflow is tolerated.
- sizebuf_t datagram;
- byte datagram_buf[MAX_DATAGRAM];
- // back buffers for client reliable data
- sizebuf_t backbuf;
- int num_backbuf;
- int backbuf_size[MAX_BACK_BUFFERS];
- byte backbuf_data[MAX_BACK_BUFFERS][MAX_MSGLEN];
- double connection_started; // or time of disconnect for zombies
- qboolean send_message; // set on frames a datagram arived on
- // spawn parms are carried from level to level
- float spawn_parms[NUM_SPAWN_PARMS];
- // client known data for deltas
- int old_frags;
-
- int stats[MAX_CL_STATS];
- client_frame_t frames[UPDATE_BACKUP]; // updates can be deltad from here
- FILE *download; // file being downloaded
- int downloadsize; // total bytes
- int downloadcount; // bytes sent
- int spec_track; // entnum of player tracking
- double whensaid[10]; // JACK: For floodprots
- int whensaidhead; // Head value for floodprots
- double lockedtill;
- qboolean upgradewarn; // did we warn him?
- FILE *upload;
- char uploadfn[MAX_QPATH];
- netadr_t snap_from;
- qboolean remote_snap;
-
- //===== NETWORK ============
- int chokecount;
- int delta_sequence; // -1 = no compression
- netchan_t netchan;
- } client_t;
- // a client can leave the server in one of four ways:
- // dropping properly by quiting or disconnecting
- // timing out if no valid messages are received for timeout.value seconds
- // getting kicked off by the server operator
- // a program error, like an overflowed reliable buffer
- //=============================================================================
- #define STATFRAMES 100
- typedef struct
- {
- double active;
- double idle;
- int count;
- int packets;
- double latched_active;
- double latched_idle;
- int latched_packets;
- } svstats_t;
- // MAX_CHALLENGES is made large to prevent a denial
- // of service attack that could cycle all of them
- // out before legitimate users connected
- #define MAX_CHALLENGES 1024
- typedef struct
- {
- netadr_t adr;
- int challenge;
- int time;
- } challenge_t;
- typedef struct
- {
- int spawncount; // number of servers spawned since start,
- // used to check late spawns
- client_t clients[MAX_CLIENTS];
- int serverflags; // episode completion information
-
- double last_heartbeat;
- int heartbeat_sequence;
- svstats_t stats;
- char info[MAX_SERVERINFO_STRING];
- // log messages are used so that fraglog processes can get stats
- int logsequence; // the message currently being filled
- double logtime; // time of last swap
- sizebuf_t log[2];
- byte log_buf[2][MAX_DATAGRAM];
- challenge_t challenges[MAX_CHALLENGES]; // to prevent invalid IPs from connecting
- } server_static_t;
- //=============================================================================
- // edict->movetype values
- #define MOVETYPE_NONE 0 // never moves
- #define MOVETYPE_ANGLENOCLIP 1
- #define MOVETYPE_ANGLECLIP 2
- #define MOVETYPE_WALK 3 // gravity
- #define MOVETYPE_STEP 4 // gravity, special edge handling
- #define MOVETYPE_FLY 5
- #define MOVETYPE_TOSS 6 // gravity
- #define MOVETYPE_PUSH 7 // no clip to world, push and crush
- #define MOVETYPE_NOCLIP 8
- #define MOVETYPE_FLYMISSILE 9 // extra size to monsters
- #define MOVETYPE_BOUNCE 10
- // edict->solid values
- #define SOLID_NOT 0 // no interaction with other objects
- #define SOLID_TRIGGER 1 // touch on edge, but not blocking
- #define SOLID_BBOX 2 // touch on edge, block
- #define SOLID_SLIDEBOX 3 // touch on edge, but not an onground
- #define SOLID_BSP 4 // bsp clip, touch on edge, block
- // edict->deadflag values
- #define DEAD_NO 0
- #define DEAD_DYING 1
- #define DEAD_DEAD 2
- #define DAMAGE_NO 0
- #define DAMAGE_YES 1
- #define DAMAGE_AIM 2
- // edict->flags
- #define FL_FLY 1
- #define FL_SWIM 2
- #define FL_GLIMPSE 4
- #define FL_CLIENT 8
- #define FL_INWATER 16
- #define FL_MONSTER 32
- #define FL_GODMODE 64
- #define FL_NOTARGET 128
- #define FL_ITEM 256
- #define FL_ONGROUND 512
- #define FL_PARTIALGROUND 1024 // not all corners are valid
- #define FL_WATERJUMP 2048 // player jumping out of water
- // entity effects
- //define EF_BRIGHTFIELD 1
- //define EF_MUZZLEFLASH 2
- #define EF_BRIGHTLIGHT 4
- #define EF_DIMLIGHT 8
- #define SPAWNFLAG_NOT_EASY 256
- #define SPAWNFLAG_NOT_MEDIUM 512
- #define SPAWNFLAG_NOT_HARD 1024
- #define SPAWNFLAG_NOT_DEATHMATCH 2048
- #define MULTICAST_ALL 0
- #define MULTICAST_PHS 1
- #define MULTICAST_PVS 2
- #define MULTICAST_ALL_R 3
- #define MULTICAST_PHS_R 4
- #define MULTICAST_PVS_R 5
- //============================================================================
- extern cvar_t sv_mintic, sv_maxtic;
- extern cvar_t sv_maxspeed;
- extern netadr_t master_adr[MAX_MASTERS]; // address of the master server
- extern cvar_t spawn;
- extern cvar_t teamplay;
- extern cvar_t deathmatch;
- extern cvar_t fraglimit;
- extern cvar_t timelimit;
- extern server_static_t svs; // persistant server info
- extern server_t sv; // local server
- extern client_t *host_client;
- extern edict_t *sv_player;
- extern char localmodels[MAX_MODELS][5]; // inline model names for precache
- extern char localinfo[MAX_LOCALINFO_STRING+1];
- extern int host_hunklevel;
- extern FILE *sv_logfile;
- extern FILE *sv_fraglogfile;
- //===========================================================
- //
- // sv_main.c
- //
- void SV_Shutdown (void);
- void SV_Frame (float time);
- void SV_FinalMessage (char *message);
- void SV_DropClient (client_t *drop);
- int SV_CalcPing (client_t *cl);
- void SV_FullClientUpdate (client_t *client, sizebuf_t *buf);
- int SV_ModelIndex (char *name);
- qboolean SV_CheckBottom (edict_t *ent);
- qboolean SV_movestep (edict_t *ent, vec3_t move, qboolean relink);
- void SV_WriteClientdataToMessage (client_t *client, sizebuf_t *msg);
- void SV_MoveToGoal (void);
- void SV_SaveSpawnparms (void);
- void SV_Physics_Client (edict_t *ent);
- void SV_ExecuteUserCommand (char *s);
- void SV_InitOperatorCommands (void);
- void SV_SendServerinfo (client_t *client);
- void SV_ExtractFromUserinfo (client_t *cl);
- void Master_Heartbeat (void);
- void Master_Packet (void);
- //
- // sv_init.c
- //
- void SV_SpawnServer (char *server);
- void SV_FlushSignon (void);
- //
- // sv_phys.c
- //
- void SV_ProgStartFrame (void);
- void SV_Physics (void);
- void SV_CheckVelocity (edict_t *ent);
- void SV_AddGravity (edict_t *ent, float scale);
- qboolean SV_RunThink (edict_t *ent);
- void SV_Physics_Toss (edict_t *ent);
- void SV_RunNewmis (void);
- void SV_Impact (edict_t *e1, edict_t *e2);
- void SV_SetMoveVars(void);
- //
- // sv_send.c
- //
- void SV_SendClientMessages (void);
- void SV_Multicast (vec3_t origin, int to);
- void SV_StartSound (edict_t *entity, int channel, char *sample, int volume,
- float attenuation);
- void SV_ClientPrintf (client_t *cl, int level, char *fmt, ...);
- void SV_BroadcastPrintf (int level, char *fmt, ...);
- void SV_BroadcastCommand (char *fmt, ...);
- void SV_SendMessagesToAll (void);
- void SV_FindModelNumbers (void);
- //
- // sv_user.c
- //
- void SV_ExecuteClientMessage (client_t *cl);
- void SV_UserInit (void);
- void SV_TogglePause (const char *msg);
- //
- // svonly.c
- //
- typedef enum {RD_NONE, RD_CLIENT, RD_PACKET} redirect_t;
- void SV_BeginRedirect (redirect_t rd);
- void SV_EndRedirect (void);
- //
- // sv_ccmds.c
- //
- void SV_Status_f (void);
- //
- // sv_ents.c
- //
- void SV_WriteEntitiesToClient (client_t *client, sizebuf_t *msg);
- //
- // sv_nchan.c
- //
- void ClientReliableCheckBlock(client_t *cl, int maxsize);
- void ClientReliable_FinishWrite(client_t *cl);
- void ClientReliableWrite_Begin(client_t *cl, int c, int maxsize);
- void ClientReliableWrite_Angle(client_t *cl, float f);
- void ClientReliableWrite_Angle16(client_t *cl, float f);
- void ClientReliableWrite_Byte(client_t *cl, int c);
- void ClientReliableWrite_Char(client_t *cl, int c);
- void ClientReliableWrite_Float(client_t *cl, float f);
- void ClientReliableWrite_Coord(client_t *cl, float f);
- void ClientReliableWrite_Long(client_t *cl, int c);
- void ClientReliableWrite_Short(client_t *cl, int c);
- void ClientReliableWrite_String(client_t *cl, char *s);
- void ClientReliableWrite_SZ(client_t *cl, void *data, int len);
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