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- QW 2.3 2do
- - don't broadcast name changes unless cs_connected
- fix up the name changes stuff. Right now second changes aren't broadcast. Make it count as floodprot (and
- don't change if flood prot succeeds)
- - winquake bug, keys bound to +/- aliases don't work when console is down
- - spectator name changes don't broadcast
- - cl_crosshaircolor
- - add gl_cshiftpercent (ala glq098)
- x- restore 2.1 movement code, but use new gravity application from 2.2, friction is still 4
- check the step near quad on e1m5
- stairs on ctf4
- x- look over stuffbuf again, possible clean up? extend stuffbuf to generic backbuffer for
- reliable data? change blocks to WriteClientMSG(client, byte, estimiatedsize), which will
- auto rotate buffers if needed? Change all reliable writes to WriteClientReliable_TYPE()?
- NO MORE OVERFLOWS
- x- delta compress usercmds (ala Q2?), reduces client to server bandwidth
- x- fix player drift in initialsnapposition
- x- localid works first shot, before server connection
- x- double size of eyes in gl
- x- new spectator camera. cl_chasecam 1 now gives a 'through the eyes' camera. This is broken in demo playback.
- - packet loss display for clients?
- - m_filter in linux qwcl?
- - some sort of fastforward on .qwds? host_framerate? "Press [ATTACK] to Fast Forward"?
- - don't draw crosshair while showing scores
- - skin of '.' is invalid (causes hang?)
- - fix it so that screenshots try to write to gamedir and if it doesn't
- exist go to qw dir
- - profile qwsv and see if it can be made less cpu intensive
- - client up the checksum crap, replace random table
- - r_lightmap 1?
- x- clamp topcolor/bottomcolor (crashes glqwcl with high bogus values)
- x- work on pmodel/emodel stuff, gl probs?
- x- heapsize b0rked in win32 qwsv
- x- server challenge
- x- internal port number (like john did to Q2)
- x- add rerecord
- x- increase edicts to 1024
- x- check that -zone is used
- x- change EF_DIMLIGHT to EF_BLUE for Quad effect in QWQC
- x- rewrite the server player cmd to remove double touch
- x- exec frontend.cfg after execing config.cfg during gamedir change
- x- add percentage loss on r_netgraph
- x- add r_netgraph to gl version
- x- stuff cl_warncmd before and after execing gamedir configs on gamedir change
- x- check to see that high fps doesn't overflow network and increase ping
- x- add a localinfo to server (complements serverinfo). Same as serverinfo,
- but is local to the server and can only be accessed by the QC and the
- console. 64K limit?
- Save localinfo automatically during map changes.
- sv_localfile specifics localinfo file name
- saves in current gamedir
- accessed as serverinfo, i.e. infokey(world, "blah")
- localinfo overrides serverinfo
- x- should water leafs pass sounds (i.e., fully hearable in PHS)
- x- allow 'password none' and 'spectator_password none' to clear passwords
- x- remove "password" field from userinfo data upon connect
- x- average ping for the team on +showteamscores, low/avg/high
- x- check that prediction of other players clips against self
- - early implementation works well, but causes movement jerk in close
- quarters due to prediction problems. try a few other things
- x- check that fixangle from the server is reliable (after teleporters)
- x- add new msg level, PRINT_SELF
- x- add kill-flood filters. Possible maxlines/time value setting.
- x- add /ignore for llamas
- x- move sound effects to reliable data stream
- x- check directinput support on qwcl
- x- model rendering is slow in gl, see if we can speed it up
- x- colored lighting in GL version
- - extend "style" key for lights
- - check demo playback timing in an attempt to make it smoother
- x- think about storing the current push value in the demo
- x- colored lighting for powerups (blue for quad, red for 666, etc.)
- x- ability to set 'password none' or 'spectator_password none' on a server
- x- do we want to look at adding real string support to QC?
- x- spectator QC calls: SpectatorConnect, SpectatorThink, SpectatorDisconnect
- x- change the lava effect when outside of map in spectator mode
- x- change autocam to fixed, not float
- - new art for console background/status bar? release a new pak file?
- qw/pak0.pak
- <morbid> And just fresher, a little bit brighter graphics.
- - Change status bar? some sort of heads up display
- the tools "float" independantly on the bottom.
- - McTaggart's "fun water" effect.
- - Update QPlug to provide more QSpy interaction.
- - skin master server which QSpy talks to in order to get skins
- client still retains the ability to d/l skins from current server, put
- QSpy do a precheck before game launch.
- Download of skins should probably be compressed
- - skins should expire both on the client and on the skin master.
- have qwcl touch (change modify date) on a skin every time its loaded
- QSpy can then just delete skins more than a month or so old
- - id will host the skin master
- x- check out ph00k's comments about jumping
- x- change hunk_alloc error msgs, to say "16384" instead of "1600"?
- x- remove console scaling in GL version
- - Dis would like to continue work on the progs (QC)
- 191, g_light.mdl, 0x0171b2c8
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